Un’Goro Warlock Zoo Deck List Guide (July 2017, Standard) – Season 40

Our Un’Goro Discard Zoo Warlock deck list guide will teach you how to pilot this once popular deck type! Our guide features mulligan, play, and card replacement strategies!

Check out a Budget Version of Warlock Zoo.


Zoo Warlock is one of the most popular archetypes in the history of Hearthstone. It’s a tempo deck that puts a lot of emphasis on early game board control, minion positioning and efficient trading.

This specific build, Discard Zoo Warlock, was popularized after Karazhan. Due to an unfriendly meta, it wasn’t played last expansion. It seemed that the situation has changed this expansion, but as it turned out, the current one isn’t much better. Things might still change later down the expansion, but I wouldn’t be too hopeful, the deck has a lot of bad matchups and only a few average/good ones.

The build in this guide was created by Zanananan, it’s most commonly seen on the ladder and probably the strongest one right now.


Sadly, no Warlock list stands out in the current meta. If you want to climb the ladder, you should probably look for a different deck (or well, different class).

Check out our List of the Best Standard Un'Goro Decks for Hearthstone Ladder

Discard Zoo Warlock Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

Vs Fast Decks

  • Mulligan heavily for 1-drops. It’s really important to start with turn 1 play against Aggro, missing turn 1 can often mean you lost the game. Luckily, with 10 1-drops in the deck it’s almost impossible not to have anything to play on turn 1 if you mulligan properly. When it comes to priority, it depends on the exact deck you’re facing. If your opponent plays a lot of 1/1’s in the early game, the 1/3 minions and Fire Fly have the highest priority. If you need to kill something bigger, e.g. then Flame Imp might be the better choice. But ultimately it doesn’t matter that much which 1-drop you open with, you just want to have one.
  • If you’ve got your 1-drop already, then you want to keep 2-drops. I’d say that Dire Wolf Alpha and Ravasaur Runt are the best ones if you mulligan heavily for 1-drops and you’re going second (then you can play two 1-drops on turn 1 and one of those on turn 2). If you’re going first, then Darkshire Librarian or Knife Juggler are better. Knife Juggler gets extra value if your 1-drop was Possessed Villager, because you can sometimes answer some 1 health minion with the juggle after spawning the second part or try to go for a 50/50 on a 2 health minion
  • Soulfire – This card can be a keep sometimes. Early tempo is very important in Zoo and Soulfire is an insane tempo card. 1 mana for 4 damage is great. But since you Discard a card, it’s not always a good keep. So, you keep it either if you have Malchezaar’s Imp in your opening hand (then you can play Imp + Soulfire on turn 2) or if you play in a matchup when you really need to answer some early game 3+ health minion and Soulfire is the best way. E.g. against Pirate Warrior, you really need to kill their turn 3 plays and Soulfire is the highest tempo way to do that.
  • You don’t keep 3+ drops in your mulligan, because they’re either too slow (Devilsaur EggDarkshire Councilman), aren’t guaranteed to hit on curve (Defender of ArgusRavenous Pterrordax) or are just too expensive (Doomguard). I’ve seen some people keeping Silverware Golem with a Soulfire, but that’s a big gamble – if you don’t hit it, then you’re stuck with a 3 mana 3/3 in your hand.

Vs Slow Decks

  • In slower matchups, you can be a little bit greedy with your mulligan. 1-drops are still your highest priority and I toss away 3-drops when I don’t have 1-drops, but at the same time, if you have a 1 -> 2 -> 3 curve, then you can leave it. For example, Darkshire Councilman is a good keep if you have turn 1 and turn 2 plays, because even though it’s slow, it can snowball really well after 1-2 turns of not being answered.
  • The truth is that you almost can’t be wrong with the mulligan in slower matchups. As long as you don’t keep any 4+ mana cards and try to curve out, you should be fine. When it comes to low cost cards, Soulfire is generally not a good keep in slow matchups, because there won’t likely be a high priority target to hit it and discarding a card is a much bigger disadvantage – you want to have as many cards as possible. Minion curve is better.
  • You can also think about keeping the Devilsaur Egg -> Ravenous Pterrordax curve, even at the cost of missing a 1-drop. It’s a really high power play and if you get the right adaptations, it can just win the game. E.g. 5/5 + 7/7 on turn 4.
  • Besides that, the matchup heavily depends on the exact matchup. For example, against Priest, Flame Imp has a higher priority, because it counters the turn 1 Northshire Cleric. It’s pretty much impossible to list which 1-drop is best in which matchup, so it mostly comes with the experience.

Discard Zoo Warlock Play Strategy

When it comes to learning how to play Zoo Warlock, there are 3 most important things. One – trading efficiently. Current board state is important, but you also need to have the future turns in mind. When doing trades this turn, you want to think about the potential minions your opponent can drop next turn, or about the removals they can be holding. Two – positioning. Yes, it’s pretty interesting, because it’s one of the only decks in the game where positioning really matters. Both Dire Wolf Alpha and Defender of Argus affect adjacent minions, so putting the right minions in the right place can be a matter of winning or losing the game. And third – knowing then to shift the gears. Even in slow matchups you want to focus on the board control early, but after a certain point you need to start dealing face damage. Knowing when to do that and how to set a proper clock is important.

