Hearthstone Mercenaries Ultimate Guide – Everything You Need To Know About New Game Mode!

I think it’s fair to say that after seeing the first-ever Mercenaries gameplay showcase, many people have come out with more questions than they had before. Even for me, who is familiar with similar games and have followed every piece of Mercenaries news, it was simply too much to handle. That’s why I’ve decided to process everything and create this guide to help you all do the same thing.

This guide summarizes all of the Mercenaries systems we’ve learned about – village, managing your Mercenaries, taking on bounties and most importantly – how the game actually plays like. Since A LOT of information was dropped at once, if I missed anything or have made a mistake somewhere, please correct me in the comments! Anyway, let’s proceed to the guide.

General Information

  • Mercenaries is a completely new way to play Hearthstone, so much that it looks like a different GAME and not just a new game mode.
  • The mode borrows heavily from roguelike genre – it shares similarities with games like Darkest Dungeon or Slay the Spire.
  • It has a separate progression from the regular game (you don’t use your normal collection), although it shares some resources (Gold).
  • The new game mode will be free to play, but with optional real money purchases. Unlike in Battlegrounds, those real money purchases can actually buy you progress – more Mercenaries, more resources to upgrade them etc. At this point, it’s impossible to tell how F2P friendly the game mode will be.
  • Mercenaries launches on October 12.

Village – Building and Upgrading

  • Village is your main hub, where you manage your Mercenaries and everything between actual gameplay happens. It’s kind of like “main menu” of the format, just in a visual form.
  • There are multiple structures you can build and then upgrade. All of that is done with Gold.
  • Workshop is your first building – from here, you can build other structures and upgrade them.
  • Tavern is your Mercenaries collection manager. You will find a full list of Mercenaries you own and manage them – upgrade their abilities, select equipment, skins etc.
  • Travel Point / Bounty Board is where you take on the PvE missions – bounties. There are multiple zones you can visit, each with a higher level requirement. More about bounties below.
  • Fighting Pit is where the PvP happens. More about PvP below.
  • Campfire / Task Board is your Mercenaries Quest log (it will be separate from your regular Heartsthone Quest log). Every day, you will get new “visitors” offering you Quests. Completing them will give you Mercenaries-related rewards, such as Coins, Packs or Equipment.
  • Merchant Cart is an in-game shop for Mercenaries. Clicking on it will give you a look at all the Mercenaries things you can purchase (both with in-game and real life currencies).
  • Mailbox is where you will receive all of the Mercenaries news, information about events, offers etc.
  • Upgrading buildings gives you access to new features or expands their use (e.g. upgrading Campfire means that you get more daily Quests, upgrading Travel Point gives you access to higher difficulties etc).

Managing Your Mercenaries – Coins, Abilities, Equipment

  • The game mode will launch with 51 unique Mercenaries – each with a different skillset and rarity. We have a full list of them with all the abilities and equipment – check it out here.
  • In the game, you will be able to manage them through Tavern.
  • After completing the prologue, you get eight Mercenaries for free. That will be your starting roster. You can obtain more Mercenaries from Packs, through Crafting or real money purchases.
  • If you want to learn more about Mercenaries pack drop rates, items, rarities, pre-purchases etc. – check out a separate article.
  • Crafting Mercenaries will cost you Mercenaries Coins. Each Mercenary has its own, unique Coin, which can only be used for purchases related to this particular Mercenary. Coins seem to be the most common rewards – you get them from Packs, Quests, PvP rewards, and by finishing Bounties (PvE missions).
  • Mercenaries you get can be Rare, Epic, or Legendary. It seems that higher rarity Mercenaries aren’t necessarily stronger – they are just harder to obtain and come with more complex/unqiue abilities. You can still have a good roster with Rares and Epics.
  • Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary).
  • When you get a new mercenary, it starts at Level 1 with only a single ability. At level 5 it gets its second ability, with third obtained at level 15. To level up your Mercenaries, simply take them on bounties – they get XP for each fight you beat.
  • Each ability has 5 different ranks, getting stronger at each rank. You can upgrade them by using Mercenaries Coins. E.g. to upgrade Illidan’s abilities, you need Illidan Coins.
  • Mercenaries start with no equipment – you can obtain items by finishing Tasks (Quests) related to a given Mercenary. Each Mercenary has a total of three pieces of equipment, which are unique to them.
  • Equipment improves the abilities or stats of your Mercenaries. For example – it can make them more durable, reduce the cooldown of abilities or increase the damage they deal. You can only have a single item equipped at the time.
  • Just like abilities, Equipment can be upgraded using Mercenaries Coins. But unlike abilities, some of the items have a static effect/level and can’t be upgraded further.
  • Each Mercenary comes with alternative skins/portraits and borders (regular, Golden, Diamond), but they seem to be purely cosmetic (cooler look, better animations etc.). You can open them in Packs.
  • You can build up different parties of six Mercenaries and save them like decks in regular Hearthstone. Then, when you embark on a bounty or play PvP, you select one of the saved parties you want to use.

