For the first time in Galakrond’s Awakening, you’ll be up against a two-stage encounter, which means you can’t actually go with an OTK setup and take out the 30+30 Health she has to work with. The Hero Power is identical as to the Story Mode version. Once Lazul is taken down, the tentacly monster Shu’ma emerges with a board full of baddies. Unlike in the Story mode, it has four of Eye of Go’rath (the ones that deal two damage at the end of the turn) instead of just two – but it still only has 50 Health to work with. We went with a Wild Murloc Shaman deck in order to maximize resource generation and stickiness – play your cards right and the Underbelly Anglers will ensure you’ll always have a full hand of Murlocs until you can push for a ton of damage.