As with other OTK-ish exodia decks, keep board control to survive and draw. at the end, play the combo (2x Summoning Portal > Faceless Manipulator > Togwaggle > Azalina) after you draw whole cards in DK. Or if you hold all combo parts, you are able to disturb your opponent’s combo and steal the winning condition, e.g. freeze mage.
Desirable progress: T9-11 play Voidlord, T10-12 DK
When to play Hemet is always crucial. In case your opponent’s goal is also OTK, draw/play it fast. Playing DK Gul’ dan when your draw is slow and don’t have Hemet is very unsafe. In other cases, beware anti-fatigue cards such as Benedicutus and Academic Espionage.
The deck is not almighty. For example, you easily lose to Demonic Project. But you can even make Odd Paladin fatigued due to the speed of the combo.
As with other OTK-ish exodia decks, keep board control to survive and draw. at the end, play the combo (2x Summoning Portal > Faceless Manipulator > Togwaggle > Azalina) after you draw whole cards in DK. Or if you hold all combo parts, you are able to disturb your opponent’s combo and steal the winning condition, e.g. freeze mage.
Desirable progress: T9-11 play Voidlord, T10-12 DK
When to play Hemet is always crucial. In case your opponent’s goal is also OTK, draw/play it fast. Playing DK Gul’ dan when your draw is slow and don’t have Hemet is very unsafe. In other cases, beware anti-fatigue cards such as Benedicutus and Academic Espionage.
The deck is not almighty. For example, you easily lose to Demonic Project. But you can even make Odd Paladin fatigued due to the speed of the combo.