Hearthstone Battlegrounds Heroes Tier List & Guides – All Available Heroes – May 2020

Battlegrounds is a different game mode in Hearthstone that completely changes the way you play the game. You could even say that it’s a new game built into Hearthstone. The general idea behind it was to take the popular Auto Battler genre and translate it into Hearthstone. It doesn’t play like most “Auto Chess” games, and it still feels a lot like Hearthstone, but that might be an advantage!

See a full list of minions in our Battlegrounds card database!

Players currently have access to 37 Heroes: the pool changes from time to time with some Heroes being changed, new Heroes being added, and some of the old ones being removed in balance patches. While they do not affect the minions offered, each Hero comes with a different Hero Power – a special ability that is either completely passive or an active ability that you can use once per visit to the Tavern (between combat phases). Some of them are stronger in the early game, whereas some have good late-game scaling, so you can adapt your strategy to the Hero you’ve picked. However, sometimes the right strategy is to ignore your Hero Power altogether and go with strong minions that are offered to you: use your Hero Power to your advantage when you can, but also be ready to choose a different route when you are not offered minions that have synergy with your Hero Power.

When you start a match, you get two Hero choices and pick one. No two players will ever share the same Hero – no one will be offered duplicates. The number of Heroes you can choose from goes up to four if you purchase the Tavern Pass that unlocks additional statistics, emotes, and Hero picks. The Tavern Pass is currently available for either in-game gold or for real money.

Some Heroes are stronger than others, even significantly so. Nonetheless, it is possible to win games even on leaderboard ranks with any Hero. If you’re having fun with a specific Hero, don’t worry about its tier. That said, this tier list guide can help you choose your Hero based on how useful various Hero Powers are in general. We’ve categorized Heroes in four tiers. Click on each one of them to earn more – including how they look like, what their Hero Power is why they are put into a given tier / what kind of strategy they usually run.

Tier 1 – The Very Best Heroes

Tier 2 – Generally Strong Heroes

Tier 3 – Heroes With Some Strengths

Tier 4 – The Weakest Heroes


Tier 1: The Best of the Best

These Heroes are extremely strong. Their Hero Powers will be a major asset to you in practically every game you play with them.

Arch-Villain Rafaam

Arch-Villain Rafaam is a master at acquiring useful minions – by copying them from other players! At one gold, these are basically free minions, because you can sell any that you don’t like for the same price. Because players tend to have useful minions on their board, the overall quality of the copies can be high: Brann Bronzebeards and Goldrinns are up for grabs, and you can sometimes even get to triples without recruiting a single copy from the Tavern. However, watch out for undesired triples. It can be awkward to turn your buffed up Deflect-o-Bot pair into a single golden copy by accident.

When playing as Rafaam, you should usually buy a minion and Hero Power on turn two instead of upgrading your Tavern. Sometimes you may want to delay your first Tavern upgrade all the way to turn four. Keep an eye on your opponent though! A.F.Kay has no minions on turn two, so you cannot steal anything, and some powerful early-game Heroes may have too much power on the board for you to kill anything, in which case you also do not get a free minion.

Dancin’ Deryl

Dancin’ Deryl is one of the most difficult Heroes to play and can be almost impossible to manage on some mobile phones. It has the potential to give substantial buffs to minions, but you need to master the art of Deryl’s dance to land the buffs effectively. You can use token generators such as Alleycat and Murloc Tidehunter to give you more minions to sell (yes, the tokens count as full minions too) and you can buy minions from the Tavern just to resell them back so that there are fewer options left to help you land the buffs on just the right minion.

Despite the wording on the Hero Power, both +1/+1 buffs can land on the same minion, so your goal is to leave only one minion in the Tavern, and buff it up a lot in a single turn. Deflect-o-Bot, Bronze Warden, and Cave Hydra are some of the most powerful buff targets for Deryl.

Kael’thas Sunstrider

Kael’thas has a passive Hero Power that buffs every third minion you buy. Usually, Kael’thas follows standard tier progression and upgrades the Tavern on turns two and five in the early game. What you need to pay attention to are your spheres and which minions end up with a buff. With Kael’thas, you almost always sell your initial minion on turn three to buy two minions, the latter of which will get a +2/+2 buff. This is Kael’thas’s power turn and should help you to win the battles on subsequent turns.

Try to buy important minions with the buff and temporary minions and possible Battlecry effect minions when you do not have the buff available.


Nozdormu has an extremely powerful passive Hero Power: your first Refresh each turn is free. This means that you can refresh the initial offering on the first turn to look for a token generator, such as Alleycat, and getting a token generator at the start is extremely important. It also means that on key turns where you would usually buy a minion and upgrade your Tavern, you can upgrade the Tavern first and refresh on the new tier and then buy a minion. You are also faster at finding triples to make golden minions because you can look for them an additional time every turn. In practice, it is almost as if you had one additional gold available every single turn!

Yogg-Saron, Hope’s End

Yogg-Saron can recruit a minion for a mere two gold: sure, it is a random minion from the line in front of you, but it comes with a buff, which is a big deal in the early game.

With Yogg, you can refresh your Tavern on turn one to look for more powerful minions because you will almost always grab one with your Hero Power. Then, you can grab two minions on turn three when you have access to five gold. Other Heroes need a token to sell or waste gold on refreshing the Tavern or using their Hero Power on that turn, while you can always get more bodies on the board. These powerful turns often secure an extremely strong early game for Yogg-Saron.


Deathwing wreaks havoc and brings destruction wherever it goes. Its passive Hero Power gives +2 Attack to all minions, including your opponent’s minions. The key to succeeding with Deathwing is to have more bodies on the board than your opponent: a single Rat Pack early in the game can be devastating because it starts out as a 4/2 minion and summons four 3/1 tokens when it is killed. There are very few armies that can survive such an onslaught. Conversely, if your opponent uses a Rat Pack against you when you are Deathwing, you will have a hard time.

Of course, you cannot always find a Rat Pack. In that case, any Divine Shield minions or Deathrattle minions that summon tokens will do, just make sure to get a bunch of bodies on the board. Deathwing works especially well with Beasts, Mechs, and Baron Rivendare Deathrattle armies in the late game. Those are also the best strategies against it because the attack buff applies to both armies: it is a rare Hero that you can actually build against when you see one in your lobby. Even so, the Deathwing player will always build an army that takes advantage of the Hero Power, whereas the opponents cannot always afford to do the same.

Edwin VanCleef

Edwin VanCleef provides you with a powerful and cheap buff. The more minions you buy in a turn, the bigger the buff becomes. Edwin’s Hero Power is a targeted ability, and that makes it especially useful because you can buff any minions, including ones that are usually difficult to improve. This can be used to protect your key assets, such as Baron Rivendare or Mama Bear: with more health, they survive the battle better and can continue to influence it until the very end. The buff is permanent, so you can build up your key minions to some big numbers over time.

