Meta Odd Paladin (Post Rastakhan Nerf #2)
Posted by: TiggerYungPublished: March 7, 2019Updated: October 16, 2026Dust:
5,720Rating: 1.0/5 (1 votes)
Paladin Cards (10)
Mulligan Guide
Deck Description
Hello, my name is Tigger.
I created this Odd Paladin deck to do everything an Odd Paladin does, except slightly better. If you can't beat em, join em while beating them too, right?
So yeah, normally an Odd Paladin relies on Fungalmancer, Frostwolf Warlord, and occasionally the Maul, Baku, or Tarim to create enough board presence to start winning in tempo over their opponent. I added two Blood Knights for extra tempo plays.
I wasn't kidding when I said I wanted to do everything Odd Paladins did, but better. Specifically, I considered the ditto. Regular odd paladin has little to no hard removal, as well as relies on divine shield minions to outvalue the other Odd Paladin in the early game. Playing Blood Knight in these crucial early tempo fights allows you to STEAL THEIR TEMPO, often leading to snowballing the game.
Early Game:
Blood Knight + Argent Squire or Righteous Protector is a Turn 4 summon a 6/6 + 1/1 combo.
Mid Game:
Blood Knight + Argent Squire or Righteous Protector x 2 is a 9/9 + 1/1 + 1/1 combo
Late Game:
Play Taunts, Divine Shield minions, perhaps the Divine Shield Maul. Blood Knight.
**NOTE** This deck was built pre-Hall of Fame rotation. After Hall of Fame rotates Divine Favor, replace Divine Favor and perhaps a Blessing of Might or Acherus Veteran for 1-2 Witch's Cauldron.
My youtube (wip): https://www.youtube.com/channel/UCIjTBIYL6dAVpwAbqPC35og