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Yellorambo

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yellorambo's Articles

Hearthstone Needs More Hand Disruption Tools

…or any, as the case may be in the current Standard environment. However, it’s not just nostalgia that makes me think that having Dirty Rat-like cards in the game is necessary to Hearthstone’s health: there are quite a few core tenets of its design philosophy that warrant the presence of tools that allow you […]

The Mind Control Tech Conundrum

Engaging TC-1-30-oh-come-on-really? This is the usual reaction when MCT hits the board, a moment of truth which is guaranteed to disappoint one of the players and can quite easily decide the outcome of the match on its own: still, it seems like it’s generally been accepted as a problematic, yet necessary little pest. However, it […]

The Hearthstone Nerfs That Hit the Bullseye

It’s safe to say that Team 5 has a fairly patchy record when it comes to nerfs in Hearthstone: many of the adjusted cards were purposefully nuked to oblivion in the name of “design space”, variety or by simply misjudging the impact of the changes. Still, there are quite a few interesting exceptions to the […]

How Good are the Taverns of Time Exclusive Arena cards?

The upcoming Taverns of Time event will also greatly affect Arena as it will also bring a decent chunk of exclusive cards to the format! Many of them have extremely high variance and effects that are not obvious at first, so it’s worth familiarizing yourself with them before they go live. While their eventual impact […]

The Early Giant Gets The Worm – Even Warlock versus Handlock

An exciting new Warlock archetype has emerged from the ashes of the recent nerfs, one that might seem quite familiar to those of us who have played Hearthstone in its early days. Two Mountain Giants early on as pressure, plus two Twilight Drakes for consistency? Sounds like Handlock to me… but what is […]

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