Tier 2: Very Strong Heroes

These Heroes are very strong, but their Hero Powers are slightly less powerful than those of the Tier 1 Heroes. Early tempo and snowballing to victory has proven to be extremely important in Battlegrounds, and these Heroes sometimes lack the means to make the most out of those opportunities. They have major strengths, and when they can play with those, they can easily win games.


Pyramad has seen two rounds of buffs, and it is finally good. The +4 minion Health buff can increase the survivability of your minions dramatically, and you can start using it immediately on turn two and delay your Tavern upgrade by a turn or even two turns. This early tempo can then help you transition to your late-game army with plenty of health to spare.

Infinite Toki

Infinite Toki can grant you a huge advantage with her Hero Power: when you refresh the Tavern with your Hero Power, one of the minions you are offered is guaranteed to be from the next tier.  Late in the game, you can get guaranteed Tavern Tier 6 minions on Tavern Tier 5. This is especially significant because you are usually not guaranteed to see any minions from your highest available tier! Even a tier 6 Tavern does not guarantee that you see any tier 6 minions.

Nonetheless, Toki is not a guaranteed success. If you make it to the late game and get to start rolling those tier 6 minions, there is a good chance that you can find a Mama Bear, for example. However, in the early game, there are lots of minions that are not worth buying even if they are from a higher tier, so you may not gain any advantage from the Hero Power. When stars align just right, Toki can be unstoppable, but she is weak in the early game, and that can prove to be fatal.

Sir Finley Mrrgglton

Sir Finley Mrrgglton does not have a Hero Power of his own: instead, you get to Discover a Hero Power at the start of the game. Think of this as a second chance to pick a Hero. There are several strong Heroes in the game, so if you’re offered one of them, go ahead and pick it, but if the options given to you originally are mediocre, choose Finley to get another chance.

Millhouse Manastorm

Millhouse Manastorm has seen it all: Millhouse was the worst Hero in the game when he was introduced to the mode, and then he rapidly jumped to become the best Hero in the game when he was buffed, and then he was sent to the middle of the pack with a nerf. He’s been around.

Millhouse’s Hero Power changes the entire economy of the game. His refreshes cost two gold, but he can buy minions for only two gold. However, his Tavern upgrades cost one more gold. This means that if you find a token generator on turn one, you can immediately sell the token to buy another minion. Because the Tavern Tiers are more expensive for Millhouse, you have to stay on Tavern Tier one for an extra turn and use your second turn for a double buy.

Millhouse can generate a lot of tempo early on, and this often carries him throughout the game. The more expensive refreshes make it harder for Millhouse to find missing key pieces, so your discoveries from triples are crucial to building a strong army composition.

Elise Starseeker

The Recruitment Map created by Elise’s Hero Power is a three-gold spell to Discover a minion from the Tavern Tier you just upgraded to: when you upgrade to Tier 2, you get a spell to Discover a Tier 2 minion, Tier 3 gives a spell to Discover a Tier 3 minion, and so on.

It is a common misconception to compare this to refreshing your Tavern. In fact, Discovering a minion from a specific Tier is immensely more powerful than refreshing your Tavern, because you are not guaranteed to see minions from a specific Tier, much less three of them at once. Discovering gets even better the higher the Tier: on Tier 6, a single Discover is more likely to find a specific Tier 6 minion than more than a dozen refreshes.

The key to success with Elise is to use your Discover spells to find strong minions that you can build your strategy around.

The Rat King

The Rat King offers some of the most powerful passive stat bonuses available in the game. However, there is a catch: the tribe it offers bonuses to swaps randomly each turn. Without Nightmare Amalgam, which always received the buff, it has become more difficult to reach the full potential of The Rat King, as building menagerie compositions is more difficult. You can still benefit from the Hero Power with single-tribe strategies, but that benefit is usually minor.

Even the very first turn can go multiple ways: because you cannot afford to refresh the minions offered on turn one, you either get a +1/+2 buffed Beast for a strong early game, or you get no benefit whatsoever. There is a lot of strategy involved with optimizing your gains from The Rat King, but there is also plenty of variance.

The Great Akazamzarak

The Great Akazamzarak brings a unique Hearthstone mechanic into Battlegrounds: Secrets. Every time you use Akazamzarak’s Hero Power, you get to discover a Secret and put it in play. If the Secret is not triggered during a battle, it carries over to the next turn. Because battles tend to be back-and-forth affairs, most Secrets are triggered immediately in the next battle, but sometimes you can set things up so that you get to keep them for longer.

Notably, Akazamzarak can discover Ice Block, which only triggers when you take lethal damage, preventing the damage. This can help you buy time and go for greedier strategies if you discover it early in the game. You can also get other powerful Secrets, such as Splitting Image (creates a copy of your minion when one is attacked, only triggers if you have enough board space for an additional minion) and Autodefense Matrix (gives your minion Divine Shield when one is attacked).

While The Great Akazamzarak’s powers may lean slightly into being cute more than deadly, Secrets can and will win games when you are able to find the right ones and use them properly. Ice Block alone can often inch you into the top four, even if your army has no chance to make it to the first place.


Alexstrasza’s Hero Power allows you to discover two Dragons the moment you hit Tavern Tier 5. These Dragons can come from any tier, so sometimes you are offered low-tier minions only, and sometimes you pick up Razorgore and Kalecgos. You get the minions for free, so upgrading to Tavern Tier 5 is a major priority for Alexstrasza: you do not need to have any leftover gold to upgrade your board on that turn, because you will get two minions anyway.

Alexstrasza is, unfortunately, inconsistent. At worst, the two Dragons you get are useless for your army and only worth the two gold you get from selling them. At best, the two Dragons win you the game. The usefulness of your Hero Power also depends on whether Dragons are open in your lobby: it is easier to fit your Hero Power Dragons into an existing Dragon army than to pivot to Dragons with them in the mid-game.

Tier 3: There Is Still Some Power Here

These Heroes have some major strengths under the right circumstances, but their overall power level cannot quite match that of the higher tier minions. Either they are situational or just generally less powerful, but their Hero Powers can and do win games.

Millificent Manastorm

Mechs are a strong tribe, and Millificent’s Hero Power adds more attack to your Mechs. You often want to Magnetize to buff up your Mechs, and Millificent adds another +2 Attack on each Magnetization as well. Her Hero Power used to also add Health, at which time Millificent was a top tier Hero. Now that it only adds Attack, she can still be useful, but finding Divine Shield Mechs, especially Deflect-o-Bots, has become vital for her success.


