Reach Equilibrium
Reach Equilibrium is a 1 Mana Cost Legendary Priest Spell card from the The Lost City of Un'Goro set!
Card Text
Quest: Cast 4 Holy spells. Reward: Life's Breath. Quest: Cast 4 Shadow spells. Reward: Death's Touch.
Flavor Text
Day 6. Today we found ourselves in a glade tormented by conflicting Holy and Shadow magic. At its center were two enormous Elementals, like opposite sides of the same coin. I hope one day we'll return here to see this broken place restored to peace.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Priest
- Card Type: Spell
- Set: The Lost City of Un'Goro
- Mechanics: Quest
Reach Equilibrium Additional Information
Individual Quests (both become active after you play Reach Equilibrium):
Sol’etos (Life’s Breath, Death’s Touch, and Cycle’s Rebirth):
Signature Versions:
Cards Relating to Reach Equilibrium
| Cleanse the Shadow Type: Spell - Cost: 1 Quest: Cast 4 Holy spells. Reward: Life's Breath. |
| Corrupt the Light Type: Spell - Cost: 1 Quest: Cast 4 Shadow spells. Reward: Death's Touch. |
| Sol'etos, Life's Breath Type: Minion - Cost: 5 - Attack: 4 - Health: 4 Taunt. Battlecry: Summon a copy of this. If you're holding both halves of Sol'etos, combine! |
| Sol'etos, Death's Touch Type: Minion - Cost: 5 - Attack: 4 - Health: 4 Reborn. Deathrattle: Deal 5 damage to a random enemy. If you're holding both halves of Sol'etos, combine! |
| Sol'etos, Cycle's Rebirth Type: Minion - Cost: 5 - Attack: 8 - Health: 8 Taunt, Reborn. Battlecry: Summon a copy of this. Deathrattle: Deal 5 damage to a random enemy. |









