Hearthstone 33.4.2 Patch Notes – Standard and Battlegrounds Balance Changes, Bug Fixes

Blizzard just posted patch notes for the 32.4.2 update launching today. It’s a relatively big update with changes for Standard and Battlegrounds formats. The patch notes came out of nowhere, because we didn’t get the usual teaser 1-2 days ahead. Anyway, let’s get to the update.

In Standard, we’re getting a mid-sized update focused on buffs for Day of Rebirth mini-set cards. According to the devs, the meta is relatively balanced, but the mini-set didn’t land as well as they hoped. They acknowledged that many players are asking for nerfs to the Neutral package including Fyrakk the Blazing and promise to keep a close eye on those cards. They also understand the suggestions to buff more Quests, but they think that too many competitive Quests wouldn’t be fun or healthy. They believe that the next expansion is a better place to implement the feedback rather than extensive balance patches.

You can find a full comment in the blog post below. I’ll just say that I don’t remember the last time I disagreed with devs on such fundamental level when it comes to game balance. Their comment sounds like they’re giving up on this expansion without even trying to fix it. I’m frankly not sure what’s going on, many of the prior expansions didn’t land where they wanted at launch but they got fixed through patches. Why is this one any different? Anyway, here’s a list of card changes in Standard:

Standard – Buffs

33.4.2 is also a rather hefty balance update for Battlegrounds. In that mode, we’re getting a few dozen changes across the board – Minon buffs and nerfs, Spell and Quest changes, Minion and Spell pool changes, Hero Armor adjustments. The update mostly focuses on refining the meta before a big mid-season patch coming in a few weeks. Quilboar and Elementals have been scaled down to perform more in line with the rest of the meta, while Undead, Beasts, Mechs and Murlocs have all received a boost.

You can check out the full patch notes here:

Patch 33.4.2 launches today with updates for Hearthstone and Battlegrounds, as well as a few bug fixes.

Hearthstone Updates

Dev Comment: We’d like to share an update on the current state of Hearthstone and what to expect from this patch.

The data shows a relatively balanced meta, with no dominant power outliers or play patterns demanding nerfs. At the same time, the Day of Rebirth Mini-Set didn’t land as we hoped. This patch focuses on targeted buffs to help a few of those cards better realize their potential. Some of these changes support Quest decks, while also opening up new options across other archetypes (more details below).

We understand that many of you were hoping for bigger changes. We’ve seen a lot of feedback about the strong neutral package of Fyrakk, Elise, Naralex, and Ysera, and we’ll be keeping a close eye on them moving forward. We’ve also continued to hear suggestions to buff nearly every new Quest so they become competitive archetypes. However, as we’ve shared before, too many competitive Quests in the long term can lead to a metagame that isn’t fun or healthy.

More broadly, we believe future expansions are a better place to bring community feedback to life than trying to overhaul the current set through balance patches. We fell short of our goal of introducing enough new competitive options this expansion. As we look ahead to the next expansion and beyond, we’re keeping your response to this set in mind and are using it to help shape the future of Hearthstone.

Card Changes

Khelos (From Egg of Khelos)

  • New: Khelos now has Taunt.
  • Dev Comment: We’ve seen a lot of experimentation with Khelos, often in combination with Dissolving Ooze. We want to preserve that synergy while also giving Khelos a stronger standalone presence by adding Taunt.
1%20-%20HS_NEUTRAL_DINO_410t_enUS_Khelos-118495_NORMAL.png

Mirrex, the Crystalline

  • Old: While in your hand, this is a 3/3 copy of the last minion your opponent played.
  • New: While in your hand, this is a 3/4 copy of the last minion your opponent played.
2%20-%20HS_ROGUE_DINO_407_enUS_MirrextheCrystalline-118481_NORMAL.png

Posessed Animancer

  • Old: [6 mana]
  • New: [5 mana]
  • Dev Comment: We’ve seen players tapping into the potential of Possessed Animancer, and we’re making it more efficient to use. Alongside that, we’re also improving one of its favorite partners, Asphyxiodon. We wouldn’t be giga sore if you tried using it with another Beast, either.
3%20-%20HS_WARLOCK_DINO_131_enUS_PossessedAnimancer-118494_NORMAL.png

