Geosculptor Yip

Geosculptor Yip Card

Geosculptor Yip is a 8 Mana Cost Legendary Warrior Minion card from the Kobolds and Catacombs set!

Card Text

At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10).

Flavor Text

Once crafted a gauntlet out of earwax and pure ambition.

Leave a Reply

47 Comments

  1. Dan
    November 29, 2017 at 3:48 am

    Think you guys are missing one key aspect of this card. Assuming you dont die the turn you play this, this card effectively has taunt. This is a must kill card. Imagine if you pulled a big 8/10drop. What does your opponent remove? If they kill yip then you still have a 10 drop. Or if they deal with the more immediate threat, yip will pull another minion.
    Very powerful card, lets just hope warrior can support this.

  2. Yancie
    November 28, 2017 at 7:31 pm

    6/10
    This card just seems too situational. Playing it requires you to devote your entire turn to it, and while the 8+ mana options mostly look enticing, but you more than likely won’t have that much armor if you’re losing. You could play it paired with Bring It On!, but if you’re losing and you don’t have the card combination, then Geosculptor Yip ends up as a dead card.

    • me
      November 30, 2017 at 3:04 am

      Fear not friend, Drywhisker armorer is here to save the day. 😉

  3. Imaloony
    November 28, 2017 at 5:14 pm

    Hmm. So a 4/8 body I’d say is worth about 5 mana, so you’re looking to pull at least 3 mana worth of stuff from this. Warrior traditionally has a lot of armor on hand, so that doesn’t seem too difficult to pull off. It has a lot of health so it’s hard to get rid of, and 4 attack is certainly enough to be relevant, and is also in that awkward niche where Pain and Death can’t get it. It’s definitely got potential, but the question is if any Warrior that will be relevant in the upcoming meta can really take advantage of it. I’d like to think so, but it’s a little too iffy at the moment to say for certain.

    Arena you can also rack up a lot of armor with minion combat being so critical, so I think this will be a decent pick there as well. Definitely usable at least.

    Standard: 3/5
    Arena: 3/5

  4. alhdjla
    November 28, 2017 at 2:06 pm

    My problem with this card is it doesnt summon minions in situations lik you dont have a 9-drop but you have 9 armor do you guys think that this could be a dealbreaker?

    • whitenerdy
      November 28, 2017 at 2:39 pm

      This is not a recruit effect, the card summons a random minion like forbidden shaping does. There are minions for all mana costs, so this effect will ALWAYS trigger.

      • alhdjla
        November 29, 2017 at 11:40 am

        ohhh okay my bad 😀

    • DCgaming
      November 28, 2017 at 4:46 pm

      This is what I see:
      • Play this turn eight
      • Have eight armor
      • Summon another geosculptor Yip

    • gkachurin
      November 29, 2017 at 9:32 pm

      What do you mean? They are plenty of 9-drops: Ysera, Malygos, Obsidian Statue, and King Krush, just to name a few.

  5. Ertje
    November 28, 2017 at 12:05 pm

    possible addition in dead man’s hand decks, where you bring it on and play this card to get a 10 drop

  6. Crapcrack
    November 28, 2017 at 11:03 am

    not very good, boring card.

    • Chillip
      November 28, 2017 at 1:56 pm

      about as good as Medivh, except Medivh doesn’t work in warrior. I think this has potential.

    • exavicc
      December 30, 2017 at 12:48 am

      its actually really fun, ive had some pretty good games with yip. just excluding my shitty draws

  7. Threather
    November 28, 2017 at 10:35 am

    Seems like much more consistant rotface kinda deck. I say this is good but most likely too expensive.

    3/5

  8. PurifiedAzure
    November 28, 2017 at 9:52 am

    Wow, looks like “bring it on” got a upgrade.

    • Birdmammal
      November 29, 2017 at 11:06 pm

      Turn 10, 4/8 and a 7/14

      Pretty GOOOOOD ?

  9. Atioras
    November 28, 2017 at 9:45 am

    In my current control n’zoth deck (not a great version I’m missing some pretty useful epics (sleep with the fishes and shield slam) at the lower ranks (17-15 ish, depending if I fight jades mostly)

    I can usually end up with at least 20 armor against other combo/control decks, and around 6 against some aggro decks since I have numerous whirlwind clear effects.

    I’m not sure what mana place is the best for the summon, it used to be 8, and it still might be, but we know 6, 8, and some 10 are good.
    (6 from evolve shaman, which works fairly well in sets of 3 (dopplegangster+evolve)
    (8 from past patches, ex, Ragnaros Fire (wild)/Light lord. amongst other nicely stated minions.)
    (10 simply because we have some high stated minions, and since this is done for free, they are pretty good to get. Ultrasaur for a 7/14, Faceless Behemoth for a 10/10, Yshraaj, etc)

    Of course there are other boons and fails, injured kavaldir raider on 1(2/4), doomsayer on 2, but injured blade master on 3 (4/7) etc,

    All around a card that should be tested and given a chance.

