Hearthstone Battlegrounds Heroes Tier List & Guide – Best Available Heroes & Strategies – September 2021

Battlegrounds is a different game mode in Hearthstone that completely changes the way you play the game. You could even say that it’s a new game built into Hearthstone. The general idea behind it was to take the popular Auto Battler genre and translate it into Hearthstone. It doesn’t play like most “Auto Chess” games, and it still feels a lot like Hearthstone, but that might be an advantage!

See a full list of minions in our Battlegrounds card database!

Players currently have access to 67 Heroes: the pool changes from time to time with some Heroes being changed, new Heroes being added, and some of the old ones being removed in balance patches. While they do not affect the minions offered, each Hero comes with a different Hero Power – a special ability that is either completely passive or an active ability that you can use once per visit to the Tavern (between combat phases). Some of them are stronger in the early game, whereas some have good late-game scaling, so you can adapt your strategy to the Hero you’ve picked. However, sometimes the right strategy is to ignore your Hero Power altogether and go with strong minions that are offered to you: use your Hero Power to your advantage when you can, but also be ready to choose a different route when you are not offered minions that have synergy with your Hero Power.

When you start a match, you get two Hero choices and pick one. No two players will ever share the same Hero – no one will be offered duplicates. The number of Heroes you can choose from goes up to four if you purchase the Battlegrounds Perks that unlock additional statistics, emotes, and Hero picks. The Battlegrounds Perks are currently available for either in-game gold or for real money.

Some Heroes are stronger than others, even significantly so. Nonetheless, it is possible to win games even on leaderboard ranks with any Hero. If you’re having fun with a specific Hero, don’t worry about its tier. That said, this tier list guide can help you choose your Hero based on how useful various Hero Powers are in general. We’ve categorized Heroes into four tiers. Click on each one of them to learn more – including how they look like, what their Hero Power is why they are put into a given tier / what kind of strategy they usually run.

Tier 1 – The Very Best Heroes

Tier 2 – Generally Strong Heroes

Tier 3 – Heroes With Some Strengths

Tier 4 – The Weakest Heroes


Tier 1: The Best of the Best

These Heroes are extremely strong. Their Hero Powers will be a major asset to you in practically every game you play with them.

Master Nguyen

Master Nguyen is a unique Hero that is played differently in every game. Every turn, after seeing the minions available to you in the Tavern, you get to choose your Hero Power for the turn from two random Hero Powers. This means that you can take advantage of any tribe bonuses while taking your current Tavern into account.

You can get Forest Warden Omu’s Hero Power for a turn where you want to upgrade your Tavern – often with the Hero Power enabling an early upgrade. You can get Reno Jackson’s Hero Power and make one of your minions Golden. You can get Millhouse Manastorm’s Hero Power to buy cheaper minions. You can get The Great Akazamarak’s Hero Power and get yourself an Ice Block.

There is no one set path for Master Nguyen. Sometimes you follow the usual Tavern upgrade path, and sometimes you can upgrade early or delay your upgrades, depending on the Hero Powers that are offered to you. The main thing to keep in mind is to look at your Tavern before picking your Hero Power each turn to maximize potential synergies.

Fungalmancer Flurgl

The key to success with Flurgl is, unsurprisingly, Murlocs. You can add some Murlocs to your Tavern by selling minions, so forcing Murlocs is quite easy for the Hero. Note that the Murloc that is added to the Tavern by the Hero Power is from the same Tavern Tier or lower than the minion you sell.

After the Battlegrounds minion rework, Murlocs are more synergistic than ever, and Flurgl has a good time forcing Murlocs in every game.

Captain Hooktusk

Captain Hooktusk has been the target of many balance changes on the cost and exact effect of her Hero Power. In its current iteration, Hooktusk’s Hero Power is free, so you generally want to use it every turn.

When you use Hooktusk’s Hero Power on a friendly minion, you destroy it and get to choose from two minions from one Tier lower (or from Tier 1, if you target a Tier 1 minion) and you get the chosen minion into your hand. This means that you will be able to activate any Battlecry effects of the minion you choose, so at the start of the game, you try to roll for additional token generators to rapidly build a wide board.

You can also use Hooktusk’s Hero Power to look for triples, especially Tier 1 triples, and if you cannot think of any other use for it on a turn, you can always use it on any minion you plan to sell to see if anything useful comes up.


Galewing can fly you to one of three destinations: Westfall (In 1 turn, give your left-most minion +2 Attack), Ironforge (In 3 turns, Discover a minion of your Tavern Tier), or Eastern Plaguelands (In 5 turns, upgrade your Tavern Tier). After your flight has been completed, you can choose a new one.

The main strategy with Galewing is to start with a flight to Ironforge and upgrade your Tavern Tier on turns two and three. By doing so, you get to Discover a tier-three minion when you arrive at Ironforge on turn four. Then, you fly to Eastern Plaguelands, which will end up with upgrading you to Tavern Tier six on turn nine. After that, more flights to Ironforge will give you some tier-six minions for the late game. However, if you are under a lot of pressure in the mid-game, you may need to skip the flight to Eastern Plaguelands and go more Ironforge flights every time to stay in the game.


C’Thun’s Hero Power gives a random friendly minion +1/+1 at the end of your turn for each time you have used it in the game. The first time you use it, it is just a +1/+1 buff, the second time it gives two +1/+1 buffs, the third time it gives three +1/+1 buffs, and so on.

When playing as C’Thun, you want to make the most out of your Hero Power, so you should not even buy a minion on turn one and opt to use the Hero Power instead, and not upgrade your Tavern on turn two and use your Hero Power there as well. Just use your Hero Power every turn. This way you will be able to get a lot of buffs on your board during the game, although you cannot control exactly which minions will get them.

C’Thun is especially good with Dragons thanks to Whelp Smuggler giving all of your Dragons tons of Health as they gain Attack from your Hero Power.

Millhouse Manastorm

Millhouse’s Hero Power changes the entire economy of the game. His refreshes cost two gold, but he can buy minions for only two gold. However, his Tavern upgrades cost one more gold. This means that if you find a token generator on turn one, you can immediately sell the token to buy another minion. Because Tavern Tiers are more expensive for Millhouse, you have to stay on Tavern Tier one for an extra turn and use your second turn for a double buy.

Millhouse can generate a lot of tempo early on, and this often carries him throughout the game. After building a strong early board, you can quickly upgrade your Tavern and catch up with others on turn five (seven Gold, upgrading to Tavern tier three), overtake them on turn six (eight Gold, upgrading to Tavern tier four), and sometimes even get further ahead on turn seven (nine Gold, upgrading to Tavern tier five).

Dancin’ Deryl

Dancin’ Deryl is one of the most difficult Heroes to play and can be almost impossible to manage on some mobile phones. It has the potential to give substantial buffs to minions, but you need to master the art of Deryl’s dance to land the buffs effectively. You can use token generators such as Alleycat and Murloc Tidehunter to give you more minions to sell (the tokens count as full minions too) and you can buy minions from the Tavern just to resell them back so that there are fewer options left to help you land the buffs on just the right minion.

Despite the wording on the Hero Power, all +1/+1 buffs can land on the same minion, so your goal is often to leave only one minion in the Tavern, and buff it up a lot in a single turn. Cave Hydra and Foe Reaper 4000 are some of the most powerful buff targets for Deryl. However, if you play with Demons, Insatiable Ur’zul and Famished Felbat can turn any buffs on minions in the Tavern to buffs on your board, so you do not always need to target specific minions with the buffs.

Forest Warden Omu

Forest Warden Omu gains additional Gold whenever you upgrade your Tavern. This means that you can adopt a much more aggressive leveling plan than most other Heroes, and this advantage just keeps growing with each early upgrade. You should upgrade your Tavern on the second turn, and you can hit Tavern Tier three a turn ahead of others on turn four, Tier four on turn six, and Tier five as early as turn seven (at nine Gold, the turn when others usually reach Tier four). Early leveling means early access to powerful minions, and that is where Omu shines.


Shudderwock has been completely reworked. Its new Hero Power costs zero and gives you a 1/1 Shudderling that repeats all Battlecries you have played during the game. You can get up to two Shudderlings in a game, one per turn, and they remain in your hand ready for use after you have acquired them. Therefore, there is no reason not to grab your first one on turn one, but you might not want to grab the second one until you are ready to use it because the first one might already fill your hand, depending on what Battlecries it will repeat. Having the first one ready immediately gives you the option to play both Shudderlings on the same turn, so it increases your flexibility.

Arch-Villain Rafaam

Arch-Villain Rafaam is a master at acquiring useful minions – by copying them from other players! At one gold, these are basically free minions, because you can sell any that you don’t like for the same price. Because players tend to have useful minions on their board, the overall quality of the copies can be high: Selfless Heroes and Nadina the Reds are up for grabs, and you can sometimes even get to triples without recruiting a single copy from the Tavern. Any triples you get are automatically converted when you enter the Tavern, so keep that in mind if you ever want to keep a pair of regular minions.

When playing as Rafaam, you should usually buy a minion and Hero Power on turn two instead of upgrading your Tavern. You may even want to delay your first Tavern upgrade all the way to turn four and follow it up with rapid upgrades on the following turns. Keep an eye on your opponent though! A.F.Kay and C’Thun have no minions on turn two, so you cannot steal anything, and some powerful early-game Heroes may have too much power on the board for you to kill anything, in which case you also do not get a free minion.

Tier 2: Very Strong Heroes

These Heroes are very strong, but their Hero Powers are slightly less powerful than those of the Tier 1 Heroes. Early tempo and snowballing to victory has proven to be extremely important in Battlegrounds, and these Heroes sometimes lack the means to make the most out of those opportunities. They have major strengths, and when they can play with those, they can easily win games.

