Mulligans
General Mulligans
Argent Squire is a sticky minion that is great to use on turn 1 and at
the early parts of the game can be combed into Blood Knight for a turn 3
6/6 or more. Blood Knight takes advantage of the divine shield minions
running around in aggro and C'thun Decks. Blademaster is a great 3 drop that is aggressive when just played as is and terrifying when Resurrected since he can most times trade 2 for 1.
Back
to Power Word: Glory this card can be used on your own minions or
on your opponents to negate 4 attack or less, it's a way to keep you
healthy and more or less frustrate your opponent trying to go face and
burst you down. Since Dragonkin doesn't care what buffs it gets it's
there to just add more, but other situations you will have to
use it as a means to draw the match onward to turn 8 or 10 when you're
ready to fire off your One Punch.
I made this deck because I’ve been enjoying Dragonkin Sorcerer and playing with Divine Spirit and Inner Fire. Cool thing about the Dragonkin is it really doesn’t matter what the buff is he’ll buff himself.
Because the deck as so few monsters your more or less free to Resurrect when ever you feel the need. Which can be from getting another Dragonkin or Djinni or more Squires to feed into a Blood Knight.
Paletress is for fun but also to fish for large health minions like Jaraxxus who will instantly win you the game from Divine Spirit and Inner Fire.
Control board, be an obnoxious Priest, then fire off one punch to win the game.
























