(Standard) Miracle Rogue

Posted by: SpringtailPublished: April 28, 2016Updated: October 16, 2026Dust: Dust2,640Rating: 0.5/5 (62 votes)

Class: RogueFormat: StandardType: ComboStyle: LadderSeason: Season 61

6
0
4
1
11
2
5
3
2
4
5
6
2
7+

Deck Description

Eternal Basic + Classic Only Miracle Rogue

Concept:

This is designed for nostalgia and fun; the deck will give you that old-school miracle feel and it will never "rotate" from standard. Concept revolves around a heavily anti-aggro miracle shell with the threats of huge stealth Questing Adventurers and Edwin. It is hard to play and there are multiple draw engines to consider; very satisfying to win with.

Good luck and have fun ~ Springtail

    5 Comments

    1. cole

      would sugest -1 deadly poision and +1 xaril

      1. cole

        Reasoning for the xaril is that while deadly poison is effective, xaril can help create game winning combos as well as being a 3/2 body. Here are each toxins uses.

        Fadeleaf toxin:give a friendly minion stealth until your next turn
        This card can set up insane combos for the following turn.

        Bloodthisle toxin: Return a friendly minion to your hand it costs two less
        Can also set up next turn combos with malygos or auctionere mainly.

        Briarthorn toxin: give a minion +3 attack
        the weakest toxin for the deck but, can help kill a large minion or push for more damage

        Kingsblood toxin: Draw a card
        Draw in this deck is never a bad thing

        Firebloom toxin: Deal 2 damage
        synergises with spell damage and can help kill a minion plus, add a large amount of burst damage

        1. Springtail

          I can certainly see the persective your taking and I agree the card is strong - totally can sub out what you've mentioned for it - I just was aiming at maximising early game control consistency with the above list thats all

    2. kretz

      replacement for bloodmage thalnos?

      1. Springtail

        Try a loot hoarder, gnomish inventor or cobalt geomancer - whichever works best with your play style out of those - I personally value the draw more :)

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