Jandice Barov

You can use Jandice’s Hero Power to send Battlecry minions back to the Tavern to rebuy them and get their effect again or you can send back any minion that you are about to sell anyway for a chance to get a minion you want for free. You can also switch your tokens for stronger minions early in the game, starting from turn one, or you can triple your tokens from a single token-generator by sending the main minion back and having it create more tokens for you.

Any minions that you send back to the Tavern retain their buffs, so you can, for example, play an Amalgadon multiple times to give it multiple buffs.

Note that you do not get the Battlecry effects of minions that are swapped in, so remember to buy any Battlecry minions you want the regular way.

You want to use Jandice’s Hero Power on most turns, there are seldom occasions where you cannot gain some advantage from using it.

The Lich King

The Lich King is a powerful early-game Hero with some great late-game moves as well. Because your Hero Power costs nothing, you should use it every turn to give one of your minions Reborn. Early in the game, try to use it on Divine Shield or Deathrattle minions for maximal effect. Note that minions are Reborn without any buffs, so you should not use the ability on minions that rely on high stats to succeed.

In the late game, Beasts are the strongest tribe for The Lich King as you can return your Goldrinn back to life for another round of buffs. Demons are strong with double Divine Shields from Selfless Hero, and Mechs with Kangor’s Apprentice can also be a formidable force.

Mutanus the Devourer

As Mutanus the Devourer, you can use your Hero Power to eat one of your minions to give their stats to another random friendly minion. You also get one Gold back, so whenever you want to sell a minion, you should consider eating it instead. Note that you can only eat one minion each turn, so try to eat the biggest minion you plan to sell that turn and avoid eating minions that have a beneficial on-sell effect, like Sellemental.

Generally, your first opportunity to use your Hero Power is on turn three: if you need to sell a minion to afford a double buy, you can buy a minion first, then eat your original minion to give its stats to your new minion (or vice versa), and then buy the second minion.

You cannot use your Hero Power a lot early in the game as you’re still filling up your board, but once you have a full board, you can eat a minion almost every turn to buff up your other minions.

The Great Akazamzarak

The Great Akazamzarak brings a unique Hearthstone mechanic into Battlegrounds: Secrets. Every time you use Akazamzarak’s Hero Power, you get to discover a Secret and put it in play. If the Secret is not triggered during a battle, it carries over to the next turn. Because battles tend to be back-and-forth affairs, most Secrets are triggered immediately in the next battle, but sometimes you can set things up so that you get to keep them for longer.

Notably, Akazamzarak can discover Ice Block, which only triggers when you take lethal damage, preventing the damage. This can help you buy time and go for greedier strategies if you discover it early in the game. Note that you can only Discover Ice Block once per game. Another key Secret is Competitive Spirit: it gives all your minions +1/+1 permanently after the next battle, which can result in huge tempo gains. You can also get other powerful Secrets, such as Splitting Image (creates a copy of your minion when one is attacked, only triggers if you have enough board space for an additional minion) and Autodefense Matrix (gives your minion Divine Shield when one is attacked).


Xyrella’s Hero Power enables her to buy a minion each turn for only two Gold, but its stats will be set to 2/2. Early in the game, this is phenomenal, as Xyrella can pick up an improved tier-one minion at a discount. Token generators, like Alleycat, are especially good early on as the main body becomes more useful and the token can be used to fuel Xyrella’s economy.

Depending on what you are offered, you can consider delaying your Tavern upgrade until turn three as Xyrella and build a Millhouse-style board on turn two. However, if you are not offered token generators, it is better to skip the Hero Power on turn two and just upgrade the Tavern as usual.

Later in the game, Xyrella’s Hero Power is less valuable, but it can still give you some Battlecry minions at a discount.


Malygos allows you to reroll two minions each turn for free. This is especially powerful in the late game because there are fewer high-tier minions in the game, so you are more likely to find a specific minion. However, it helps you right from the start: you can look for a token generator on turn one, and when you reach Tavern Tier two you can reroll whatever tier two minion you are offered to look for an improvement. This goes on every turn: you can refresh tier-three minions to look for a Deflect-o-Bot, tier fours to find that Cave Hydra, and tier fives to seek out Lightfang Enforcer or Baron Rivendare. You have a better chance to find what you need throughout the game at no extra cost.

Malygos’s Hero Power can also be used on the minions in your army, not just the ones for sale in the Tavern. For example, you can try to turn a Battlecry minion that you just played into something more powerful when it is on the board (Menagerie Mug and Menagerie Jug are good targets in this scenario).


Al’Akir’s passive Hero Power gives your left-most minion a huge buff at the start of each combat: Windfury, Divine Shield, and Taunt. This is a major advantage early in the game and also affects your late-game compositions: Al’Akir loves Insatiable Ur’zul and Glyph Guardian. The bigger your left-most minion, the better.


N’Zoth starts the game with a 2/2 Fish that gains the Deathrattles of friendly minions as they die in combat for the duration of that combat round. While there are late-game applications to this in some Baron Rivendare Deathrattle compositions, the main advantage N’Zoth has is in the early game: when you only have a couple of minions on the board, duplicating a Deathrattle can be the difference between winning and losing a battle.

Sure, if you get Baron Rivendare and can set up a nice Deathrattle board for the late game, go for it, but also keep an eye out for other interesting compositions, make use of your Fish for early tempo, and be ready to sell it to make room for something like Demons.

Death Speaker Blackthorn

Death Speaker Blackthorn gives you two Blood Gems each time you upgrade your Tavern. You should upgrade to Tavern Tier two on your second turn (at four Gold) and follow it up by going to Tier three on turn five (at seven Gold) as usual. Then, you can get to Tier four already on turn six (at eight Gold) as you can gain additional tempo from your Blood Gems.

Use your Blood Gems on strong minions for tempo: Bronze Warden and Tough Tusk are excellent early-game targets for your Gems. You usually do not want to spend your first Blood Gems immediately on turn two, but instead, look for a good minion to play them on during the following turns to gain board advantage in the mid-game.

Sir Finley Mrrgglton

Sir Finley Mrrgglton does not have a Hero Power of his own: instead, you get to Discover a Hero Power at the start of the game. Think of this as a second chance to pick a Hero. There are several strong Heroes in the game, so if you’re offered one of them, go ahead and pick it, but if the options given to you originally are mediocre, choose Finley to get another chance.

As a further upside, you get to see what minions you are offered on turn one before you choose your Hero Power. This enables you to only pick Chenvaala’s Hero Power if there is a Sellemental available, for example.

Silas Darkmoon

When you play as Silas Darkmoon, some of the minions in the Tavern will glow with Darkmoon tickets. When you acquire your third ticket, you get a free spell to Discover a minion from the Tavern Tier you were on when you bought the final minion. This puts Silas players into a conundrum: every third ticket you get is essentially a free minion, but if you chase tickets too hard, you may lose tempo early on and lose the game before those minions get to help you.

Try to complete your tickets on your Tavern upgrade turns: for example, if you can buy your third ticket on turn 5 (at seven Gold), you can first upgrade to Tavern Tier 3 and then immediately get a tier-three Discover on top.

Reno Jackson

Reno Jackson is here and he wants to make you rich by giving you a Golden minion. Reno’s Hero Power can be used only once per game, so you need to carefully consider when is the best time to use it. When you use the Hero Power on a minion, that minion becomes a Golden version of itself. This only affects the minion on the board, you do not get the Discover effect that you usually get when playing a Golden minion from hand.

The main ways to use the Hero Power are to commit early to a powerful mid-game minion, usually Wrath Weaver, or to wait until you get a powerful effect-based late-game minion, such as Baron Rivendare, Monstrous Macaw, or Famished Felbat. If you are able to discover such a minion from a triple early on, the power spike from making it Golden can carry you all the way to victory.

It can be hard to find a good target for Reno’s Hero Power. Sometimes you get a suitable effect-based minion early on and just roll on with it, but sometimes your minions are more stats-based and not particularly good targets for improvement.


Greybough’s Hero Power passively buffs all the minions that you summon during combat. This makes early-game Deathrattle and Reborn minions extremely strong for the Hero, and opening up with a Scallywag can result in several early wins.

Unfortunately, Greybough struggles with late-game transitions: buffing up your in-combat summons is not strong in most late-game compositions although it can be useful with Leapfrogger.


Tickatus’ Hero Power is a copy of the Darkmoon Prizes mechanic: you Discover a prize spell every four turns (at six Gold, ten Gold, and so on), and the spells get progressively more powerful as the game goes on.

While the Darkmoon Prizes include some powerful spells, such as a +1/+1 buff to all of your current minions and Ice Block, the pool is large enough that you can be left with no major improvements, which makes Tickatus inconsistent.


Ysera’s Hero Power passively adds an additional Dragon minion from the tiers that are available to you to your Tavern every time it is refreshed. Therefore, on a Tier one Tavern, your additional minion is always either an Evolving Chromawing or a Red Whelp, Tier two adds Glyph Guardian, and so on.

Ysera’s Hero Power does not guarantee high-tier Dragons, but it increases your odds of finding good dragons and finding triples, so you should force Dragons when playing as Ysera.

Kurtrus Ashfallen

Kurtrus Ashfallen’s Hero Power mimics the Questlines from United in Stormwind expansion: it is a three-step quest that comes with intermediate rewards after each step and a big reward at the end. The first step of the quest is to buy three minions in a single turn, which gives those three minions a +2/+2 buff. The second step is to buy four minions in a single turn, which gives the minions in your hand and board a +2/+2 buff. Finally, you need to buy five minions in a single turn to give all of your minions +2/+2 permanently. This last step can only be completed once.

What all of this means is that early in the game you really want to find access to additional Gold. There are several ways to accomplish this. Token generators, like Alleycat, can help. Freedealing Gambler and Soul Devourer are other good options to be able to buy multiple minions in a single turn earlier in the game.

