Ascendere's Comments
Mill Warlock - #29 Legend (Obivankenobi) - Into the Emerald Dream
You play at least Amalgam (later in the game maybe price vendor and/or beetle aswell), kill it yourself and then play archdruid so it gets the other deathrattles. If you are sure the enemy canΒ΄t silence or hex, you might leave it up, otherwise you have to kill it aswell in that turn.
The next step is to play Naralex -> Ysera -> Brewmaster Ysera -> Ysera again to increase your max mana.
This step might even come before the Amalgam/archdruid stuff.
Finally when your deck should be pretty empty you play Darkmarrow -> Price Vendor (if still up) -> Beetle (if still up) -> Archdruid. Everything dies after play so the Archdruid gets the carddraw and +3 armor to the Amalgam deathrattle it already has.
It dies after play and you shuffle in another one, that you will immediatly draw due to Price Vendor.
You play it again and it dies again. This repeats for another 2 times. The draw deathrattle multiplies and you and your enemy will draw a lot. Since you always get much armor from beetle deathrattle you wont take fatigue dmg but the enemy will. I played like 10 games with it and I dont know how to calculate the dmg outcome, but somehow even if the enemy has many cards left in the deck, its somehow always lethal π
Sadly itΒ΄s very vulnerable to Dirty rat, since you need the ysera mana and the other pieces to make it work. There was somewhere another version that could also kill the enemy with freeze dmg.
Murmur OTK Shaman - #98 Legend (D0nkey) - The Great Dark Beyond
Shudderblock triggered battlecries should not damage the enemy hero, right?
How is this OTK, if Kalimos triple battlecry cant damage the enemy hero?
Is it bugged?
Murmur OTK Shaman - #100 Legend (ζ±ε_ε·¨θ) - The Great Dark Beyond
What is the OTK here? I canΒ΄t see it π Kalimos Battlecry canΒ΄t damage the enemy hero, right?
Dragon Druid - Early #1 Legend (glory) - Showdown in the Badlands
Ye thats why I just hit Dia 5 with it on 15/3. Maybe you just play it bad π
Enrage Tempo Warrior - #1 Legend (Gaby) - Scholomance
The deck is actually harder to play than it appears to be π
And as already mentioned, chose deck always depending on the enemies u face
Might hit Rank 1 with this against mages or Druid and lose > 50% in Dia cause u face priest only π
Highlander Priest - Early #56 Legend (PamelaP) - Scholomance Academy
11 / 2 currently, winstreaked from gold to Dia 4.
Only highrolling druids and mages with perfect draws can be a problem ( 2 loss are to druid and mage )
Zoo Warlock - #28 Legend (Kirigirisusumu) - Scholomance
Ooze always has been a techcard.
If u never meet warrior or Rogue you can take it put put it can simply win you a game vs warrior, Rogue or even hunter and a 3/2 for 2 Mana in a Zoo-Deck isnt too bad aswell.
Highlander Mage - #77 Legend (γ γγ·γ ) - Outland
Highlander Mage is in a ok spot, even at legend ranks. You have insane value and enough taunt/early to survive vs aggro until your swingturns ( Dragoncaster, Reno, … ) In my opinion this list isnt the best tho, Antonidas is mostly dead in hand and u dont need his value. better swap it for the 3 mana Dormant one that deals 2 dmg to all enemy minions at awakening.
Galakrond Priest - #1 Legend (XiaoT) - Ashes of Outland
Its a card with several good situations, you can drop it on curve on a enemy minion to get a 3/3 in play with a deathrattle for another 3/3 or sth ( good tempo ).
Or you can drop it on highcost enemy minions ( for example the 6/7 from Demonhunter that deals 6 dmg at end of turn ) before killing them with shadow word: death.
Galakrond Zoo Warlock - Early #34 Legend (Levik) - Outland
3 times galak, sry for misscounting π
Galakrond Zoo Warlock - Early #34 Legend (Levik) - Outland
Well you might get some nice value plays if you discard fully Invoked Galak 2 times and you are able to play him up to 4 times π
Quest Mage - Hunterace/Feno - Ashes of Outland
Quest is mainly to enable the good 2-drops. They have ok body and generate much tempo with draw and coin. There was a Rogue version some time ago playing quest aswell purely for
quest-related cards and not the quest itself.
Beside that you sometimes dont want the Reno passive since it can ruin your whole game π
The random 2-mana reduced spell might be worth more.
Ive seen many ppl finishing the quest after playing reno for a “new” heroability.
Resurrect Priest - #1 Legend (Sooyoung) - Outland
Guess this deck takes losses against other priests and tries to win all the other matchups with higher tempo ( 2x Grave Rune, 2x Apotheosis )
Cyclone Mage - #29 Legend (Softspot) - Galakrond's Awakening
Its fine since you draw your spells with the side quest and wait with book unitl you have used most spells or are desperately looking for answers to the enemy board. its not played on curve π
Dragon Hunter - #1 Legend (Calamity) - Galakrond's Awakening
Super solid version of the deck!
Rushed from 3 to legend with 16 wins and 1 loss π
Can only recommend to try this!
Whats the OTK combo?
I don’t see it π