Mulligans
Aggro Mulligans
You're looking for some sort of board clear or stalling cards. Explosive is great, but you don't actually want to use it on turn two. You can use Unleash the Houds to setup an explosive shot turn too. Snipe and Bear Trap let you stall the game, and the bow can provide renewable removal with the traps.
Also, always keep King's Elekk for an early Emperor or Sylvanas draw and to contest the board on turn 2.
Control Mulligans
You can mulligan the same as you do for aggro, just refrain from playing Tracking unless you need it to survive or combo with Lock and Load.
- This deck is a lot of fun and managed pretty well against all of the different “battle of the build” decks.
- For mulligans, hold onto anti aggro cards like Explosive Trap, Unleash the Hounds, Eaglehorn Bow, Bear Trap, Snipe.
- Also, alwasys keep King's Elekk because you’ll will win most jousts with Emperor Thaurissan and Sylvanas Windrunner.
- Traps synergy with Eaglehorn Bow.
- Lock and Load for huge Miracle Rogue style spell chains.
- Recycle Explorer's Hat as much as possible, especially with Unleash the Hounds, Feign Death, and Lock and Load.
- Standard Feign Death combo with Sylvanas Windrunner and the super fun Ball of Spiders as well as the afore mentioned Explorer's Hat.
- The hardest matchups were against battlecry decks but this deck still managed to compete with them well. If you have hold off the aggro, this deck is hard to stop. However, in control matches, be VERY carfull with Tracking in order to avoid excessive fatigue damage. Anways, today (10 JAN) is the last day for this brawl, so give it a go before it’s over!


