    Side note- Definitely worth trying an “End of turn- control” warrior deck

  10. Sypher
    November 28, 2017 at 9:02 am

    Stats may be less than optimal, but the possibility of value, especially with a Turn 10 Geosculptor + Bring It On combo is disgusting. Incredible value. 4/5

  11. KaihatsuJai
    November 28, 2017 at 8:54 am

    Good for control warrior, but they all went bye bye when the pirates invaded.
    1/5 stars if that trend continues, 4 or 5 if control warrior makes a comeback.

  12. Kanarey
    November 28, 2017 at 8:18 am

    Warrior is really need some good armor, or early control cards, or it’s unplayable

  13. BrokenGlass
    November 28, 2017 at 8:16 am

    So…he’s a cheaper under-stated version of Y’shaarj…

    • Noot noot
      November 28, 2017 at 8:40 am

      Without the drawback of losing cards from your deck

      • Yggdreigon
        November 28, 2017 at 9:09 am

        without the drawback of being 10 mana, or having to run big minions that could end dead in your hand. It’s a decent replacement that saddly is warrior only, but still interesting enough.

  14. Darkbru
    November 28, 2017 at 7:45 am

    This makes me excited that control warrior may be making a comeback! That was my second favorite class and play style behind handlock.

  15. flipflop
    November 28, 2017 at 7:39 am

    Immune to Shadow Word: Pain and Death which is nice

  16. sober667
    November 28, 2017 at 7:07 am

    Now how to get 8 armour ez time for most OP minions ? 😀

  17. Name (Required)
    November 28, 2017 at 6:45 am

    So basically this dude plays Forbidden Shaping at the end of each turn
    sounds lit imagine getting Rotface which summons another Yip

  18. BluX
    November 28, 2017 at 6:40 am

    Yep, Fatigue C’thun Warrior. Seems pretty good….

  19. Josh
    November 28, 2017 at 6:36 am

    I’m calling it now. Someone is going to armor for two and play this guy on turn 10 (or later) only to get hit with a doomsayer.

  20. CD001
    November 28, 2017 at 5:49 am

    This has the potential to be fairly sickening in Wild…

    In a C’Thun deck – Ancient Shieldbearer on 7 > Yip on 8
    In a Control deck any point after dropping Justicar Trueheart

    Hell, even in Standard you _might_ consider Bring It On now…

    • CarnivoreApple
      November 28, 2017 at 7:40 am

      Bring it on is getting used in fatigue decks

  21. Moroii
    November 28, 2017 at 5:44 am

    Bring it on and this is ez random 10 drop lol, might even be worth playing double end of turn trigger guy

    • Speziphisch
      November 28, 2017 at 5:47 am

      the double end of turn guy is for warlock tho

      • darkslayer91
        November 28, 2017 at 5:49 am

        Nope. Drakkari Enchanter is an epic neutral card from KOFT.

      • Speziphisch
        November 28, 2017 at 5:49 am

        Wait nevermind im sorry, dont know how to delete the commen tho

    • Piterno
      November 28, 2017 at 8:20 am

      Turn 7 Brawl, hopefully get one of your minions, Bring It On
      Opponent’s turn 7 they play a bunch of crap
      Turn 8 This card, at the end of turn you’ll get at least a 4 drop (if they leeroy’d you) up to a 10.

      Keeping the coin until turn 10 you can do this.
      Turn 9: clear the board, Bring It On
      Turn 10: This, Coin, Drakkari, at the end of this turn you get at least 2 random 4 drops up to 10 drops.
      Turns out, 8 mana 11/22, 14/18, or even just 10/14 is pretty good.

  22. Browso
    November 28, 2017 at 5:43 am

    The question that comes to my mind now is: Are there any more probabilities that the cards this brings to the table are more likely to be warrior minions than any other ones?

    • Helioshadow
      November 28, 2017 at 6:07 am

      I’m guessing completely random, ranging from every class-specific minion to every neutral minion. No bias towards Warrior minions (unless there’s a surplus on a mana-cost for whatever reason).

      That’s my thought at least; it could go either way, but I think the discover mechanic (and the arena draft) are the only biased “random” conditions.

  23. Nightfall
    November 28, 2017 at 5:42 am

    I wonder if when you don’t have 10 mana minions in your deck and you do have 10 armor, it will summon a 9 mana minion or just not summon anything at all? if it just summons a 9 mana minion, good card, 4/5, if not, bad card, 2/5

    • Rinttu
      November 28, 2017 at 5:44 am

      It doesn’t say it’s from your deck, its a random summon. 😀

    • Me
      November 28, 2017 at 5:44 am

      It says summon, not recruit

  24. Irishkid200
    November 28, 2017 at 5:30 am

    Seems decent in fatigue warrior and maybe control warrior if that comes back. Bring it on synergy. 4/5