Once you complete the Questline, the best late-game tribes for Kurtrus are Demons and Mechs: Mechs allow you to double-dip into the buff, as each Magnetic minion also has +2/+2 stats, and those stats really pile up.

Lord Barov

As Lord Barov, you want to use your Hero Power every turn from turn two, and if you can correctly predict the winner of combat, you get a significant tempo boost. If you guess wrong, you gain nothing. If there’s a tie, you get your one Gold back. On average, you earn half a coin per turn, and good streaks can win games.

Succeeding with Lord Barov requires paying close attention to your opponents so that you can better estimate who will win their combat.

George the Fallen

George the Fallen has a strong Hero Power: it can grant minions Divine Shields at will, and Divine Shields applied in the Tavern are permanent and carry over to future turns. Improving the survivability of your key minions, such as big Demons, Dragons, or Poisonous Murlocs, and getting to do that for multiple minions can result in some very strong boards.

George’s Hero Power has been buffed multiple times, and now it costs only two Gold to use. In practice, your first opportunity to use it is on turn three (at five Gold), and your second chance is on turn six (at eight Gold). Later in the game, it can be used on almost every turn as needed.

Tess Greymane

Tess Greymane is comfortable picking a popular composition: for one Gold, you can refresh your Tavern with all the minions from your last opponent’s warband – including minions from higher tiers than you have access to!

You want to use as popular of a composition as possible so that you can pick good additions to your army after each battle. The more players are aware of what others are doing and try to avoid overlapping compositions, the weaker Tess becomes, as then you cannot piggyback off what others are using.

Tess is stronger than usual early in a new patch when people often try to force the new minions and it is easier to pick up suitable minions for your composition with your Hero Power.


Nozdormu has a powerful passive Hero Power: your first Refresh each turn is free. This means that you can refresh the initial offering on the first turn to look for a token generator to get a good start. It also means that on key turns where you would usually buy a minion and upgrade your Tavern, you can upgrade the Tavern first and refresh on the new tier and then buy a minion. You are also faster at finding triples to make golden minions because you can look for them an additional time every turn. In practice, it is almost as if you had one additional gold available every single turn!

Tier 3: There Is Still Some Power Here

These Heroes have some major strengths under the right circumstances, but their overall power level cannot quite match that of the higher-tier Heroes. Either they are situational or just generally less powerful, but their Hero Powers can and do win games.

Maiev Shadowsong

Maiev Shadowsong’s Hero Power allows you to buy minions for a mere one Gold, and with a +2/+2 buff too! However, the downside of the current version of her Hero Power is tough to bear: you need to wait for three turns to actually get the minion.

As Maiev, you want to start using your Hero Power as soon as possible: if you can buy a token generator or a Sellemental on turn one, you can buy a minion and also use your Hero Power already at the start. Otherwise, start using your Hero Power on turn two and delay upgrading your Tavern until turn three or four, and then upgrade it rapidly to catch up with the other players.

Keep using your Hero Power for the first six or seven turns, after which it becomes far less important because of the long wait time. You can still pick up something every now and then, but your main focus will be on playing without the Hero Power in the late game.


Vol’jin is one of the most flexible Heroes in the game. His Hero Power swaps the stats of two minions on the board. Those minions can be part of your warband or in the Tavern, anywhere on the board is fine.

Early in the game, Vol’jin can buy a minion for its effect and just grab the biggest available stats from the Tavern for it. In the early turns, Vol’jin can continuously improve the stats on his board by swapping any low stats with higher stats from the Tavern. As the game goes on, new opportunities arise: you can swap stats from a scaling minion to a more powerful minion, for example, to boost a Divine Shield minion or a cleave minion (Cave Hydra, Foe Reaper 4000) to a big stat line instantly. You can also give away stats from a minion on your board to a minion in the Tavern before you buy it, the possibilities are endless!

Yogg-Saron, Hope’s End

Yogg-Saron can recruit a minion for a mere two gold: sure, it is a random minion from the line in front of you, but it comes with a buff, which is a big deal in the early game.

With Yogg, you can refresh your Tavern on turn one to look for more powerful minions because you will almost always grab one with your Hero Power. Then, you can grab two minions on turn three when you have access to five gold. Other Heroes need a token to sell or waste gold on refreshing the Tavern or using their Hero Power on that turn, while you can always get more bodies on the board. These powerful turns often secure an extremely strong early game for Yogg-Saron.


Galakrond’s Hero Power allows you to choose a minion in the Tavern and Discover a higher-tier minion to replace it. This gives Galakrond access to high-tier minions early in the game, and because the effect is a Discover, you have a wonderful opportunity to find something great from it.

There are two main ways to play as Galakrond, both of them viable:

First, you can play a regular game, go through the tiers, and start picking up some minions that are more powerful than you would otherwise have.

Alternatively, you can start using Galakrond’s Hero Power right from the start, freeze the Tavern, and delay your Tavern upgrade a little in order to get access to an individual tier-five or tier-six minion early in the game. An early Kalecgos, Famished Felbat, or Mama Bear can swing the game in your favor even though you take some damage early on.

In the mid-game, you can also sometimes upgrade a minion in your Tavern and freeze it so that you can upgrade it for another rank next round.

Edwin VanCleef

Edwin VanCleef provides you with a cheap buff. The more minions you buy in a turn, the bigger the buff becomes. Edwin’s Hero Power is a targeted ability, and that makes it especially useful because you can buff any minions, including ones that are usually difficult to improve. This can be used to protect your key assets, such as Baron Rivendare, or buff up a cleave minion (Foe Reaper 4000 or Cave Hydra). The buff is permanent, so you can build up your key minions to some big numbers over time.

Trade Prince Gallywix

Trade Prince Gallywix’s passive Hero Power gives you one extra Gold for each minion that you sell for the turn after you sold them. As Gallywix, you can start turns with more than ten Gold – and the gold does not come in the form of Coins that take up hand space, it is immediately available as currency. Gallywix is at his best in the late game, where you can have turns with as much as fifteen or nineteen Gold. This enables you to upgrade your Tavern and buy multiple minions on the same turn.

Gallywix is extremely effective with Demons, Dragons, and Elementals, where buying and selling minions in the late game keeps buffing up your board and generating more Gold.

Millificent Manastorm

Millificent’s Hero Power adds +1/+1 to your Mechs. You often want to Magnetize to buff up your Mechs, and Millificent adds another +1/+1 on each Magnetization as well. While Millificent works best with Mechs, you can also use your buffed-up Mechs as your early-game army and transition into another late-game composition, especially Demons, if you’re not offered key Mechs such as Deflect-o-Bot.

Ragnaros the Firelord

Ragnaros’ Hero Power does nothing until you have killed 25 minions. After that, your left-most and right-most minions gain a permanent +3/+3 buff every turn.

Just try to buy the strongest minions you can early in the game to get kills on the opponents’ minions so that you complete Sulfuras as quickly as possible and start getting that +3/+3 buff on your left- and right-most minions every turn. Then start growing your minions: a damage-dealer, maybe with cleave or Divine Shield, on the left and a big Taunt on the right can carry you through the game.

Illidan Stormrage

Illidan’s Hero Power changes the attack order at the start of a battle: your left-most minion will attack first followed by your right-most minion, and they will also have a +2 Attack buff for the duration of the combat. These attacks will always take place before the opponent can do anything. The regular attacks will start after that with your left-most minion attacking again as your first minion if it survived the bonus attack (and possibly the opponent’s first attack, if they got to go “first”).

Illidan enjoys minions that want to attack (Monstrous Macaw), die (Goldrinn, Omega Buster), or have Divine Shield (Crackling Cyclone, Amalgadon). In the late game, a Deathrattle Beast army with Illidan would typically include Monstrous Macaw as the left-most minion to activate Goldrinn early and Goldrinn or another Monstrous Macaw as the right-most minion to activate Goldrinn again right at the start of the battle. Alternatively, a Mech army with Omega Busters and Baron Rivendare can be very powerful when playing as Illidan.

King Mukla

King Mukla can buff up his minions, but you also donate buffs to all of your opponents. For one Gold, you can generate two Bananas (zero-cost cards that give a +1/+1 buff to a minion) for yourself and one for all of your opponents. However, you get to use your Bananas immediately, whereas your opponents can use theirs only on the following turn, which gives you a tempo advantage, and you also have a one-in-two chance to get a Big Banana that gives a +2/+2 buff to a minion instead of a regular one.

You generally want to start using your Hero Power on turn two and delay your first Tavern upgrade to turn three to get the buffs rolling.

Cariel Roame

Cariel Roame’s Hero Power initially gives one random friendly minion a permanent +1/+1 buff for one Gold. On Tavern tier three, it upgrades to give the +1/+1 buff to three friendly minions, and it reaches its final form on Tavern tier five, where it will give five friendly minions +1/+1. Cariel’s Hero Power is reset when it upgrades, so if you time your Tavern upgrade right, you can get two uses of her Hero Power on your Tavern upgrade turn.

Unfortunately, a +1/+1 buff is a little weak in the current meta, so there is no reason to aggressively pursue the upgraded Hero Power. Just play a regular game and use the Hero Power as a minor bonus on top.

Zephrys, the Great

Zephrys never has to worry about finding the third piece to fill a triple: his Hero Power turns a pair of minions into a Golden minion that comes into your hand so you can play it and get the Discover effect as usual.

You follow the regular Tavern tier progression and usually use your Hero Power when you reach Tavern tier four or five (turn seven, eight, or nine) for your first triple.

A. F. Kay

A. F. Kay cannot buy any minions on the first two turns and has to just passively wait and take the damage without a board of her own. The only thing you can do is to freeze the minions offered to you in the Tavern, which you should do if any token generators are being offered because then you can buy a minion, sell the token, and upgrade your Tavern on turn three.