Asphyxiodon

  • Old: 6/10
  • New: 6/12
4%20-%20HS_WARLOCK_DINO_132_enUS_Asphyxiodon-118497_NORMAL.png

Ritual of Life

  • Old: Discover a 3-Cost minion. Summon a 2/2 copy of it.
  • New: Discover a 3-Cost minion. Summon a 2/3 copy of it.
5%20-%20HS_PRIEST_DINO_426_enUS_RitualofLife-118628_NORMAL.png

Ankylodon

  • Old: [8 mana] 7/7
  • New: [6 mana] 7/5
  • Dev Comment: Upgrading Ankylodon gives Hunter a powerful Discover option through effects like Detailed Notes, while also making it a solid Beast for Quest Hunter and other Hunter decks.
6%20-%20HS_HUNTER_DINO_422_enUS_Ankylodon-118620_NORMAL.png

Longneck Egg

  • Old: Deathrattle: Summon a 1/2 Beast. Give your minions +1/+1.
  • New: Deathrattle: Summon a 3/3 Beast. Give your minions +1/+1.
6a%20-%20HS_DRUID_DINO_130_enUS_LongneckEgg-118490_NORMAL.png
6b%20HS_DRUID_DINO_130t_enUS_LittleLongneck-118489_NORMAL.png

Costume Merchant

  • Old: 1/3
  • New: 2/4
7%20-%20HS_ROGUE_DINO_427_enUS_CostumeMerchant-118632_NORMAL.png

Tortotem

  • Old: [2 mana] 0/4
  • New: [1 mana] 0/3
  • Dev Comment: We’ve found that players already complete the Shaman Quest fairly quickly, but we still wanted to give Tortotem a small boost. Lowering its cost helps it contribute to Quest completion while also enabling earlier minion generation to fuel the payoff once the Quest is complete.
8%20-%20HS_SHAMAN_DINO_412_enUS_Tortotem-118500_NORMAL.png

Battlegrounds Updates

Dev Comment: We’re heading into the midseason update with one last round of balance changes, and we’re feeling good about how things are shaping up. Since its introduction at the start of Season 11, Rally has performed well and earned its place as an evergreen keyword. That said, future updates will likely dial back its overall prevalence in the game. We’ve also received great feedback on Quests as a system and are actively discussing potential adjustments if and when they return.

This update focuses on refining the meta to keep gameplay engaging and fun. Quilboar and Elementals have been scaled back to better align with the rest of the field, while Undead, Beasts, Dragons, Mechs, and Murlocs have received a boost to help them stand out more competitively.

We also fine-tuned Quest difficulty to make the experience more consistent and reduce the impact of “high roll” and “low roll” outcomes. To support that goal, Unlikely Duo now triggers on “buy” instead of “play,” and Cry for Help has been removed from the Quest pool. These changes, along with other targeted adjustments to individual Quests and Rewards, are intended to reduce variance and discourage holding cards going into Turn 4. Holding cards could give some players too much acceleration on the Quest turn, so this update should help ensure Quest difficulty feels consistently fair across the lobby.

We’ll continue monitoring the meta and making updates as needed. There are exciting things on the horizon for the midseason update, and we’re looking forward to sharing more soon. See you in the Tavern!

Minion and Spell Pool Changes

The following cards have been removed from the minion pool:

  • Stray Satyr
  • Carbonic Copy
  • Scourge Harvester
  • Canopy Swinger
  • Sharp-Eyed Sabretooth
  • Merciless Mammoth

The following cards have been returned to the minion pool (all with adjustments, see below):

  • Saltscale Honcho
  • Gentle Djinni
  • Young Murk-Eye

Minion Changes

Razorfen Vineweaver

  • Old: [Tier 4] 4/4. Rally: Play 3 permanent Blood Gems on this.
  • New: [Tier 5] 5/5. Rally: Play 3 permanent Blood Gems on this.
8a%20-%20HS_DRUID_BG33_883_enUS_RazorfenVineweaver-122562_NORMAL.png
8b%20-%20HS_DRUID_BG33_883_G_enUS_RazorfenVineweaver-122563_GOLDEN.png

