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Ascendere

DecksFavoritesPlayersComments

Ascendere's Comments

Aviana OTK Priest - #1 Legend (観音) - Into the Emerald Dream

Whats the OTK combo?
I don’t see it πŸ˜…

Jump to Comment

Mill Warlock - #29 Legend (Obivankenobi) - Into the Emerald Dream

You play at least Amalgam (later in the game maybe price vendor and/or beetle aswell), kill it yourself and then play archdruid so it gets the other deathrattles. If you are sure the enemy canΒ΄t silence or hex, you might leave it up, otherwise you have to kill it aswell in that turn.
The next step is to play Naralex -> Ysera -> Brewmaster Ysera -> Ysera again to increase your max mana.
This step might even come before the Amalgam/archdruid stuff.
Finally when your deck should be pretty empty you play Darkmarrow -> Price Vendor (if still up) -> Beetle (if still up) -> Archdruid. Everything dies after play so the Archdruid gets the carddraw and +3 armor to the Amalgam deathrattle it already has.
It dies after play and you shuffle in another one, that you will immediatly draw due to Price Vendor.
You play it again and it dies again. This repeats for another 2 times. The draw deathrattle multiplies and you and your enemy will draw a lot. Since you always get much armor from beetle deathrattle you wont take fatigue dmg but the enemy will. I played like 10 games with it and I dont know how to calculate the dmg outcome, but somehow even if the enemy has many cards left in the deck, its somehow always lethal πŸ˜€
Sadly itΒ΄s very vulnerable to Dirty rat, since you need the ysera mana and the other pieces to make it work. There was somewhere another version that could also kill the enemy with freeze dmg.

Jump to Comment

Murmur OTK Shaman - #98 Legend (D0nkey) - The Great Dark Beyond

Shudderblock triggered battlecries should not damage the enemy hero, right?
How is this OTK, if Kalimos triple battlecry cant damage the enemy hero?
Is it bugged?

Jump to Comment

Murmur OTK Shaman - #100 Legend (東區_ε·¨θŸ’) - The Great Dark Beyond

What is the OTK here? I canΒ΄t see it πŸ˜€ Kalimos Battlecry canΒ΄t damage the enemy hero, right?

Jump to Comment

Dragon Druid - Early #1 Legend (glory) - Showdown in the Badlands

Ye thats why I just hit Dia 5 with it on 15/3. Maybe you just play it bad πŸ˜‰

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Enrage Tempo Warrior - #1 Legend (Gaby) - Scholomance

The deck is actually harder to play than it appears to be πŸ™‚
And as already mentioned, chose deck always depending on the enemies u face

Might hit Rank 1 with this against mages or Druid and lose > 50% in Dia cause u face priest only πŸ˜€

Jump to Comment

Highlander Priest - Early #56 Legend (PamelaP) - Scholomance Academy

11 / 2 currently, winstreaked from gold to Dia 4.
Only highrolling druids and mages with perfect draws can be a problem ( 2 loss are to druid and mage )

Jump to Comment

Zoo Warlock - #28 Legend (Kirigirisusumu) - Scholomance

Ooze always has been a techcard.
If u never meet warrior or Rogue you can take it put put it can simply win you a game vs warrior, Rogue or even hunter and a 3/2 for 2 Mana in a Zoo-Deck isnt too bad aswell.

Jump to Comment

Highlander Mage - #77 Legend (だんぷぅ) - Outland

Highlander Mage is in a ok spot, even at legend ranks. You have insane value and enough taunt/early to survive vs aggro until your swingturns ( Dragoncaster, Reno, … ) In my opinion this list isnt the best tho, Antonidas is mostly dead in hand and u dont need his value. better swap it for the 3 mana Dormant one that deals 2 dmg to all enemy minions at awakening.

Jump to Comment

Galakrond Priest - #1 Legend (XiaoT) - Ashes of Outland

Its a card with several good situations, you can drop it on curve on a enemy minion to get a 3/3 in play with a deathrattle for another 3/3 or sth ( good tempo ).
Or you can drop it on highcost enemy minions ( for example the 6/7 from Demonhunter that deals 6 dmg at end of turn ) before killing them with shadow word: death.

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Galakrond Zoo Warlock - Early #34 Legend (Levik) - Outland

3 times galak, sry for misscounting πŸ˜€

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Galakrond Zoo Warlock - Early #34 Legend (Levik) - Outland

Well you might get some nice value plays if you discard fully Invoked Galak 2 times and you are able to play him up to 4 times πŸ™‚

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Quest Mage - Hunterace/Feno - Ashes of Outland

Quest is mainly to enable the good 2-drops. They have ok body and generate much tempo with draw and coin. There was a Rogue version some time ago playing quest aswell purely for
quest-related cards and not the quest itself.
Beside that you sometimes dont want the Reno passive since it can ruin your whole game πŸ˜€
The random 2-mana reduced spell might be worth more.
Ive seen many ppl finishing the quest after playing reno for a “new” heroability.

Jump to Comment

Resurrect Priest - #1 Legend (Sooyoung) - Outland

Guess this deck takes losses against other priests and tries to win all the other matchups with higher tempo ( 2x Grave Rune, 2x Apotheosis )

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Cyclone Mage - #29 Legend (Softspot) - Galakrond's Awakening

Its fine since you draw your spells with the side quest and wait with book unitl you have used most spells or are desperately looking for answers to the enemy board. its not played on curve πŸ™‚

Jump to Comment

Dragon Hunter - #1 Legend (Calamity) - Galakrond's Awakening

Super solid version of the deck!
Rushed from 3 to legend with 16 wins and 1 loss πŸ˜€
Can only recommend to try this!

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