Vs Aggro

You can’t say that Zoo is good or bad against Aggro, because it heavily depends on the deck you’re specifically talking about. Zoo Warlock is the master of early game board control. Which means that the deck should have a solid win rate against Aggro decks that rely on early board presence. You should be able to consistently wrestle board control back from them, and then not let them do anything. At the same time, Zoo is pretty bad against Aggro decks that can pretty much ignore board control and just rush your face. With limited defensive options and Life Tap (which deals damage to your Hero) being a vital part of your strategy, those matchups can be really challenging.

You win those matchups by overwhelming them on the board in the early game. Dealing face damage is NOT important early, there will be time for that. At first you want to do as much efficient trading as possible. If you kill an opposing minion while yours survives, that’s a small victory. If you kill a 2-drop with a 1-drop, that’s another small victory. Those things don’t really matter individually, but after a while those small advantages should stack and you should win board control.

But overall, no matter what Aggro deck you face, you want tempo. Opening with a 1-drop is absolutely necessary. It’s not that bad if both of you skip a 1-drop, but if you don’t have one, but your opponent does, you’re already playing from behind and that’s something you don’t want. Zoo is REALLY bad at playing from behind, you have pretty much no comeback mechanics and if you lose the board, only a clutch Doomguard (especially one that discards Silverware Golem) can save you.

Most of your minions are disposable, but there are some you really want to protect. Dire Wolf Alpha is one of them. While it’s not as powerful as Flametongue Totem, it still makes your minions trade up. A Dire Wolf Alpha that stays on the board for 3-4 turns is amazing and gives you so much advantage. But at the same time, it’s only a 2/2 minion by itself, so it’s really easy to kill it. Same goes for the Knife Juggler. This one, instead of making your trades better, stacks with the amount of minions you play. The longer it stays on the board, the more value it gets. Similarly to Dire Wolf, it gets tons of value/tempo over time, but it’s also a 2/2 minion that’s very easy to kill. The best way to protect those is to put a Taunt on the board. Voidwalker is your best cheap option, but Defender of Argus is even better. If you Taunt two minions while having Wolf or Juggler on the board, they become really hard to kill.

In fast matchups, Defender of Argus is MVP, because it forces the opponent to trade instead of going face. You save health, you control the board etc. When playing against Aggro, you most likely want to Taunt the two highest health minions, so try to keep them together. But to be fair, Taunting two of anything is already good. Sometimes you’ll be forced to play Taunt on a single minion, because there will be no better option.

Turn 5 Doomguard is a very common option against Aggro. Sure, you rarely have emptied your whole hand, but it doesn’t matter that much. The tempo this card gives is insane. You have a huge minion that you can immediately attack with. It might seem that discarding 2 things is too big of a cost to do that, but think about it this way. If you don’t swing the board, your opponent can start punching you in the face. The more he punches you, the lower you get. The lower you get, the harder it gets to use your Hero Power. The harder it gets to use your Hero Power, the less cards you can get. So while you lose cards immediately, the tempo you gain this way might save your health which might allow you to use your Hero Power to draw cards, which you might have not been able to do otherwise.

Against board-oriented Aggro decks, including mirror matchups, games should be decided around turn 5-6. The player with the board advantage usually wins the whole game. And the “face rush” Aggro matchups are decided by how much health you still have when you’ve taken the board control completely and started hitting him. If you’re low, they might still finish you with burn, even though you’ve taken the board.

If you’re under a lot of pressure health-wise, let’s say that Pirate Warrior attacks your Hero with weapons all the time and you get lower and lower, while you have no way to Taunt up, you can go for a desperate play and try to race him. It won’t work a lot of the time, but sometimes you will get the right cards and win that race. Without Taunts, it’s probably your only option. One Defender of Argus on two big minions can save your skin, but if you don’t draw it, you have to improvise.

Vs Control

Slower, Control games are generally harder to play correctly than Aggro ones. Your game plan is a bit different, since the games are significantly slower. Your opponent won’t likely put too much pressure early, but will answer your threats instead. You need to refill your hand as much as possible, try to not play into AoE etc. But first things first.

The first way to win vs a slow deck is just curving out. This win condition depends solely on your opponent drawing poorly, but it happens, so why not try to use it? Having a slow start might be acceptable in those matchups, but high tempo opening is still better. You plan to play minion after minion, flood the board on turn 4-5 and start putting serious pressure. Now, there are two ways this plan can go. Either your opponent can have the answers for your early game minions, a big AoE for after you get some solid board OR he might not have any good early answers and you just put so much pressure that you win the game. The latter doesn’t happen that often, but it sometimes does, so from time to time you end up with a really quick win.

First option is more likely, so most of the time after your board gets answered you want to take the game a little bit slower. The thing that have always destroyed Zoo are AoE spells. Depending on the matchup and the kind of AoE they run, you can play around it in a few ways. First one is trying to keep your minions above the AoE range. Let’s say that you face a Shaman. First AoE you play around is Maelstrom Portal, so keeping your minions at 1 health is just a bad idea, because your whole board can get wiped by one stupid 2 mana AoE. Then, the second one is Lightning Storm. In that case, it’s safe to keep minions at 3 health or above – 3 is not too safe, because of a possible Spell Damage or a 50/50 roll, but 4+ should be good enough. And the third one, in Elemental decks, is Kalimos, Primal Lord – you play against it also by keeping your minions above 3 health. How can you do that? Well, sometimes instead of taking a good trade with your high health minion, you can decide to sacrifice your small health guys to not play into the AoE. You can also buff some minions with Defender of ArgusDarkshire Councilman and Doomguard are your best anti-AoE minions, as they have high health and are out of range of most of the AoEs. However, they’re more vulnerable to single target AoEs, so you want to back them up with 2-3 small minions to be in a good position against either of those.

