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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Roguish Maneuvers
Hero Power Equip a 1/2 Dagger. Combo: Equip a 2/2 Dagger.
Rogue Free Hero Power 1
Rolling Boulder
At the end of your turn, destroy the minion to the left.
Neutral Free Minion 4 0 4
Rotten Banana
Deal 1 damage.
Neutral Free 1
Royal Greatsword
After you attack, summon a legendary minion from your deck.
Paladin Free Signature Treasure 6
Runed Soulblade
After your hero takes damage, deal 1 damage to all enemies and lose 1 Damage.
Death Knight Free Signature Treasure 4
Safe Harbor
Choose a minion and put it into your hand. It costs (0).
Neutral Free Signature Treasure 5
Sapphiron
At the beginning of your turn, Freeze a random enemy minion.
Neutral Free Minion 5 5 6
Savage Secrets
Passive Hero Power After a friendly Secret is revealed, ad a 2-C0st Beast to your hand.
Hunter Free Hero Power 0
Scales of Justice
Transform all minions into 1/1 Murlocs. Fill your hand with random Murlocs that cost (1).
Shaman Free Signature Treasure 8
Scion of the Deep
The third spell you cast each turn costs Health instead of Mana.
Priest Free Signature Treasure 1
Scourge Strike
Gain 1 Corpse, destroy 1 enemy minion and draw 1 card. (Improves during run.)
Death Knight Free Signature Treasure 3
Scourging
Discover an Undead.
Death Knight Free Hero Power 2
Scrapmetal Demolitionist
Battlecry: Gain 5 Armor. Shuffle 1 Bomb into your opponent's deck. (Improves during run)
Warrior Free Signature Treasure 6
Seabreaker Goliath
Costs (1) less for each time you've fired your Cannons.
Neutral Free Signature Treasure 10
Second Flame
Deal 2 damage to a minion.
Mage Free Spell 1
Second Slice
Give your hero +2 Attack this turn.
Demon Hunter Free Spell 1
Secret Studies
Hero Power Draw a Secret from your deck.
Mage Free Hero Power 1
Secure the Supplies
Questline: Play 3 Pirates. Reward: Cap 'n Rokara.
Warrior Legendary Spell 0
Seething Statue
At the end of your turn, deal 2 damage to all enemies.
Neutral Free 8
Seething Statue (Heroic)
At the end of your turn, deal 5 damage to all enemies.
Neutral Free 8
Send in the Scout
Hero Power Summon a 2/2 SI:7 Scout.
Neutral Free Hero Power 2
Shado-Pan Monk
Neutral Common 2
Shadow Mend
Restore 2 health to a character. If it is still damaged, draw a card.
Priest Free Hero Power 2
Shadow Word: Void
Destroy a minion and summon 0/2 Voidfiends equal to its Health, rounded up.
Priest Free Signature Treasure 4
Shard of Sulfuras
Deal 5 damage to ALL characters.
Neutral Free 0
Shattering Spree
Destroy all Statues. For each destroyed, deal 1 damage.
Neutral Free 2
Shattering Spree (Heroic)
Destroy all Statues. For each destroyed, deal 3 damage.
Neutral Free 2
Shieldsman
Taunt Battlecry: Add Stormwind's Attack to this minion's Health.
Neutral Free Minion 2 0 1
Shred of Time
Casts When Drawn Deal 3 damage to your hero.
Warlock Free Spell 0
Siege Tank, Deployed
Battlecry: Deal 10 damage to a random enemy minion. Excess damage hits the enemy hero.
Shaman Rare Minion 5 5 5
Sinister Squashling
After this minion attacks, destroy it and deal 3 damage to all enemies.
Neutral Free Minion 2 2 2
Sir Zeliek
Lady Blaumeux is Immune.
Neutral Free Minion 4 1 5
Skelesaurus Hex
At the end of your turn, give each player a random card. It costs (0).
Neutral Free 5
Skelesaurus Hex (Heroic)
At the end of your turn, give each player a random card. It costs (0).
Neutral Free 10
Slate's Syringe
Steal up to 4 Attack and Health from an enemy minion. Give those stats to a random friendly Beast.
Hunter Free Signature Treasure 2
Sleight of Hand
Hero Power The next card you play this turn costs (2) less.
Rogue Free Hero Power 0
Slithering Archer
Battlecry: Deal 1 damage.
Neutral Free 2
Slithering Archer (Heroic)
Battlecry: Deal 2 damage to all enemy minions.
Neutral Free 2
Slithering Guard
Taunt
Neutral Free 5
Slithering Guard (Heroic)
Taunt
Neutral Free 5
Smoke Bomb (Arena)
Give a minion Stealth until your next turn. Draw a card.
Rogue Free Spell 1
Snake Oil
Tradeable Deal 0 damage. This seems useless...
Neutral Free Spell 0
Solarian Prime
Spell Damage +1 Battlecry: Cast 5 random Mage spells (targets enemies if possible).
Mage Free Minion 7 7 7
Son of the Flame
Battlecry: Deal 6 damage.
Neutral Free 3
Soul Fragment
Casts When Drawn Restore 2 Health to your hero.
Demon Hunter, Warlock Spell 0
Soulcial Studies
Passive Hero Power When you play a card that generates Soul Fragments, summon a Flame Imp.
Warlock Free Hero Power 0
Spectral Steed
Minions attacking this have a 50% chance to attack a different character.
Neutral Free Minion 5 5 6
Spiked Arms
After you summon a minion, deal 1 damage to it and give it +2 Attack.
Warrior Free Signature Treasure 3