Malygos allows you to reroll one minion each turn for free. This is especially powerful in the late game because there are fewer high-tier minions in the game, so you are more likely to find a specific minion. However, it helps you right from the start: you can look for a token generator on turn one, and when you reach Tavern Tier two you can reroll whatever tier two minion you are offered to look for an improvement. This goes on every turn: you can refresh tier-three minions to look for a Deflect-o-Bot, tier fours to find that Cave Hydra, and tier fives to seek out Brann Bronzebeard or Baron Rivendare. You have a better chance to find what you need throughout the game at no extra cost.

Malygos’s Hero Power can also be used on the minions in your army, not just the ones for sale in the Tavern. For example, you can try to turn a Battlecry minion that you just played into something more powerful when it is on the board.


Sindragosa is at its strongest in the early game. For the first few turns, you should simply stay frosty. Sure, you buy a minion on the first turn, but you also want to freeze the others. If you keep freezing the minions you are offered, you can buy the two that have been there since the beginning with a +2/+2 buff on both on the third turn, and you can buy even more buffed minions on the fourth turn. After those turns, Sindragosa’s Hero Power becomes almost useless, but minion stats are very important early in the game, and you get a strong early board that allows you ample time to transition to your late game army.

Queen Wagtoggle

Queen Wagtoggle can add a lot of Attack power to your board quickly: her Hero power gives a random friendly minion of each tribe +2 Attack. This works especially well with minions with cleave (Foe Reaper 4000 and Cave Hydra) as well as with Divine Shield armies and Beast armies that include Rat Pack. Look for minions that benefit from Attack and do not care as much about their Health.


Patchwerk has a larger Health pool than other Heroes, and this allows you to play a more greedy game early on and develop towards your late-game win condition faster. However, damage scales up very high in Battlegrounds, so if you’re weaker than others in the late game, your 10 Health advantage might not buy you even a single extra turn. Patchwerk used to start at 60 Health, at which time it had a significant Health advantage, but after the nerf to 50 Health, it has been falling behind the competition.

The Curator

The Curator gains an immediate advantage early in the game from having a 1/1 Amalgam as a starting minion. This means that it can often win early turns by virtue of having that extra body on the board. However, its advantage is not limited to early turns, because the Amalgam has all minion types and can be buffed by anything. After the removal of Nightmare Amalgam from Battlegrounds, The Curator’s Amalgam is the only minion in the game that can reliably be buffed into a huge Poisonous minion with Taunt and Divine Shield, even if it only starts with 1/1 stats.

The Curator’s success largely depends on how well it can take advantage of its free Amalgam: if it finds a menagerie or buff-based composition, it can run away with the game. If buffs are scarce, the Amalgam quickly becomes useless and you can expect a mediocre game.


Bartendotron may seem inconspicuous at first sight. Saving one gold per Tavern Tier means relatively small savings throughout the course of the game. However, it allows you to reach higher Tavern Tiers faster, and that can be a major advantage, especially as the Dragons patch added a number of powerful minions to the top tiers. The minions come from a shared pool, and you get to pick higher tier minions first, which gives you the best chance to find the good ones before your opponents.

The Lich King

The Lich King can help protect your key minions. You generally want to give Reborn either to an important Deathrattle minion or to a key minion that you want to protect from accidental early death. Note that minions are reborn without any buffs, but golden copies do reborn as the golden versions. Minions that best benefit from Reborn includes key pieces such as Baron Rivendare, Soul Juggler, and Mama Bear, but don’t underestimate a Ghastcoiler either.


Shudderwock is the Hero to go for if you want to build some giant Pogo-Hoppers. Stay on a low-tier Tavern (Pogo-Hopper is a tier two minion) and keep those Pogos coming! Timely leveling to add Annoy-o-Modules (tier four minion) to your Pogo-Hoppers is needed in the mid-game to succeed. While not a top-tier strategy, it can be hilarious when it works.

Shudderwock is more than memes though, as it can also be used to double up powerful buff Battlecries, such as Menagerie Magician, later in the game. Because the effect costs only one gold, you can easily start weaving it into your turns in the mid-game.

Note that the Hero Power does not stack with the effect of Brann Bronzebeard, it is the exact same effect. Therefore, every Hero has some access to Shudderwock’s ability, and Brann does not need a separate activation each time, although it takes up board space. You cannot always find Brann though, whereas Shudderwock can always activate its power on demand.

A. F. Kay

A. F. Kay cannot buy any minions on the first two turns and has to just passively wait and take the damage without a board of her own. The only thing you can do is to freeze the minions offered to you in the Tavern, which you should do if any token generators are being offered because then you can buy a minion, sell the token, and upgrade your Tavern on turn three. Turn three is a power spike for the Hero, because she gets to Discover two minions for free, and those minions are from Tavern Tier 3. Being the first Hero to find Deflect-o-Bot, Bronze Warden, or Hangry Dragon can be game-winning, but failure to roll good minions from the Discovers can set you up for a rough game. The Tier 3 minion pool has grown weaker over time, which has led to A. F. Kay falling down the ranks.


Nefarian’s Hero Power deals one point of area-of-effect damage to all enemy minions for one gold. It can be good in the late game if you face multiple minions with Divine Shields because it can take all of those away from the opponent. Because it costs only one gold, it is also easy to weave into various turns in the mid-game to give you an edge to conserve your Health for later. Nefarian’s main weakness is lack of early tempo and it is not as dominant in the late game as it used to be because many Divine Shields in late-game armies are generated during the battle and not static.

Lady Vashj

Lady Vashj’s Hero Power gives you a free pseudo-refresh when you upgrade your Tavern: the minions that are in the Tavern all become one tier higher. When you upgrade to Tavern Tier two, you will get a full Tavern of Tier two minions, which is obviously nice, but the effect becomes weaker as you move up the Tiers because you are not guaranteed to see any maximum-tier minions in a high-tier Tavern, and therefore you may not be able to roll into any maximum-tier minions with the Hero Power when you upgrade.

You can try to time your upgrades to get high-tier minions, and sometimes you may want to freeze your Tavern before the upgrade turn if you are being offered high-tier minions, even if the minions themselves are not interesting, just so that you can reroll them to one tier higher with the upgrade.

Reno Jackson

Reno Jackson is here and he wants to make you rich by giving you a Golden minion. Reno’s Hero Power can be used only once per game, so you need to carefully consider when is the best time to use it. When you use the Hero Power on a minion, that minion becomes a Golden version of itself. This only affects the minion on the board, you do not get the Discover effect that you usually get when playing a Golden minion from hand.