Another way to play around AoE is to always have some sticky minions on the board. Those include Possessed VillagerDevilsaur Egg and Ravasaur Runt or Ravenous Pterrordax with certain adaptations (Deathrattle into 2x 1/1 or Divine Shield make them more sticky). This way if your opponent AoEs your board, you should still have something left alive to take the initiative with. If you think that your opponent might be holding onto the AoE, you might actually NOT pop those and keep them with their Deathrattles/Divine Shields. While it might make the trades more awkward, at the same time it makes your opponent’s AoE harder to use correctly.

If you have no sticky minions or no high health minions to play around AoE, there is one general rule. You want to have enough minions to put pressure, but not enough to play into the AoE. Let’s say 3-4 minions with ~6-8 attack total should be enough. If you go all in and dump your whole hand on the board, AoE will destroy you completely. But if you don’t pressure your opponent enough, single target removals will be enough to hold the board and you will give them more time to draw AoE. You want to hit that sweet spot for them to feel threatened and force an AoE on a pretty weak board, then when they’ve used their AoE already you can be more confident about playing more stuff and putting more pressure.

Remember that you hit your power spike in the mid game and after that you start to get weaker and weaker, while your opponent gets stronger. You don’t want to draw out the game too long. because at one point you’ll be putting a 2/2 and 1/3 on the board, while your opponent plays a huge minion that you can’t possibly answer and just crushes your small guys. It basically means that as the game goes, you want to get more and more aggressive. Even though board control is seemingly your #1 priority, at one point you can stop doing that. Stop trading (take only the best possible trades, like 1/1 into 4/1), stop playing around AoE, start flooding the board and face rushing. It’s a desperate move, but if you don’t do that, you will just slowly lose the game and get nowhere. It doesn’t give you a high chance to win and it’s easy to counter, but at the same time, it’s still better than dragging on the game and losing 5 turns later.

General Tips

  • While perfect positioning is pretty hard, here is the quick tip on how you should position your minions. You want to stack big minions together, let’s say on the left side. Those are your likely Defender of Argus targets so you want to keep them together and you can keep them away from the Dire Wolf Alpha targets, because you rarely need to buff their attack. Then on the left, but after the big minions, you want to play your “sticky” minions – with Divine Shields or Deathrattles that spawn something. You DON’T want to put them in the middle, because they break the Dire Wolf chains. For example, let’s say that you have Fire Fly, Possessed Villager and second Fire Fly (from left to right). There is no way you can affect all 3 of them with a single Dire Wolf, so you can do a maximum of 5 damage with that board. But if Possessed Villager was on the left, you could deal up to 6 damage with the same board. After your sticky minions, you want to play all the small stuff you might want to trade off that isn’t sticky – Fire Flies, Voidwalkers etc. Then on the rightmost side you can also play a single sticky minion, because it won’t break the Chain. It might sound a bit complicated, but it’s really easy after a bit of practice.
  • Remember that Silverware Golem always spawns on the right side of your minions, so keep that in mind when positioning other stuff.
  • Zoo Warlock is better at operating with low hand sizes because of the discard effects. Try to narrow your hand down to only a single discard card or discard card + Silverware Golem before playing it. After that, each turn you first see your draw. First check whether it’s a discard card or not. If it’s a discard card, you can play it without any downside, since you have no other cards to discard – you usually do that. Play it before tapping, because now drawing a second discard card might ruin your day. If you have enough mana to Life Tap, do it after playing the discard card. If the card you drew at the start of your turn wasn’t a discard card, it all depends on how much mana it costs compared to what you have. E.g. if you have a 5 mana and that’s a 4 mana card, just play it, because by tapping you risk losing a whole turn. And if you have enough mana to play it after the Tap, you always want to life tap FIRST. Maybe it turns out that you draw a better card which you want to play more and you won’t have enough mana after playing whatever you drew first.
  • If you have a Ravenous Pterrordax in your early hand, try to set up the right board for it on turn 3. The card is really powerful, but it’s also clunky if you have only big minions on the board. The best set-up is obviously Devilsaur Egg, but you don’t always have it. So if you have a turn 4 Pterrordax, instead of playing a turn 3 Darkshire Councilman you might want to play a 2-drop and a 1-drop instead. It gives you a higher chance to have something to eat, because you really don’t want to eat your big 3-drop.
  • If you have nothing else to do, play that Silverware Golem from your hand. Of course, it’s better to discard it, but it makes no sense to float the mana instead of playing your 3 mana 3/3. I’ve seen some people who are always keeping it for the discards and while sometimes it’s a good idea, most of the time you play it if it’s your only viable play (e.g. if your alternative is dropping Argus on the empty board).

Zoo Warlock Card Substitutions

Zoo Warlock is one of the cheapest decks in the meta. This specific build runs no Legendaries at all, so it’s really good for F2P players. I’ve seen multiple builds using Patches the Pirate (with Bloodsail Corsair) or Clutchmother Zavas, but as you can see, they aren’t really necessary.