Roles, Types & Synergies

Fighters deal double damage to Casters, Casters deal double damage to Protectors, and Protectors deal double damage to Fighters. The circle of life!

  • Mercenaries game mode seems to be very synergistic. When building your team, you need to take all kinds of synergies into account.
  • There are three roles in the mode – Protectors (red), Fighters (green) and Casters (blue). Each Mercenary you have falls under one of those three roles. Some random encounters might include enemies without any roles, though (they are grey).
  • Protectors are your tanks – they usually have a lot of health and come with abilities like Taunt or buffs to other allies.
  • Fighters are your main damage dealers – they are mostly focused on dishing out damage.
  • Casters usually have lower attack and health, making them easier targets, but they can use powerful abilities – dealing damage, buffing/healing allies etc.
  • In a rock-paper-scissors way, each role “beats” one and gets beaten by the other. Protectors deal double damage to Fighters. Fighters deal double damage to Casters. Casters deal double damage to Protectors. So which Mercenaries you use for battles should depend on the roles of enemies you face.
  • On top of roles, Mercenaries have different types. For example, we have Murlocs, Beasts or Humans. Types usually come with extra synergies – for example, one of your Mercenaries might have ability that buffs all Murlocs, so it’s beneficial to have a team full of Murlocs.
  • There’s a third kind of synergies – abilities have their own spell schools, which synergize with each other. Those synergies include Combos, which activate if another of your characters cast spell from a given school earlier that turn during combat (e.g. Fire Combo will trigger an extra effect if you already used a Fire spell before it).
  • It will be a key to build the right, synergistic teams. Of course, you won’t be able to go for ALL synergies, but it should be easy to chase a couple of them, trying to cover all the bases.
  • Once you upgrade your Travel Point (Bounty Board), you will get access to Heroic difficulty. Those bounties are scaled up to a higher level, but also have a longer, more difficult map with better rewards. A third difficulty – Legendary – will be added in a content update at a later date.

Bounties, Encounters, Treasures & Rewards

  • Bounties are your main PvE gameplay of the mode. You build a team of six Mercenaries and send them on a mission.
  • When selecting a bounty, you see the recommended level and the final boss. However, the entire map will be procedurally generated, randomized each time.
  • When picking your route through the map, you will see all kinds of encounters. You can move only one node at the time and only to the nodes that are connected to the one you’re currently on.
  • Fights make up for most of the encounters. There are two kinds of fights – basic and elite. Basic should be easy for parties of the right level, but elite encounters can prove to be challenging (with a promise of bigger reward).
  • Other encounters include Spirit Healer (allowing you to revive a random dead party member), global buffs (e.g. encounter that will make all Fighters stronger until the end of this bounty) as well as different random events that can help or hurt you.
  • After each fight you win, all of your party members will gain XP – no matter if they’re alive, dead or didn’t even participate in a given fight. Harder fights give more XP.
  • On top of XP, each fight will give you one treasure for a random Mercenary in your party. They can improve the character’s stats, abilities etc. Treasures are temporary, they only last until the end of that bounty run.
  • HP of your Mercenaries regenerates between fights. However, if one of them dies, they are incapable of fighting during this bounty – unless you manage to revive them at the Spirit Healer.
  • The last node of each bounty is the final boss. It will be the toughest fight where you need to use all of your available resources. After beating it, the bounty is complete and you get to open a chest with rewards, like Mercenary Coins.
  • Bounties can be replayed any number of times. You can inspect what kinds of loot can drop from the boss chest from the bounty menu, so replaying bounties for specific loot might be worth it.
  • If your entire party dies during a run and you don’t finish the bounty, you lose all of the rewards except XP. XP you gain during combat is always kept, even if you don’t beat the final boss.