The main ways to use the Hero Power are to commit early to a powerful mid-game minion, usually Soul Juggler, or to wait until you get a powerful effect-based late-game minion, such as Brann Bronzebeard, Baron Rivendare, Kalecgos, or Mama Bear. If you are able to discover such a minion from a triple early on, the power spike from making it Golden can carry you all the way to victory.

It can be hard to find a good target for Reno’s Hero Power. Sometimes you get a suitable effect-based minion early on and just roll on with it, but sometimes your minions are more stats-based and not particularly good targets for improvement.

Maiev Shadowsong

Maiev can buy minions for just one gold and with a +1/+1 buff to boot! Alas, there is a catch. When you use your Hero Power on a minion in the Tavern, it becomes dormant for two turns. While the minion is dormant, it still takes up space from the Tavern, so you are offered fewer new minions on new turns and with refreshes. After two turns, you get the minion with the +1/+1 buff.

Maiev is a Hero who often stays on Tier one for an additional turn and uses her Hero Power and buys a minion on turn two instead of upgrading the Tavern. Some players even choose to use the Hero Power on turn one instead of buying a minion, but this strategy seems to perform worse than a regular buy at the start followed by a buy and Hero Power on turn two.

It is good to keep buying minions with your Hero Power throughout the game, but do not fill too much of your Tavern with dormant minions: it is best to not use the Hero Power every turn.

George the Fallen

George the Fallen has a strong late-game Hero Power: it can grant minions Divine Shields at will, and Divine Shields applied in the Tavern are permanent and carry over to future turns. Improving the survivability of your key minions, such as Mama Bear, Razorgore, or Baron Rivendare, and getting to do that for multiple minions can result in some very strong boards.

The downside of George’s Hero Power is that it costs three gold. This makes it unusable for much of the game, and mostly a late-game asset. If you can make it to the late game, you have an edge, but you get no help on the way there.

Lich Baz’hial

Lich Baz’hial’s Hero Power gives you Coins in hand and allows you to store your gold for future use. Baz’hial’s Hero Power does not cost any gold itself but instead deals two points of damage to you upon use. You want to grab a Coin every turn for the first five or six turns and use them quickly to gain a tempo advantage.

Baz’hial is a high-risk, high-reward Hero. Just a few uses of the Hero Power drain a significant portion of your Health, so you need to find good minions quickly as you cannot afford to lose battles in the mid-game. On the other hand, a strong board that wins battles can put you far ahead of the opposition. Baz’hial’s synergy with Mal’ganis is hilarious because then you can simply make gold out of thin air as your Hero is immune to damage. As a downside, Demons are a tribe that results in lots of self-damage, so it is easy to kill yourself with all the damage from both your minions and your Hero Power long before you see a glimpse of Mal’Ganis. Rushing up the Tavern Tiers to build a strong Beast or Dragon army is usually a safer option.


Ysera’s Hero Power passively adds an additional Dragon minion from the tiers that are available to you to your Tavern at the start of your turn. Therefore, on a Tier one Tavern, your additional minion is always either a Dragonspawn Lieutenant or a Red Whelp, Tier two adds Glyph Guardian and Steward of Time as options, and so on. There is a rather funny meme strategy with Ysera, where you stay on Tier one and try to get as many Red Whelps as you can so that your board just shoots everything down right away. Fortunately, while it is probably impossible to finish last with that line of play, it does not guarantee a top-four finish either, so it is generally not worth it.

Ysera’s Hero Power is not particularly strong in the end. Because it does not guarantee high-tier Dragons, you are not necessarily rewarded for forcing the tribe, and if you do not play with Dragons, the Hero Power is not worth anything. Sometimes Ysera helps you to find triples of your Dragons, but the odds are not great.

Illidan Stormrage

Illidan’s Hero Power changes the attack order at the start of a battle: your left-most minion will attack first followed by your right-most minion. These attacks will always take place before the opponent can do anything. The regular attacks will start after that with your left-most minion attacking again as your first minion if it survived the bonus attack (and possibly the opponent’s first attack, if they got to go “first”).

This means that you want to do positioning a little differently with Illidan as compared to all the other Heroes. For example, a Deathrattle Beast army with Illidan would typically include Goldrinn as the left-most minion to activate its Deathrattle and Cave Hydra as the right-most minion to get a cleave attack in right at the start of the battle.

Tier 4: Life Could Be Better

These Heroes have some glaring weaknesses or lack of power. Even they can win high-MMR games in the right circumstances, but you need to work hard for it, and sometimes simply ignore their Hero Power altogether.

Fungalmancer Flurgl

Flurgl started out as the weakest of all Heroes, but the addition of Felfin Navigator to the minion pool has helped the poor Murloc. A tiny bit. The key to success with Flurgl is, unsurprisingly, Murlocs. If you can find Murlocs, you can cycle through them to find triples, which in turn allows you to discover even more useful minions. Note that the Murloc that is added to the Tavern by the Hero Power is from the same Tavern Tier or lower than the Murloc you sell.

It is also possible to try to play a strong regular game with Flurgl without using the Hero Power, but unless you land on some great Beasts or Dragons early on, it is better to just try to force Murlocs even though that too can fail miserably.

Lord Jaraxxus

Lord Jaraxxus’ Bloodfury is a powerful effect: you can buff your board by up to +7/+7 overall, and that is no joke. At two mana, it is possible to weave the Hero Power into your turns often in the mid-game. Its main limitation is that it only applies to Demons, and that is a major problem. In early patches, Demons used to be weak and Jaraxxus’ Hero Power was not enough to make them viable. Now that Demons are stronger, the problem is that they are contested by other players as well, so even though you can do well if you find Demons, in many games you just cannot find them in sufficient numbers.

Professor Putricide

Putricide can give a major Attack buff to a single minion each turn. The key to success with the Hero is cleave. If you can open up with a Rat Pack and add a Cave Hydra later, you have a chance to go far. Unfortunately for Putricide, it is difficult to find the specific minions he can succeed with.


Galakrond can get you to some big minions earlier than usual: level up a minion in the Tavern and freeze the board, and you can level it up again next turn. Furthermore, if you do not like a tier 6 minion that is offered to you, you can simply change it to a different one with the Hero Power. However, Galakrond only truly comes online fairly late in the game, because the minion pools on lower tiers are so big that it is difficult to find anything specific. For a meta where you need to be strong right from the start, Galakrond is a bit slow.


Show Changelog

May 19, 2020

  • New Heroes added to the Hero pool: Illidan Stormrage, Kael’thas Sunstrider, Maiev Shadowsong, and Lady Vashj
  • Millhouse Manastorm‘s passive Hero Power now also makes Tavern Tiers cost one more.