The deck runs two cards from One Night in Karazhan expansion – Malchezaar's Imp and Silverware Golem. Those, however, are crucial to the Discard theme of the deck. If you don’t have them, you might try playing the classic, non-Discard version instead. But I’ll be honest that I haven’t seen a single one in the current meta yet, so I don’t have a viable deck list at hand! 🙁

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Discuss This Deck
  1. Zigzag2402
    July 2, 2017 at 3:41 pm

    I play HS since beta. And i start today a fresh season with this deck. I didnt win almost 10 games in 19 rank. WTF –..–

    • ChokemeDaddyHard
      July 5, 2017 at 2:18 am

      Since you can’t lose your rank at 15,10 and 5 you can have so much fun by playing this, wrecking this aggro shitty pirate warriors and quest rogues the feeling is amazing :F

  2. Eddie
    May 25, 2017 at 4:36 pm

    Can i replace this deck with another?

    • YesYouCan
      July 5, 2017 at 2:19 am


  3. Incanus
    May 20, 2017 at 11:18 am

    This deck is horrible right now. 2/11 between ranks 17-19, and my highest rank back in the day was with zoolock…

  4. Bruce Lee
    May 19, 2017 at 8:06 am

    -1 Ravasaur Runt(Card is dead sometimes) -1 Darkshire Councilman(Very Slow) +2 Vicious Fledgling. Trust me this is better.

    • Tudster
      June 14, 2017 at 4:00 am

      makes sense! thank you

  5. GiONNY_
    May 1, 2017 at 1:43 pm

    Can i replace Silverware Golem? Because i dont know how to unlock it

    • Redpixel
      May 18, 2017 at 3:44 am

      Ya get it from Karazhabnanaa

    • MaximiliousCornelius
      July 1, 2017 at 6:10 pm

      If you dont have one night in karazhan you want to look for a different deck since a number of cards from this decklist require it

  6. PnutButtrSandwich
    April 15, 2017 at 9:49 pm

    Zoolock has been one of my staple decks when climbing the ladder. It’s cheap, easy to learn and fun to play. Thank you for sharing the guide!

  7. Andre28
    April 12, 2017 at 2:21 am

    i am playing at rank 10 and in this deck i am only missing the 2 fireflys which i substitute with 2 argent squire… i am facing much difficulties against taunt warrior and inner priest, so how do you face those decks?
    they just have to put a big taunt and you have to sacrifice too much… also with a “silence” card of the priest and a holy nova you lose the board.. any tips?

    • Stonekeep
      April 12, 2017 at 8:55 am

      Taunt Warrior is sadly one of the worst matchups for the deck. I’m pretty sure that against the deck you want to win as quickly as possible, you can’t afford to take the longer game, because the late game Taunts are too valuable. You often have to go all-in and not play around the AoEs too much (I mean, you do to some extent, but you can take more risks than you normally would). I can’t really speak about the Silence Priest, because I’ve played against it once with Zoo and I won quite easily, but he had pretty slow start. I think that the matchup is very draw-dependant, if they get amazing opening like Humunous Razorleaf into Divine Spirit + Faceless Shambler you pretty much win. But if they miss either the huge minions or their activators, you should be able to find the opening.

      Zoo is not the strongest deck in the current meta, because Taunt Warrior is pretty popular, but it’s a good budget option to climb the ladder. It does much better against other decks, e.g. Deathrattle Priest, Aggro Druid, Quest Rogue or Murloc Shaman.

      • Andre28
        April 12, 2017 at 2:22 pm

        thank you!
        i guess these are the worst category you can face.. also a shaman with many AoE 🙂 is hard to beat but will try to play more with this deck

        • rke125
          April 14, 2017 at 8:29 am

          Against taunt warrior you could include a crazed alchemist or maybe 2.
          Novice player here and I have not tried this myself because I don’t have the card (free2play).

          So no hate if it’s no good 😉

          • Cruxkid
            May 17, 2017 at 4:16 am

            A single copy of Crazed Alchemist is a good idea and older versions of Zoolock sometimes ran one. Also you have Abusive Sergeant for making value trades. He seems to have lost popularity but the card is strong and I’ll bet he finds his way back into the deck, even as a 1 of.

  8. Joseph Thespian
    March 25, 2017 at 4:11 pm

    I would take demon fire out for crazed chemist

  9. Ewchy
    March 17, 2017 at 1:22 am

    Got legend with this beauty this month! You just have to wish for pirate warr and druids 😀

  10. Sordmasta_Lex
    March 16, 2017 at 1:10 pm

    This deck is nice for Casual Mode, but in competitive Ranks 15 to 5 is gimped.

    Cant beat Jade Druid if he gets one an Ancient, or a combo with Swipe, which he will.
    Cant beat Reno Mage if he has Reno on turn 6-7 or Doomsayer on turn 2-3, or Volcanic Potion, or… you get it.
    Cant beat Reno Lock, too much AoE, plus Reno/Vendor/Mistress, plus Argus/Sunfury.
    Cant beat Shaman, too much AoE, plus wolves and
    Can beat Warrior unless he has a really smooth draw.

    It can beat everyone if they get shitty draws.
    Cause it is a consistent deck and it’s hard to draw badly.
    If you play a gazillion games with this deck you will have a positive winrate 51%++ but in general if your opponent has a smooth draw curve, then this deck is inferior and you’re fucked.

    • Evident - Site Admin
      March 16, 2017 at 1:41 pm

      Totally disagree about Jade Druid, this is one of the best decks against it.

    • WanYao
      March 25, 2017 at 2:54 pm

      You’re very wrong. I have to wonder whether you know how to play zoo properly.

      For example, jade druid is ondne of zoo’s best matchups, and jade shaman is at worst 50/50. I even feel competitive against pirate warrior, though you need some luck for sure. Renolock, well, yeah, zoo has always sucked against Renolock.

