Gnomeferatu

Gnomeferatu Card

Gnomeferatu is a 2 Mana Cost Epic Warlock Minion card from the Knights of the Frozen Throne set!

Card Text

Battlecry: Remove the top card from your opponent's deck.

Flavor Text

She prefers the term "Glampire."

Gnomeferatu Decks

These are the most recent decks that have featured Gnomeferatu in the last year.

146 Comments

  1. HAHA
    August 9, 2017 at 4:16 am

    imagene in wild.. where you have a lot of combo, control, reno decks… decks like that mostly needs all of their cards… brawl, reno, thaurasiun, ragnaros, n zoth, DKs, kazakus, destroy minon that have almost every class, heals, board controll cards, and now also leach king, etc…. this will be a thing cause control match up you and your oponent draw almost whole deck case slow and “stable” game.. if you can remove just one card that is important for combo deck you won… even if you remove card draw you will disable them to play their combo at least for several turns… its better then dark peddler since you have a lot of shitty 1 mana drop you can discover soo yes i will surely run this in my renodeck!!

    Reply
  2. mrmiagi2
    August 7, 2017 at 3:25 pm

    Umm….this card should be an elemental. Gnomes are elementals Blizzard! Sylphs, Undines, Salamanders, and GNOMES are elementals! Doh. I see the play on words, but even if it is supposed to be a Gnome Nosferatu, it is still a gnome. It’s just now a vampyric gnome!

    Reply
  3. weaboo69
    August 7, 2017 at 4:10 am

    such a cutie, will play for the art. A perfect 5/7

    Reply
  4. faruk
    August 7, 2017 at 1:22 am

    This card is very dangerous with deck tracker Add-on

    Reply
  5. Unbekunt
    August 2, 2017 at 7:16 am

    Well i really forgot this one ;

    Ppl said that when ur enemy discards a Card it’s like they would have never drawn it. Ppl say games dont got to fatigue.

    EVERY Jade druid i saw since Jade druid exits gets to “fatigue” since he creates multiple Jade Idols…but oh wait

    Gomeferatu just milled ur second Jade idol ? Oh im sorry Druid.

    Milling the second Jade idol is definetely not like he would have never drawn it.

    This card can beat Jade Druid, and if its helpfull with other decks too, it will be double auto include in every warlock deck.

    Reply
    • Djelibaebi
      August 2, 2017 at 8:57 pm

      What if they have it in hand already? a 2/3 is hardly justification for such a fringe effect (when are you going to get so lucky??? What if they already have it in hand???) especially considering there are other cards which actually add to your ability to not just stop yourself for losing to a specific combo, but to actually try and win the game.

      Reply
    • RV
      August 3, 2017 at 9:58 am

      Okay. You think this card is good against Jade Druid.

      Let’s list the possibilities. Hypothetical situation, you go first. 2 mana, you play Gnome Waifu.

      Since opponent is going second, they have 25 cards in deck. That is a 1/25 chance of hitting a Jade Idol. If you play a second Gnome Waifu, that is a 2/25 chance.

      The chances of you hitting both Jade Idols before either are drawn are so low that they are entirely unrealistic. And this implies that Jade Druid won’t draw Jade Idols and play it to replicate. If you go all in with Brewmasters and play Gnome Waifu a total of four times, your chances are still so low of milling all the Jade Idols that you may as well not bother.

      This card will be next to meaningless against Jade, and a surefire way to lose if you go for it.

      Reply
      • wrp
        September 12, 2017 at 12:23 am

        That’s not how statistics works. The chance of hitting a particular card with Gnome is 1/(number of cards left in the deck), which means that playing 2 gnomes in a row means the second gnome has a slightly greater probability than the first, since there’s one less card. The probability also doesn’t add if you’re trying to burn both, it multiplies; so in total, the chance of burning BOTH idols by playing 2 gnomes in a row on turn 2 (a huge waste of an innervate but w/e) is 1/25 * 1/24 or 0.00166 or 0.16% chance.

        Yeah nah, it’s useless against Jade, but you also forget that the probability of a particular card being burned in itself goes up as the deck is thinned. This means it’s power goes up as the game goes on, up until fatigue, as if your opponent hasn’t played their best cards already that means they probably haven’t drawn them yet. Not to mention decks that require every card they have like Quest Mage…

        Reply
    • Kek
      August 4, 2017 at 3:52 pm

      You can reliably mill second jade? You should write a book.

      Reply
  6. Rinsor
    August 1, 2017 at 5:40 am

    1/5

    This card is bad – Basically a crocolisk without the beast-tag.

    The battle cry only matters in one instance, when your opponent fatigues.

    Now ask yourself, how often did your opponent fatigue in your last 30 games? For me, it’s 0.

    But 2/3 are good stats? Yes, they are vanilla, but you might as well play a crocolisk and hope for some crazy shenanigan houndmaster.

    But, what if I remove my opponents key card? Yes, that is a possibility, just as likely as their key card being the last one in their deck, you are way more likely to simply thin their deck and make them draw it earlier.

    Yes, there probably will be a trolden video where you remove your opponents malygos, but statistically, this cards effect does nothing.

    Reply
    • Buddy
      August 1, 2017 at 9:00 am

      It’s like drawing them to a full hand and forcing them to mill a card, minus the drawing them to a full hand.

      It’s a good card, but not for a specific deck.

      Reply
      • Xix
        August 2, 2017 at 1:49 am

        It’s a high roll card that when high rolled only hurts specific decks… It sersiouly does not matter if you destroy 10 cards of an agro or midrange deck. You will lose to those decks with a card like this.

        Reply
    • Unbekunt
      August 2, 2017 at 7:20 am

      There is a deck arround which usually uses all 30 cards in like 12-14 turns but still dont fatigues. This deck has a core card which multiples itself, and the deck cant be beaten my other control decks right now.

      Well

      expet u wait for enemy druid to only have idols in his deck , then play 2 gnomferatus, and the new treachery doomsayer combo .,.. to win late game VS JADE DRUID

      JADE
      DRUID

      Reply
      • Djelibaebi
        August 2, 2017 at 9:01 pm

        This is in warlock, you are actively gaining more cards than your opponent every odd turn, like hell this will ever work in a “mill” strategy or a “go long strategy”.
        Also don’t try to judge cards by their absolute best case scenario, you need 2 things for this to be good – a certain matchup and (even then) a lot of luck (and another even then is that if this becomes popular enough jade druid will just shuffle the idol early).
        If this discarded from your opponents hand it would be infinitely better, not only would you get additional value you would also get the opportunity TO HAVE THE SAME EFFECT.

