It has been almost a month since the release of Hearthstone Mercenaries, and Blizzard addressed some of their future plans for the mode in a blog post last week. In this article, we're taking a deep dive into what they…
United in Stormwind has been the most difficult expansion Warrior has ever faced. Initially, the class was all but dead. Control Warrior faded out of the meta, Rush Warrior tried to desperately hang on to a 50% win…
The Dalaran Heist remains the biggest and boldest solo content piece in Hearthstone’s history, but how does it hold up after a couple of years of feature creep? Does Rafaam still steal the show (and the city)? Check out…
Hearthstone: Now playable. The words we had all been waiting for finally appeared on the client on Tuesday, and what a day it was. People were playing The Rat King Hunter, Ping Mage with the buffed Mordresh Fire Eye,…
Note: This article was written before yesterday's patch, so some of the things discussed might have already changed (mostly for the better). The massive Battlegrounds revamp brought along many new gameplay elements:…
Blizzard confirmed that balance changes had been decided last Friday, so I have been waiting for the detailed patch notes all week. Sadly, the patch notes did not arrive this week, but we did receive confirmation that…
United in Stormwind has changed the Hearthstone meta in a major way. Questlines, fast combo decks, and powerful new aggro decks dominate the landscape with a sprinkle of midrange decks thrown in for good measure.…
Changing cards’ costs can be an interesting and unique gameplay mechanic but any semblance of balance falls apart once you hit zero. Remember that 1 is an infinitely bigger number than 0 and it shows very well in…