Gameplay – Combat, Order of Attacks, Cooldowns

  • When you land on one of the fight nodes, you will select three of your Mercenaries to participate in combat. The other three (or however many are left alive) will be “Benched”.
  • Mercenaries on the bench are usually not a part of the combat. However, if one of the fighters dies during combat, you get to replace them with one of the benched ones. There are also some abilities that let you swap between the Mercenaries in combat and on the bench.
  • The first part of the combat is placing your Mercenaries. You pick the three that will participate and position them on the board. As you lock them in, the first Command Phase starts.
  • Command Phase is where your decisions happen. Here you pick which ability each of your Mercenaries will use and their targets (not always, some of them target randomly or are AoE abilities). Abilities have two modifiers – Speed and Cooldown.
  • Speed of the abilities determines the order of attacks. The lower the speed is, the quicker the ability will occur. Faster abilities are usually weaker, but have the advantage of being used first.
  • The order of attacks is displayed above each of your Mercenaries and opponents – 1st, 2nd etc. If multiple characters use abilities of the same speed, each of them will display a question mark at the end of the order (e.g. “1st?”) and the order between them will be resolved randomly.
  • Speed is very important because it lets you plan out your turn. For example – if one of the opponents is at low health, you want to use fast ability to finish them off before they can attack. However, if you have an ability that heals your party, you might actually want a slower one, because it lets your opponents attack you first, so the healing is not wasted.
  • The second modifier is Cooldown. Abilities with Cooldown are not available at the start of the fight – e.g. if an ability has 2 Turn Cooldown, you have to wait for 2 turns before you can first use it, and then 2 more turns before each subsequent use.
  • Abilities with Cooldown are usually stronger, so you should try to use them whenever they become available.
  • After you make all the decisions, you can hit the Ready button and combat will play out. Until you hit Ready, you can still make some changes, like selecting different abilities or targets.
  • The last phase is Combat Phase. After you hit Ready, combat will play itself out automatically, from the fastest abilities to the slowest ones. If a character dies before it gets to their turn, their action will be skipped. And in case the target of one of the abilities dies before that ability resolves, then another target will be randomly selected.
  • Abilities include Physical Attacks, Ranged Attacks, and Spells. In case of physical attacks, characters will deal their attack to each other, just like in your regular Hearthstone matches. However, only the attacker will get double damage bonus from roles – taking damage back will not be affected by it. Ranged Attacks and Spells avoid any damage from the opponent.
  • There is no “face” or “enemy health”, your goal is to destroy all the enemy characters. After they’re all dead, you win the combat and move to the next node.
  • I recommend watching an example gameplay video to make more sense of what you read here.


  • If you’re bored with PvE gameplay, you can take your Mercenaries and fight against other players.
  • All of your PvE progress carries over to PvP. Mercenary levels, abilities, equipment etc. will all be there when you fight against other players.
  • Because of that, matchmaking will be much more difficult – it will take all of the above into account on top of your rating. The game will try to match you against parties with similar power level.
  • The gameplay itself is very similar – you bring a team of 6 Mercenaries, with three of them sitting on a bench. You each take turns to plan the moves and then the fight plays out. As your Mercenaries die, they will get replaced with benched ones. The goal is to destroy all enemy Mercenaries.
  • However, the main difference is that there’s a player on the other side and while you can predict AI strategies, it’s much harder to know what a real person might do.
  • There will be daily rewards for participating in PvP.
  • Winning fights will grant you rating (similar to other modes). As you get to a higher rating, you will be able to open ranked chests with extra rewards.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply


  1. Captainpwn
    November 23, 2021 at 9:45 am

    HELP – QUESTION: When you put your mercenaries down on the board is the left side SLOWER OR FASTER? I can not find this information anywhere lol Meaning what is the advantage of changing the order of your mercenaries. One side is faster than the other on a tie right.