        Reply
    • 990Felix
      August 4, 2017 at 1:14 am

      I see you are not playing priest… More than 40% of my opponents reach fatigue in ranked.

      Reply
  7. Fitz
    August 1, 2017 at 1:31 am

    The effect of this card is exactly the same as if your opponent would discard the last card of his deck.

    Statistically it will only have a possitive impact on games going to fatigue. On any others it will be possitive or negative depending on which card get discarded.

    It will have another effect since both players will have the information about one card that the opponent is not going to be able to play. I assume that this info is more valuable for your opponent and this second effect will have a negative impact for you.

    Reply
  8. Druxkro
    July 31, 2017 at 8:48 pm

    Love this card. Favorite one from this set so far. I used to play a MTG discard deck that was so much fun. Nothing is more fun than ruining your opponents plans by forcing them to discard key cards. Keep it up HS team! We need more cards like this to keep the game fun and interesting!

    Reply
  9. Biillius
    July 31, 2017 at 8:14 pm

    i wanna hug her

    Reply
  10. Springpaw
    July 31, 2017 at 6:21 pm

    this is a 2 mana creature kill spell or counter spell that also hits weapons, quests, and the new hero cards. oh and its has a 2/3 body for 2 mana. this card is 5/5.

    Reply
    • User27
      August 1, 2017 at 12:14 am

      It probably won’t hit a quest unless they shuffle it into their deck (which would imply that they don’t want the quest anyway, but yes it coukd take out hero cards or weapons so that makes it quite strong.

      Reply
    • Evie
      August 2, 2017 at 4:34 am

      But it dosent give you card advantage or tempo.

      Reply
  11. Rormiester
    July 31, 2017 at 1:34 pm

    Gnomeferatsu: 2 mana 2/3: cause combo deck players to fall into a fit of uncontrollable screeching.
    One day I will be playing Highlander Mage (yes it still exists somewhat) for a quest and this wonderful cards wil steal my kazakus and I WILL L O S E M Y M A R B L E S.

    But that’s good card design and interesting stuff from a game that has been painfully predictable in the high ranks lately. (the pirate warrior who top decked first mate to kill me with a rusty hook when we both had one health last week in ranked and bm’d I will FIND YOU.)

    Reply
  12. brokenmeter
    July 31, 2017 at 12:57 pm

    This card is beyond broken and will be a pain in the #%&! ass

    Reply
  13. CD001
    July 31, 2017 at 5:31 am

    Dirty Rat is an absolute tw** of a card – but it’s an absolute tw** of a card you have to think about (a bit) to get the best out of it. If your opponent is low on cards in their hand and they’ve played a lot of Deathrattle, when do you drop the Rat hoping to pull N’Zoth and trash the battlecry? Too soon and you might miss – hold on too long and you’ll miss your chance.

    Gnomferatu on the other hand is just a no-brainer; you’re just going to drop it. Worst case scenario you thin your opponent’s deck by 1 card at the cost of something that wasn’t entirely useful in the current match-up… best case scenario you trash one of the key Legendaries that’s part of the win condition the deck is built around; Malygos, Antonidus, N’Zoth, C’Thun… potentially making this an automatic win, rng willing – for 2 mana. 😐

    Still – I like the name, the artwork and look forward to seeing a new Chromie skin in Heroes of the Storm 🙂

    Reply
    • Something
      July 31, 2017 at 10:43 am

      In the worst case scenario, you also prevented the opponent from drawing a dead card, allowing them better chance at drawing something useful

      Reply
  14. Petris
    July 31, 2017 at 4:24 am

    Since you are discarding a card from your opponent’s deck, could this count as “discard” mechanic? Will it buff the Blood-Queen etc.?

    Reply
    • Enelith
      August 1, 2017 at 11:17 pm

      Was wondering the same !
      However, it’s not written discard but remove on the card, thus the question.

      Would be great if discarding card also count when it’s from your opponent’s hand / deck…

      Reply
  15. Dylan M
    July 31, 2017 at 1:42 am

    This could work with Brewmaster to discard 4 cards.

    Reply
  16. Sicklad
    July 30, 2017 at 10:32 pm

    absolutely tragic card design
    no skill involved
    auto include in every deck
    2 drop great stats
    just fucking abominable

    Reply
    • Sicklad
      July 31, 2017 at 12:59 am

      ON TOP OF THAT THERE IS NO COUNTERPLAY OR INTERACTION

      JUST FUCKING ABOMINABLE

      Reply
      • Gnomeferatu != OP
        July 31, 2017 at 4:00 pm

        It doesn’t need counterplay. The card itself is a gamble.

        Let’s say you’re in topdeck mode against Patches Warrior. You’re both at one health, with empty boards. The next cards in their library are Naga Corsair, followed by Mortal Strike. It’s your turn, and you play Gnomeferatu, obviously hoping to mill something they can use to kill you. RIP.

        Many people are assuming that the worst case will happen most of the time this is played against them. I admit, I’m not looking forward to that one or two times that my win-con gets milled. But that won’t happen every time, or even most of the time.

        Its stats for its cost make it a viable turn two play, but Warlock generally has more reliable things to do on turn two (Dark Peddler, Darkshire Librarian, Golakka Crawler if the meta is right, even hero power for card advantage). Even in the late game, against Control Mage for example, you might try to play this to mill their win-con, and hit Eater of Secrets, because Alex was already in their hand. Instead, you could’ve been running and playing so many other things that could’ve been more useful at more stages of the game, and then let them draw that Eater of Secrets.

        In general, I think whatever you would have to take out of your deck to make room for this just would not be worth it in many cases. Its saving grace is definitely the fact that it is a 2/3 for two mana, but it is by no means an “auto include in every deck”, especially being a Warlock-specific class card.

        Reply
        • CD001
          August 1, 2017 at 4:56 am

          “Many people are assuming that the worst case will happen most of the time this is played against them.” … no – most of the time it’s played it’ll just be an annoyance and against most aggro decks not even that since they rarely get through more than half their cards anyway. So it’ll be pretty ‘meh’ on the Standard ladder.

