Generally, you just want to pile up a big hand and handbuff it. Time the handbuffs too, you dont really want it to hit less than four minions at a time. Of course, it does depend on the situation, so just apply your best tactical analysis of when to use them. It's pretty straightforward though.
Depending on your matchup, you'll want to have Bluegills to take out key targets such as Small-Time Buccaneer. Wickerflame is great against aggro in general. Finja is more of a stabilizing factor, you can drop him on turn 4 or 5 and use him in conjunction with Consecration to clear the board and put up a few minions to swing back.
An amazingly fun toolbox deck inspired by Brian Kibler’s Menagerie Shaman. It’s certainly not optimized, but it is very flexible and has an easy time maintaining steam – making it kinda hard for control decks to keep up. A good draw can mean a crushing win, but a bad draw usually means you’ll have to stick out till the later turns and save your handbuffs for maximum value.
Finja is by far one of the most fun factors of the deck, thinning out the small drops from your deck as the game leads on while also allowing for a massive tempo swing. Ivory knight also gives you the opportunity to fetch an Anyfin Can Happen for a 12 damage burst combo and a massive board.
Your main problem is aggro matchups, but big healthy taunts and a bunch of heal such as Twilight Guardian and Wickerflame Burnbristle will keep you safe until you can drop your 6/8 Book Wyrm and 12/12 Nefarian.