Mulligans
General Mulligans
In this deck are 3 win conditions normaly first is to stick a minion with high health and use double double inner fire combo to win the game. a second win condition is to stick a light warden in board is summon by using the spell light of naru you can summon the light warden by healing or dealing damage with soulpriest. if you someway stick a lightwarden to board you could play wild pyromancer a spell and circle of healing after this can increase the light warden damage by a total of 28 damage if the board is full. the third win condition of this deck are the zombies with arcane soulpriest. if you get to late game with deck will be harder to stick minion but if you poke consistatly to the enemy face until they have 10 health you can play soulpriest the 2 zombies and a circle of healing this causes the zombies to "heal the oponent" but you have the soulpriest so this means that you will deal 10 damage to face just with 6 manayou want to have minions with high amount of health to kill your opponent with inner fire





