          However, when playing against combo or, to a lesser extent, legendary-heavy decks (like Paladin) it’s going to be horrible.

          Take a (wild) Malygos Miracle Rogue for instance; worst case scenario (for the Warlock) is that he burns Kezan Mystic – an utterly dead card for the Rogue in that match up. Not really that big a deal for either player since Miracle has a tonne of card draw anyway.

          Best case scenario is that he burns Malygos – which basically wins the game.

          There’s an equal chance of either outcome (the Rogue isn’t going to tech 2 Mystics) but one has little effect on the state of the game and the other wins it.

          Essentially this is another random effect that punishes constructed decks that rely on combos and synergy – still, Warlock is in such bad shape at the moment that random luck is probably their main win condition.

          Reply
  17. Hatter831
    July 30, 2017 at 9:27 pm

    All who complain about this card for what ever reason, quit it. Its a game to play, this game has cards, cards meant to be played. So far NOTHING has been stated that WARLOCK is gonna be stuffed with cards like this from the new set, so quit whining over a single card with no other knowledge of its other cards from its class. The game evolves to bring a freshness to play style. Blizzard didn’t make the game solely for what you all wanted, chill out. I think the card is going to be FUN to play or go up against. Be happy with what you get. Thanks!

    Reply
    • Dank McKush
      July 30, 2017 at 9:50 pm

      No. Fuck that shit. They stated in the past that they had a rule against printing cards that fuck with your opponent’s deck like this. The crazy bastards legitimately thought it was ok to print a card with an excellent statline that has a battlecry effect that can completely ruin your opponent’s entire deck in one go. This card is an absolute abomination and an insult to anyone that has ever enjoyed playing a combo deck. Fuck blizzard for even considering this let alone letting it through.

      Reply
      • ih8u
        July 31, 2017 at 10:09 am

        i really want to play against you on ladder, repeatedly….

        Reply
      • yousexythang
        August 3, 2017 at 7:23 am

        This is a vanilla 2/3 99% of the time. It will never see play.

        Reply
      • Evie
        August 4, 2017 at 2:52 pm

        Look at mtg. Mill is awful.

        Reply
    • Unbekunt
      July 31, 2017 at 4:02 am

      still has no counterplay , or no way to play arround it … bad card design is why ppl complain.

      Reply
    • Shadite
      July 31, 2017 at 4:05 am

      Cards like this ruin your oponents gameplan, if they’re deck highly needs one card and you discard it, then they basicly have a WAY smaller chance of winning, even if you discard something bad the stats are still good and your oponent get’s closer to fatuege, blizzard has even stated that they would never make a card that disrupts your oponents gameplan that is also why they changed illadins effect somewere around beta.

      Reply
  18. Brann
    July 30, 2017 at 6:57 pm

    Well we now have a auto include 2 drop in very warlock deck

    Man the Princes are just getting worse and worse

    Reply
  19. Chimborazo
    July 30, 2017 at 2:44 pm

    Perfect 2-drop for Renolock. Get an Emperor tick on one of the following cards and get ready for one of the sweetest turns in your life – Brann – > Kazakus -> Dirty Rat -> Gnomish Vampire. That’s a middle finger to the opponent if I’ve ever seen one.

    Reply
  20. Luke
    July 30, 2017 at 2:19 pm

    Get ready for a ton of trolden clips of people discarding other people’s lethal

    Reply
    • Hearthstone Memer
      July 30, 2017 at 9:15 pm

      followed by people calling opponent CHEATERS!!

      Reply
  21. RV
    July 30, 2017 at 1:21 pm

    Obviously intended as a combo ruiner, this could be a really interesting choice in some lock decks, and the stat line isn’t awful.

    Gnome Waifu may find a place in some decks, but we’ll see.

    Reply
  22. Sparkz
    July 30, 2017 at 12:49 pm

    People’s reactions to this card remind me a lot about that with some of the quests that were thought they were going to be broken, in need opinion this card is a bad design idea because unlike dirty rat where the skill is hand tracking, or mill rogue were you have to can your opponent to do things they don’t want. This card is just a RNG mad fest you don’t plan when you play it you just play it.
    I don’t like this card because if you decide to run it you don’t have to really think about how you play it just to play it, because when your opponent has probably around 20-15 cards left in their deck and your only intel is based off of what they have played.
    Blizzard just delete the card you said you weren’t going to make a card like this.

    Reply
    • Sparkz
      July 30, 2017 at 12:52 pm

      Post comment note from me. My disagreements with this card come from how one plays it and how they said they weren’t going to make a card like this.

      Reply
      • CypherC
        July 30, 2017 at 1:03 pm

        I actually like this card, we need more cards like this.

        Reply
        • Sparkz
          July 30, 2017 at 1:06 pm

          Curious, why do you want more cards like it?

          Reply
          • Bob Jones
            July 30, 2017 at 1:15 pm

            This card is good because it provides intel into your opponents strategy. When you play it on T2 it will give you (maybe) a sneak peak into your opponents strategy. It even has a good body and might break the game of some exodia atyle deck.

          • H1ghfyve
            July 30, 2017 at 1:38 pm

            Id like more mill support. Mill in magic is one of the most fun and interesting styles to play. But in that game your using spells to control the board and pull off the milling much like quest mage, freeze mage, maly shaman, mill rogue or kun druid. Id like more mill support in the game because it doesn’t see support but this card runs the risk of just being a card that gets played because it messes up your opponents deck. Like with Hydrologist last set this just might go in any warlock deck just because its okay of curve while giving yourself an upside with zero downside.

    • Ribbuster
      July 30, 2017 at 5:04 pm

      I completely agree with you. This card is degenerate to the game and if there are other ways to create a card that finds out the opponents strategy. Curious Glimmerroot is a great example. If you want to mill your opponent then mill them by forcing them to draw not just destroy a card they won’t even have a chance to interact with. This card encourages a negative gameplay where you are forcing the opponent into not being able to play cards they put in their deck.

      On the bright side I like what this card is trying to do. Mill and seeing the opponents deck are both great archetypes, but not so great in one card

      Reply
      • Sparkz
        July 30, 2017 at 5:39 pm

        Let’s not forget that’s a successful oracle from a mill rogue deck can reveal and mill but you don’t just do it, because you have to set it up.