  2. BlueyesOwl
    September 24, 2021 at 10:03 am

    Amazing guide, indeed.

    If anyone needs a video sneak peek Kriparrian, Trump and maybe Slyssa (I’m not 100% for her) they have videos.
    Kripparian did the tutorial along with one bounty.

    Again great job Stonekeep.
    Is a very detailed guide that helped a lot!

  3. DemianHS
    September 24, 2021 at 6:56 am

    Amazing first guide. I really like your job. <3 Thanks! Now I can understand better this new game mode. xD

  4. H0lysatan
    September 13, 2021 at 6:45 pm

    Well done getting mentioned for the Mercenaries summary in this article.
    They even nailed it with the title.


  5. JoyDivision
    September 7, 2021 at 7:30 am

    Hey Stonekeep! Thanks for all your effort. I f I’m allowed to give a suggestion for improvement: Article overview always tells me that som of those got updated but when I’m looking at the article I can’t see what’s new. A change log, an info at the start of the article (Update [Date]: [What’s new]) or colored new text passages would be very cool.

    If something like this already exists than sorry, I’m dumb. 🙂

    Keep up the good work!

  6. H0lysatan
    September 3, 2021 at 11:24 am

    Remember folks. Even tho it’s not forced on you to buy the packs, those are the prices of nearly any triple-A games. Halo is coming, Dying Light 2 is also out soon. (and many more)

    You’re already gonna spent some money every 4 months for a ‘traditional’ Hearthstone. Did you really need to spent that much again for another mode? Think wisely. Don’t pre-order anything vague like this, you really have no idea what to expect within the packs. And the idea of them trying to make us spend gold in this mode is probably the worst. To F2P like me, gold is the most valuable commodity to buy Hearthstone packs to get competitive. Never gonna have enough gold.

    Lastly, this mode is too aggressively expensive too. I can still find some cheap ways to get profit, like selling unique mercenary chars, or selling coins for money directly, instead of packs. This still is too much.

    “Play the game before you make your final judgements”, Iksar said.
    Between the first time bugs and money grab mode, I’m pessimistic this is gonna be popular.
    A lot of you can disagree. But it’s my honest opinion about this mode.

    • 2asandab
      September 8, 2021 at 5:58 am

      But when will the next elder scrolls game be? And will it be an X-Box/PC exclusive (I’m a PS player since the RROD – I carry a grudge)

      Wasn’t Bethesda suppose to come out with some space RPG? What ever happened to that. Remember Fallout?

      I assume GTA6 will just be an online only game at this point. 🙂

      Man, I love AAA/Franchise games but they take so much longer now in between games especially since they all needed to jump on the mmorpg bandwagon.

      • H0lysatan
        September 8, 2021 at 10:44 am

        Elder Scrolls? I don’t really know, but I read some that said it won’t be here for at least 2023. Even for a teaser trailer. The same bad news goes to GTA6. Rockstar really need to push beyond GTA5 world.
        Anyway, I’m not really the person you should ask about gaming developments, that’s a job for gaming news outlet, and E3 is all I’ve got in terms of next gen Triple A games. It worth to at least check it out.

      • SaveShock
        September 22, 2021 at 5:01 am

        Yes but the point is that from what we know, Mercenaries colud be a great game like Battlegrounds o something not so great like Duels, so spending so much money in order to pre-order things for a game that you don’t know if it will be a success of a failure, isn’t a smart move…

        • Njuns
          September 22, 2021 at 9:50 am

          And what about spending money on something you like ? Wether it’s a failure or success ?

