How to Avoid Tilting and Ladder Anxiety in Hearthstone

Five minions on the board and you have 8 Health? Ragnaros the Firelord hits your face. Enemy at 6 Health, two Fireballs and a Firelands Portal in the deck with four cards left? You top deck your only Mana Wyrm.

Every regular Hearthstone player knows these kinds of situations. Luck is an essential part of all card games, and Hearthstone is not excluded. These exact circumstances are bound to happen at some point, and they can often times start something that all players of all games fear and hate: Tilting.

Everybody’s Problem

The terminology behind “tilting” was introduced by the Poker community; however, the word itself has origins in the game of Pinball, where the Pinball machine will freeze the flipper arms if you try to physically influence the ways of the ball. In today’s use, the term describes the feeling of frustration and loss of control and strategy while on a bad streak. The second characteristic, in particular, drives players into the down-spiraling abyss of losing star after star just because they want to end the inevitable losing streak, without recognizing that they’re actually playing worse and worse.

This leads to many players being afraid to rank up in competitive play. The changes to rank thresholds at Rank 20, 15, 10 and 5 made things more bearable, but it is still very frustrating to lose a lot in Blizzard’s very binary ranking system.

In general, a proper tilt can influence many different aspects of Hearthstone in a negative way. But how can you identify and fix these negative aspects in your gameplay?

Trust the Numbers

When looking at single events, luck can do terrible damage to your mindset. The isolated probability behind a devastating draw only adds insult to injury. A one in sixteen chance for you opponent to draw the right card? Ridiculous. But keep in mind, statistically, the other fifteen times the lucky draw will not hit and you will win the game. Of course it is hard to keep that viewpoint after an emotional loss; however, it will let you focus on the upcoming games.

Know the Matchups

Matchup knowledge is just as important as composure regarding bad luck. Every single deck in Hearthstone has both good and bad matchups. It is easy to get tilted over a loss, regardless of matchup.

Think about Control Mage versus Quest Rogue. The common conception about the Quest Rogue archetype is that it beats every control deck. Taking a closer look at the matchup, however, Control Mage has all the tools to stretch out the game with Freeze effects and Ice Blocks. During that time it will normally draw enough burn to finish off the Rogue. In reality, a lot of games between these two decks may look incredibly close, because the Mage often seems to pull out that magical last burn card. However, it is vital information for the Quest Rogue player that this scenario can and will happen quite often, and being prepared for these devastating top decks can save you from a bad tilt.

Also, a swift look on the statistics of these particular matchups can help to ease the pain as well and will get you right back on track. In that regard, tracking software like Hearthstone Deck Tracker can completely change your view on the game as a whole.

Stick With Decks

A lot of players tend to make the deck they are playing accountable for a loss. While it is important to read the daily meta and adjust to it by changing decks from time to time, it is just as important to keep on going with a deck that seems to be losing nonstop. There are always exceptions to the rule, but overcoming a losing streak with a particular deck means so much more than randomly winning a bunch of games with many different decks.

After many wins and losses with a deck, the learning curve gets more and more opaque. However, experience in special scenarios like a losing streak is highly valuable; it lets you identify your mistakes better and faster in the long run. A great example in that regard is any type of Freeze Mage deck. During countless games against aggro decks like Pirate Warrior or Zoo Warlock, Freeze Mage players only learn by losing to these aggro decks how and when to make the “winning” and not the “not losing”  play such as using burn for face damage instead of board clear.

Analyze the Match

Most of the times it is very convenient to tell yourself that this one unlucky draw decided the match you just lost. But was it really the only reason? Did you play perfectly throughout the whole game to that point? Replays are not only a great way of answering these questions and analyzing your play but also to stop the tilt in its beginnings.

Of course, you can’t take a break between every game to reconsider each and every decision if you want to grind out a proper ladder session. What you can do though is to ask yourself the same few key questions over and over again:

  • How did my mulligan affect the game?
  • Did I try to play for my win condition?
  • Did I try to play against the opponent’s win condition?

The answers to these questions will most likely result in you learning something from the game, may it be win or loss, and it also gives you the opportunity to be rightfully mad! Not because of a random top deck or card effect, but rather because of your own misplays. And that is totally fine since you can and will fix these mistakes in the long run.

Take a Break

But in the end, whether you keep asking the right questions or not, there will come the time when you tilt eventually. At that time you need to take a break. But you don’t even have to stop playing Hearthstone; get into your old Arena run or test out your Alarm-o-Bot deck in Wild.