Turn three is a power spike for the Hero because she gets to Discover two minions for free, and those minions are from Tavern Tier 3. Being the first Hero to find Impatient Doomsayer can be game-winning, but failure to roll good minions from the Discovers can set you up for a rough game.

Dinotamer Brann

Dinotamer Brann’s Hero Power gives you a free Brann Bronzebeard once per game after you have bought five Battlecry minions. Brann is by far the best when combined with Murlocs: there are quite a few Battlecry Murlocs in the game, and many of them are already on the low tiers, with Murloc Tidehunter being the perfect minion to start the game with as a token generator. If you are able to go with Murlocs, you can get your Brann early and get some serious buffs rolling.


The Hero Power of Y’Shaarj summons a minion from your Tavern tier to your warband at the start of combat (that goes away at the end of the round) and you get a copy of it to your hand. As an upside, this is a guaranteed way to get high-tier minions: once your Tavern is on tier six, you can roll for a random tier-six minion every round. As a downside, you need to leave board space for the minion if you want to use your Hero Power, and then your opponent will always get to attack first, as they have more minions on the board at the start of combat.

As Y’Shaarj, you want to pursue an aggressive leveling strategy to start rolling for those sweet tier-five minions with your Hero Power: ideally, you upgrade to Tavern Tier 3 on turn four (six Gold), Tier 4 on turn six (eight Gold), and Tier 5 on turn seven (nine Gold).

Skycap’n Kragg

Skycap’n Kragg’s Hero Power can be used only once per game, and the longer you wait, the bigger swing you can get from it. This means that Kragg is a weak Hero early in the game and will struggle to answer the boards of other Heroes who are more tuned for early aggression. Try to buy effective minions and upgrade your Tavern along with the usual progression at the start, reaching tier two on turn two and tier three on turn five. However, look for opportunities to go to Tavern Tier four on turn six (at eight gold) to prepare for a major swing turn on turn seven.

The most effective moment to use your Hero Power is typically on turn seven (at nine Gold): you can upgrade your Tavern to tier five, use your Hero Power, and get some fresh minions on the same turn, and this power spike can carry you to victory. Sometimes you cannot upgrade your Tavern this aggressively and can only use your Hero Power to reach Tavern Tier five on turn eight (at ten Gold), and this is fine as well.

Mr. Bigglesworth

Mr. Bigglesworth is a great late-game Hero. As other players start dying, Mr. Bigglesworth receives a major power boost from discovering their old minions. The problem is getting to the late game without any early-game abilities. You need to play good, basic Battlegrounds and bide your time. Go for popular, buff-based compositions to maximize your odds of finding a suitable improvement to your army: Dragons, Demons, and Beasts are often good alternatives. Mr. Bigglesworth is at his best early in new patches when people often try to force the newly-added minions and you can more consistently get upgrades as they fall.


Deathwing wreaks havoc and brings destruction wherever it goes. Its passive Hero Power gives +2 Attack to all minions, including your opponent’s minions. The key to succeeding with Deathwing is to have more bodies on the board than your opponent: a single Rat Pack early in the game can be devastating because it starts out as a 4/2 minion and summons four 3/1 tokens when it is killed. There are very few armies that can survive such an onslaught. Conversely, if your opponent uses a Rat Pack against you when you are Deathwing, you will have a hard time.

Of course, you cannot always find a Rat Pack. In that case, any Divine Shield minions or Deathrattle minions that summon tokens will do, just make sure to get a bunch of bodies on the board. Deathwing works especially well with Beasts, Demons, and Divine Shield Mechs in the late game. Those are also the best strategies against it because the attack buff applies to both armies: it is a rare Hero that you can actually build against when you see one in your lobby. Even so, the Deathwing player will always build an army that takes advantage of the Hero Power, whereas the opponents cannot always do the same.

Kael’thas Sunstrider

Kael’thas has a passive Hero Power that buffs every third minion you buy. Usually, Kael’thas follows the standard tier progression and upgrades the Tavern on turns two and five in the early game. What you need to pay attention to are your spheres and which minions end up with a buff. With Kael’thas, you almost always sell your initial minion on turn three to buy two minions, the latter of which will get a +2/+2 buff. This is Kael’thas’s power turn and should help you to win the battles on subsequent turns.

Try to buy important minions with the buff and temporary minions and possible Battlecry effect minions when you do not have the buff available.


Patchwerk has a larger Health pool than other Heroes, and this allows you to play a more greedy game early on and develop towards your late-game win condition faster. Patchwerk is especially good at going greedy with Demons or Beasts because it can afford to take more damage than other Heroes. However, damage scales up very high in Battlegrounds, so if you’re weaker than others in the late game, your 15 Health advantage barely buys you a single extra turn.


Sindragosa is at its strongest in the early game. For the first few turns, you should simply stay frosty. Sure, you buy a minion on the first turn, but you also want to freeze the others. Note that your Hero Power’s passive buff works on all frozen minions, not just the one you freeze with the Hero Power itself. If you keep freezing the minions you are offered, you can buy the two that have been there since the beginning with a +4/+2 buff on both on the third turn, and you can buy even more buffed minions on the fourth turn.

After those turns, Sindragosa’s Hero Power becomes weaker, but minion stats are important early in the game, and Sindragosa has a small window of opportunity to rule the battles and work on a late-game transition. You can still buff specific minions with your Hero Power later in the game instead of freezing all the minions in the Tavern, but for the most part, you want to get power on the board immediately at that point.

Elise Starseeker

The Recruitment Map created by Elise’s Hero Power is a three-gold spell to Discover a minion from the Tavern Tier you just upgraded to: when you upgrade to Tier 2, you get a spell to Discover a Tier 2 minion, Tier 3 gives a spell to Discover a Tier 3 minion, and so on.

Elise has proven to be difficult to balance. The Recruitment Map used to cost two gold, at which time Elise was able to progress through the Tavern Tiers faster, which made her the best Hero in the game, but a three-cost Recruitment Map means that Elise is now stuck with the usual progression and is far weaker.

Tier 4: Life Could Be Better

These Heroes have some glaring weaknesses or lack of power. Even they can win high-MMR games in the right circumstances, but you need to work hard for it, and sometimes simply ignore their Hero Power altogether.

The Curator

The Curator gains an immediate advantage early in the game from having a 2/2 Amalgam as a starting minion. This means that it can often win early turns by virtue of having that extra body on the board. However, its advantage is not limited to early turns, because the Amalgam has all minion types and can be buffed by anything.

The Curator’s Amalgam is the only minion in addition to the tier-six Amalgadon that can reliably be buffed into a huge Poisonous (with Murlocs in the game) minion with Taunt and Divine Shield (with Mechs in the game), even if it only starts with 2/2 stats.

The Curator’s success largely depends on how well it can take advantage of its free Amalgam: if it finds a buff-based composition, it can run away with the game. If buffs are scarce, the Amalgam quickly becomes useless and you can expect a mediocre game.


Alexstrasza’s Hero Power allows you to discover two Dragons the moment you hit Tavern tier 5. These Dragons can come from any tier, so sometimes you are offered low-tier minions only, and sometimes you pick up Razorgore and Kalecgos. You get the minions for free, so upgrading to Tavern tier 5 is a major priority for Alexstrasza: you do not need to have any leftover gold to upgrade your board on that turn, because you will get two minions anyway. Alexstrasza aims to upgrade to Tavern tier 4 on turn six (at eight Gold) at the latest and immediately follow that up by going to Tier 5 on turn seven (at nine Gold).

Alexstrasza is, unfortunately, inconsistent. At worst, the two Dragons you get are useless for your army and only worth the two gold you get from selling them. At best, the two Dragons win you the game. You should usually force Dragons as Alexstrasza because it improves your odds to find a triple from the Discovered Dragons even if you cannot pick up Kalecgos directly.

Lord Jaraxxus

Lord Jaraxxus’ Bloodfury is a powerful effect: you can buff your board by up to +7/+7 overall, and that is no joke for one mana. Its main limitation is that it only applies to Demons, and that is a minor issue because you have to force Demons as Jaraxxus. However, the ease at which Jaraxxus turns even weak Demons into powerhouses means that you can safely go for it.

If you find Demons or a Wrath Weaver and a Demon on turn one and turn two, you should buy them and use your Hero Power on turn two instead of upgrading your Tavern to get a major board advantage. Sometimes you can delay your first Tavern upgrade all the way to turn four (six Gold) to get your Demon army and buffs rolling.

Captain Eudora

Captain Eudora’s Hero Power gives you a shortcut to golden minions. After you have used your Hero Power five times, you receive a random golden minion from your Tavern Tier or lower. The golden minion is added to your hand, so when you play it, you get the usual higher-tier discover as you do with regular golden minions. The Hero Power is then set back to five digs, so you can find even more golden minions later in the game.

With Eudora, you want to use your Hero Power every turn starting from turn two. If you are offered Deck Swabbie or a token generator (Alleycat, Murloc Tidehunter) on turn one, you want to buy them because they allow you to both upgrade your Tavern and use your Hero Power on turn two. Try to get your Tavern Tiers up while using your Hero Power to get the best possible discovers from your golden minions.

Infinite Toki

When you refresh the Tavern with Infinite Toki’s Hero Power, one of the minions you are offered is guaranteed to be from the next tier.  Late in the game, you can get guaranteed Tavern Tier 6 minions on Tavern Tier 5. This is especially significant because you are usually not guaranteed to see any minions from your highest available tier! Even a tier 6 Tavern does not guarantee that you see any tier 6 minions.

Nonetheless, Toki is not a guaranteed success. If you make it to the late game and get to start rolling those tier 6 minions, there is a good chance that you can find Amalgadon or Famished Felbat, for example. However, in the early game, there are lots of minions that are not worth buying even if they are from a higher tier, so you may not gain any advantage from the Hero Power. When stars align just right, Toki can be unstoppable, but she is weak in the early game, and that can prove to be fatal.