        Reply
  23. Imaloony
    July 30, 2017 at 12:47 pm

    This card looks a lot better than it actually is. After thinking on it, I don’t actually think this card will see play.

    It’s a 2 mana 2/3 which is solid, but in constructed you need text along with that. And this text doesn’t affect the board, doesn’t affect your hand, and only kind of affects your opponent. You mill the top card of their deck, which was potentially something good, but maybe the card after that is as good or better. This only would really matter in fatigue matchups. Now, in the past Warlock frequently has gone to Fatigue… but that was mainly with Renolock, which no longer exists. Zoo will never care about this card, and Handlock has better things to run. Discolock also won’t care about it, because it doesn’t synergize with the deck. Unless some weird control Warlock appears, I don’t think this card will actually ever see play.

    You know what would have made this card really interesting? Make it like a 3 mana 2/2 (or somewhere around the statline) with the text: “Draw a card from your opponent’s deck.” Now THAT’s a fun, interesting, sassy card.

    Reply
    • Dude
      July 31, 2017 at 3:10 am

      I like your version a lot better, really cool!

      Reply
  24. Katanacollector
    July 30, 2017 at 11:52 am

    Finally a good card for warlock! I just opened a golden Jaraxxus and was really sad seeing them try to push discard, but i’m glad it’s not just discard.

    Reply
  25. Tyramir
    July 30, 2017 at 11:44 am

    WOW. What was Blizzard thinking? Whatever happened to the promise of not forcing your opponent to discard with effects like this? This makes the game distinctly unfun. Very poor direction choice. Absolutely livid.

    Reply
    • Nevanji
      July 30, 2017 at 12:43 pm

      I don’t think this makes the game unfun at all, it’s a mechanic in a lot of other card games and i just feel like it’s another great rng card to add to the flavor of warlock

      Reply
      • Tyramir
        July 30, 2017 at 7:00 pm

        A lot of other cards with discard mechanics tend to have larger decks, too. MTG has 60+ card decks (or 100 in EDH). Furthermore, it isn’t exactly fun in that environment either. I’ve had playgroups in MTG that specifically ban discard and mill mechanics, because the entire objective of it is to remove the ability for your opponent to do stuff. And let’s face it, when we’re playing a card game, particularly one with random elements like HS, we want to be able to do stuff (unless you’re just playing to ladder up — then I’m sure you can just play aggro).

        I don’t think this card is powerful. I can’t stress that enough. I don’t think it’s going to define the meta. But what it is going to do is make the game less fun. Maybe not for everyone. There are obviously sadists out there who enjoy depriving other people of fun. They may not think of themselves that way, but let’s face it, that’s what this card is designed to do — ruin someone’s day.

        And people who play aggro won’t be affected by this at all. And right now, that’s where Warlock needs assistance. So right now, people are salivating at the thought of ruining Quest Mage’s day, or destroying a key piece in a combo deck, when those aren’t even the decks Warlock is getting destroyed by right now.

        Warlock needs healing, and it needs a way to keep up with all the Discovery effects its opponents are getting. It doesn’t need this nonsense.

        Reply
    • CypherC
      July 30, 2017 at 1:06 pm

      What I don’t like is combos like quest mage, assemble these cards gg you win the game. And your oponent has to stay there and is unable to do anything to stop you.

      Reply
  26. Max Hohmann
    July 30, 2017 at 11:13 am

    this Card Saves the Game from Quest Mage !

    by all this anti aggro and Tount and Heal Cards in the Game .. Quest Mage will destroy any type of Control !
    think a bit over it … when secret eater is gone and Aggro have a Hard Time in many ways
    Quest Mage burns every Heal and Armor Away !

    this Card and Dirty Rat will be staple in many decks !

    Reply
    • Xix
      July 30, 2017 at 11:20 am

      It’s warlock only… It’s not like Dirty rat…

      Reply
      • Max Hohmann
        July 30, 2017 at 11:34 am

        i know it is Warlock only … and no ^^ it is the Same thing as Dirty Rat against Quest mage (Combo/OTK Decks) only better bec. you don`t have to worry about Drawing Alex/Antonidas on Turn 2 on the Battlefield …

        Reply
        • Xix
          July 30, 2017 at 12:09 pm

          Why would you ever play dirty rat on turn 2 against a mage? That is asking for a hard punish lol. And dirty rat is a hell of alot stronger when you play it at like turn 8 and combo it with a execute or brawl. First of all the chance you will remove one of the key pieces is ALOT HIGHER. Allso Dirty rat has better stats.

          This card will allways be a 1 in how many cards are left in the deck chance….

          Reply
          • Maxiiking
            July 30, 2017 at 1:29 pm

            WTF are u Talking about 0.0
            this Card is way better
            u dont Need to have a nother Card to remove the minion…

            And u habe Zero risk
            It is Never dead in your Hand …

            And the stats are Amazing

          • Dude
            July 31, 2017 at 3:14 am

            Guys it’s worse than Dirty rat 99% of the time. Rat usually pulls out on of combo decks few (!) Minions, thus u can disrupt combo. Vampire girl gets a random card that is in most cases not essential for the opponent, while thinning their deck so that they can get to their essential cards even faster.

          • Maxiiking
            July 31, 2017 at 10:10 am

            Dude do u rly want to say me Dirty Rat is 99% of the time better ?

            what is when u play not against Quest Mage? do u rly want to play Dirty Rat and Pull

            ABOMINABLE BOWMAN,Hadronox,Tyrion, or any form of big Deathrattle Minions ??
            obviously Deatrattle is a thing in the Future!

            Dirty Rat is shit in your Hand most of the Time !

          • Dude
            July 31, 2017 at 1:34 pm

            Rat is obviously very meta dependent but if I wanted to disrupt combos then I would definetely run rat over this card and have removal for the outcome, that’s how u play dirty rat. Hadronox btw has a big problem: it doesn’t do sth the turn it is played and it fails to die, ur opponent won’t kill it for u. Can also be a very expensive frog.

  27. Fanderay
    July 30, 2017 at 10:59 am

    I’d say this card is terrible. I mean, it’s a really strong effect, but I feel this is horrible design for the game.
    “Destroying” the opponent’s cards was a matter of skill in mill rogue, but imagine you’re playing a freeze mage and, just by playing this card, your opponent destroys antonidas or, let’s say, a gadgetzan auctioneer in your miracle rogue… Don’t know what you think men, but I totally dislike this idea.