      That being said, I don’t use this list. Going all in on the discard thing is a mistake, imnsho. Yes, it can set up massive swing turns, but it also much less consistent than a more traditional list.

    • Frost
      April 12, 2017 at 12:36 pm

      hahaha well i kinda win Jade Druid without a problem. my combo was pretty easy i suppose use Juggler Knife and then focus on Darkshire Shaman (the one that increase +1 Atk for each unit you summon after him) so the opponent will be thinking should i take out juggler first? or shaman first…Hmm…afterward throw in your 0/3 Devilsaur Egg and he will be like ignore this since it wont be useful at all. after this turn use your Ravenous Pterrordax to eat the Devilsaur egg or Possessed Villager so you dont lose out any unit 🙂 and your opponent will have to get rid 3 annoying card in 1 turns and that is jade weakness even though they gain the Control fast but they cant control the board well.

  11. Sollet
    January 3, 2017 at 1:57 pm

    Am I the only one that gets completely rekt by pirate warriors with this deck? 11 matches in a row vs pirate warrior and I think I won like what 4..

    • Evident - Site Admin
      January 3, 2017 at 2:00 pm

      The stats in the deck guide show that this is weak against Pirate Warrior. Zoo isn’t a top tier deck at the moment.

      • ...
        January 9, 2017 at 11:16 pm

        Not a good idea to try this deck in China….. There are too many pirate warriors

  12. MATT L
    December 29, 2016 at 5:33 pm

    I’d call myself a “hobbiest” HS player and I’m having the best results with this deck (level 20 to level 13 in December), ever since my Imp-plosion deck stopped being a thing. Only change I’ve made, for when matches go the distance, is swap one of the ‘Voidwalker’ cards for a ‘Siphon Soul’ as I’ve found the hard removal can help against some of the larger health taunt minions. Thanks for putting the deck out there!

  13. Sam
    December 29, 2016 at 1:48 pm

    In your latest decklist you don’t have power overwhelming included. Is this intentional? Shouldn’t we have this?

    • Evident - Site Admin
      December 29, 2016 at 9:51 pm

      It’s not as common anymore in Zoo.

      • Vaalic
        April 12, 2017 at 5:54 pm

        The reason it’s not in the list is that it’s not standard anymore. You can’t play PO in standard decks.

  14. Lexiles
    December 19, 2016 at 2:00 am

    Hey @Evident

    Nice decklist but you should consider Acidic Swamp Ooze x2, it helps a lot in this heavy warrior/shaman meta.

    • Evident - Site Admin
      December 19, 2016 at 8:00 am

      You might be right about that, I will look into it.

      • MelonWarrior
        March 10, 2017 at 9:02 pm

        I think replacing the pirates with 2x ooze is a great option. Ooze battlecry is better than the corsair, and patches doesn’t add very much to this deck. Plus, it makes the deck much more affordable.

        • Cruxkid
          March 13, 2017 at 5:41 pm

          But Corsair is 1 mana and brings a free 1/1 charge and thins your deck. So much value

  15. michael
    December 16, 2016 at 4:10 pm

    how far can this deck goes now in ranked?

    • Evident - Site Admin
      December 16, 2016 at 4:28 pm

      Hard to say, but I’m sure it could get you to Rank 5 at least.

  16. 1430
    December 12, 2016 at 6:39 am

    Unplayable right now. RIP.

  17. Hugo
    December 10, 2016 at 5:40 pm

    too sad its unplayable right now 🙁

  18. Zhu
    December 10, 2016 at 2:16 pm

    It seems like this deck is still viable for the new season, right?

    • Evident - Site Admin
      December 10, 2016 at 2:19 pm

      Yeah, not going to be much change to this list.

  19. N00b
    November 28, 2016 at 1:14 am

    only warlocks i’m running into a golden Renolocks with legend cardbacks owning me like a piece of furniture…

    some matching system. i’m just at rank 17 and i’m playing against totally unfair competition.

  20. degawolf
    November 26, 2016 at 4:43 pm

    watch my replay of this deck here : https://hsreplay.net/replay/B68ZiWvaasupDhnkcyqR7f

  21. Justin
    November 23, 2016 at 1:22 am

    Hi Evident. Why didn’t you place Succubus, seems to work with the whole discard theme

    • Evident - Site Admin
      November 23, 2016 at 6:39 am

      The problem with Succubus is that it trades with most 2-drops and dies to most early game removal spells. You’ll notice that the discard cards in this deck usually have upside. Whether it’s Doomguard which can finish games or will trade with multiple cards, or Soulfire which gives you late game reach and the ability to kill minions behind taunt. It’s best to only have a few cards that discard because you won’t always have Malchezaar’s Imp available, and at the end of the day you are still losing card advantage.

  22. Mm
    November 19, 2016 at 7:19 am

    What to do against hunter?

    • Evident - Site Admin
      November 19, 2016 at 10:10 am

      Mostly try to play around Explosive Trap, and keep them from stockpiling minions.

  23. ShaolnCowboy
    November 16, 2016 at 7:30 am

    I’m using a variant of this deck that replaces councilman with Argent Horserider. I have not played it long but it cuts through mages like butter. If Dark Peddler offers you Secretkeeper, you can play her and possibly stall those annoying secrets long enough to crush them. Even if you can’t do this, the deck just overwhelms mages.