Rakanishu’s Hero Power can buff up your minions, but you need to get your Tavern upgraded to fully benefit from the effect.

The first opportunity you have to use Rakanishu’s Hero Power is on turn three (at five Gold), where it can smoothen your curve instead of a sell into double buy. Your next opportunity to use it is usually on turn six (at eight Gold). From there, you can use it on most turns.

The Rat King

The Rat King offers some of the most powerful passive stat bonuses available in the game. However, there is a catch: the tribe that gets the bonus swaps randomly each turn.

Even the very first turn can go multiple ways: because you cannot afford to refresh the minions offered on turn one, you either get a +2/+2 buffed minion for a strong early game, or you get no benefit whatsoever. There is a lot of strategy involved with optimizing your gains from The Rat King, but there is also plenty of variance.

Patches the Pirate

Patches’ Hero Power generates additional Pirates for you, and it gets cheaper the more Pirates you buy from the Tavern. Because you can generate Pirates out of thin air, Patches can easily force Pirates. As Patches, you want to follow the usual tier progression (upgrade on turn two and then on turn five) and use your Hero Power on most turns starting from turn three (five Gold).

If you manage to find a Pirate on both turn one and turn two, you can also Hero Power on turn two to add a third Pirate to your board and delay upgrading your Tavern to turn three.

Right now, Pirates are weaker than ever, so you may also consider just ignoring Patches’ Hero Power and going for another tribe. Demons, Dragons, Elementals, and Mechs should all work.


In theory, Chenvaala can advance through Tavern tiers fast because its Hero Power reduces the cost of the upgrade for every three Elementals played. With an early Sellemental, you can activate the Hero Power early and sometimes get to Tavern Tier 3 already on turn four (at six Gold). However, you need to force Elementals to benefit from the Hero Power, and that can sometimes be difficult.

Guff Runetotem

Guff Runetotem’s Hero Power buffs a random friendly minion of each Tavern Tier by +1/+1 for one Gold. This means that you want to build a board with minions from multiple tiers as quickly as possible and buff them up throughout the game: as Guff, you want to use your Hero Power on almost every turn starting from turn three.

Upgrade your Tavern to tier two on turn two as usual, and go for tier three already on turn four (at six Gold), so that you can buy a tier-three minion on turn five. Your buffs make up for a smaller board, so you are not too disadvantaged from leveling up early.

Guff’s Hero Power is unique as it is tied to the Tavern Tiers and not tribes: you can build a board with any tribe like Demons, Dragons, or Mechs.

You will replace many of the minions that you have buffed along the way, but some early minions may stay with you all the way to the end, especially minions like Wrath Weaver and Evolving Chromawing.

Queen Wagtoggle

Playing with Queen Wagtoggle is almost like having paid access to a Lightfang Enforcer: you want to build a menagerie board with multiple minion types and use her Hero Power on almost every turn to buff them up. Because you are not tied to any specific minion type like Lord Jaraxxus is to Demons, you have a lot of flexibility in building your composition and can get them to high stat totals over time.

At the start of the game, you can stay on Tavern Tier one until turn three or four if you are offered good minions from multiple tribes because then you can use your Hero Power every turn to buff them up early. This enables you to rapidly level up on turns four to six thanks to the power of your buffed-up board.

Overlord Saurfang

Overlord Saurfang’s Hero Power increases the Attack of the next minion you buy this turn, and it gets stronger as the game goes on. It is not an early-game Hero Power: your earliest practical turn to use it is turn three (at five Gold), but you’re more likely to find a real use for it starting from turn six (eight Gold). You especially want to find cleave minions, Cave Hydra or Foe Reaper 4000, which greatly benefit from increased Attack. Divine Shield minions, such as Deflect-o-Bot and Bronze Warden, are also useful targets for the Hero Power.

Lich Baz’hial

Lich Baz’hial’s Hero Power gives you Coins in hand and allows you to store your gold for future use. Baz’hial’s Hero Power does not cost any gold itself but instead deals two points of damage to you upon use. You want to grab a Coin every turn for the first five or six turns and use them quickly to gain a tempo advantage.

Baz’hial is a high-risk, high-reward Hero. Just a few uses of the Hero Power drain a significant portion of your Health, so you need to find good minions quickly as you cannot afford to lose battles in the mid-game. On the other hand, a strong board that wins battles can put you far ahead of the opposition. As Baz’hial, you usually want to rush up the Tavern Tiers to build a strong Dragon, Demon, or Beast army.

Aranna Starseeker

Aranna Starseeker can get a wide selection of minions to choose from, but only after refreshing her Tavern five times. To make good use of her Hero Power, you need to stay on Tavern tier two longer than usual and build up Golden Wrath Weaver, Party Elemental, or the like from your extended minion selection. Demons are generally the strongest tribe to focus on with Aranna, but Elementals with Party Elemental and Molten Rock can also work.


Pyramad’s +4 Health buff to a random minion can increase the survivability of your minions dramatically, and you can start using it immediately on turn two and delay your Tavern upgrade by a turn or even two turns. This early tempo can then help you transition to your late-game army with plenty of health to spare. Sadly, the extra health buffs have very minimal impact past the first few turns since they can’t be targeted and can land on a minion you plan to sell soon.


Show Changelog

September 10, 2021

  • Updated for the 21.2 content patch – the major Battlegrounds minions rework!
  • Master Nguyen and Cariel Roame have been added to the Hero pool.

August 20, 2021

  • Updated for the 21.0.3 content patch.
  • Galewing has been added to the Hero pool.
  • Several Heroes have been changed: Dancin’ Deryl, Fungalmancer Flurgl, Maiev Shadowsong, and Malygos.
  • Shudderwock has returned to the Hero pool.

July 10, 2021

  • Updated for the 20.8 content patch.
  • Kurtrus Ashfallen has been added to the Hero pool.
  • Several Heroes have been changed: Edwin VanCleef, Dinotamer Brann, Illidan Stormrage, Sindragosa, Guff Runetotem, Overlord Saurfang, N’Zoth, The Curator, and King Mukla
  • Galakrond, Trade Prince Gallywix, Maiev Shadowsong, and The Lich King have returned to the Hero pool.
  • Shudderwock has been temporarily removed from the Hero pool.
  • Darkmoon Prizes have returned in 25% of games!

June 11, 2021

  • Updated for the 20.4 content patch.
  • Mutanus the Devourer and Guff Runetotem have been added to the Hero pool.
  • Maiev Shadowsong and The Lich King have been temporarily removed from the Hero pool.

May 15, 2021

  • Updated for the 20.2.2 content patch.
  • Quilboar have arrived!
  • Death Speaker Blackthorn, Vol’jin, and Xyrella have been added to the Hero pool.

April 16, 2021

  • Updated for the 20.0.2 content patch.
  • Captain Hooktusk and Queen Wagtoggle have returned to the Hero pool with somewhat altered Hero Powers.
  • Overlord Saurfang has been added to the Hero pool.

February 24, 2021

  • Updated for the 19.6 content patch.
  • Captain Hooktusk has been temporarily removed from the Hero pool.
  • Hero changes: Y’Shaarj adds a copy of the summoned minion to your hand, Elise Starseeker‘s Recruitment Map costs three Gold, King Mukla‘s Big Banana dro rate has been increased to 1/3, and The Great Akazamzarak can only Discover Ice Block once per game.
  • Elistra the Immortal has been removed from the minion pool and multiple minions have been buffed.
  • The Darkmoon event has ended, making Tickatus the only Hero with access to the special prizes.

January 27, 2021

  • Updated for the 19.4 content patch.
  • New Heroes added: Tickatus and Greybough.
  • New Demon minions added.

December 21, 2020

  • Updated for the 19.2 content patch.
  • New Heroes added: C’Thun, N’Zoth, and Y’Shaarj.
  • Galakrond has been removed from the Hero pool.
  • Sir Finley Mrrgglton and The Great Akazamzarak have returned to the Hero pool.
  • Several minions added, most notably various Taunt and Menagerie synergy minions.
  • Heroes buffed: Silas Darkmoon, Zephrys the Great, and Patches the Pirate.

November 8, 2020

    • Updated for the 18.6.1 balance patch.
  • Nefarian has been removed from the Hero pool.
  • 11 minions were changed, including buffs to Demons and Pirates and a nerf to Elementals.
  • Heroes that were buffed: Queen Wagtoggle, The Curator, Captain Hooktusk, The Rat King, Rakanishu, George the Fallen, Ysera, The Great Akazamzarak (temporarily removed because of issues), Galakrond, Tess Greymane, Elise Starseeker, and Lord Barov.
  • Zephrys, the Great is now available to all players.

October 19, 2020

  • Updated for the post-Elementals 18.4.2 balance patch.
  • Bartendotron has been removed from the Hero pool.
  • Heroes that were nerfed: Ragnaros the Firelord and Maiev Shadowsong.
  • Heroes that were buffed: Patchwerk, Chenvaala, Sindragosa, and King Mukla.
  • Several changes to minions, most notably the removal of Pogo-Hopper from the minion pool.

Old Guardian

Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Youtube: https://www.youtube.com/c/OldGuardian Twitch: https://www.twitch.tv/old_guardian

Check out Old Guardian on Twitter or on their Website!

Leave a Reply


  1. Sbud78
    September 13, 2021 at 9:16 pm

    every time you post that flurgl only gives murlocs of tier lower or equal to the minion sold, i test it and it is never true.

  2. Tyrande1997
    September 12, 2021 at 7:08 pm

    leapfrogger and doomsayer need a nerf, just wanted to say that

  3. DarkAviator
    July 3, 2021 at 3:51 am

    Eudora is overvalued in this list. Sure, you pay only 5 gold for a golden minion, but since there is just so much junk out there, you might be better off not having a hero power. At least your board presence would be better then.