    Reply
    • Xix
      July 30, 2017 at 11:19 am

      Yes screw those freeze mages! Let them RAGE QUIT!

      Do you know how lame it is to play against freeze mage when your playing a minion based deck, without heals? You pretty much feel like conceding the moment you realize it’s freeze mage….
      It’s a match-up where it really depends on the freeze mage drawing the right cards to either stall you long enough or kill you in time.

      This is a game that allows you to counter your openents plays. Booth freeze mage and Miracle rogue are playing their own game, ignoring what ever you do, they just stall by removing or freezing your stuff until they get their combo together.

      Reply
      • Fanderay
        July 30, 2017 at 12:25 pm

        You don’t understand my point. In my opinion it’s the design itself that is wrong. I may have made two examples a bit too specific but, as said in the comments below, every card has its purpose and this is why I think destroying a random opponent’s card is horrible design.
        Let’s talk about hunter: do you think it’s honest if on turn 2 your opponent burns your kill command or animal companion or eaglehorn bow? I wouldn’t say so.

        Reply
      • Dank McKush
        July 30, 2017 at 9:59 pm

        If you’re so upset about always losing to freeze mage why don’t you try running a deck that ISN’T weak to it instead of whining? There’s at least a good 3-5 meta decks that can beat freeze mage.

        Reply
  28. Coldplay3R
    July 30, 2017 at 10:49 am

    Even if this card is really really strong and can be autoincluded in every type of warlock deck(only minus in aggro is stats – where you prefer a 3-2) I hate the design.

    This type of design is bad for every player involved in the game. The one that got robbed because of this shitty card, and the one who expects that this card will win him the game and discarding a “bad” one (even if there is no “bad” one in constructed). Even if the effect is random, every card has a purpose. Maybe it’s your draw mechanic,maybe the board clear, or maybe even the win condition – all are bad.

    Let’s see the drawbacks : … 2 mana 2-3 – premium stats for control decks, bad for aggro + effect that values more than 1 mana, maybe 2. = NO DRAWBACK.
    ——————————
    PROS:
    – premium stats;
    – u pay 2 mana for a 4 mana effect.
    – autoinclude x2 in every warlock deck

    CONS:
    – none for the card, just that it’s in warlock , maybe rest of cards for the class are trash and it won’t see too much play;
    – very infuriating to play with or against it.

    Reply
    • Fanderay
      July 30, 2017 at 11:02 am

      I saw your comment after I’ve written my own and yes, I totally agree with you: this is horrible design.

      Reply
    • Xix
      July 30, 2017 at 11:08 am

      Your serious overrating this card. Unless fatigue is gonne be a problem or it’s gonna be a match were your going all the way till the last card in your deck, this card does nothing!
      For the simple reason that when played on curve it’s like a 1 in 25 or 24 that this card will discard your hero card or what ever. But it’s allso a 1 in 25 chance that your important card is on the bottom of your deck, in that case this card will simply bring it closer to your hand.

      Most matches have ended before players start drawing their last 10 cards Meaning those last 10 cards that you never drew didn’t matter one thing. So it doesnt matter if it’s 9 or 8 remaining, it only matters when your really going to the bottom.

      Yes combo decks can be screwed by this card specialy if their gonna draw their entire deck, while stalling their openent. But for example freeze mage, is really the most lame to play against, and the chance you will burn an important card of them is still really low.

      I kind of wish this was a neutral card, so every class could have an ‘ok’ counter to combo decks. Anyway unless combo decks are gonne be out of control or the meta is gonne seriously slow down, this card might not even see play.

      Reply
      • MockRock
        July 30, 2017 at 11:45 am

        You’re understating it. In a control matchup, you may not always go into fatigue, but you WILL generally cycle through the large majority of your cards, meaning that losing a significant card is a big deal. And for combo decks, they can literally lose the game on the spot if you snipe a piece. Aggro decks aren’t going to run this, they’ll win or lose long before it’s relevant. But in a control mirror, this card is a potential nightmare.

        Is it guaranteed to be great? No, I’m not convinced it’ll see play while Dirty Rat is around. But its design is a problem.

        Reply
        • Xix
          July 30, 2017 at 12:04 pm

          This is not a game that is only about control or combo decks. Agro and midrange decks are allso in play and against those it’s just a 2-3.

          When it’s a control mirror, booth decks have their cards that try to take advantage over each other. When it comes to Dirty rat + brawl the odds that you will hit your oponent hard is alot higher than when you play this and remove a random card from your openents deck. Allso Dirty rat has a stat boost! while it’s negative effect is used as a positive. In my opinion dirty rat is even overpowerd in a control war deck.

          I would really like it if their was some neutral card that would remove the top 2 cards from booth players decks, with some 4-4 for 4 mana statline. Just to hard counter those combo decks. (removing cards from the other players hand like dirty rat does, is way worse and is something i rather see removed tbh)

          Reply
        • Fitz
          August 1, 2017 at 1:27 am

          In that case it will have a positive effect for your opponent since he will have the information about one card that he is not going to be able to play.

          The effect of this card is exactly the same as if your opponent would discard the last card of his deck. Statistically it will only have a possitive impact on games going to fatigue. On any others it will the discard will be possitive or negative depending on which card get discarded.

          Reply
    • Dude
      July 31, 2017 at 3:18 am

      It is by no means a 4 Mana effect. Your opponent doesn’t lose a hand card. Read the comment of ‘Xix’, I don’t want to promote redundancy

      Reply
      • Coldplay3R
        August 3, 2017 at 12:46 pm

        i know you don’t lose a card from hand but still it’s a 1-2 mana effect. In arena is exactly as Xix describes but it constructed it is not.

        Reply
  29. Leon
    July 30, 2017 at 10:45 am

    Just like Quest Rogue took out people playing control decks, this card may eliminate people playing OTK decks. As a player that normally just goes to rank 10, I will love to keep playing this, and keep OTK decks from climbing the ladder.

    Reply
    • Matt
      July 30, 2017 at 11:58 am

      It’s a secret eater. If it cuts back on the number of people playing combo too much then it’s not worth playing and people are free to play combo again once it’s no longer used.

      Reply
  30. DarkAc3
    July 30, 2017 at 10:33 am

    Warlocks getting the Shaman treatment from Old Gods and Warrior treatment of Mean Streets.