          Let the people do what they want, it’s their money not yours

          • H0lysatan
            September 22, 2021 at 7:41 pm

            Correct! It’s their money, it’s their decisions.
            SaveShock there only stating the fact that it’s not wise to buy something vague. That’s all.

            Apparently, Regrets always comes late. Especially when someone finds out that they spent money on something unfun. Imagine the feels.

  7. Phoesias
    September 3, 2021 at 9:47 am

    Everything you need to know !:

    150 Bucks

    • TSavoia
      September 3, 2021 at 11:44 am

      If you want to buy all three bundles yes, otherwise it’s free.

      • Nym85
        September 5, 2021 at 4:24 am

        FOMO sadly is the rule of the game when it comes to marketing

  8. TSavoia
    September 1, 2021 at 1:50 pm

    I honestly don’t understand the hatred from some of you, especially you JoyDivision, my God. The introduction of this wasn’t done poorly, it’s clearly laid out and Stonekeep here did an amazing article showcasing how everything works so if you’re confused then perhaps your reading comprehension needs some work, also there’s a 30 minute developer video by two of the most boring people on earth that explains how everything works, you can find that on Youtube.

    This isn’t pay to win at all, the only monetization seems to be buying packs which you do in regular HS so why are you crying about it with this? It’s been that way since HS launched like 6 years ago. You can buy Diamond Diablo but I don’t think the Diablo character will be this massive damage dealer who can’t be beat, I’m sure there’s other heroes that are either exactly the same or very similar, there are 50 after all. So it appears that buying that is about getting a cool skin and, like I said, packs. I’m sure non diamond Diablo will be available as well as just the skin for like $10 or 500 gold or something, same as Lich King.

    The game mode is totally new to HS which is great and yes it mirrors other games out there, but what game isn’t like other games these days? how many Fortnite and COD clones are there, you cry about those too? Mercenaries looks like a lot of fun but if you don’t like, then don’t play it, I haven’t touched Arena in years cause I hate it, some love it, cest la vie.

    No one is forcing this upon you, nor does it change any other modes that you currently enjoy in HS so who cares, like the old saying, if you have nothing nice to say….

    • JoyDivision
      September 2, 2021 at 7:20 am


      If my post gave the impression that I despise Stonekeeps marvelous work, then sorry, that was NOT my intension. He does a … well … marvelous job!

      That doesn’t change my oppinion about the new game mode, though. I still think (almost) everything about it is truely awful. The way the showcase was executed was just the icing on the musty cake. 😉

      Regarding P2W: Yes, it’s the same with HS but with one important difference: HS had time to grow into the moneyfest it became in recent times (and so, f2p players had time to grow, too). Mercenaries is starting like this full force. Which means that especially when this game mode starts, there WILL be a time where whales are hard to beat because they own all important stuff from the start. It was never this extreme with HS (see above).

      In the end, everybody who enjoys this new game mode has all the right to do so and I wish all of you all the fun in the world. I for myself will have one button in my HS interface that I can happily ignore. 😉

      PS: Just to clarify: I love HS and spend lots of money and time on the game (even the cosmetic stuff they released for BG recently). Still, Mercenaries feels like a debris. It should’ve been a standalone game but as I wrote, I think Blizzard Activion where afraid it’d crash land, then.

      • TSavoia
        September 2, 2021 at 12:33 pm

        I knew you weren’t critiquing Stonekeep’s work but Blizzard’s in general but I feel they explained it well. I just don’t get why you think it looks awful, but to each their own, like I said, I can’t stand Arena and hate it with a passion so I understand your view on this, don’t feel I was coming down on your or picking on you. I only play battlegrounds and just do constructed for quests, recently though the deathrattle DK deck has kept me in constructed longer, but still. I played one or two games of duels and forgot it even existed so this may turn into that as well, love the dungeon runs of old but never touch duels

  9. Whereismurder
    September 1, 2021 at 12:17 pm

    Will this launch in beta? $130 for a game still in beta seems really high.

