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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Kul Tiran Chaplain
Battlecry: Give a friendly minion +2 Health.
Priest Rare Minion 2 2 3
Kvaldir Raider
Inspire: Gain +2/+2.
Neutral Common Minion 5 4 4
Lawful Longarm
Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand.
Paladin Common Minion 5 1 5
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lion's Guard
Battlecry: If you have 15 or less Health, gain +2/+4 and Taunt.
Neutral Common Minion 5 4 6
Lord Marrowgar
Battlecry: Raise ALL of your Corpses as 1/1 Risen Golems with Rush. For each that can't fit, give one +2/+2.
Death Knight Legendary Minion 8 9 7
Lor'themar Theron
Battlecry: Double the stats of all minions in your deck.
Neutral Legendary Minion 7 7 7
Lothar
At the end of your turn, attack a random enemy minion. If it dies, gain +3/+3.
Warrior Legendary Minion 7 7 7
Lowly Squire
Inspire: Gain +1 Attack.
Neutral Common Minion 1 1 2
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lushwater Murcenary
Battlecry: If you control a Murloc, gain +1/+1.
Neutral Common Minion 2 3 2
Lushwater Scout
After you summon a Murloc, give it +1 Attack and Rush.
Neutral Common Minion 2 1 3
Magic Carpet
After you play a 1-Cost minion, give it +1 Attack and Rush.
Neutral Epic Minion 3 1 6
Mal'Ganis
Your other Demons have +2/+2. Your hero is Immune.
Warlock Legendary Minion 9 9 7
Man-at-Arms
Battlecry: If you have a weapon equipped, gain +1/+1.
Warrior Common Minion 2 2 3
Mana Wyrm
Whenever you cast a spell, gain +1 Attack.
Mage Common Minion 1 1 3
Man'ari Mosher
Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Warlock Common Minion 3 3 4
Master of Ceremonies
Battlecry: If you have a minion with Spell Damage, gain +2/+2.
Neutral Epic Minion 3 4 2
Mawsworn Bailiff
Taunt. Battlecry: If you have 4 or more Armor, gain +4/+4.
Warrior Common Minion 5 4 4
Mecha-Leaper
Magnetic Deathrattle: Give a friendly Mech +2/+2 and this Deathrattle.
Neutral Epic Minion 3 2 2
Menagerie Jug
Battlecry: Give 3 random friendly minions of different minion types +2/+2.
Neutral Common Minion 5 3 3
Menagerie Mug
Battlecry: Give 3 random friendly minions of different minion types +1/+1.
Neutral Common Minion 3 2 2
Metamorfin
Taunt Battlecry: If you've cast a Fel spell this turn, gain +2/+2.
Demon Hunter Common Minion 1 1 2
Micro Mummy
Reborn At the end of your turn, give another random friendly minion +1 Attack.
Paladin Epic Minion 2 1 2
Mish-Mash Mosher
Rush After this attacks, gain +1 Attack and attack a random enemy minion.
Neutral Rare Minion 8 3 10
Mistrunner
Battlecry: Give a friendly minion +3/+3. Overload: (1)
Shaman Common Minion 5 4 4
Mukla's Champion
Inspire: Give your other minions +1/+1.
Neutral Common Minion 5 5 3
Mutanus the Devourer
Battlecry: Eat a minion in your opponent's hand. Gain its stats.
Neutral Legendary Minion 7 4 4
Nostalgic Initiate
Miniaturize The first time you cast a spell, gain +2/+2.
Neutral Common Minion 3 2 3
Oasis Surger
Rush Choose One - Gain +2/+2; or Summon a copy of this minion.
Druid Common Minion 5 3 3
Observer of Myths
After you summon a minion with more Attack than this, give all friendly minions +1 Attack.
Hunter Rare Minion 2 1 4
Obsidiansmith
Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1.
Warrior Rare Minion 2 3 2
Orion, Mansion Manager
After a friendly Secret is revealed, cast a different Mage Secret and gain +2/+2.
Mage Legendary Minion 4 3 5
Outfit Tailor
Battlecry: Give a friendly minion Attack and Health equal to this minion's.
Neutral Common Minion 3 2 2
Painted Canvasaur
Battlecry: Give each other friendly Beast a random bonus effect.
Hunter Rare Minion 2 3 2
Parade Leader
After you summon a Rush minion, give it +2 Attack.
Neutral Common Minion 2 2 3
Party Animal
Battlecry: Give +1/+1 to a minion of each type in your hand.
Neutral Common Minion 2 2 3
Pelagos
After you cast a spell on a friendly minion, set its Attack and Health to the higher of the two.
Priest Legendary Minion 3 1 6
Piranha Swarmer
Rush After you summon a Piranha Swarmer, gain +1 Attack.
Neutral Common Minion 1 1 1
Power Slider
Rush Battlecry: Gain +1/+1 for each minion type you've played this game.
Warrior Rare Minion 3 2 3
Queensguard
Battlecry: Gain +1/+1 for each spell you've cast this turn.
Priest Common Minion 2 2 3
Ram Tamer
Battlecry: If you control a Secret, gain +1/+1 and Stealth.
Hunter Common Minion 3 4 3
Redeemed Pariah
After you play an Outcast card, gain +1/+1.
Demon Hunter Common Minion 2 2 3
Rhyme Spinner
Rush Combo: Gain +1/+1 for each other Combo card you've played this game.
Rogue Rare Minion 3 1 3
Rokara
Rush After friendly minion attacks and survives, give it +1/+1.
Warrior Legendary Minion 3 2 3
Rolling Stone
Rush Battlecry: If the last card you played costs (1), gain +1/+1.
Neutral Common Minion 2 2 2
Roosting Gargoyle
Battlecry: Give a friendly Beast +2 Attack.
Neutral Common Minion 2 2 3
Rotgill
Battlecry: Give your other minions "Deathrattle: Give your minions +1/+1."
Shaman Legendary Minion 5 3 6