    Next Warlock cards:

    – 4 mana 7/7: Battlecry: both players randomly discard 1 card from their hand

    – 1 mana 1/1 Demon. Charge. After you discard a card, summon this minion from your deck and then discard an opponents card from their hand.

    (you know now that ive made these up, I want them to happen now for the memes)

    Reply
  31. mike
    July 30, 2017 at 10:21 am

    the card is too strong if you run 2 in your deck you automatically have 28 vs 30 cards with no drawback

    Reply
    • denuke
      July 30, 2017 at 10:42 am

      Drawback is playing two river crocoliscs. It is only sometime good vs combo. But if you burn loot hoarder, it helps him to cycle.

      Reply
    • Avocado
      July 30, 2017 at 11:10 am

      The drawback is that a 2 mana 2/3 is terrible in standard

      Reply
    • BenBrode'sBedBro
      July 30, 2017 at 11:13 am

      Wow this card’s super overrated. People seem to forget that the top of the deck doesn’t matter since it doesn’t affect the current board state or gain you card advantage of any sort, and the probability of you milling their key card is the same as the probability of you milling their dud and getting them closer to drawing their good cards. i see absolutely zero reason why anyone would run a river crocodile in their deck, thus I have no reason to think anyone’s gonna run this card, which is basically a glorified river crocodile

      Reply
  32. Stephen
    July 30, 2017 at 10:18 am

    Most of the time I think that, as gamers, we are an intelligent community of people who understand logical reasoning and problem solving skills. And then I read a thread like this. You’re supposed to be smart people. Take a probability class. Try to realize that if your opponent mills a card from your deck, it doesn’t matter what it is. It was a random card. Unless you go all the way to fatigue it doesn’t matter if it’s good or bad. If your opponent mills your Tirion it’s the same as if you didn’t draw it. You didn’t lose a card from in hand or in play. Jesus Christ.

    Reply
    • Coldplay3R
      July 30, 2017 at 10:39 am

      I suppose you really speak without knowing the constructed part of the game, even if i agree most of the “community” are babbling idiots that don’t even have legal age.

      You can’t treat constructed as arena. “Random card” is not a constructed thing. All cards should have a purpose in your deck. There are some decks you build with 1 or 2 win condition. Playing vs this shit design of a card makes it a clown fiesta for that deck, basically annihilating his chances of winning with RNG.

      Reply
      • SomethingSomething
        July 30, 2017 at 11:31 am

        “Random card” is not a constructed thing? Unless you somehow know exactly what’s on top of the deck, you’re drawing a random card from your decklist. You’re also assuming all cards have equal value at all times, which they do not, for example a divine favor is dead draw against aggro. Also, the probability of you milling the opponent’s Tirion is the same as you milling their dead draw, allowing the opponent to draw a Tirion a turn earlier. In the end, this card does absolutely nothing to the board state other than being a river crocodile

        Reply
      • Triangular
        July 30, 2017 at 11:46 am

        Nope. You make the exact mistake (from a statistical point of view) that he was pointing out.
        Unless you always need to go until fatigue to build up your win con, it really doesn’t matter whether you didn’t draw your card or it got milled. It will probably FEEL worse to see it get milled, but it IS the same.

        Reply
  33. Wywern
    July 30, 2017 at 10:16 am

    Oh boy, I can’t wait having all my win conditions being discarded completely out of my control every single match against warlock. I guess the logical thing to do is only play face hunter, pirate warrior and zoolock.

    Thanks, blizzard.

    Reply
  34. Some Dude
    July 30, 2017 at 10:07 am

    This card alone will make people hit the concede button alot more.

    Reply
  35. Mr Stinkbug
    July 30, 2017 at 9:22 am

    I’m already tilting just LOOKING at this card. Rrrrggghhh.

    Reply
  36. Impish
    July 30, 2017 at 9:22 am

    Been waiting for Warlock’s discard ability to target opponent’s for so long. This was about time that some interaction will be possible with the opponents hand. Dirty Rat was a good start, and this will be a good addition to that trajectory. It does seem very strong because of its stats and cost, but the ability is great for me. As a matter of fact, I hope to see more of this stuff in the future: the more you can interact with things the better. Add mana crystal destruction for your opponents too for that matter. Nothing better than thwarting the meticulously crafted long-term plans of your opponent. Like Dirty Ratting his Alextraza or Malygos and entombing them.

    Reply
    • Kenchilada
      July 30, 2017 at 10:05 am

      Mana crystal destruction would have to be high-costed or understatted, otherwise aggro could use it to limit their opponent’s answers.

      Reply
  37. RinMathews
    July 30, 2017 at 9:15 am

    This is really toxic card design and not fun to play against, but I’m going to have fun trying to make Mil Warlock a thing with this, 2 coldlights, and some Brewmasters

    Reply
  38. Moltar
    July 30, 2017 at 9:07 am

    See you next rotation warlock.

    Reply
  39. Alt3r
    July 30, 2017 at 8:38 am

    You know what’s the dumbest thing about this card? It’s a Warlock class specific Vampire that isn’t about lifesteal. I also don’t like this form of milling in the game, forcing your opponent to ten cards made it at least feel like there were ways to play around mill, but this can not be stopped if it rips out your Arch Mage if you are a quest mage. Sure that won’t happen every game, but it’s going to make you quit out of hearthstone if it happens turn 2.

    Reply
  40. GerritDeMan
    July 30, 2017 at 8:20 am

    I absolutely hate the design of this card, a lot of the cards we’ve seen so far have cool and interesting designs, but all this card will do is bring disappointment to either you or your opponent.

    Reply
  41. Bythos
    July 30, 2017 at 8:01 am

    Magic the gathering has tons of cards like these, or even better, like removing a card from the HAND of the opponent. It turns the game more difficult but its ok. This card is really good but not broken.

    Reply
    • SomethingSomething
      July 30, 2017 at 11:36 am

      Magic the Gathering also have cards that mills the opponent, and guess how much play did those cards saw on the competitive scene? Almost zero. I personally don’t even see a reason to run this card over even a loot hoarder

      Reply
      • Evie
        August 2, 2017 at 4:43 am

        MTG has 2 mana mill 13 and it’s a shitty card.