  24. M
    November 14, 2016 at 1:35 pm

    Any replacement for Malchezaar’s Imp?

  25. Danny
    November 7, 2016 at 9:20 pm

    I have this full deck, but im missing Imp Gang Boss, (dont feel like buying BRM its rotating out soon), and im missing a crazed alchemist. Any replacements in mind? Right now i just have an extra Abusive Sargent and 1 harvest and 1 argent horserider. Any other ideas though. thank you.

    • Evident - Site Admin
      November 7, 2016 at 9:34 pm

      Harvest Golem is a decent option.

    • Grig
      November 12, 2016 at 3:58 am

      Forbidden ritual for imp gang boss

  26. Thejaylobo
    November 6, 2016 at 4:24 pm

    I’m really struggling against Auchenai Soulpriest + Heal All Minions. The 3 damage to all minions Priest AoE is troublesome too.

    I can generally play around most other AoEs, unless say Druid is holding back to back Swipes. Or I misread an early Explosion Trap. But, with the Auchenai AoE, I find it very hard to get minions to sufficient health. Additionally, I feel like I need to establish board control before round 4 to be effective.

    Do you have any advice? I guess this is where Imp Gang Boss might come in handy. But I don’t have it and have replaced with a Shattered Sun Cleric and Harvest Golem.

    • Evident - Site Admin
      November 6, 2016 at 6:01 pm

      AOE is a weakness of this deck, you can somewhat play around it by playing minions like Possessed Villager that can stick to the board, Darkshire Librarian that will draw you a card, and Dark Peddler that gains you a card. You can also recover from AOE situations in the early game because of your Warlock hero power.

  27. Sam
    November 4, 2016 at 2:59 am

    I’ve been playing this deck for about 2 days and somehow im still stuck at rank 18. No matter how well i play the deck, other decks always seem to have an answer for every move i make.

    I’ve read up on mulligan guides, learnt about curves and how to efficiently play your mana each turn but somehow, this deck still doesnt seem to be coming thru. I’ve been up to rank 11 EASILY with Control Warrior and Face Hunter decks but im struggling really hard with this deck.

    Is this deck simply out of meta, or am i just bad?

    • Evident - Site Admin
      November 4, 2016 at 8:19 am

      You might have hit an unlucky streak, I don’t see any reason why this deck wouldn’t climb. You did start playing it very early in the season when the best players are on the ladder grinding to legend. You might want to wait until deeper in the season when it’s easier to climb.

  28. Rumeye
    November 1, 2016 at 6:45 am

    My C’Thun Mage does better on ladder than this shit.. Come on

    • Summy
      November 1, 2016 at 11:02 am

      You are just bad my dude. Like this deck is dank, you just don’t know how to play my dude.

  29. Sebbo
    October 26, 2016 at 5:42 am

    Is there any good replacement for Dark peddler?

    • Evident - Site Admin
      October 26, 2016 at 1:27 pm

      Argent Squire.

    • Bobb
      October 26, 2016 at 6:52 pm

      There are probably 4-5 that are of similar value, but the two I’d give the most consideration are Flame Juggler (better stats and deals a random point of damage when summoned) and Jeweled Scarab (only a 1/1 but gets you a 3-drop. Juggler is probably more consistently good, but the Scarab can keep you on curve if you don’t have a lot of 3-drops.

  30. IcesFont
    October 23, 2016 at 1:58 pm

    Do you know any subs for Malchezaar’s Imp?

  31. exyi
    October 18, 2016 at 7:40 am

    Is it possible to win against freeze mage?

    • Evident - Site Admin
      October 18, 2016 at 7:54 am

      It’s possible, but it’s not a favored match.

  32. Brandjum
    September 19, 2016 at 8:28 am

    This deck loses against Aggro Shaman

    • Cenobite
      October 18, 2016 at 6:11 am

      So does every other deck… this deck is fine.

    • Smiddy
      November 8, 2016 at 4:11 pm

      If by “loses” you mean “this lost twice because it had no answer to the perfect shaman curve” then yes, this will lose.

      Every deck loses to aggro shaman unless it get shitty draws.

  33. ElTorrito
    September 17, 2016 at 4:17 pm

    Is it possible to tech in Hellfire against mirror and aggro shaman, or is it not worth it? If yes what could i remove?

    • Evident - Site Admin
      September 17, 2016 at 7:37 pm

      I would say it’s not worth it because you just end up destroying your own board.

      • ElTorrito
        September 19, 2016 at 12:43 am

        Thanks for replying so fast man!

    • Zb
      September 22, 2016 at 5:34 am

      I got stuck all the time between rank 17-15 with this build (Insted Leeroy i have Rocketeer). After I read some articles , watched some videos and guides (especially from Trump). I found that mana curve is not really good. I replaced Brann and Dark Iron Dwarf to 2x Argent Squire and result was amazing. Yesterday I got winning series from rank 16 to 12 and finished the day on rank 10.

      • SNake101
        September 26, 2016 at 2:04 am

        Against aggro the argent squire is very helpful, but keep in mind that the deck already has 10 1-drops without it. If you got stuck at 15-17 my advice would be to intensively study mulligan guides as this is without a doubt the problem(if it is true that teching in argent solved your problem). Since ranks 10-20 mostly consists of cancer aggro decks, feel free to keep it there, but as you climb the ladder you might want to put back the higher curve minions to keep up with the control. In this case mulligan is the most important part of the game, don’t underestimate that. More games are won and lost in mulligan phase than in any other phase in the game and any other legend or competitive player would agree.

