Sightless Ranger

Sightless Ranger

Sightless Ranger is a 5 Mana Cost Common Neutral Minion card from the Rastakhan's Rumble set!

Card Text

Rush
Overkill: Summon two 1/1 Bats.

Flavor Text

An eye for sore sights.

Type
Minion
Rarity
Common
Set
Rastakhan's Rumble
Class
Neutral
Cost
5
Attack
3
Health
4
Minion Type
Mechanics
Overkill, Rush, Summon
Artist
Jiajun Tian
Collectible
Yes

Card Review & Interactions

In general, Overkill works better on cards with Rush, since you can wait until you have the right target and trigger them immediately. But having the right target might be quite difficult in this case - you need a 1 or 2 health minion, and Turn 5+ is often too late for that. Yes, your opponent might drop one eventually, but even triggering it once is not very good. I mean, a 3/4 minion with Rush that summons 2x 1/1 AS A BATTLECRY would be okay, but maybe not even constructed playable (we have a 4 mana 2/4 with 2x 1/1 that's not Constructed playable, you pay 1 mana for +1 Attack and Rush on the main body, I think that would be fair).

That's the thing about this card - not only Overkill effect is moderately difficult to trigger (because you can't get it on 3 health minions, which are very popular), but it's honestly not even that strong. You would need to trigger it twice in order for it to actually be a good card, and that's way too much. If you don't trigger it at all, playing 5 mana 3/4 with Rush is terrible - I wouldn't play a 3/4 Rush even at 4 mana.

Pretty bad card in general.

Card rating: 2/10

11 Comments

  1. Chinly

    Are the bats attacking her? Or are they her friends? With a successful hit it's basically a 4/6 for five that has a little bit of rush. Could be really good if multiple hits get off. Face value though, it seems like a decent card, not outstanding. Could see some play but probably not a lot.
    3/5

    1. CHAAAAAARGE

      Flavourwise, it would be appear more logic that the bats are her allies. After all bats use echolocation to move, and not really their sight. It makes sense to me.

    2. Lllllll

      It’s more of a 5/4 or overkill +2 attack.
      One health minions can’t really be added to the main body since they can’t survive a trade with anything above 0 attack.

  2. Thraben

    I'd compare this to Grim Necromance which is 4 mana 2/4 which brings out 2 1/1s too. This card is one mana more but you get to attack right away with a condition for those tokens, naturally it won't activate always but you can activate it twice at best and if your opponent doesn't deal with this it can take care of Saronites. 5 mana is still eh meh though, might as well play muck hunter or something.

  3. GameDJJD

    I don't understand it. Peter said, they have thought a lot about the combination of Rush and Overkill. Rush and Overkill together are feeling so good that they only wanted to use the combination where it really matters. But this card looks so random that I don't know why they used Rush here. I think they just splashed it on some overkill cards and on some they didn't. Maybe they threw a dice.

    1. Lllllll

      rofl

  4. TheThreather

    5 mana weak play that doesn't progress towards your win condition.
    1/5

  5. Jed

    Yeah bad in every way
    0/5

  6. Lluadian

    I'll give this a 3/5 particularly for arena which is where I think this will have the most value since there's a higher possibility if opponent having weak play at turn 5.

  7. Byk

    Situational with awful stats.. 1/5

  8. Never forget Bolf

    This card will SEE no play
    .
    .
    .

Comments are closed.