
The Countess
The Countess is a 7 Mana Cost Legendary Paladin Minion card from the Placeholder set!
Card Text
Battlecry: If your deck
has no Neutral cards, add
3 Legendary Invitations
to your hand.
Flavor Text
3 Legendary Invitations, AH AH AH!
- Type
- Minion
- Rarity
- Legendary
- Set
- Placeholder
- Class
- Paladin
- Cost
- 7
- Attack
- 7
- Health
- 7
- Minion Type
- Mechanics
- Add to Hand, Battlecry
- Artist
- James Ryman
- Collectible
- Yes
- Rating
- 4.1/5 (156 votes)
Card Review & Interactions
Legendary Invitation:

5 Comments
CASA
At first a pretty crazy effect but The more I think about "The Countess" the worse it gets.
to lose neutral cards for "The Countess" is a really big deal. Because to remove minions f.e. the pyromancer is really important and made holy paladin playable with equality and holy maki roll. Also you lose many card draw options and mr smite endgame power. Idk if this is worth and also you have to draw the countess which is really difficult.
Also many legendarys are not very good, you can get much useless minions.
But yeah, If you play the countess it can be very good and a wincondition.
optimistic 4/5
benoitballs
I don't really see what deck this goes into, but later into the rotation, a Pure Paladin list is probably supported enough?
Until the current Paladin builds rotate out, I don't see much knocking them out of the meta to where Pure Paladin is the pick.
This is a great value card, and Pure Paladin has Zilliax now, but I just don't really see a reason to run Pure Pally over Control or Handbuff variants.
Cursore1610
I'll have tons of fun playing this, but I don't know if this is what the Pure Paladin archetype needs to thrive. The issue with it is that it's a legendary, making it so you can't really rely on this to outvalue a control deck, since it's more of a one time thing (unless you discover it with the 3 mana 2/4). However, it doesn't mean that it's bad necessarily: against control decks it can prove to be a good late game bomb, giving you a total of 3 legendaries of your choice at 0 mana. However, it does come out at turn 7 at the earliest, which makes it so the opponent either has already lost or can reliably remove the legendaries you throw out. Furthermore, a 7/7 which does nothing is just generally pretty bad against faster decks, but I will commend it for being a good 10 mana play. So, all in all, it seems a good inclusion in a Pure Paladin deck, but I don't see it as the key piece which will make it work if it doesn't.
MrSimoes
Simply busted.
ns2k
Makes me want to cry every time it's played
Comments are closed.