    Frosthaven is expensive but it’s not still in beta.

    • Njuns
      September 1, 2021 at 1:11 pm

      I feel like people think they actually need to get all the bundles to play Mercenaries.

      I mean the latest HS expansions pre-orders were also at 130$ total, but you could totally have fun without paying anything.

      I think we should really see first how it is in reality rather than judging based on the pre-order prices

  10. Rickert von F
    September 1, 2021 at 10:21 am

    This probably isn’t a game “mode” I’ll enjoy, personally. Not saying it looks bad, it just isn’t the kind of game I like. So, my only hope for it is that they don’t add Mercenaries-only quests to the regular quest pool. I don’t play Battlegrounds, either, and the Battlegrounds-only quests are annoying enough already.

  11. JoyDivision
    September 1, 2021 at 8:31 am

    I’ll repost here:

    I always (well, at least most of the time) look at the positive aspects of something.

    In case of Mercenaries, my dissappointment is beyond imagination.

    Besides the fact that the ‘showcase’ was so badly executed that it confused more than it explained, this game ‘mode’ is the worst thing that came out of HS’s Dev Team since… well… forever!?

    It looks like a janky mobile game and a lot like RAID: Shadow Legends but without good graphics.

    Then it REALLY looks like pay 2 win and this is terrible.

    Why isn’t this a standalone btw? My only guess is that it would’ve caused a huge sh**tstorm like they got back when they announced Diablo Mobile and to avoid that they wanted to cloak it as a game mode of HS.

    I keep repeating myself but: Terrible.

    Oh and: 130 freakin’ bucks … IN PRESALE? Are they totally insane? (EDIT yes I know you don’t have to buy it bur come on… It’s new and we don’t even know all the details; such bad marketing).

    Jeez I have to calm down. But I can’t because this is so terrible I’m still thinking this is some kind of joke.

    If this thing will become anything near popular, I’ll lose my mind, that’s for sure. ????

  12. Jourreson
    September 1, 2021 at 5:54 am

    Hearthstone gold is value for mercenaries also? Should i save my gold for 12oct?

    • Stonekeep - Site Admin
      September 1, 2021 at 7:08 am

      Sadly yes, it’s the same Gold resource shared between regular HS and Mercenaries. So you should probably save some if you don’t want to spend real money.

      Sadly we don’t know how much buildings / upgrading your Village will cost yet :/

  13. Njuns
    August 31, 2021 at 7:10 pm

    @Stonekeep I know you were excited about this mode, what’s your first impression ?

    I don’t understand all that negativity, sure it was a lot of info. but people focused mostly on pre-orders without knowing if it will be F2P friendly or not.

    Personally I’m super excited and can’t wait to try it out

    • Stonekeep - Site Admin
      August 31, 2021 at 9:42 pm

      I have to say that I’m not a big fan of the way they showcased it. It was too much info packed into a pretty short stream (only ~30 minutes), with little to no actual gameplay shown. I think there were better ways to do the showcase (I’ve mentioned it already on Twitter, but IMO they should have invited some popular community figure and let them experience it for the first time, they would be a good “proxy” for an average player). But after processing all the info and looking up some actual gameplay, the mode looks really fun.

      My only concern right now is whether it won’t be overly monetized. The biggest problems is that it shares resources with the regular game. You use Gold to upgrade your Village and you use Gold to purchase Mercenaries Packs. It might be hard to keep up unless you spend real money, and that’s the polar opposite of basically F2P Battlegrounds. $130 worth of pre-purchases before the mode is even out is also a bit excessive. It was a big PR mistake in my opinion, people have mostly focused on that instead on the mode itself.

      We’ll have to see how it works out in practice before I can judge it. Maybe despite all of that it will still be F2P-friendly. I’m well aware that they have to monetize the mode somewhere, but if they go too far it might push away the players.

      I know that my comment might sound a bit negative, but don’t get me wrong – I was excited for the mode and I still am. I can’t wait to get my hands on it. I just have some concerns about the monetization, but it might turn alright for all we know.