        Reply
    • Tyramir
      July 30, 2017 at 11:54 am

      MTG also has 60 card decks, and much larger starting hands. And discard mechanics are still absurdly tilting, even if not necessarily good.

      Reply
      • Evie
        August 2, 2017 at 4:44 am

        Yes but the mill effects are also much bigger. 1 mana mill 5. And the card is garbage.

        Reply
  42. Joseph
    July 30, 2017 at 7:46 am

    COMBO BREAKER!!! i love it!! getting otk’d sucks

    Reply
  43. BoringBrick
    July 30, 2017 at 7:37 am

    This card reminds me of dirty rat, but i think that rat is better, because you can play it near the end to illuminate Antonidas etc. Against agro rat is obviously better. In control match up vampire is better, but burning of one or two cards ain’t worth losing power versus agro

    Reply
  44. the salt mines
    July 30, 2017 at 7:01 am

    nerf. this card is bs.
    its nothing to do with weather or not the card is on the bottom of your deck or not, and isnt in any way similar.
    why this card is broken is because it has the chance to take one of your x amount of outs and reduce it by 1.
    if it low roles and burns your 1/2 firefly shitter you dont really care
    if it highrolls and burns one of your win conditions/board clears/single target removal/tempo swing cards etc; it reduces your chance to draw a needed card and increases your chances for lesser desired draw. it does all this while keeping tempo and without drawback, as a 2 mana 2/3 is pretty good stats for its cost.
    your opponent playing this on turn 2 burning and highrolling one of your good cards isnt fun, seeing your deathknight hero get burnt, your tirion/anton/jarraxus get burnt, your hex or execute, your 1/2 dragonfire potions and turning your chance for aoe from 2/25 to 1/25.
    this card design is bad and hearthstone needs to step away from this rng rubbish.

    Reply
    • faith
      July 30, 2017 at 7:43 am

      Agreed on every single word, this puts the RNG fest on a whole new level of stupidity.

      Reply
    • denuke
      July 30, 2017 at 7:54 am

      i dont agree. If it low rolls, your chances to get an out gets higher. You maths is not correct. If you dont draw all deck, it doesnt matter what you burnt

      Reply
    • Helioshade
      July 30, 2017 at 8:31 am

      If you’re not a combo deck, this card is lackluster against you. It burns a card, which honestly only means you didn’t draw the card. The card burned could be likened to a card that wasn’t drawn at all. And if you burn a bad minion, then that’s one less bad top-deck you could possibly draw. It could do wonders, such as burning Antonidas in Quest Mage, or it could completely whiff and give your opponent better future draws.

      So what if it burns Tirion? Paladins rarely get to fatigue anyways, so just think of it as Tirion’s at the bottom of your deck.

      To be honest, the card could read “Put the top card in your opponent’s deck on the bottom” and 95% of the time it wouldn’t make a difference.

      Reply
    • ExplicitG
      July 30, 2017 at 6:36 pm

      Not how this actually works. All this does is tilt people. In reality, anything you don’t draw, is the same as being the bottom of your deck. On top of that, mathematically, it increases your chances of drawing the card you need more so then not. Say there are 15 cards left in the deck, and you have 2 cards that can save you. Chances of them burning those two cards are 2/15. Where as if they did not do that, you have a chance of drawing one of those two cards 2/15 then 2/14 and so on till you draw them.

      But that means they have a HIGHER chance of burning one of the 13 cards you might not want to see later on in the game. Since it would be 13/15. And then the turn you actually draw a card, has increased chance of drawing the thing you need as it is now a 2/14 then 2/13 and so on as oppose to 2/15 then 2/14.

      Ps. If they milled one of your dragonfire potions it does not turn your chance from 1/25 it would be 1/24.

      People worrying about a card getting milled should think of the fact that most games don’t even last long enough for you to draw your deck, meaning it is the same as not drawing it at all and it was in your bottom of the deck.

      Reply
  45. Muzek
    July 30, 2017 at 6:53 am

    good stats and a good effect, the problem with this is that it mixes with no know warlock archetypes, and with the warlock hero power i doubt fatiguelock will be a thing. so I doubt it’ll see any serious play, that being said, this easily has to be the most tilting card in the set…

    Reply
    • Unknown
      July 30, 2017 at 8:51 am

      As a 2 mana 2/3 it has good enough stats to be played in zoo lock if the meta contains lots of combo decks.

      Reply
  46. Gieltje
    July 30, 2017 at 6:36 am

    Oooh dear Lord this card is so broken. R.I.P combi decks

    Reply
  47. Abdicate
    July 30, 2017 at 6:30 am

    You go to be joking. Does blizzard realise how broken this card is?

    Reply
  48. Vincent
    July 30, 2017 at 6:21 am

    Reminds me of the Magic TG card Millstone (pay 2, Target player puts the top two cards of his or her library into his or her graveyard) which led to Mill decks. We’re talking about a mechanic that was introduced about 25 years ago. Me and my friends back then decided not to use that card anymore. It’s really no fun seeing your best cards getting milled. Uninteractive, more rng & it messes with your opponents strategy. Chance of removing the upcoming opponents hero card? Meh.

    Reply
    • SomethingSomething
      July 30, 2017 at 11:41 am

      You know mill isn’t even a viable strategy in MTG, right? The only mill seen right now in the competitive scene in MTG are self mill like thought scour, combo decks with mill finishers like painter stone, or sometimes sideboard against draw go control

      Reply
    • Evie
      August 2, 2017 at 4:45 am

      But mill is AWFUL in mtg. Also even in a mill deck, mill stone is trash

      Reply
  49. Onhalu
    July 30, 2017 at 6:15 am

    Control decks killer

    Reply
  50. CBARM
    July 30, 2017 at 6:12 am

    Though I think its impossible too but does it have combo with the warlock quest?
    I mean the quest is to “discard,” without stating who’s card to discard

    Reply
    • Opal736
      July 30, 2017 at 6:17 am

      It says “remove”, not discard, so it won’t work.

      Reply
  51. Helioshade
    July 30, 2017 at 6:05 am

    Decent stat line, meh effect. If there’s a card that puts, say, a key combo card at the top of your deck, then sure this’ll be useful. Until then, this is an average card that only really shines against combo decks, which currently are mainly seen in wild. I guess you could burn an Exodia Mage combo piece and that’d make you insta-win, but idk.