Roadboar

  • Old: 3/2. Rally: Get 3 Blood Gems.
  • New: 3/4. Rally: Get 2 Blood Gems.
9a%20-%20HS_DRUID_BG20_101_enUS_Roadboar-70157_NORMAL.png
9b%20-%20HS_DRUID_BG20_101_G_enUS_Roadboar-70161_GOLDEN.png

Champion of Sargeras

  • Old: 12/12. Battlecry and Deathrattle: Minions in the Tavern have +5/+5 this game.
  • New: 10/10. Battlecry and Deathrattle: Minions in the Tavern have +4/+4 this game.
10a%20-%20HS_WARLOCK_BG27_016_enUS_ChampionofSargeras-103698_NORMAL.png
10b%20-%20HS_WARLOCK_BG27_016_G_enUS_ChampionofSargeras-103699_GOLDEN.png

Raptor Elder

  • Old: 2/8. Your Beasts have +2/+2. (Improved by each Beast you’ve summoned this combat!)
  • New: 2/7. Stealth. Your Beasts have +3/+2. (Improved by each Beast you’ve summoned this combat!)
11a%20-%20HS_HUNTER_BG33_842_enUS_RaptorElder-122290_NORMAL.png
11b%20-%20HS_HUNTER_BG33_842_G_enUS_RaptorElder-122291_GOLDEN.png

Stomping Stegodon

  • Old: 4/4. Rally: Give your other Beasts +2 Attack and this Rally.
  • New: 3/3. Rally: Give your other Beasts +3 Attack and this Rally.
12a%20-%20HS_HUNTER_BG33_840_enUS_StompingStegodon-122286_NORMAL.png
12b%20-%20HS_HUNTER_BG33_840_G_enUS_StompingStegodon-122287_GOLDEN.png

Mama Bear

  • Old: 5/5. Whenever you summon a Beast, give it +5/+5.
  • New: 6/6. Whenever you summon a Beast, give it +6/+6.
13a%20-%20HS_HUNTER_BGS_021_enUS_MamaBear-60036_NORMAL.png
13b%20-%20HS_HUNTER_TB_BaconUps_090_enUS_MamaBear-60038_GOLDEN.png

Goldrinn, the Great Wolf

  • Old: 5/5. Deathrattle: For the rest of this combat, your Beasts have +5/+5.
  • New: 6/6. Deathrattle: For the rest of this combat, your Beasts have +6/+6.
14a%20-%20HS_HUNTER_BGS_018_enUS_GoldrinntheGreatWolf-59955_NORMAL.png
14b%20-%20HS_HUNTER_TB_BaconUps_085_enUS_GoldrinntheGreatWolf-59956_GOLDEN.png

River Skipper

  • Old: 2/1. When you sell this, get a random Tier 1 minion.
  • New: 1/1. When you sell this, get a random Tier 1 minion.
15a%20-%20HS_SHAMAN_BG33_140_enUS_RiverSkipper-122092_NORMAL.png
15b%20-%20HS_SHAMAN_BG33_140_G_enUS_RiverSkipper-122093_GOLDEN.png

Saltscale Honcho

  • Old: [Tier 1] 3/3. After you play a Murloc, give a friendly Murloc other than it +1 Health.
  • New: [Tier 2] 5/2. After you play a Murloc, give a friendly Murloc other than it +2 Health.
16a%20HS_SHAMAN_BG21_008_enUS_SaltscaleHoncho-72065_NORMAL.png
16b%20HS_SHAMAN_BG21_008_G_enUS_SaltscaleHoncho-72832_GOLDEN.png

Mrglin’ Burglar

  • Old: 6/6. After you play a Murloc, give a friendly minion and a minion in your hand +3/+3.
  • New: 8/6. After you play a Murloc, give a friendly minion and a minion in your hand +4/+3.
17a%20HS_SHAMAN_BG30_122_enUS_MrglinBurglar-114391_NORMAL.png
17b%20HS_SHAMAN_BG30_122_G_enUS_MrglinBurglar-114392_GOLDEN.png