March 22, 2020

  • New Hero added to the Hero pool: Fungalmancer Flurgl
  • Professor Putricide and Sir Finley Mrrgglton added back to the Hero pool with new Hero Powers. Putricide can now target his +10 attack buff, and Finley Discovers a Hero Power from one of the other Heroes in the Hero pool at the start of the game.
  • The Lich King can now choose the target of his Hero Power.
  • Ysera‘s Hero Power is now Passive: At the start of your turn, add a Dragon to Bob’s Tavern.
  • Pyramad‘s Hero Power now adds +4 Health, up from +3 Health.
  • Millhouse Manastorm now starts with 3 Gold, up from 2 Gold.
  • The Rat King has been un-nerfed back to a +1/+2 bonus.
  • Millificient Manastorm now gives Mechs in Bob’s Tavern +2 Attack, up from +1 Attack.
  • Deathwing has been nerfed from +3 Attack to +2 Attack.
  • Reno Jackson‘s Hero Power now costs 3 Gold, down from 4 Gold.
  • Queen Wagtoggle has been seen again.
  • RagnarosSylvanas, and Patches were removed from the Hero pool.

February 29, 2020

  • Major content patch!
  • Several new Heroes were added to the Hero pool: GalakrondDeathwing, YseraNozdormuMalygosAlexstrasza, and Reno Jackson.
  • George the Fallen‘s Hero power cost was reduced from 4 to 3.
  • Professor Putricide was finally removed from the Hero pool. There have also been no signs of Trade Prince Gallywix and Queen Wagtoggle after the patch.
  • Dragons were added as a new tribe and 18 new minions were added. Ten minions were removed. Mama Bear was buffed.

January 25, 2020

  • Tirion Fordring and Millhouse Manastorm were added to the Hero pool.
  • Sir Finley Mrrgglton was removed from the Hero pool.
  • Professor Putricide and Trade Prince Gallywix were accidentally returned to the Hero pool. Blizzard has stated that they will take action in the matter soon.
  • The repeated buffs to Demons have finally made them a desirable tribe, which affects multiple Heroes.

January 14, 2020

  • Patches the Pirate (buffed from 3 damage to two random enemy minions to 4 damage to two random enemy minions) and Pyramad (buffed from +2 Health to a random friendly minion to +3 Health to a random friendly minion) returned to the Hero pool.
  • Shudderwock – Hero Power cost reduced from 2 to 1.
  • Queen Wagtoggle – Hero Power changed from +1 Health to a random friendly Mech, Demon, Murloc, or Beast to +2 Attack to a random friendly Mech, Demon, Murloc, or Beast. Queen Wagtoggle is finally out of the bottom tier.
  • Infinite Toki – Hero Power cost reduced from 2 to 1. The higher tier minion now replaces one of the regular minions instead of being added on top. Toki is back in contention again after being at the bottom after the previous nerf.
  • Overall, the balance patches seem to have the desired effect: there are fewer Heroes down in tier 4 than on any other tier, and more and more Heroes end up in the mediocre group in tier 3.

December 22, 2019

  • Brann Bronzebeard was removed from the Hero pool.
  • Bartendotron returned to the Hero pool.
  • The removal of Nightmare Amalgam resulted in a meta shift: huge menagerie boards are much more difficult to build, so Heroes who can provide major buffs to their minions became better, as average minion size in the late game became smaller. Multiple Heroes changed tiers and Dancin’ Deryl finally reached T1.

December 6, 2019

  • Edwin Vancleef, Sylvanas Windrunner, and Arch-Villain Rafaam were added to the Hero pool
  • Patches the Pirate, Bartendotron, Pyramad, Professor Putricide, and Trade Prince Gallywix were removed from the Hero pool
  • Millificent Manastorm (nerfed from +1/+1 to Mechs to +1 Attack to Mechs) and Lich Baz’hial (buffed from 3 damage for a Coin to 2 damage for a Coin) were returned to the Hero pool
  • Patchwerk – Starts at 50 Health (was 60). Moved from T1 to T2.
  • A. F. Kay – Discovers two tier 3 minions (was one tier 3 and one tier 4). Stays in T1.
  • The Rat King – Hero power buffs a specific tribe that changes each turn by +1/+1 (was +1/+2). Moved from T1 to T2.
  • The Great Akazamzarak – Harder to discover consecutive Ice Blocks, Hand of Salvation removed. Stays in T3.

November 20, 2019

  • Millificent Manastorm, King Mukla, Lich Baz’hial, and Giantfin were removed from the Hero pool. They may return later, possibly with some changes.
  • Brann Bronzebeard, Elise Starseeker, Sindragosa, and Sir Finley Mrrgglton were added to the Hero pool.

November 11, 2019

  • Infinite Toki – Hero Power now costs 2 instead of 1, but summons an extra minion of higher tier instead of replacing the last one.
  • King Mukla – Hero Power now gives a Banana when you buy a Beast, not when you sell one.
  • Lord Jaraxxus – Hero Power now costs 2, down from 3.

Old Guardian

Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Youtube: https://www.youtube.com/c/OldGuardian Twitch: https://www.twitch.tv/old_guardian

Check out Old Guardian on Twitter or on their Website!

Leave a Reply


  1. KingBob
    May 16, 2020 at 1:13 pm

    I’ve been playing with the ranking for two month now. After my results I can sign the ranking 1 to 1. Would be cool if the new heroes will soon be included in the ranking 🙂

  2. Banira
    March 28, 2020 at 6:21 pm

    Are you kidding? Queen Wagtoggle all the way to the top for me. I don’t think I ever ranked lower than 3rd with her, you don’t have to rely on any specific type of a minion, you get substantial buff every turn if you take multiple types, which is what you want. And then you have the 5star buff all types minion and honestly it’s the easiest win for me, especially now with all the divine shield minions.

  3. Kalo
    March 23, 2020 at 6:36 am

    Ysera bottom tier wtf??

    • Stonekeep - Site Admin
      March 23, 2020 at 6:45 am

      I think that I would have put her into Tier 3, but she’s definitely not great. Being forced into a single strategy from the get-go is not something you want. Forcing Dragons is a bad idea if you don’t get the right cards, and ignoring Dragons because you got some better comp = almost like playing without Hero Power.

    • Old Guardian - Author
      March 24, 2020 at 4:06 am

      Ysera and Jaraxxus are Heroes that are difficult to rank in a generic tier list. They can be successful on low ranks, but as you progress through the ranks, their performance becomes abysmal.

  4. CD001
    March 3, 2020 at 4:28 am

    I’ve not had much luck with Tirion; either I don’t get offered neutral minions early enough for them to matter or I get stomped by divine shield/poisonous murlocs or massive dragons that have buffed faster (thanks to Kalyecgos) and/or have divine shield from Nadina. Generally a top-4 finish but never #1.