  4. 2asandab
    April 17, 2021 at 5:38 am

    Has anyone seen a glitch (or maybe its intended) where there are 3 players left and you just repeat the battle (1st vs dead 4th & 2v3) until one of the players is eliminated? Its great if your in 1st.

    • Advocaat
      April 17, 2021 at 8:52 am

      No but I’ve seen a different glitch – One player left the lobby right at the beginning and one other player played against him every single fight since. He had like 15 turns against ghost with no board so obviously he was 40 hp 1st place all game. Unfortunately I ended in third place so I don’t know what happened when they were only 2 players left.

  5. Nerose
    April 16, 2021 at 9:34 am

    Nice! I’m happy that the change log reminds me of what specifically occurred. Cant wait for the Duels update.

  6. Speedmccoy
    April 3, 2021 at 9:48 am

    I would argue that Bigglesworth is the most difficult hero to pilot. You get no hero power at all until the competition starts dying. You have to play on smarts and wits alone, while everyone else is playing and dying with a hero power.

    • 2asandab
      April 17, 2021 at 5:41 am

      Bigglesworth can pay really great end game though. Lich B is the hardest in my opinion. 2 dmg for a coin is worthless.

      • Muzek
        July 27, 2021 at 7:42 am

        I don’t know if it is still true but a while ago Lich had the highest first place win rate of all heroes (but one of the lowest win rates overall) meaning when things go right for her they often go VERY right and she can be very powerful. She’s often times like bartendotron (upgrading your tavern is always cost 1 gold less) which to this day was the most powerful hero in the game. Any hero that can adapt an aggressive leveling strategy is going to be extremely powerful the problem with lich is not that her hero power is weak, it’s that agressive leveling strats use health as a resource and her hero power depletes that resource even faster making the strat that more dangerous.

  7. 2asandab
    February 25, 2021 at 4:56 am

    Is it data or opinion that makes up these ranks? An entire board of poison minions is pretty strong, and if you are playing fungalmancer correctly it should be easy to obtain. If George isn’t in play and neither are dragons (divine shield being the poison to poison) you have a pretty good chance of winning. I would make it a tier 2 @ worst.

    Other ones I noticed are Pyramad, Tess & Aranna. These three are better than ones mentioned to be above in my opinion. Especially Yogg, Deryl & Sir F. Just my 2 cents.

  8. Nerose
    February 24, 2021 at 1:26 pm

    I LOVE reading the changelog by the way. I also appreciate the visuals. You are doing a phenomenal job with this website.

  9. Electronick
    February 24, 2021 at 12:05 pm

    Thank you for keeping this updated, super helpful and I really appreciate the time you take to do it.

    One suggestion I have is to maybe include a small list of minion types which are good or bad with certain hero’s. I don’t mean obvious ones like Patches and pirates, rather Mechs with Rag etc.

  10. Kethcup
    January 29, 2021 at 6:02 pm

    Yall be hard sleeping on Patches–I never see a patches without at least 3-5 triples by 10 gold.

  11. 2asandab
    January 29, 2021 at 6:04 am

    I think the fungalmancer is a fairly strong hero. If you find one tidehunter, you can pull a murloc a turn and its pretty easy to get the full poison board with a little luck.

    How can deryl and yogg be better than Edwin. You can perm buff a minion of your choice.

  12. 2asandab
    December 25, 2020 at 8:12 am

    I prefer patches, tess, Edwin and arrana to Jaraxxus. just such a narrow path.

    A plus of the achievements , is I’m now actually playing other heroes and not just best available.

  13. Feigenbaum
    October 20, 2020 at 10:19 pm

    I don’t think nerfed Rag is still at the top. Rag has excellent mid game scale, but not that broken in the late game.
    I also don’t think Jaraxxus is above average since demon is weak in this meta.

  14. Phobetor
    October 20, 2020 at 9:39 pm

    Chenvaala is sooooo strong! Always win top 2 with Chenvaala – muchhhh faster with upgrading taverns than Forest Warden Omu.

  15. Shroominator
    October 5, 2020 at 6:42 am

    Very good list. The only thing I don’t agree with is A.F.Kay, she is so super inconsistent, not bringing any advantage if you can’t find a “self-upgrading” minion. I think they have to buff her up to first state where she dropped 2 Tier 4 minions, or at least 1 Tier 3 and 1 Tier 4. Otherwise the lost startturns are just weaker than having those tier 3s at all.

  16. Benjvm
    October 4, 2020 at 3:14 am

    Great update!! Thanks!!

  17. YomiRizer
    October 3, 2020 at 7:18 pm

    Nice article. But sadly, the real tier list is which ever hero gets golden Wrath Weaver and most of the demons. Or the hero who gets 2-3 Hyenas early with beast fodder, or the one who gets the good elementals. When going up against people with 60/60 Wrath Weaver, or 38/127 Molten Rock, the hero power doesn’t mean anything.

  18. Kounamouta
    September 14, 2020 at 2:24 pm

    Nice update! However, Aranna if Mechs exist in the game (among with beasts even better due to the macaw-divine combo) is a viable strategy for top4 or 1st-2nd if beasts also in game, by staying in tier 2 until you have 2.5-3 golden Pogos.

  19. Darkfaith97
    September 12, 2020 at 6:04 pm

    Nodzormu finishing rate is higher then Deryl tho so how can be in in tier 2 while Deryl in 1?

    • Old Guardian - Author
      September 14, 2020 at 2:13 am

      Deryl is significantly better at higher MMR and overtakes Nozdormu already in mid-ranks. It is true that Nozdormu is better very low on the ladder where players do not know how to play with Deryl, but I’d expect anyone who spends enough time to actually look at a tier list to be able to do better with Deryl than Nozdormu.

      • Spike2the9th
        September 14, 2020 at 4:24 am

        Tbh, I feel like if you know how to play him Deryl is more consistent too. I usually make Top 3 with him, but with Nozdormu it’s all over the place.

      • Darkfaith97
        September 15, 2020 at 1:45 pm

        That’s not what I meant. Deryl is not tier1. No matter if you know to to dance or not you’ll waste time and resource on it and tier1 heroes and always beat you before you finish buff. This list doesn’t really say that much. I can play Aranna and beat any Deryl with POGO build. Hitting 1-2 with Aranna consistently while with Brann you really have to be lucky to get POGOs or Murlocs. Had a game where I didn’t get any of those by tapping 8 times. Dery is defenetely not tier1. He cannot compare with Janice, Maiev, LK, Omu or even Rafaam. Same goes for Kael. Nodzormu is also constant, same as Deryl but neither is broken to be tier1.

    September 12, 2020 at 1:45 pm

    Can’t wait to how busted Lord Barov is in the battlegrounds brawl event

  21. Benjvm
    August 12, 2020 at 7:59 am

    looking forward to an update of this page. this is my favorite site for guides by far.

  22. Petem1911
    June 16, 2020 at 8:56 pm

    Where is Aranna?

  23. Nerose
    June 13, 2020 at 2:53 pm

    They need a beast related power.

    • Stonekeep - Site Admin
      June 14, 2020 at 8:07 am

      We had King Mukla – hopefully he makes a comeback soon 🙂

  24. DemianHS
    June 13, 2020 at 1:09 pm

    Ohh men, that list looks like a little mess. But it was updated too soon maybe. 🙂
    Good speed work. 😀

    • Stonekeep - Site Admin
      June 14, 2020 at 8:06 am

      What do you mean by “little mess”? You’re talking about Hero placement or something else?

      We wanted to get out a quick update – we’ll do another one after Aranna Starseeker gets released and the meta has more time to stabilize.

    • Old Guardian - Author
      June 15, 2020 at 11:03 am

      With a couple of more days of stats available, the list still looks good to me.

  25. KingBob
    May 16, 2020 at 1:13 pm

    I’ve been playing with the ranking for two month now. After my results I can sign the ranking 1 to 1. Would be cool if the new heroes will soon be included in the ranking 🙂

  26. Banira
    March 28, 2020 at 6:21 pm

    Are you kidding? Queen Wagtoggle all the way to the top for me. I don’t think I ever ranked lower than 3rd with her, you don’t have to rely on any specific type of a minion, you get substantial buff every turn if you take multiple types, which is what you want. And then you have the 5star buff all types minion and honestly it’s the easiest win for me, especially now with all the divine shield minions.

    • Elessar51
      June 16, 2020 at 10:14 pm

      The issue with Wagtoggle is that she has to play menagerie, which is the worst build in the game at the moment based on the stats. If menagerie was good wagtoggle would be solid, but no health buff kinda makes it hard for her to win later on. If you’re doing well with her good job, but at higher mmr she’s not the best.

  27. Kalo
    March 23, 2020 at 6:36 am

    Ysera bottom tier wtf??

    • Stonekeep - Site Admin
      March 23, 2020 at 6:45 am

      I think that I would have put her into Tier 3, but she’s definitely not great. Being forced into a single strategy from the get-go is not something you want. Forcing Dragons is a bad idea if you don’t get the right cards, and ignoring Dragons because you got some better comp = almost like playing without Hero Power.

    • Old Guardian - Author
      March 24, 2020 at 4:06 am

      Ysera and Jaraxxus are Heroes that are difficult to rank in a generic tier list. They can be successful on low ranks, but as you progress through the ranks, their performance becomes abysmal.

  28. CD001
    March 3, 2020 at 4:28 am

    I’ve not had much luck with Tirion; either I don’t get offered neutral minions early enough for them to matter or I get stomped by divine shield/poisonous murlocs or massive dragons that have buffed faster (thanks to Kalyecgos) and/or have divine shield from Nadina. Generally a top-4 finish but never #1.