    Reply
  52. Rusty
    July 30, 2017 at 5:44 am

    As others have pointed out: as long as the game does not go into fatigue, the battlecry is irrelevant… A game where I discard my Tyrion is the exact same as if I never drew it before it came to an end… I will be happy if an opponent plays a 2 mana 2/3 against me no matter which card is discarded.

    Reply
    • Opal736
      July 30, 2017 at 6:10 am

      Tell this to a mage player: you play archanologist? Whoops I’ve just discarded your last ice block… Or even priests, the point here is that if the card is at the bottom you can still search it (or copy it)… Still really random, but if you can use its battlecry more than a couple of times you are guaranteed to disrupt some plays

      Reply
      • Opal736
        July 30, 2017 at 6:23 am

        Also I guess I should add that even your Tyrion can be searched by the new paladin card if you haven’t drawn it yet, but that can’t happen if it was removed by this card.

        Reply
      • Matt
        July 30, 2017 at 7:59 am

        Could blow up quest mage’s combo and insta win you a game but seems pretty narrow.

        Reply
      • SomethingSomething
        July 30, 2017 at 11:44 am

        That’s anecdotal evidence at best, and the chance of you milling their ice block’s the same as milling their other cards

        Reply
    • Unbekunt
      July 30, 2017 at 8:13 am

      Well u WOULD have draw into tyrion. And u KNOW now u could have won the game with UR OWN deck. Let me tell u about dirty rat. Dirty rat can fuck up ur enemys Play Plan, but u need to CLEAR the minion.

      Tell me the downside of this card ? none , Straight up op. Either 2 Mana 2/3 Battelcry : kill a 1/1 , or battlecry : silence enemys tyrion and kill it. Playable in both cases. Hell damn playable in aggro AND control. Auto include every warlock deck. Unfair and uninteractive

      Reply
      • Rusty
        July 30, 2017 at 9:08 am

        Well the difference with dirty rat is that it can mess up your plays from a card that you actually have in your hand. This can lose you a game in a fringe scenario where you are in a fatigue game against Warlock- which will enter fatigue before you even do. Most overrated card of this set.

        Reply
      • SomethingSomething
        July 30, 2017 at 11:50 am

        The probability of this card milling a Tyrion is the same as this card milling a divine favor when you have zero cards in hand, allowing the opponent to draw that Tyrion one turn earlier. Also, it’s not silencing and killing a Tyrion because your opponent didn’t spend 8 mana playing a Tyrion, while you spent 2 mana playing a river crocodile with zero board impact

        The fact that you’re putting in river crocodile in your 30 cards when you could put better 2 drops like doomsayer seems like a huge downside to me. I don’t see a reason to play this card over loot hoarder tbh

        Reply
  53. flexoba
    July 30, 2017 at 5:42 am

    WTF SO BROKEN HAHAHAHAHAHA :DD. return pandas can make huge plays with this one !!

    Reply
    • Syrea
      July 30, 2017 at 7:09 am

      At rank 25 maybe

      Reply
    • CarnivoreApple
      July 30, 2017 at 9:03 am

      This can make a nice wild combo deck with brann and thaurissan.
      Potentially discarding 8 cards from your opponent’s deck in one turn is no joke :p

      Reply
  54. Kekson
    July 30, 2017 at 5:36 am

    I think this card is great. I dont see it in a “fatique warlock” Deck. Its a pure control card against combo decks. Hs always struggled with balacing combo decks becuase we had no answers for thios kind of stuff. Loatheb was long the only piece of this. Now warlock has a answers for this. Zoo and Reno always had problems with combo decks.
    This card is going to be key if warlock manages to get on top again.

    Reply
  55. DieRasenwalz
    July 30, 2017 at 5:13 am

    I do not see any form of consistence with the new warlock cards. Sanguine reveler is definitely zoo, Lanathael seems to be more discards-control-ish oriented (which i think is a terrible concept since you inevitably discard some of your answers/options; hopefully the warlock hero card will help out); defile is about survivability too and fits in several archetypes, although zoo again does provide some 1healh minions to start the domino effect.
    And then this card. Fatigue warlock? It essentially draws and discards an opponents card. Obviously fatigue warlock won’t get a thing EVER, so i think it pushes the class in a control oriented direction as your opponent might very well lose a answer. So we have zoo, discard (which might mix with zoo) and some weird control-ish cards.
    I do hope they won’t make warlock unplayable for an even longer period of time, but I really cannot find a working concept behind these – to me – very different and almost random cards.

    Reply
    • Kenchilada
      July 30, 2017 at 6:54 am

      I feel like if warlock gets some form of healing or mitigation it will be amazing again. Defile just seems like a somehow better version of maelstrom portal that clears aggro instead of making a 1-drop. I hope more cards like Defile are printed so that warlock can be that hard-decision, long term control deck again.

      Reply
  56. Syrea
    July 30, 2017 at 5:05 am

    This is exactly the sort of stuff I didn’t want to see in this game. I hope it won’t be good enugh for future warlock archetypes

    Reply
    • CarnivoreApple
      July 30, 2017 at 9:05 am

      I like this card.
      Better than more discardlock stuff.

      Reply
  57. KonuTech
    July 30, 2017 at 5:05 am

    Since it is Battlecry it can be done multiple times ; (

    Reply
  58. denuke
    July 30, 2017 at 5:04 am

    Explain someone why is this card has such high evaluations? If it would be the last card of the deck? Is it absolutely the same effect? And how often warlock plays to fatigue? Maybe death version has something similar?

    Reply
  59. AJ
    July 30, 2017 at 5:00 am

    I thought this was a design path blizzard were not going to go down? Not that i mind, burning opponents cards is awesome.

    Reply
  60. darkslayer_91
    July 30, 2017 at 5:00 am

    This card will provide so many Trolden moments, LOL

    Reply
  61. DieRasenwalz
    July 30, 2017 at 4:58 am

    No more topdeck answers Kreygasm

    Reply
    • aaaaaaaaa
      July 30, 2017 at 5:20 am

      that’s the dumbest thing i’ve read today..

      Reply
      • DieRasenwalz
        July 30, 2017 at 6:24 am

        That’s because it was obviously very sarcastic and troll. Check out my other comment to the card if you want to know what I actually do think about it.

        Reply
      • Dude
        July 31, 2017 at 3:21 am

        It was actually pretty funny.

        Reply

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