Rattling Rascal

Rattling Rascal

Rattling Rascal is a 4 Mana Cost Epic Neutral Minion card from the Placeholder set!

Card Text

Battlecry: Summon a
5/5 Skeleton.
Deathrattle: Summon one
for your opponent.

Flavor Text

Don't give up, skeleton!

Type
Minion
Rarity
Epic
Set
Placeholder
Class
Neutral
Cost
4
Attack
2
Health
2
Minion Type
Mechanics
Battlecry, Deathrattle, Summon
Artist
Peter Stapleton
Collectible
Yes

Related Cards

Skeletal Enforcer

38 Comments

  1. SkywardStryk

    May as well make it a warlock card, that’s the only class it is really viable in (save silence priest maybe)

    1. CarnivoreApple

      Silence priest
      Warlock
      Evolve shaman
      Panda rogue
      The unknown factor is also there

      1. Echo

        Agreed!

  2. Ric

    Okay arena card, turn 4 head start with 7/7, only if u have answer for the 5/5 , id say, if there are three shitty epic choice i would choose this

  3. DeNoce

    Will see play in evolve shaman.
    5 mana play this and evolve for 5 and 6 cost is not only a ton of value, it completely ignores the downside of this card.

    1. Matt

      It will be interesting to see if that is strong enough. Jade spirit didn't make the cut and was quite a bit more flexible.

      1. DeNoce

        Good comparison. Assuming the 5/5 is a 5 cost, the difference would be that this will always give you a 5 cost on turn 4. Jade spirit will give a 2-3 cost turn 4 with a good start. Jade spirit could give you more value in the late game when your jades are 6-7 costs. But at that point, your just playing jades, not evolve shaman.
        I think that difference is significant enough for this to be a strong piece in evolve shaman. This is also less than 5 mana so it can be played later in the game with Thrall, Deathseer.

  4. Dudieks

    You fuggas the better play is with the new warlock card treachery

  5. SquireCast

    Its 4 mana for 7/7 in stats, spread across two bodies and it doesn't even have overload. Seems like a great include for evolve shaman. Watch this card, it seems good.

  6. HearstoneGuy

    Speaking of evolve what if you evolve a 3 mana minion to this...

    1. someperson

      Seems more of a nerf to evolve shaman

      1. CarnivoreApple

        For 5 mana get a random 5 and 6 mana minion

        1. Red

          But the token cost might be 2 or 4 so that's a thing to worry about

  7. Woopwoop

    Wow, the combo possibilities!
    Great card to give the opponent with "Treachery" :D

  8. Konti

    Everyone missing the fact that this is OP? Imagine this with the new hunter card "Play Dead", then you get 3 5/5 minions

    1. Syrea

      Yes let's give our opponent one more 5-5, read better ;)

  9. Syrea

    This card is a 2/5 at most.
    Good luck with your gimmick combos because a 2-2 is so easy to kill that you'll need to wait for turn 7 if you want to use treachery.
    2 trash cards will onky make your deck worse :)

  10. Chimborazo

    Probably the best way to avoid the deathrattle is to play it in an Evolve deck. if it doesn't die the next turn it curves into DK Thrall, so I guess that's kinda cool.

    1. Usurperlord

      The problem is that still gives them 1 turn to kill it, and if they know you're an evolve deck it'll most likely be a high priority target. But if you play it then play the card evolve i think it isn't horrible, however, I still don't think it warrants a spot in that deck.

  11. Kwstas3000

    you can use this card in a silence priest deck . on turn 4 play this minion then silence and u have 2 minions on board.

  12. Maxiiking

    Perfekt with the New Warlock Card that let u give the control over a minion to your enemy !!!

    rly nice Combo u get a 5/5 and the another 5/5 from the Deathrattle !!

    1. DyingHawk

      but you give the 5/5 to your opponent first and then have to trade into it, it's a pretty shit combo. And that isn't even taking into account keeping him around for a turn.

      1. Helioshade

        You get the 5/5 from the battlecry, you give them the 2/2 Deathrattle with the Warlock spell, and you trade and get another 5/5. Overall a gain of 8/8'over your opponent for 7 mana over two cards.

      2. USuck346

        You give your opponent 2/2.

    2. Muzek

      An even better card to dlol this with was just revea but hasn't been added yet, look for fluffy felbeast, the combo potential is pretty scary...

  13. Moltar

    For warlock, its a 2 card combo for 7 mana that gives your oponent a 2/2 and you get 10/10 in stats.

    Seems ok.

    1. ninja_hobo

      Also works with purify.

    2. imaloony

      Would you play a 7 mana 8/8? I wouldn't. Would you play a 7 mana 8/8 that cost you two cards? Definitely not.

  14. jayross

    I think we see the treachery lock deck being formed now.

    doomsayer
    this card
    bomb squad

  15. imaloony

    There's maybe some potential for this card in Purify Priest as a "4 mana 7/7". This looks appealing with the new Warlock card, but it isn't. At that point you're spending 7 mana to get 10/10 worth of stuff, but you also gave you opponent a 2/2. And it cost two cards. So two cards for a 7 mana 8/8? Yeah... unappealing.

    Has a little hope in Purify Priest though, imo.

    1. Matt

      It's a 6 mana 7/7 in purify. That's not any better than treachery. Definitely worth testing this + evolve on 5. 3 evolves + 4 evolve targets would make the deck a lot more consistent.

      1. imaloony

        Keep in mind that Purify plays a "5 mana 4/8", which is basically on par with a "6 mana 7/7"

        The card draw effect attached makes you willing to pay that extra mana and what makes it better than treachery. Or you can just silence it for zero. That's an option too.

        1. Matt

          The 5 mana 4/8 works well with healing and divine spirit though. A 2/2 is just a throwaway minion in priest.

          1. imaloony

            Yeah, no it's not. It doesn't specifically synergize with anything, but Priest won't say no to having an extra 2/2 on the board, especially when it has a 5/5 stapled to it.

            You're right that Humongous Razorleaf does have a better body for a priest deck, but that doesn't make this card a write-off for Priest. I'd honestly say the deck could benefit from having another thing to silence so you're not just sitting on your ass waiting for Ancient Watcher or Razorleaf to show up (which frequently happens to me because my luck is shit). And this thing is pretty reasonable for what it offers.

  16. RV

    4 mana 7/7 in stats has spawned a meme. This could be potentially stronger than Flamewreathed because of the lack of overload.

    If you're aggro and your opponent has to choose between taking care of the 5/5 and whatever other minions are on board, or kill the 2/2 and get their own 5/5 which may not even be a factor, that ends up being a net gain for you: You get to use that 5/5 first.

    Naturally, you don't want to play this card when you're losing, but this could apply a huge amount of pressure on your opponent.

    I think cards such as Purify and Treachery will be way too slow to combo with this: Two cards and extra 2/3 mana for a 7/7? I'll pass.

    1. RV

      Quick correction: Treachery would make it a 7 mana 10/10 technically, but in a very slow, roundabout way. Just not good enough.

  17. Matt

    One cool thing about this in evolve shammy is that you don't really need to evolve the 5/5, just the 4 cost 2/2 is a huge priority so it combos really well with the deathknight hero power on 6 and you can save your evolves for doppel still.

  18. Playwright

    This seems like a really neat card.
    As others have pointed out you can send this over to your opponent side so you can possibly trigger it's deathrattle, but what not many people seem to be considering how doing so also has a chance to sabotage a deathrattle deck your opponent may be running.
    The only problem is that if your opponent has Moat Lurker this cards is hard countered.

Comments are closed.