This card list are cards that have been exclusive to Arena. It remains to be seen if more cards will be added in the future or how long these will be in the Arena!


Mana Cost








Name Class Rarity Type
Blazing Longsword
Also damages minions next to whomever your hero attacks.
Warrior Free Weapon 3 2 3
Blessing of Aeons
Give a minion "At the end of your turn, gain +1/+1."
Paladin Free Spell 1
Bottled Madness
Replace your hand with random Demons.
Warlock Free Spell 0
Bronze Broodmother
When you draw this, summon a 1/1 Wee Whelp.
Paladin Free Minion 5 5 5
Cavern Dreamer
At the end of your turn, add a random spell that costs (2) or less to your hand.
Mage Free Minion 2 1 3
Battlecry: Shuffle four Historical Epochs into your deck.
Neutral Free Minion 4 4 4
Return an enemy minion to your opponent's hand. It costs (2) more.
Hunter Free Spell 3
Consider the Past
Add 3 random spells from the past to your hand.
Mage Free Spell 4
Crackling Doom
Deal 12 damage to all minions. Overload: (10)
Shaman Free Spell 0
Culling of Stratholme
Deal 2 damage to all enemies. Draw a card. Cast this when drawn.
Neutral Free Spell 4
For the rest of the game, your Hero Power can target minions.
Hunter Free Spell 2
Deja Vu
Discover a copy of a spell you played this game.
Rogue Free Spell 1
Draconic Herald
Battlecry: Discover a minion. Give it +3/+3 then put it on top of your deck.
Warrior Free Minion 6 5 6
After this kills a minion destroy all copies of it (wherever they are).
Warrior Free Weapon 4 4 2
Flash Forward
Each player gains two Mana Crystals and draws two cards.
Druid Free Spell 3
Generous Spirit
Choose a friendly minion. Give it to your opponent and draw 3 cards.
Priest Free Spell 2
Grasp the Future
Draw 2 cards. They cost (2) less.
Warlock Free Spell 4
Hand of Salvation
Secret: When your second minion dies in a turn, return it to life.
Paladin Free Spell 1
Harbinger of Catastrophe
At the start of your turn, summon the highest-cost minion from each player's deck.
Druid Free Minion 6 6 7
Infinite Murloc
Battlecry: Shuffle an Infinite Murloc into your deck. Your future Infinite Murlocs get +1/+1.
Neutral Free Minion 1 1 1
Infinite Wolf
Rush. After this attacks, shuffle it into your deck and give future Infinite Wolves +2/+2.
Hunter Free Minion 4 5 5
Master of Realities
After you summon a minion transform it into a random minion that costs (2) more.
Shaman Free Minion 6 5 7
Battlecry: From now on, your turns are 15 seconds and you draw 2 extra cards.
Neutral Free Minion 7 6 6
Nature's Champion
Return a friendly minion to your hand and give it +5/+5.
Hunter Free Spell 3
Polymorph: ???
Choose a minion. Discover a new minion to transform it into.
Mage Free Spell 5
Possibility Seeker
Battlecry: Shuffle your hand into your deck. Draw that many cards.
Neutral Free Minion 4 4 5
Add two random cards your opponent played this game to your hand.
Priest Free Spell 2
Rift Warden
Battlecry: Discard a random minion. Deathrattle: Summon it.
Warlock Free Minion 7 5 5
Ripple in Time
Discover a minion. If you play it this turn, it has Echo.
Priest Free Spell 1
Smoke Bomb
Give a minion Stealth until your next turn. Draw a card.
Rogue Free Spell 1
Stasis Dragon
Starts dormant. This awakens with Rush after two turns.
Neutral Free Minion 6 10 10
Stasis Elemental
Battlecry: Freeze a minion until this leaves the battlefield.
Shaman Free Minion 4 3 5
Temporal Anomaly
When you draw this, add a random spell to your hand (from your class).
Neutral Free Minion 2 2 2
Thief of Futures
Battlecry: Add a copy of the top card of your opponent's deck to your hand.
Rogue Free Minion 4 4 3
Timebound Giant
Costs (1) less for each card you've drawn.
Neutral Free Minion 15 8 8
Timeline Witness
Instead of drawing your normal card each turn, Discover a card from your deck.
Neutral Free Minion 3 2 4
Timeway Wanderer
Battlecry: Discover a spell. Reduce its cost by (5) then put it on top of your deck.
Neutral Free Minion 5 6 3
Wildlands Adventurer
Battlecry: Add a random card from the Hall of Fame to your hand.
Neutral Free Minion 5 5 5