Mulligans
This deck is all centered around boosting up your mythical runebear or bumbling bellhop to overwhelm the board in the early game. It’s common that turn 5 that you have two 8/9 minions with taunt out there just doing tons of early game pressure.
Besides the standard buffing of the minons you have many other ways to do lots of unexpected damage. You can turn 2 use jungle gym then on turn 4 if you have r.c. rampage, summoning 6 beast that lets you hit for 6 damage plus have tons of minions out on the field.
When you opponent thinks they are safe throwing a big taunt minion out there, you death roll and they take that damage to their face usually winning the game right away.
This deck has so many win conditions and as long as you try to end prior to like turn 9 or 10 then its fast easy wins. Currently this deck is trending the highest win rate in legendary and with a lost cost of entry I can see why.



