Young Murk-Eye

  • Old: 9/6. At the end of your turn, trigger the Battlecry of an adjacent minion.
  • New: 10/5. At the end of your turn, trigger the Battlecries of adjacent Murlocs.
18a%20HS_SHAMAN_BG22_403_enUS_YoungMurk-Eye-87084_NORMAL.png
18b%20HS_SHAMAN_BG22_403_G_enUS_YoungMurk-Eye-87086_GOLDEN.png

Grease Bot

  • Old: 2/5. Divine Shield. After a friendly minion loses Divine Shield, give it +2/+1 permanently.
  • New: 2/4. Divine Shield. After a friendly minion loses Divine Shield, give it +2/+2 permanently.
19a%20HS_PALADIN_BG21_024_enUS_GreaseBot-72389_NORMAL.png
19b%20HS_PALADIN_BG21_024_G_enUS_GreaseBot-75141_GOLDEN.png

Utility Drone

  • Old: 4/5. At the end of your turn, give your minions +1/+1 for each Magnetization they have.
  • New: 3/5. At the end of your turn, give your minions +2/+1 for each Magnetization they have.
19a%20HS_paladin_bg26_152_enus_utilitydrone-98588_normal_720.png
19b%20HS_paladin_bg26_152_g_enus_utilitydrone-98591_golden_720.png

Charging Czarina

  • Old: 6/3. Divine Shield. Whenever you cast a Tavern spell, give your minions with Divine Shield +2 Attack.
  • New: 5/3. Divine Shield. Whenever you cast a Tavern spell, give your minions with Divine Shield +3 Attack.
20a%20HS_PALADIN_BG28_741_enUS_ChargingCzarina-110321_NORMAL.png
20b%20HS_PALADIN_BG28_741_G_enUS_ChargingCzarina-110322_GOLDEN.png

Mechagnome Interpreter

  • Old: 2/4. Whenever a friendly Magnetic minion is played or Magnetized, give it +2/+2.
  • New: 2/3. Whenever you play or Magnetize a Mech, give it +2/+1.
21a%20HS_PALADIN_BG31_177_enUS_MechagnomeInterpreter-115678_NORMAL.png
21b%20HS_PALADIN_BG31_177_G_enUS_MechagnomeInterpreter-115679_GOLDEN.png

Prized Promo-Drake

  • Old: 2/2. Start of Combat: Give your Dragons +3/+3.
  • New: 1/1. Start of Combat: Give your Dragons +4/+4.
21c%20HS_WARRIOR_BG21_014_enUS_PrizedPromo-Drake-72073_NORMAL.png
21d%20HS_WARRIOR_BG21_014_G_enUS_PrizedPromo-Drake-73452_GOLDEN.png

Roaring Recruiter

  • Old: 2/6.
  • New: 2/8.
22a%20HS_WARRIOR_BG29_816_enUS_RoaringRecruiter-109806_NORMAL.png
22b%20HS_WARRIOR_BG29_816_G_enUS_RoaringRecruiter-109807_GOLDEN.png

Tarecgosa

  • Old: [Tier 3] 4/4.
  • New: [Tier 2] 3/3.
22a%20HS_WARRIOR_BG21_015_enUS_Tarecgosa-72062_NORMAL.png
22b%20HS_WARRIOR_BG21_015_G_enUS_Tarecgosa-73453_GOLDEN.png

Twilight Watcher

  • Old: 3/8. Whenever a friendly Dragon attacks, give your Dragons +1/+2.
  • New: 3/7. Whenever a friendly Dragon attacks, give your Dragons +1/+3.
23a%20HS_WARRIOR_BG33_245_enUS_TwilightWatcher-122442_NORMAL.png
23b%20HS_WARRIOR_BG33_245_G_enUS_TwilightWatcher-122443_GOLDEN.png

Noisul of the Many Faces

  • Old: [Tier 6] 3/9.
  • New: [Tier 5] 2/8.
24a%20HS_deathknight_bg32_325_enus_noisulofthemanyfaces-120106_normal_720.png
24b%20HS_deathknight_bg32_325_g_enus_noisulofthemanyfaces-120107_golden_720.png