    Deathwing, on the other hand, is ridiculous (though maybe less consisitent than Tirion). Especially with Deathrattles that spawn more stuff – you don’t even really need to worry about tribal synergy. About the most synergy I had in the last game was having Foe Reaper 4000 and Sneed’s Old Shredder (both buffed with Annoy-o-module) and Kangor’s Apprentice… #1 finish with about 30 health left!

  29. Bladeblade7
    March 2, 2020 at 10:53 am

    Good list but Sylvanas is much stronger than other often completely useless hero powers. I’ve taken her to #1 and I’ve lost to her as others have taken her to #1. You might not see it but she is very strong.

    • Stonekeep - Site Admin
      March 2, 2020 at 3:54 pm

      I’m not sure why, but people constantly overrate Sylvanas. All stats ever since shortly after she was released (including the ones released after the Dragon patch) indicate that she’s one of the worst Heroes.

      HSReplay stats put her at #33 out of 35 and Firestone stats put her at #27 out of 35. Even if we take the average, that’s #30 out of 35.

      Maybe people not really knowing how to use her Hero Power contribute to the weak result… but at the same time, Deryl which has even harder to use Hero Power is consistently in Top 5 stats (not to mention that both HSReplay and Firestone gather those stats for above average MMR players – like 6.5k+ or something).

      But in general, taking any Hero to #1 doesn’t mean that it’s good. Despite being lower tier, she still has 8% win rate – so 8% of people who pick her win with her (the numbers for Tirion and Deathwing are 20%+ in comparison). It doesn’t mean that she’s good, it just means that a really good composition can carry no matter what Hero you run (because even Millhouse has ~5% win rate).

  30. MilesTegF
    March 2, 2020 at 7:15 am

    Thanks for the update! i was surprised to see Ysera so low. i played with her once and found her HP to be very good to support a dragon army (specially considering that these first few days, everyone were trying them, this seemed pretty good to help guarantee a stream of dragons in your roster).

    Other than that, i was surprised with how good Deathwing was, when i found that his HP affected both sides i thought he was going to be pretty bad, but in reallity, not only you can get advantadge from it as the article says with tokens and rats. its also pretty good in the early game, because that bump in attack makes it so that almost all minion interactions are both dying. This means that even if you not necesarily win, at least draw most games, so you can get to the midgame unscathered.

    Malygos i also thought was going to be very bad. I had assumed you could only use its HP on your own minions, not tavern.. i havent played with him yet, but it seems a lot better now that i know you can use it on tavern minions as well…
    Final coment Nozordomu is VERY good. it was the first new hero i got to try and loved it.

  31. Raostrich
    February 29, 2020 at 6:21 pm

    I ran Syndragosa instead of 2 minions in the tier bellow. I bought a weak minion and left 2 higher stat minions on the first turn to pick them up later. I froze the board for two turns and bought them on turn 3. What happened was that I lost every turn for the first 7 or so turns. I kept freezing and picking up buffed minions but since those minions weren’t very useful aside from their stats, I just continued to lose games. I genuinely don’t believe that this hero power is worth using at all… unless the minions presented to you early in the game are all decent in the mid-late game. Even then, usually you want to pick up those minion right away so that you can get MORE minions like that. I’m perplexed and confused. I probably would have done better had I picked Malygos or Shudderwock.

    • Old Guardian - Author
      March 1, 2020 at 2:51 am

      Sindragosa should be able to win a good number of the early rounds with the freeze-buffed minions you pick up on turns three and four. After that, the Hero Power is generally not useful and you should no longer freeze minions, unless there is something really good you want to pick up next turn, just as with the other heroes.

      • Raostrich
        March 20, 2020 at 1:56 pm

        I read your reply a while ago, sorry that I forgot to respond. I’ve been doing alright with Sindragosa lately. Thanks for the reply and the helpful advice!

  32. Iddqd
    February 2, 2020 at 3:05 pm

    this tier list seems inexperienced, yogg’s hero power is useless once you’ve synergized and the curator, nefarian, shudderwock, and george are easily tier 1. Nefarian is far and away the strongest hero late game with George second only to Nefarian’s hero power. Curator’s amalgym can absorb every buff you come across and will synergize with any board. and why would anyone would pass on starting the game with Brann’s ability if the option were available? double up a set of metaltooth leapers or coldlight seer’s? hit the nuts and double up a gentle megasaur and do it all while saving a slot for Brann on the board? passing on those is a great option if you’re trying hard not to win.

  33. Balor
    February 1, 2020 at 2:00 am

    I think pyramad and bartendotron are really slept on.
    Pyramad almost always guarantees smooth sailing till mid game and can make non-optimal builds work till then, to give you a chance to improve and dig for better minions. And he also makes optimal builds even stronger, plus you can play him with micromachine which can result in pretty crazy games.

    And bartendotron is super strong if you get to tier 3 first (which you probably will). You can pick up all of the important key minions like cobalt, floating watcher, pack leader, soul juggler and so on. And, in my experience, you can also utilize triples better since you can more often than not level up your tavern tier before you play the triple for extra value(i.e. you get your build defining cards earlier than anyone else). He is one of my better heroes and I have more success on him than i have on Yogg, currently.

  34. PitLord
    January 27, 2020 at 11:12 am

    Professor Putricide, now i remember the name

  35. PitLord
    January 27, 2020 at 11:00 am

    Ehm, where is the dude that give +20 atk to the most left minion (the 5/4 legendary of the hunter)? I play with him last two battleground, with two second place

  36. JoyDivision
    January 26, 2020 at 11:35 pm

    ‘Their Hero Powers will be a major asset to you in practically every game you play with them…’

    Got Tirion for the first time yesterday. Didn’t get a single no-minion-type creature the whole run, finished last and died at 8 (!) mana. First pick was 3 (!) Fiendish Servant.

    I think that even if this was very bad luck on my side, the fact that something like this can happen contradicts your statement regarding tier 1 heros. Thus Tirion should be on top of tier 2 imho.

    • MilesTegF
      January 27, 2020 at 11:15 am

      So far i’ve played with Tyrion 3 times with mixed results.
      1st time something like what happened to you happened to me. In the end, i made a demon army that was 5 demons, 1 soul juggler and 1 Crowd Champion (i buffed those two as much as i could) it ended working pretty good thanks to a harder than normal to kill Golden Soul Juggler and i finished 3rd.

      2nd time was similar, except that the decition to go with demons came more from having a very good initial offer of them. this time however, i lost too much HP in the early game and ended up finishing 6th due to not stabilizing fast enough.

      3rd time i was finally able to go for a full neutral strategy. in this case i focused on taunt+divine shield and it worked great. My final comp was (From left to right):

      19/13 Golden Selfess Hero + Taunt
      17/14 Boogeymonster
      16/12 Golden Righteus Protector
      16/12 Golden Tortollan Shellraiser
      6/12 Bolvar Fireblood
      12/14 Bolvar Fireblood + Taunt
      20/18 Golden Phalanx Commander

      The only thing i didnt like about it, was the boogeymonster, it rarely got to activate its effect more than once (many times only once, many times never), didn’t have the chance, but would have preffered to change it for a Zapp or Rivendare. Still, with this i finished 2nd.

  37. OldManSanns
    January 16, 2020 at 10:20 am

    I really feel like Rafaam deserves a nerf. Most of the other Tier One heroes at least have a chance to wiff, but there’s basically no downside to using Rafaam’s HP and potential for huge upswing. Maybe increasing it to 2 mana? Maybe its a passive ability that gives you a 2 or 3 mana spell, and when you cast it that adds the minion copy to your hand?

    • MilesTegF
      January 27, 2020 at 1:09 pm

      The thing about Raffam, is that people know about its HP so its pretty easy in the early to mid game, to give him tokens or not very usefull minions, partly negating the power of his HP. Similar thing happens with Nefarian, since you assume you will recieve a 1dmg aoe at the start of the game, you can adjust and for example, not put your Cobalt Guardian first in line to hit like you would normally do. I’m not saying he is not strong, he does have one of the strongest HP, but i dont think that he is THE stronger hero, and therefore candidate for a nerf. For example i think Edwin is better due to being more consistent.

      • Balor
        February 1, 2020 at 1:49 am

        The thing with Rafaam is that his hero power is always (at the very least) free, since you can always sell any garbage minion you get. Ofc you can put the tokens first, but that also only helps if you attack first, so there’s no guarantee to deny him a gold advantage. And something i see all the time is people ruining their early to mid game attack orders just to stop rafaam from getting a good minion and therefore rather taking 4-6 damage instead. For me personally Rafaam is way more consistent than Van Cleef, but I would objectively say that they are about equal and should both be adjusted in some way or another.

        • MilesTegF
          February 3, 2020 at 7:40 am

          I see your point, there is value in forcing the choice of making an unoptimized order of attack or risking giving an useful minion, specially in the late game. Now, in terms of consistency, i’d say that the most consistent hero in the game is Deryl. Not necesarily to get N°1 but deffinetly to get n°2-3. His lategame is not very good, but his early and midgame is so good with whatever minions you get, that is usually good enough to carry you to the top 3. (The only time since i learned how to play him that i’ve done “bad” with Deryl, was when I finished 5th because i sold by mistake a very buffed Vulgar Humunculus in round 5 or 6 :facepalm: )

  38. PPAP
    December 24, 2019 at 12:54 pm

    *My Tier List for the “No Amalgam” Patch*

    My A tier a heroes that do something “broken”. Those include Rafaam, Edwin, and Yogg (Rafaam and Yogg get minions for cheaper than 3g and edwin can buff units that were designed not to be buffed easily, like Zapp or cleavers). Deryl can arguably here, but it is too RNG based for me to be A tier

    B tier are really strong heroes that have something “unfair” about them. Here I have A. F. Kay (big turn 3 power spike and early cobalts, but falls in power over time), Deryl (with the ability to get big minions on low tavern tiers), Nefarian (late game king), The Curator (amalgam super valuable), Sindragosa (smaller power spike than AFKay, but can get +1/+1 on minions later in the game), and Akazamzarak (ice block and splitting image are super broken, but you can’t get them consistently).