        • Xerania
          October 6, 2016 at 9:09 am

          Hey. Im pretty new. I kow some stuff of hearthstone. But what is “mulligan” or “the mulligan phase”?

          • Chris
            October 9, 2016 at 1:05 am

            At the start when you can chose to change your cards. That’s the mulligan

  34. Rod
    September 7, 2016 at 4:37 pm

    A Volcanic Drake also works wonders in this deck. You trade your tokens then play a big minion almost or free.

    But I have a question, why no mortal coils?

    • Evident - Site Admin
      September 7, 2016 at 8:30 pm

      This deck doesn’t really need to draw cards because of the Hero Power.

      • Rod
        September 8, 2016 at 7:50 pm

        True, but in that case mortal coil wouldn’t run in deck, since it’s a warlock class card, and this card is in almost every deck. But I understand, you probably want more agression.

  35. Newbie
    September 5, 2016 at 12:26 am

    Is it worth to buy the 2nd wing of BRM for Imp Gangboss? I’m a new player

    • Evident - Site Admin
      September 5, 2016 at 9:25 am

      It’s a pretty solid card, but you could maybe survive with Harvest Golem or Argent Horserider.

    • TheAnarchist
      September 8, 2016 at 7:29 pm

      Yes. Finishes the deck. Get sea giants too.

    • Bloodbath
      October 3, 2016 at 5:48 am

      I would say no because BRM is rotating out soon

    • Janker
      October 5, 2016 at 7:05 am

      You can craft it directly now, so I would do that if you specifically want that card

  36. IgorOfficial0
    September 3, 2016 at 9:28 pm

    Hey, man. Nice deck. Any replacements for 2x Dark Peddler, 2x Imp Gang Boss, Brann Bronzebeard, Leeroy Jenkins? Thanks in advance.

    • Evident - Site Admin
      September 4, 2016 at 9:35 am

      That’s a lot to replace, but you could try 2x Argent Squire, 2x Harvest Golem, 1x Dark Iron Dwarf, and 1x Doomguard. You could also go double Doomguard and replace Soulfire with the Dark Iron Dwarf.

      • IgorOfficial0
        September 5, 2016 at 3:17 am

        Alright man. Do you recommend replacming 1x Sea Giant with 1x Crazed Alchesmist. From what i’ve seen sea giant is only good in zoo mirrors.

        • Evident - Site Admin
          September 5, 2016 at 8:26 am

          I still like Sea Giant better, Crazed Alchemist was only tech’d in mostly because of Doomsayer which isn’t as popular (unless Control Mage gets played more).

  37. DiegoSwag
    September 3, 2016 at 7:10 pm

    Any replacement for forbbiden ritual?

    • Evident - Site Admin
      September 3, 2016 at 8:10 pm

      Not really, it’s Rare so it shouldn’t be too hard to get. I guess you could just go with Argent Squire for now.

  38. Indipuk
    July 8, 2016 at 1:38 am

    This deck is really bad in current meta, I am much better results with double doomguard decks than this

  39. Prabudeva005
    July 1, 2016 at 2:43 am

    Missing Leroy, garmok and sea giant. Any replacements

    June 26, 2016 at 8:03 am

    Remove 1 sea giant, add 1 crazed alchemist, improves this deck in 100%

  41. Darkbru
    June 16, 2016 at 8:14 am

    It seems as if Brann only has positive interaction with 3 cards in this deck so I was wondering if it’s actually worth including him.

    • Evident - Site Admin
      June 16, 2016 at 1:05 pm

      Second Argent Squire would be fine.

  42. mert sagdic
    June 15, 2016 at 4:54 pm

    thanks a lot for the deck i just reached legend yesterday.had a hard time finding a good standard list and I was frustrated not getting legend for the first time in a long while last month.what do you think about crazed alchemist for the second sea giant?

    • Evident - Site Admin
      June 15, 2016 at 7:08 pm

      Sounds fine!

  43. Impulz
    June 11, 2016 at 11:29 pm

    Hey. I have All the cards in this deck except Leeroy amd Gormok. I have enough dust to only craft one of them. Which one do you think will be the best choice?

    • Evident - Site Admin
      June 12, 2016 at 6:39 am

      Leeroy, but I might be updating this to the Doomguard version that is starting to look more popular.

  44. XinGst
    June 6, 2016 at 9:19 pm

    What about Dreadsteed?

    • Evident - Site Admin
      June 7, 2016 at 8:10 am

      Way too slow and has no real synergy in this deck.

  45. Masticore
    June 6, 2016 at 5:45 pm

    why no board clears? i’ve won several games with hellfire and currently run at least one

    • Evident - Site Admin
      June 6, 2016 at 6:20 pm

      Because you clear boards with your minions, Hellfire would be hard to play if you are constantly playing minions.

    • TheAnarchist
      September 8, 2016 at 7:32 pm

      I like the one. No more. Gives it depth.

  46. Agan06
    June 2, 2016 at 10:16 am

    There is a thing that I don’t understand in this deck? How positioning works? I tried to see a lot of streams to learn it but i still don’t understand it.

  47. Chris Orrico
    June 1, 2016 at 7:23 am

    I have made the deck … but it feels extreamly weak … I dont understand how its tier 1 I waisted too much money on this game and im disappointed in the results …

    • Evident - Site Admin
      June 1, 2016 at 7:30 am

      A deck similar to this placed top 20 legend, it’s a very strong deck. How were you playing the deck, and at what rank?