    Deathwing, on the other hand, is ridiculous (though maybe less consisitent than Tirion). Especially with Deathrattles that spawn more stuff – you don’t even really need to worry about tribal synergy. About the most synergy I had in the last game was having Foe Reaper 4000 and Sneed’s Old Shredder (both buffed with Annoy-o-module) and Kangor’s Apprentice… #1 finish with about 30 health left!

  5. Bladeblade7
    March 2, 2020 at 10:53 am

    Good list but Sylvanas is much stronger than other often completely useless hero powers. I’ve taken her to #1 and I’ve lost to her as others have taken her to #1. You might not see it but she is very strong.

    • Stonekeep - Site Admin
      March 2, 2020 at 3:54 pm

      I’m not sure why, but people constantly overrate Sylvanas. All stats ever since shortly after she was released (including the ones released after the Dragon patch) indicate that she’s one of the worst Heroes.

      HSReplay stats put her at #33 out of 35 and Firestone stats put her at #27 out of 35. Even if we take the average, that’s #30 out of 35.

      Maybe people not really knowing how to use her Hero Power contribute to the weak result… but at the same time, Deryl which has even harder to use Hero Power is consistently in Top 5 stats (not to mention that both HSReplay and Firestone gather those stats for above average MMR players – like 6.5k+ or something).

      But in general, taking any Hero to #1 doesn’t mean that it’s good. Despite being lower tier, she still has 8% win rate – so 8% of people who pick her win with her (the numbers for Tirion and Deathwing are 20%+ in comparison). It doesn’t mean that she’s good, it just means that a really good composition can carry no matter what Hero you run (because even Millhouse has ~5% win rate).

  6. MilesTegF
    March 2, 2020 at 7:15 am

    Thanks for the update! i was surprised to see Ysera so low. i played with her once and found her HP to be very good to support a dragon army (specially considering that these first few days, everyone were trying them, this seemed pretty good to help guarantee a stream of dragons in your roster).

    Other than that, i was surprised with how good Deathwing was, when i found that his HP affected both sides i thought he was going to be pretty bad, but in reallity, not only you can get advantadge from it as the article says with tokens and rats. its also pretty good in the early game, because that bump in attack makes it so that almost all minion interactions are both dying. This means that even if you not necesarily win, at least draw most games, so you can get to the midgame unscathered.

    Malygos i also thought was going to be very bad. I had assumed you could only use its HP on your own minions, not tavern.. i havent played with him yet, but it seems a lot better now that i know you can use it on tavern minions as well…
    Final coment Nozordomu is VERY good. it was the first new hero i got to try and loved it.

  7. Raostrich
    February 29, 2020 at 6:21 pm

    I ran Syndragosa instead of 2 minions in the tier bellow. I bought a weak minion and left 2 higher stat minions on the first turn to pick them up later. I froze the board for two turns and bought them on turn 3. What happened was that I lost every turn for the first 7 or so turns. I kept freezing and picking up buffed minions but since those minions weren’t very useful aside from their stats, I just continued to lose games. I genuinely don’t believe that this hero power is worth using at all… unless the minions presented to you early in the game are all decent in the mid-late game. Even then, usually you want to pick up those minion right away so that you can get MORE minions like that. I’m perplexed and confused. I probably would have done better had I picked Malygos or Shudderwock.

    • Old Guardian - Author
      March 1, 2020 at 2:51 am

      Sindragosa should be able to win a good number of the early rounds with the freeze-buffed minions you pick up on turns three and four. After that, the Hero Power is generally not useful and you should no longer freeze minions, unless there is something really good you want to pick up next turn, just as with the other heroes.

      • Raostrich
        March 20, 2020 at 1:56 pm

        I read your reply a while ago, sorry that I forgot to respond. I’ve been doing alright with Sindragosa lately. Thanks for the reply and the helpful advice!

  8. Iddqd
    February 2, 2020 at 3:05 pm

    this tier list seems inexperienced, yogg’s hero power is useless once you’ve synergized and the curator, nefarian, shudderwock, and george are easily tier 1. Nefarian is far and away the strongest hero late game with George second only to Nefarian’s hero power. Curator’s amalgym can absorb every buff you come across and will synergize with any board. and why would anyone would pass on starting the game with Brann’s ability if the option were available? double up a set of metaltooth leapers or coldlight seer’s? hit the nuts and double up a gentle megasaur and do it all while saving a slot for Brann on the board? passing on those is a great option if you’re trying hard not to win.

  9. Balor
    February 1, 2020 at 2:00 am

    I think pyramad and bartendotron are really slept on.
    Pyramad almost always guarantees smooth sailing till mid game and can make non-optimal builds work till then, to give you a chance to improve and dig for better minions. And he also makes optimal builds even stronger, plus you can play him with micromachine which can result in pretty crazy games.

    And bartendotron is super strong if you get to tier 3 first (which you probably will). You can pick up all of the important key minions like cobalt, floating watcher, pack leader, soul juggler and so on. And, in my experience, you can also utilize triples better since you can more often than not level up your tavern tier before you play the triple for extra value(i.e. you get your build defining cards earlier than anyone else). He is one of my better heroes and I have more success on him than i have on Yogg, currently.

  10. PitLord
    January 27, 2020 at 11:12 am

    Professor Putricide, now i remember the name

  11. PitLord
    January 27, 2020 at 11:00 am

    Ehm, where is the dude that give +20 atk to the most left minion (the 5/4 legendary of the hunter)? I play with him last two battleground, with two second place

  12. JoyDivision
    January 26, 2020 at 11:35 pm

    ‘Their Hero Powers will be a major asset to you in practically every game you play with them…’

    Got Tirion for the first time yesterday. Didn’t get a single no-minion-type creature the whole run, finished last and died at 8 (!) mana. First pick was 3 (!) Fiendish Servant.

    I think that even if this was very bad luck on my side, the fact that something like this can happen contradicts your statement regarding tier 1 heros. Thus Tirion should be on top of tier 2 imho.

    • MilesTegF
      January 27, 2020 at 11:15 am

      So far i’ve played with Tyrion 3 times with mixed results.
      1st time something like what happened to you happened to me. In the end, i made a demon army that was 5 demons, 1 soul juggler and 1 Crowd Champion (i buffed those two as much as i could) it ended working pretty good thanks to a harder than normal to kill Golden Soul Juggler and i finished 3rd.

      2nd time was similar, except that the decition to go with demons came more from having a very good initial offer of them. this time however, i lost too much HP in the early game and ended up finishing 6th due to not stabilizing fast enough.

