Mulligans
General Mulligans
Robocaller is great to sit in your starting hand because drawing it late usually makes it a dead draw for that turn. Elise is crucial to most of your win conditions so keep it. Dig for treasure is the ideal turn 1 play. Blink is great for setting up board clears against pesky aggro decks.
The Plan: Robocaller and Dubious Purchase to draw through your deck. Play and bounce Elise the Navigator creating multiple 1 cost locations that summon a 1/1 copy of a minion. Summon archon, the reward for playing High Templar and Dark Templar to deal 16 – 32 damage to the opponent each turn.
The Backup Plan: Clear your hand then play and bounce Ashamane until your opponent’s health drops to 0
Against Aggro: go for an early Blink into High Templar or Elise the Navigator into a 5 cost location to fight for board and/or gain armor against burn.





