    C tier are good heroes that can get top 4 consistently and even first if you play them correctly – Patchwerk, Millificent Manastorm, Elise, Jaraxxus, Rat King, George, and Shudderwock*

    D tier are heroes that require precise play or good luck to push for victory, but it is still very possible – Bartenderotron, Lich Baz’hial, Rag, Lich King, Toki

    all of the heroes above can win games and I like to play all of them to have more diverse games. F tier shouldn’t be picked unless you get all 3, which are Sylvanas, Sir Finley and Queen Wagtoggle

    * Shudderwock is the hero with the highest highroll potential. I had a game that went turn 1 buy 2/3 murloc, turn 2 level, turn 3 buy alleycat and hero power, turn 4 buy 2 alleycat which generate 2 3* minions (golden tabby and golden alley) and fill the board, which allowed me to level easily and get super buffed mechs with the hero power

  39. H0lysatan
    December 22, 2019 at 6:04 pm

    I can see that this article will take up so much time to be done. From the ever-changing meta, to whether the old build style still work or not.

    So everytime the meta changes, you actually need to catch up with the newest changes, while also paying attention to how the ladder goes.

    anyhow, I think Sylvanas is not in her rightful place. Because you can actually keep 6 of the best minions (at later stage), and keep double buffing those 6 minions with 1 buffer minion, plus sell that 1 minion. Please reconsider moving her to the 3rd. (and drop ragnaros to 4th tier LOL. His power is so random it doesn’t work that good)

    • H0lysatan
      December 22, 2019 at 6:05 pm

      My bad, not sell, but destroy the 1 minion to get buff again.

    • ByeGuys
      December 23, 2019 at 12:35 am

      The problem is that, most people (I) find that I have a hard time deciding what to sell. Everything is important. +1/+1 to 2 minions is worth around 2 gold (Menagerie bought+sold). Sylvanas’s Hero Power hence gives you 1 more gold the first time you sell a minion each turn. But sometimes, you focus on 1 minion. I agree with you that she should be Tier 3 for power, but frankly she is not very fun to play. And well, Hearthstone is a game, and it has a timer, so a lot of people (I) dislike playing her.

  40. Spidermannerdlikeme
    December 6, 2019 at 4:36 pm

    Oh I get it now, I never realize heroes left the pool, I was wondering what happened to millificient

    • Stonekeep - Site Admin
      December 7, 2019 at 5:07 pm

      Yeah, they seem to be keeping them at 24 at the same time. When new ones get it, some of the old ones rotate out (but just like Millificent, they should come back at one point in the future).

      It’s honestly not a bad idea, because having too many of them at the same time is not ideal (harder to balance, you rarely see your favorites), and if they keep rotating them every patch, that should keep things fresh.

      • Spidermannerdlikeme
        December 8, 2019 at 3:44 pm

        Yeah it’s a good idea

      • Riptide
        December 22, 2019 at 4:57 pm

        The reason there are 24 heroes is because everyone gets 3 unique ones to choose from at the beginning of the match. That way two people cant run the same hero on the same game.

  41. Bacchanal
    December 3, 2019 at 12:13 am

    From my experience so far, I find that The Lich King is Top Tier.
    I’ve come 1st with him more than any other hero.
    Deathrattle on the right side or Divine Shield and you’re solid. And if you’re really lucky, Deathrattle AND Divine Shield on the right side (usually this means a mech build).

    The one hero who I completely agree is Top Tier is The Rat King.
    So versatile and OP. His versatility also ensures he never gets boring.

    The mode has been out for a while now, so maybe these rankings should be adjusted.

  42. Neverdustever
    November 21, 2019 at 12:04 pm

    Great guide! But I’m afraid I disagree slightly with your rankings. Bartendotron and Elise are def tier 3 IMO, elise maybe even tier 4. I would switch them with Shudderwock which is op if used correctly with pogo build and The Great Akamzarak with ice block always comes at least top4 if you get the secret. Obviously just my opinion but great guide again! Keep up the good work.

  43. OldManSanns
    November 21, 2019 at 9:31 am

    I totally agree with these evaluations. Brann definitely belong top tier; honestly, he seems a slightly too powerful to me. Most games I’ve seen him have excellent early game and then still good late game. And I’m still sad Sir Finley got such an underwhelming HP–it seems like he’s always getting the short end of the stick compared to the rest of the league!

  44. Ecaerx
    November 13, 2019 at 3:40 pm

    played about 26 matches and all the top picks on this list were the first out and the bottom picks queen tog, prof purtid, pyramad were top four consistently

    • Stonekeep - Site Admin
      November 14, 2019 at 5:21 am

      I assume you mean your first 26 games. That’s because of two reasons, then:

      1. Hero is not everything. How well you play it still much more important. You can get #1 with the worst Hero and fall out first with the best one. And that’s great. But after playing dozens of games in Top 200 I can really tell you that the higher tier Heroes win more consistently.

      2. New players still don’t know how to use each Hero to its fullest potential, don’t use best strategies etc. Tier Lists are usually built around experienced players. A week of headstart makes a big difference, so players who just started this Tuesday should get better at the game soon, and you will probably see the high Tier Heroes finishing in Top 4 more consistently.

  45. Mikek12003
    November 13, 2019 at 12:55 pm

    A kinda of stupid question…is there a skip button? Or i have to wait the full minute each time for the phase change?

    • Stonekeep - Site Admin
      November 13, 2019 at 2:06 pm

      I’m afraid that you have to wait. Players have been requesting a “ready” button that skips to the combat phase when everyone presses it ever since early access, but there’s no official dev reply yet as far as I know. I hope that it will get implemented in the future.

  46. OldManSanns
    November 13, 2019 at 11:50 am

    I have been having some really good luck with Jaraxxus running demon/menagerie hybrid comps. The trick is to get 2 amalgams. (I know: that’s a good strat for anyone!) Once you do, even if you only have 1-2 other demons, you still get so many stats for 2 mana… Just keep an eye out for crystal weavers (+1/+1 to all demons), Toxfins, Lightfangs, and all the other menagerie buffers. The cost reduction from 3 to 2 made such a huge difference!

    • Old Guardian - Author
      November 14, 2019 at 2:46 am

      Yes, Jaraxxus’s Hero Power is finally viable now, but you still need to hit some Demons from the Tavern or the Hero is useless. Sometimes you find them, sometimes you don’t. There are only 9 Demons in the game (including Amalgam) as compared to 23 Mechs, for example, which makes it more difficult to find them reliably.

  47. BierausmKuhli
    November 13, 2019 at 8:20 am

    Dancing Deryl is Tier 1 when played correctly getting a 8/8 Hyeana early won me quiet some games. Basicly buy two 1 cost minions that spawn an aditional minion with their battlecry early. Second trick buy all minions exept the one you need from the shop than sell the bought ones to buff your hyeana or murloc warleader to some high Points. Ist in later rounds the most apm hero youc an have so it is fun for me.

  48. OldManSanns
    November 4, 2019 at 12:27 pm

    One thing to remember: because coins don’t carry over, there’s a huge hidden upside to HPs that cost 1-2. Murloc King, for example, sound weak, especially if you don’t have a Warleader to synergize, but if you see a minion that you like and don’t have enough gold to buy, you can still freeze and spend your extra gold getting free 1/1s. And even if you don’t find anything you like before hitting your last gold: it’s probably still more valuable to buy seven 1/1s rather than rerolling one last time for the opportunity to freeze and buy next round.

  49. JoyDivision
    November 3, 2019 at 1:49 am

    Idk if I understand correctly but… isn’t ‘opening packs from the most recent Hearthstone expansion adds certain upgrades for the Battlegrounds’… P2W ?

    • Stonekeep - Site Admin
      November 3, 2019 at 6:37 am

      The upgrades are more detailed stats, emotes and being able to choose from 3 instead of 2 Heroes at the start of each game. You also need only 30 packs to unlock them all.

      I wouldn’t call that P2W, the only thing that you could technically call P2W is that you can only choose from 2 Heroes. But that’s only if you assume that they aren’t balanced correctly (then you have a lower chance to get one of the strongest Heroes). Realistically, I don’t think it’s going to impact the game in any meaningful way.

      • JoyDivision
        November 4, 2019 at 2:18 am

        Hm. Not sure how ‘more detailed stats’ have an influence on gameplay (on the other hand, if the haven’t – why have stats at all!?).

        But yeah, we’ll see when gameplay is live if that gives any advantages or not.

        Regarding ‘only 30 packs’ … if someone wants to play HS Battlegrounds but not HS, 30 packs is a lot imho.

        • Stonekeep - Site Admin
          November 4, 2019 at 6:51 am

          More detailed stats has no impact on the gameplay at all. We aren’t taking about in-game stats or anything. Just things like statistics about your win rate etc. available through menu.

          It’s something players have been asking for years now in Hearthstone, by the way – to show players their win rate with each Hero, against different classes, how many games they’ve played in total and so on. And something like that will get introduced to Battlegrounds. Again, no impact on the game itself, but something that might encourage people to buy more packs.

          And yeah, that’s their point I think. They want to encourage people who don’t play HS to start and buy packs in order to get those bonuses. And that’s fair IMO, but only as long as they keep bonuses relatively small and when they have no impact on gameplay. We don’t want people who play regular HS to have a higher chance to win than those who only play Battlegrounds.

  50. Rolioli
    November 2, 2019 at 1:40 pm

    You hound be more memes in my opinion.

    • Rolioli
      November 2, 2019 at 1:41 pm

      *yogg should be more memey in my opinion*
      Stupid auto correct