      3rd time i was finally able to go for a full neutral strategy. in this case i focused on taunt+divine shield and it worked great. My final comp was (From left to right):

      19/13 Golden Selfess Hero + Taunt
      17/14 Boogeymonster
      16/12 Golden Righteus Protector
      16/12 Golden Tortollan Shellraiser
      6/12 Bolvar Fireblood
      12/14 Bolvar Fireblood + Taunt
      20/18 Golden Phalanx Commander

      The only thing i didnt like about it, was the boogeymonster, it rarely got to activate its effect more than once (many times only once, many times never), didn’t have the chance, but would have preffered to change it for a Zapp or Rivendare. Still, with this i finished 2nd.

  13. OldManSanns
    January 16, 2020 at 10:20 am

    I really feel like Rafaam deserves a nerf. Most of the other Tier One heroes at least have a chance to wiff, but there’s basically no downside to using Rafaam’s HP and potential for huge upswing. Maybe increasing it to 2 mana? Maybe its a passive ability that gives you a 2 or 3 mana spell, and when you cast it that adds the minion copy to your hand?

    • MilesTegF
      January 27, 2020 at 1:09 pm

      The thing about Raffam, is that people know about its HP so its pretty easy in the early to mid game, to give him tokens or not very usefull minions, partly negating the power of his HP. Similar thing happens with Nefarian, since you assume you will recieve a 1dmg aoe at the start of the game, you can adjust and for example, not put your Cobalt Guardian first in line to hit like you would normally do. I’m not saying he is not strong, he does have one of the strongest HP, but i dont think that he is THE stronger hero, and therefore candidate for a nerf. For example i think Edwin is better due to being more consistent.

      • Balor
        February 1, 2020 at 1:49 am

        The thing with Rafaam is that his hero power is always (at the very least) free, since you can always sell any garbage minion you get. Ofc you can put the tokens first, but that also only helps if you attack first, so there’s no guarantee to deny him a gold advantage. And something i see all the time is people ruining their early to mid game attack orders just to stop rafaam from getting a good minion and therefore rather taking 4-6 damage instead. For me personally Rafaam is way more consistent than Van Cleef, but I would objectively say that they are about equal and should both be adjusted in some way or another.

        • MilesTegF
          February 3, 2020 at 7:40 am

          I see your point, there is value in forcing the choice of making an unoptimized order of attack or risking giving an useful minion, specially in the late game. Now, in terms of consistency, i’d say that the most consistent hero in the game is Deryl. Not necesarily to get N°1 but deffinetly to get n°2-3. His lategame is not very good, but his early and midgame is so good with whatever minions you get, that is usually good enough to carry you to the top 3. (The only time since i learned how to play him that i’ve done “bad” with Deryl, was when I finished 5th because i sold by mistake a very buffed Vulgar Humunculus in round 5 or 6 :facepalm: )

  14. PPAP
    December 24, 2019 at 12:54 pm

    *My Tier List for the “No Amalgam” Patch*

    My A tier a heroes that do something “broken”. Those include Rafaam, Edwin, and Yogg (Rafaam and Yogg get minions for cheaper than 3g and edwin can buff units that were designed not to be buffed easily, like Zapp or cleavers). Deryl can arguably here, but it is too RNG based for me to be A tier

    B tier are really strong heroes that have something “unfair” about them. Here I have A. F. Kay (big turn 3 power spike and early cobalts, but falls in power over time), Deryl (with the ability to get big minions on low tavern tiers), Nefarian (late game king), The Curator (amalgam super valuable), Sindragosa (smaller power spike than AFKay, but can get +1/+1 on minions later in the game), and Akazamzarak (ice block and splitting image are super broken, but you can’t get them consistently).

    C tier are good heroes that can get top 4 consistently and even first if you play them correctly – Patchwerk, Millificent Manastorm, Elise, Jaraxxus, Rat King, George, and Shudderwock*

    D tier are heroes that require precise play or good luck to push for victory, but it is still very possible – Bartenderotron, Lich Baz’hial, Rag, Lich King, Toki

    all of the heroes above can win games and I like to play all of them to have more diverse games. F tier shouldn’t be picked unless you get all 3, which are Sylvanas, Sir Finley and Queen Wagtoggle

    * Shudderwock is the hero with the highest highroll potential. I had a game that went turn 1 buy 2/3 murloc, turn 2 level, turn 3 buy alleycat and hero power, turn 4 buy 2 alleycat which generate 2 3* minions (golden tabby and golden alley) and fill the board, which allowed me to level easily and get super buffed mechs with the hero power

  15. H0lysatan
    December 22, 2019 at 6:04 pm

    I can see that this article will take up so much time to be done. From the ever-changing meta, to whether the old build style still work or not.

    So everytime the meta changes, you actually need to catch up with the newest changes, while also paying attention to how the ladder goes.

    anyhow, I think Sylvanas is not in her rightful place. Because you can actually keep 6 of the best minions (at later stage), and keep double buffing those 6 minions with 1 buffer minion, plus sell that 1 minion. Please reconsider moving her to the 3rd. (and drop ragnaros to 4th tier LOL. His power is so random it doesn’t work that good)

    • H0lysatan
      December 22, 2019 at 6:05 pm

      My bad, not sell, but destroy the 1 minion to get buff again.

    • ByeGuys
      December 23, 2019 at 12:35 am

      The problem is that, most people (I) find that I have a hard time deciding what to sell. Everything is important. +1/+1 to 2 minions is worth around 2 gold (Menagerie bought+sold). Sylvanas’s Hero Power hence gives you 1 more gold the first time you sell a minion each turn. But sometimes, you focus on 1 minion. I agree with you that she should be Tier 3 for power, but frankly she is not very fun to play. And well, Hearthstone is a game, and it has a timer, so a lot of people (I) dislike playing her.

  16. Spidermannerdlikeme
    December 6, 2019 at 4:36 pm

    Oh I get it now, I never realize heroes left the pool, I was wondering what happened to millificient

    • Stonekeep - Site Admin
      December 7, 2019 at 5:07 pm

      Yeah, they seem to be keeping them at 24 at the same time. When new ones get it, some of the old ones rotate out (but just like Millificent, they should come back at one point in the future).

      It’s honestly not a bad idea, because having too many of them at the same time is not ideal (harder to balance, you rarely see your favorites), and if they keep rotating them every patch, that should keep things fresh.

      • Spidermannerdlikeme
        December 8, 2019 at 3:44 pm

        Yeah it’s a good idea

      • Riptide
        December 22, 2019 at 4:57 pm

        The reason there are 24 heroes is because everyone gets 3 unique ones to choose from at the beginning of the match. That way two people cant run the same hero on the same game.