Oranomonos, the Wilted

  • Old: [Tier 5] 3/8. After a friendly minion is Reborn, your Undead have +1 Attack this game (wherever they are).
  • New: [Tier 6] 4/9. After a friendly minion is Reborn, your Undead have +2 Attack this game (wherever they are).
24a%20HS_DEATHKNIGHT_BG33_116_enUS_OranomonostheWilted-122487_NORMAL.png
24b%20HS_DEATHKNIGHT_BG33_116_G_enUS_OranomonostheWilted-122488_GOLDEN.png

Campfire Shadow

  • Old: [Tier 5] 6/4.
  • New: [Tier 4] 4/2.
25a%20HS_DEATHKNIGHT_BG33_113_enUS_CampfireShadow-122481_NORMAL.png
25b%20HS_DEATHKNIGHT_BG33_113_G_enUS_CampfireShadow-122482_GOLDEN.png

Gentle Djinni

  • Old: [Tier 6] Taunt Battlecry and Deathrattle: Get a random Elemental.
  • New: [Tier 5] Taunt Deathrattle: Get a random Elemental.
26a%20HS_MAGE_BGS_121_enUS_GentleDjinni-64062_NORMAL.png
26b%20HS_MAGE_TB_BaconUps_165_enUS_GentleDjinni-64064_GOLDEN.png

Spell Changes

Sanctify

  • Old: Give your minions with Divine Shield +5 Attack.
  • New: Give your minions with Divine Shield +7 Attack.
27%20HS_NEUTRAL_BG33_817_enUS_Sanctify-122899_NORMAL.png

Azerite Empowerment

  • Old: Give your minions +4/+4.
  • New: Give your minions +3/+3 twice.
28%20HS_NEUTRAL_BG28_169_enUS_AzeriteEmpowerment-109232_NORMAL.png

Quest Changes

The following Quests are now easier to complete:

  • Reenact The Murder
  • Round Up the Suspects
  • Crack the Case

The following Quest is now harder to complete:

  • Dust For Prints

Quest Card Changes

Unlikely Duo

  • Old: Quest: Play 5 (minion type) or (minion type).
  • New: Quest: Buy 4 (minion type) or (minion type).
29%20HS_NEUTRAL_BG24_Quest_151_enUS_UnlikelyDuo-90328_NORMAL.png

Quest Reward Changes

The following Quest Rewards are now easier to obtain:

  • Smelting Chamber
  • Bloodsoaked Tome
  • Beyond the Mirage
  • Magicfin Relic
  • Yogg-tastic Tasties
  • Timeline Acceleration

Quest Reward Card Changes

Untold Riches

  • Old: Get a 7-Gold Coin Pouch. Increase your maximum Gold by 7.
  • New: Get a 5-Gold Coin Pouch. Increase your maximum Gold by 5.
30%20HS_NEUTRAL_BG33_Reward_012_enUS_UntoldRiches-121945_NORMAL.png

Perpetual Incantation

  • Old: Your Tavern spells give an extra +1/+1. (+1/+1 can be earned endlessly!)
  • New: Your Tavern spells give an extra +2/+1. (+2/+1 can be earned endlessly!)
31%20-%20HS_NEUTRAL_BG33_Reward_020_enUS_PerpetualIncantation-121335_NORMAL.png

Hero Updates

Armor Changes

The following Heroes have had their armor values increased.

