This week’s Tavern Brawl is “Visions of Sayge”!
Discuss this Tavern Brawl on our Discord!
Official Description for Visions of Sayge
Sayge needs help divining your future. Each turn choose one of two powerful cards to add to your hand. But choose wisely – your opponent gets the other card!
Visions of Sayge Chalkboard

General Information
- Earn a card pack from the latest expansion for your first win in this Brawl.
- It’s the fourth time we see this Brawl. Last time we’ve seen it was on May 22, 2024.
- This is a PvP Brawl.
- Brawl’s format is Standard.
- It’s a premade decks Brawl. Just pick a class and play!
- At the start of each turn, you will get to pick between two cards. The one you pick gets added to your hand – the other to your opponent’s.
- Since you’re getting a constant influx of cards, you don’t need to worry about value, tempo is your biggest concern. Mulligan for low curve and try to pick lower-cost cards from Discovers in the early/mid game – this way you give your opponent clunky, late-game cards that they won’t be able to use for a while (or at all).
- Try to not give your opponent counters to what you’re trying to do. For example, if you’re ahead of the board, don’t give them an AoE clear even if you would prefer the other card yourself.
“always pick the cheaper card” still holds true in 2025.
since hearthstone developers did not eliminate the draw step for this brawl, everyone effectivley draws 3 cards per turn. from turn 4 on you never get the card you pick, because you start the turn with a full hand. you still get to give your opponent a bad card, and now he has a full hand and loses his pick too. both players see their draw step card explode, end only get the bad cards their opponents gave them. oh what fun! does anybody ever playtest these brawls?
druid has access to inervate, overgrowth and sometimes wild growth, making it the superior class in this brawl.
ways to fix that brawl (ideally all four suggestions are put into effect):
– eliminate the draw step !!! (players still get 2 cards per turn)
– give all players 2 extra mana from the start (as they did it with the zombeast brawl)
– make the offered cards of equal mana cost (otherwise the cheaper card will automatically be picked)
– limit the mana cost of offered cards. (I would radically suggest a limit of 3 mana, because the brawl only makes sense if you can play multiple cards per turn). Another option would be that only cards are offered that can be played with the available mana, but that would still make hands full quickly.
always pick the cheaper card.
never have so many cards been burned due to lack of hand space as in this tavern brawl
Notable exception:
Replicatinator-inator if you’re still stuck on the envent quest.
I hope I get one here.
This looks like fun