  17. Bacchanal
    December 3, 2019 at 12:13 am

    From my experience so far, I find that The Lich King is Top Tier.
    I’ve come 1st with him more than any other hero.
    Deathrattle on the right side or Divine Shield and you’re solid. And if you’re really lucky, Deathrattle AND Divine Shield on the right side (usually this means a mech build).

    The one hero who I completely agree is Top Tier is The Rat King.
    So versatile and OP. His versatility also ensures he never gets boring.

    The mode has been out for a while now, so maybe these rankings should be adjusted.

  18. Neverdustever
    November 21, 2019 at 12:04 pm

    Great guide! But I’m afraid I disagree slightly with your rankings. Bartendotron and Elise are def tier 3 IMO, elise maybe even tier 4. I would switch them with Shudderwock which is op if used correctly with pogo build and The Great Akamzarak with ice block always comes at least top4 if you get the secret. Obviously just my opinion but great guide again! Keep up the good work.

  19. OldManSanns
    November 21, 2019 at 9:31 am

    I totally agree with these evaluations. Brann definitely belong top tier; honestly, he seems a slightly too powerful to me. Most games I’ve seen him have excellent early game and then still good late game. And I’m still sad Sir Finley got such an underwhelming HP–it seems like he’s always getting the short end of the stick compared to the rest of the league!

  20. Ecaerx
    November 13, 2019 at 3:40 pm

    played about 26 matches and all the top picks on this list were the first out and the bottom picks queen tog, prof purtid, pyramad were top four consistently

    • Stonekeep - Site Admin
      November 14, 2019 at 5:21 am

      I assume you mean your first 26 games. That’s because of two reasons, then:

      1. Hero is not everything. How well you play it still much more important. You can get #1 with the worst Hero and fall out first with the best one. And that’s great. But after playing dozens of games in Top 200 I can really tell you that the higher tier Heroes win more consistently.

      2. New players still don’t know how to use each Hero to its fullest potential, don’t use best strategies etc. Tier Lists are usually built around experienced players. A week of headstart makes a big difference, so players who just started this Tuesday should get better at the game soon, and you will probably see the high Tier Heroes finishing in Top 4 more consistently.

  21. Mikek12003
    November 13, 2019 at 12:55 pm

    A kinda of stupid question…is there a skip button? Or i have to wait the full minute each time for the phase change?

    • Stonekeep - Site Admin
      November 13, 2019 at 2:06 pm

      I’m afraid that you have to wait. Players have been requesting a “ready” button that skips to the combat phase when everyone presses it ever since early access, but there’s no official dev reply yet as far as I know. I hope that it will get implemented in the future.

  22. OldManSanns
    November 13, 2019 at 11:50 am

    I have been having some really good luck with Jaraxxus running demon/menagerie hybrid comps. The trick is to get 2 amalgams. (I know: that’s a good strat for anyone!) Once you do, even if you only have 1-2 other demons, you still get so many stats for 2 mana… Just keep an eye out for crystal weavers (+1/+1 to all demons), Toxfins, Lightfangs, and all the other menagerie buffers. The cost reduction from 3 to 2 made such a huge difference!

    • Old Guardian - Author
      November 14, 2019 at 2:46 am

      Yes, Jaraxxus’s Hero Power is finally viable now, but you still need to hit some Demons from the Tavern or the Hero is useless. Sometimes you find them, sometimes you don’t. There are only 9 Demons in the game (including Amalgam) as compared to 23 Mechs, for example, which makes it more difficult to find them reliably.

  23. BierausmKuhli
    November 13, 2019 at 8:20 am

    Dancing Deryl is Tier 1 when played correctly getting a 8/8 Hyeana early won me quiet some games. Basicly buy two 1 cost minions that spawn an aditional minion with their battlecry early. Second trick buy all minions exept the one you need from the shop than sell the bought ones to buff your hyeana or murloc warleader to some high Points. Ist in later rounds the most apm hero youc an have so it is fun for me.

  24. OldManSanns
    November 4, 2019 at 12:27 pm

    One thing to remember: because coins don’t carry over, there’s a huge hidden upside to HPs that cost 1-2. Murloc King, for example, sound weak, especially if you don’t have a Warleader to synergize, but if you see a minion that you like and don’t have enough gold to buy, you can still freeze and spend your extra gold getting free 1/1s. And even if you don’t find anything you like before hitting your last gold: it’s probably still more valuable to buy seven 1/1s rather than rerolling one last time for the opportunity to freeze and buy next round.

  25. JoyDivision
    November 3, 2019 at 1:49 am

    Idk if I understand correctly but… isn’t ‘opening packs from the most recent Hearthstone expansion adds certain upgrades for the Battlegrounds’… P2W ?

    • Stonekeep - Site Admin
      November 3, 2019 at 6:37 am

      The upgrades are more detailed stats, emotes and being able to choose from 3 instead of 2 Heroes at the start of each game. You also need only 30 packs to unlock them all.

      I wouldn’t call that P2W, the only thing that you could technically call P2W is that you can only choose from 2 Heroes. But that’s only if you assume that they aren’t balanced correctly (then you have a lower chance to get one of the strongest Heroes). Realistically, I don’t think it’s going to impact the game in any meaningful way.

      • JoyDivision
        November 4, 2019 at 2:18 am

        Hm. Not sure how ‘more detailed stats’ have an influence on gameplay (on the other hand, if the haven’t – why have stats at all!?).

        But yeah, we’ll see when gameplay is live if that gives any advantages or not.

        Regarding ‘only 30 packs’ … if someone wants to play HS Battlegrounds but not HS, 30 packs is a lot imho.

        • Stonekeep - Site Admin
          November 4, 2019 at 6:51 am

          More detailed stats has no impact on the gameplay at all. We aren’t taking about in-game stats or anything. Just things like statistics about your win rate etc. available through menu.

          It’s something players have been asking for years now in Hearthstone, by the way – to show players their win rate with each Hero, against different classes, how many games they’ve played in total and so on. And something like that will get introduced to Battlegrounds. Again, no impact on the game itself, but something that might encourage people to buy more packs.

          And yeah, that’s their point I think. They want to encourage people who don’t play HS to start and buy packs in order to get those bonuses. And that’s fair IMO, but only as long as they keep bonuses relatively small and when they have no impact on gameplay. We don’t want people who play regular HS to have a higher chance to win than those who only play Battlegrounds.

  26. Rolioli
    November 2, 2019 at 1:40 pm

    You hound be more memes in my opinion.

    • Rolioli
      November 2, 2019 at 1:41 pm

      *yogg should be more memey in my opinion*
      Stupid auto correct