  • Galewing has 10 Armor and 8 Armor in Duos
  • Vol’jin has 17 Armor, 14 Armor in Duos, and 15 Armor in low ranks
  • Maiev Shadowsong has 15 Armor, 13 Armor in Duos, and 18 Armor in low ranks
  • Kurtrus Ashfallen has 15 Armor and 12 Armor in Duos
  • Sir Finley Mrrgglton has 14 Armor and 12 Armor in Duos
  • Galakrond has 17 Armor and 15 Armor in Duos
  • Guff Runetotem has 12 Armor and 10 Armor in Duos
  • Tess Greymane has 18 Armor and 16 Armor in Duos
  • Shudderwock has 12 Armor and 10 Armor in Duos
  • Dinotamer Brann has 18 Armor and 16 Armor in Duos
  • Skycap’n Kragg has 17 Armor and 15 Armor in Duos
  • Y’Shaarj has 17 Armor and 15 Armor in Duos
  • Rakanishu has 18 Armor and 16 Armor in Duos
  • Kerrigan, Queen of Blades has 14 Armor and 12 Armor in Duos

Bug Fixes

  • [Arena] Fixed a bug where Anachronos, Frostmourne, and Barak Kodobane didn’t have Legendary buckets. They have been returned to the card pool.
  • [Hearthstone] Fixed a bug where the pop-up Reward Scroll said “Sharp-Eyed Lookout” when receiving Staff of the Endbringer.

Source

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

6 Comments

  1. Hawmoon
    September 18, 2025 at 1:07 AM

    I didn’t even noticed they released the mini set, until I’ve seen this post ????

  2. Tailsfromvienna
    September 17, 2025 at 11:24 AM

    at first i read that the _egg itself_ has taunt now, which would have made it much easier to hatch it.

    i am just a little bit disappointed that none of the starcraft cards were nerfed to help the newer cards.
    i would have appreciated the free dust.

    • Mimeoplasm
      September 17, 2025 at 3:19 PM

      Im in the same boat. I read it thinking the egg itself had taunt.

      For a few minutes there, I was like “wow, that was a really well thought out buff”, something I havent said about Team 5 in quite sometime… but nope, its a shitty useless buff…

  3. Strangiii
    September 17, 2025 at 10:07 AM

    I’m pretty sure they want to tone down the overall power level, hence no more buffs for the quests.
    It isn’t good to do that in the middle of the year, instead of at the end, while waiting for the rotation to bring the power level further down, especially because this feels like giving up on the current expansion.

  4. Css09
    September 17, 2025 at 9:14 AM

    “However, as we’ve shared before, too many competitive Quests in the long term can lead to a metagame that isn’t fun or healthy.”

    Then why even print them? Why devote an entire expansion to them? How out of touch can this dev team be?

    • Alglyphic
      September 17, 2025 at 7:01 PM

      The feeling I get from dev commentary like this is that they’re absolutely terrified of seeing a repeat of United in Stormwind or The Caverns Below. I understand the sentiment given how the Questline-driven Standard meta seems to still rank as one of the games’ most miserable experiences, but this doesn’t seem to be congruent with the comment that there are “too many competitive Quests”. Right now there’s maybe two or three competitive quests – in my opinion, those would be Warlock and Paladin, maybe Warrior – of which, maybe Warlock needed the help to have something viable since the Emerald Dream meta. Paladin had a good run with Imbue Dragon Paladin and a brief heyday of Murloc experimentation; Dummy Warrior appears to have needed Endbringer Umbra and Elise the Navigator more than anything else.

      But that’s still not “too many” competitive Quests, especially given how the rest of the Un’Goro just haven’t hit any stride even after the buffs. If anything, it’s a meta of only a few quests dominating the meta that leads to Caverns Below/Demon Seed flashbacks. Having enjoyed the latest iteration of Quest Warlock – I’ve had matches where I finish the requirements by Turn 4 – I genuinely feel like if any card needed a balancing, Escape the Underfel could easily have deserved a balance unbuff back to “Play 6 Temporary cards”. So I’m not sure why the team feels the need to make Animancer Warlock a thing. Even if Possessed Animancer became viable (I do run Kil’jaeden in my Quest Warlock for longevity + “win more” value with temporary Rotheart Dryad), that’s another option for a class that doesn’t need the help in the present meta.

      Objectively the meta does feel somewhat balanced, but mostly because it’s been solved. The underlying issue that hasn’t been addressed is that most of the currently viable decks aren’t centered around the new expansion, but older decks supplemented by one or two of the new cards. The devs genuinely feel like they’ve managed to course correct themselves in the other direction, and doubled down time and time again, much to the consternation of the playerbase.