Just try to get your mind onto something else for a couple of minutes. From a psychological aspect that is all you need to recover from this condition. If you follow our tips and identify the bad signs of an incoming tilt early enough, no bad draw and no devastating RNG will stop your climb up the ladder!

Tharid

Julian "Tharid" Bischoff, a dinosaur in the fast-changing world of esports and self-proclaimed Warcraft expert, already created Hearthstone-related content for Red Bull, ESL and Hearthhead.

Check out Tharid on Twitter!

Leave a Reply

8 Comments

  1. Dmitry
    February 20, 2018 at 3:29 pm

    Tilt is very real and given the nature of this game, is almost impossible to avoid at some point. I feel like I occasionally go on tilt not because of the rng factor, which I consider natural, but because I make a tiny misplay that eventually costs me the game. I’ll dwell on that mistake and think about how one small change in play could have easily got me the win, which only gets me more frustrated, angry, etc. to the point of where it effects my next game, and so on. The author is totally right about taking a break from ladder, whether it’s a side venture in HS or just turning off the pc/ipad, your mind definitely needs to reset before being able to progress forward.

  2. FurbyHS
    February 19, 2018 at 5:21 am

    It’s impossible to avoid tilt. At some point, even if you read this carefully and try to apply the method, the tilt will come back from a Tier 1 netdeck pinnoy who missplays but gets rewarded anyway xd

    • Tharid - Author
      February 19, 2018 at 9:39 am

      That’s actually not entirely true. If you can _accept_ the fact that a modern card game like Hearthstone relies on luck, you will eventually find yourself in a spot where most of these losses won’t touch you.

      It’s not only about “you win some, you lose some”. If you accept the numbers that build the foundation of every single card game, you will be affected much less! “Radical acceptance” is also one of the most common techniques to solve pyschologic imbalances that are not balancable in the heat of the moment.

      Accept the numbers, and be aware that you have been on the other side of the fence, topdecking people into oblivion as well! 🙂

  3. KingArthas
    February 18, 2018 at 12:05 pm

    HS is a card game but -make no mistake about that- it is completely different from any other game that involves cards. It may started as one like MtG or Yugioh back in 2014 but the r.n.g. factor has gradually turned it into a roulette. As long as we have cards that allow us to divert from our deck’s main strategy (e.g. discover effect), the so-called “valuable” stats can never quite prepare a player for what is about to happen in a match. That might be exciting or even fun for some players (especially new ones) but in the long run, even a pro player realizes that the case regarding a competitive environment is on shaky ground.

    • Tharid - Author
      February 18, 2018 at 3:22 pm

      Well said. That is why it’s especially important to keep one’s sanity in check from time to time!

    • Game design =/ general knowled
      February 19, 2018 at 4:18 am

      Did you know that
      MTG naturally has way more significant rng as drawing resources at the right time completely changes the game?

      Hearthstone is a very rigid system, 1 mana per turn.
      Thats why they can add so much rng.

      You can only really make this comparison on a matchup to matchup basis.

      The fundamental question is:
      How high of a winrate can a professional player achieve compared to an average player.

      As there are a lot of terms that need to be defined /meta’s matchups and other factors that need to br taken into account so we will never have a definitive answer.

      But still it is not as easy as you make it appear.

      (There is a whole other issue with attackers (hs) and defenders(mtg) advantage in these games and many more things to take into account.

      Yes hs is obviously more casual than mtg.
      But the “rng fiesta” is just a meme if you look at the numbers.

      • TAbril
        February 19, 2018 at 9:31 am

        I agree with everything. I also understand from the statistics that there is no “rng fiesta”. There may be a perception of “rng fiesta” for those who play few games or with reduced resistance to frustation. Also, the draw system is good, and the resource system is also stable (crystals/ mana).

        Personally the issue that needs attention is the cards design. As you indicate it is a game in which the attacker has the priority (and thats good because it makes it easier, faster and more practical, especially as a mobile game). Because the attacking player has priority, card design becomes more difficult (which is expressed by the amount of nerfs needed when comparing to other standard formats from other games), but the constant errors in cards design show a stereotyped scheme of repeated errors (mana cost vs quality, overwhelming synergies and some exess of speed) that become real problems when the game is decided by the attacker and not by the defender.

        • Raemahn
          February 19, 2018 at 4:11 pm

          …and be grateful some of the designs that M:tG has/had (I haven’t played in a very long time) do not exist in HS. M:tG has/had land destruction (destroying an already rng-limited mana pool) and hand destruction (where you caused the opponent to discard). Anyone remember Mind Twist and Strip Mine? Ah, those were the days.