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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ancestor's Call
Put a random minion from each player's hand into the battlefield.
Shaman Epic Spell 4
Anima Golem
At the end of each turn, destroy this minion if it's your only one.
Warlock Epic Minion 6 9 9
Anodized Robo Cub
Taunt. Choose One - +1 Attack; or +1 Health.
Druid Common Minion 2 2 2
Antique Healbot
Battlecry: Restore 8 Health to your hero.
Neutral Common Minion 5 3 3
Arcane Nullifier X-21
Taunt Can't be targeted by spells or Hero Powers.
Neutral Rare Minion 4 2 5
Blingtron 3000
Battlecry: Equip a random weapon for each player.
Neutral Legendary Minion 5 3 4
Bolvar Fordragon
Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
Paladin Legendary Minion 5 1 7
Bomb Lobber
Battlecry: Deal 4 damage to a random enemy minion.
Neutral Rare Minion 5 3 3
Burly Rockjaw Trogg
Whenever your opponent casts a spell, gain +2 Attack.
Neutral Common Minion 4 3 5
Call Pet
Draw a card. If it's a Beast, it costs (4) less.
Hunter Rare Spell 2
Clockwork Giant
Costs (1) less for each card in your opponent's hand.
Neutral Epic Minion 12 8 8
Clockwork Gnome
Deathrattle: Add a Spare Part card to your hand.
Neutral Common Minion 1 2 1
Cobalt Guardian
Whenever you summon a Mech, gain Divine Shield.
Paladin Rare Minion 5 6 3
Coghammer
Battlecry: Give a random friendly minion Divine Shield and Taunt.
Paladin Epic Weapon 3 2 3
Cogmaster
Has +2 Attack while you have a Mech.
Neutral Common Minion 1 1 2
Cogmaster's Wrench
Has +2 Attack while you have a Mech.
Rogue Epic Weapon 3 1 3
Crackle
Deal 3-6 damage. Overload: (1)
Shaman Common Spell 2
Crush
Destroy a minion. If you have a damaged minion, this costs (4) less.
Warrior Epic Spell 7
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Demonheart
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.
Warlock Epic Spell 5
Dr. Boom
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Neutral Legendary Minion 7 7 7
Druid of the Fang
Battlecry: If you have a Beast, transform this minion into a 7/7.
Druid Common Minion 5 4 4
Dunemaul Shaman
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Shaman Rare Minion 4 5 4
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Enhance-o Mechano
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random)
Neutral Epic Minion 4 3 2
Explosive Sheep
Deathrattle: Deal 2 damage to all minions.
Neutral Common Minion 2 1 1
Feign Death
Trigger all Deathrattles on your minions.
Hunter Epic Spell 2
Fel Cannon
At the end of your turn, deal 2 damage to a non-Mech minion.
Warlock Rare Minion 4 3 5
Fel Reaver
Whenever your opponent plays a card, discard the top 3 cards of your deck.
Neutral Epic Minion 5 8 8
Flamecannon
Deal 4 damage to a random enemy minion.
Mage Common Spell 2
Floating Watcher
Whenever your hero takes damage on your turn, gain +2/+2.
Warlock Common Minion 5 4 4
Flying Machine
Windfury
Neutral Common Minion 3 1 4
Foe Reaper 4000
Also damages the minions next to whomever he attacks.
Neutral Legendary Minion 8 6 9
Force-Tank MAX
Divine Shield
Neutral Common Minion 8 7 7
Gahz'rilla
Whenever this minion takes damage, double its Attack.
Hunter Legendary Minion 7 6 9
Gazlowe
Whenever you cast a 1-mana spell, add a random Mech to your hand.
Neutral Legendary Minion 6 3 6
Gilblin Stalker
Stealth
Neutral Common Minion 2 2 3
Glaivezooka
Battlecry: Give a random friendly minion +1 Attack.
Hunter Common Weapon 2 2 2
Gnomeregan Infantry
Charge. Taunt.
Neutral Common Minion 3 1 4
Gnomish Experimenter
Battlecry: Draw a card. If it's a minion, transform it into a Chicken.
Neutral Rare Minion 3 3 2
Goblin Auto-Barber
Battlecry: Give your weapon +1 Attack.
Rogue Common Minion 2 3 2
Goblin Sapper
Has +4 Attack while your opponent has 6 or more cards in hand.
Neutral Rare Minion 3 2 4
Grove Tender
Choose One - Give each player a Mana Crystal; or Each player draws a card.
Druid Rare Minion 3 2 4
Hemet Nesingwary
Battlecry: Destroy a Beast.
Neutral Legendary Minion 5 6 3
Hobgoblin
Whenever you play a 1-Attack minion, give it +2/+2.
Neutral Epic Minion 3 2 3
Illuminator
If you control a Secret at the end of your turn, restore 4 health to your hero.
Neutral Rare Minion 3 2 4
Imp-losion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Warlock Rare Spell 4
Iron Sensei
At the end of your turn, give another friendly Mech +2/+2.
Rogue Rare Minion 3 2 2