Mulligans
General Mulligans
In every match up you'll always keep any Solemn Vigils you find and aggressively mulligan for them. You'll almost always mulligan anything you get that isn't one of the above cards. The only exception is Harrison Jones in a Warrior match up.
Aggro Mulligans
Against aggro decks you want to aggressively mulligan for your removal cards. Still keeping any Solemn Vigils you find. Only keep getaway kodo if you have a doomsayer for extra board clear, otherwise toss the card. Against warrior, it's never wrong to assume they are playing pirate warrior so keeping Harrison Jones is never a bad play.
Midrange Mulligans
Against midrange look for your board wipe combo if possible. Having the full board wipe on turn 4-5 against midrange is game changing. Blindly drop Doomsayer on 3 if you can. And use aldor peacekeeper on large threats, or hard to manage minions.
Combo Mulligans
This match greatly varies, if you're not 100% sure you're playing against a combo deck, you'll want to look for the Forbidden Healing safety net. Look for Aldor Peacekeepers to keep Jade Golems at bay. Ivory Knight gives healing stability, board state power, and can add utility to your hand. An all around good card to keep when you're not sure what you're playing against.
Control Mulligans
Against control you'll want to pivot to a more mid-range play style and forego trying to get out the Tirion combo. Having a Tirion shuffled into your opponents deck is devastating to your end game.

Keep the board clear as long as you can. Against midrange decks like druid/shaman you’ll want to drop a blind Doomsayer on turn 3 whether they have minions on board or not. These decks typically start rolling around turn four. A blind Doomsayer on turn three will ruin a good curve for midrange. Note that Doomsayer triggers on your turn allowing good synergy with Solemn Viigil. Use the Wild Pyromancer + Equality combo to clear the board when necessary. You’ll almost always use Truesilver Champion to keep the board clear, and very rarely (if ever) go for face with it. Don’t always feel the need to wait for a large target for your Aldor Peacekeeper. If you have no other answers for an opposing 3 attack minion that might whittle you down over the next three turns, preemptively playing Aldor Peacekeeper effectively turns 9 dmg into 3 dmg.
Finally the main combo:
The tricky part of this combo isn’t getting all parts of it in your hand at once. You’ll be stalling most the game until you’ve had time to draw into it. The hard part is actually making sure your board (and hopefully your opponent’s too) is clear. This ensures Tirion Fordring will be the only target for Redemption and Getaway Kodo .
If you do manage to play more than 5 Tirion Fordrings in a match you’ll want to hold off playing your other deathrattle cards like Cairne Bloodhoof and Sylvanas Windrunner if feasible. With this deck, it’s possible to get 6 Tirion Fordrings back with N'Zoth, The Corruptor so you want to avoid potentially overwriting those slots with Sylvanas Windrunner and Cairne Bloodhoof .

