      • Njuns
        August 31, 2021 at 10:27 pm

        Thanks for the detailled answer!

        Yeah I think you’d have to choose to play either the “regular mode” or mercenaries if you want to pay everything with gold, which for me isn’t a problem as I plan to leave standard for this, but I can understand it’s a problem if you wanna play all modes.

        Let’s hope the progression won’t be too slow for F2P players, and anyway I’m confident that Blizzard can still change the game mechanics if it’s really bad and if people complain as it happened for the battle pass

        • Stonekeep - Site Admin
          September 1, 2021 at 7:22 am

          Yeah, that’s something I wanted to mention too – if things get too bad, Blizzard has shown that they’re willing to change it. I’ve personally talked with Ben Lee a couple of times and he’s really not a “bad guy”, he genuinely cares for the game and wants to make it as good as possible. But they don’t seem to be as good at communicating those intents + I’m sure they got pushed by the marketing to monetize it a bit more from the get-go, because Battlegrounds was a huge “lost opportunity” when it comes to the early sales (popularity exploded, but there were no ways to take advantage of that for Blizzard). I hope that if it’s too much, they will back down a bit and change it.

          However, before any of that happens, we need to actually play the mode. People are too quick to call it P2W gacha without even getting their hands on it.

      • BlueyesOwl
        September 1, 2021 at 1:16 am

        I’m a bit sceptical about this mode and I disagree that is roguelite genre cause it seems more like TB RPG / Gatcha game with cards.
        Secondly, I don’t understand why the hell is inside HS ?!
        Is not a mode, is a hole different game based mostly on HS but has nothing to do with HS.
        Both BG and especially Merceneries are different games and the least they have to do if they keep those two modes tied with HS game client is to bring different resources, different reward roads, different ladders (with rewards ofc).
        At the moment, BG has no ladder rewards and no rewards track but still they drop buddles for monetization.
        BG needs to get some free rewards (skins, boards, new emotes, etc) along with real money spend buddles otherwise is waste of money and pointless to play a game against players (no casual matches) with no rewards for.

        • Advocaat
          September 1, 2021 at 2:32 am

          I think I understand their decisions in this. I personally am far more likely to try this mode while it’s inside HS than if it was a separate game.

        • Stonekeep - Site Admin
          September 1, 2021 at 7:18 am

          I mean, roguelike is a really vast genre and it doesn’t really have a consistent definition anyway. If people call games like StS or Darkest Dungeon (it reminds me most of those two) “roguelike”, then this should also fall in that category. I think that it has some roguelike elements – the dungeon crawling, procedurally generated maps, not keeping any rewards (other than XP) if you die mid run – the last one is not the same as perma-death, but I didn’t expect that one anyway. That’s also why I’m calling it “roguelite” not “roguelike”, haha.

          As for your main point, though. Blizzard has already said clearly that they plan Hearthstone client to be a “base” for different “modes”, which will often feel like different games. It’s something they’re doing on purpose, they clearly want to branch out from just a card game. Frankly, I don’t have a problem with it – I think that having Hearthstone as a central “hub” for different modes that different people like and play would be nice.

          But the thing is, each of those modes should be F2P-friendly if they want to keep players’ attention. Battlegrounds very much is – all you need to spend Gold on are perks, but you can easily grind more than you need. Now the problem with Mercenaries is that you seem to have to spend a lot of Gold on it, but you don’t GAIN it back. Or at least they haven’t said anything about it – all the treasures, Quests from Campfire etc. seem to give you Mercenaries-only resources and not Gold. I bet that you will gain some XP for rewards track while playing it, but that doesn’t seem enough.

          And I agree that BG should get some rewards track / F2P rewards. I think that will actually happen too. Iksar talked about it in one if his latest Q&A’s – it’s something they’re working on and plan to release next year. How exactly will it look like? Hard to say, but I agree that it’s necessary.

  14. Ctibo1
    August 31, 2021 at 2:13 pm

    Wow thank you so much for the briefing!