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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Cardboard Golem
Battlecry: Increase the duration of Auras in your hand, deck, and battlefield by 1.
Paladin Epic Minion 4 4 4
Celestial Aura
While you have exactly 1 minion in play, its Attack and Health are 10. Lasts 3 turns.
Paladin Epic Spell 6
Chronological Aura
At the end of your turn, summon a 3/5 Dragon with Taunt. Last 3 turns.
Paladin Common Spell 5
Crafter's Aura
At the end of your turn, summon a random 6-Cost minion. Lasts 3 turns.
Paladin Rare Spell 7
Creep Tumor
Your Zerg minions have  +1 Attack and Rush. Lasts 3 turns.
Demon Hunter Common Spell 2
Crusader Aura
Whenever a friendly minion attacks, give it +2/+1. Lasts 3 turns.
Paladin Epic Spell 4
Deputization Aura
Your left-most minion has +1 Attack and Lifesteal. Lasts 3 turns.
Paladin Rare Spell 3
Gelbin of Tomorrow
Fabled Battlecry: Put one of each Aura from your deck into the battlefield.
Paladin Legendary Minion 8 6 6
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Manifested Timeways
Battlecry: If you control an Aura, deal 3 damage to all enemies.
Paladin Rare Minion 4 3 3
Resistance Aura
Your opponent's spells cost (1) more. Lasts 3 turns.
Paladin Common Spell 2
Trinket Artist
Battlecry: Draw a Divine Shield minion and an Aura.
Paladin Rare Minion 3 2 3