    • Elijah Fiore
      September 24, 2016 at 8:56 pm

      U can’t just pour money into this game and expect to be competitive. It takes a lot of time to learn the decks being used and the counters to them.

  48. Paul
    May 30, 2016 at 9:46 pm

    I have got to rank 7 with zoo and this is my third month playing hearthstone. I have noticed that cult master has been a great fit in replacement of a second defender of argus. Has definetly won me games and almost can always get atleast two draws with it. Please try it you won’t be dissapointed.

    • Julio
      June 13, 2016 at 11:35 am

      Cult master? why? You already have your life tap, if you play it good enough you don’t need to squeeze your deck for something, and a 4/2 body isn’t too good. In the other hand, if you see defender of argus, he allow you to trade more efficiently, help your to survive due to the lack of healing in the deck, stop an aggro shaman from Doomhammer + Rockbitter your face, save your big minions of getting kill by a weapon or another minion, too much sinergy with defender of argus in many situation that is a mandatory card in the deck, indeed 2/3 for 4 mana isn’t too good either but is safe behind buff taunts.

  49. Luan
    May 26, 2016 at 5:25 pm

    Don’t have 1 sea giant and 1 gormok, replacements ?

    • Evident - Site Admin
      May 27, 2016 at 8:46 am

      Dark Iron Dwarf and second Argent Squire.

  50. HazemZarka
    May 25, 2016 at 8:11 pm

    Is harvest golem still the replacement for imp gang boss?

    • Evident - Site Admin
      May 25, 2016 at 8:36 pm

      Yes, it should be fine.

      • HazemZarka
        May 25, 2016 at 8:45 pm

        Argent horserider wont work?

        • Evident - Site Admin
          May 26, 2016 at 7:08 am

          Those would work as well.

    • TheAnarchist
      September 8, 2016 at 7:34 pm

      Succubus too

  51. HBebejian
    May 25, 2016 at 7:21 am

    Just out of curiosity, why no alchemist?

    • Evident - Site Admin
      May 25, 2016 at 8:27 am

      It can easily be added, I actually should mention it as a tech card in this guide. If you’re running into a lot of Doomsayers then you could cut a Dire Wolf Alpha for it.

  52. Brian
    May 24, 2016 at 6:10 am

    Replacement for Leeroy?

    • BRIAN
      May 24, 2016 at 6:14 am

      Sorry never mind. Just saw the replacements up above 🙂 Thanks for all the awesome work you do! This site has helped me out alot!

      • Evident - Site Admin
        May 24, 2016 at 6:52 am

        Mo problem, glad the site has helped!

  53. AlexHearthstone12
    May 23, 2016 at 10:02 am

    Hey! It’s just my phone or there are 3 PO?

    • Evident - Site Admin
      May 23, 2016 at 10:10 am

      Whoops, accidentally put in an extra Power Overwhelming! It was supposed to be Soulfire, thanks for mentioning it!

      • AlexHearthstone12
        May 23, 2016 at 10:16 am

        No problem, glad I’d helped!
        And I have an aditional question: Do you thing that Hunter is still viable in the current meta?

  54. Deffeer
    May 23, 2016 at 8:20 am

    Should I use argent commander

    • Evident - Site Admin
      May 23, 2016 at 8:30 am

      He’s pretty slow and this deck is speeding up.

  55. AlexHearthstone12
    May 21, 2016 at 2:43 am

    Can be Brann Bronzebeard added to this list? Seems like a good replacement for Gormok, wich I don’t have.. 🙂

    • Evident - Site Admin
      May 21, 2016 at 7:07 am

      You could probably cut the Argent Squire for it.

  56. Hawk
    May 19, 2016 at 9:47 am

    Trying to run this deck on a dummy account to get a feel for what Zoo can play each turn or whatever… I got Gormok, and saved 700 for Dark Peddler, but I’m still missing the two Imp Gang Bosses and the Sea Giant.

    So for now I’m running:
    Bilefins instead of the Imp Gangs
    Frostwolf Warlord in place of Sea Giant.

    But I can’t win for beans.

    I feel like Frostwolf is kind of a decent replacement for Sea Giant, but Bilefin seems weak compared to Imp Gang Boss as it doesn’t get the AOE justice value that Imp Gang does.

    Any suggestions for replacements for the Imp Gang Boss and Sea Giant that are more reliable than what I have?

    • Evident - Site Admin
      May 19, 2016 at 10:06 am

      You can try Harvest Golem for Imp Gang Boss. Frostwolf is a decent replacement for Sea Giant. You might just try a second Dark Iron Dwarf or Argent Squire instead.

    • Ziene
      May 20, 2016 at 10:43 am

      Why would you ever play HS on a dummy account? It´s not like losing matters..

  57. Strix
    May 19, 2016 at 8:04 am

    Super OP deck !! Just managed to get Legend rank for the first time after coming close twice on rank 1 ( with tempo mage on previous seasons ) .

  58. DiegoSwag
    May 15, 2016 at 12:53 pm

    i didnt have forbbiden ritual, any replacement?

    • Evident - Site Admin
      May 15, 2016 at 12:58 pm

      Second Argent Squire and a Bilefin Tidehunter.

      • DiegoSwag
        May 15, 2016 at 2:18 pm

        another question, spawn of n’zoth can be good for this deck?

        • Evident - Site Admin
          May 15, 2016 at 6:01 pm

          It’s okay, but generally doesn’t see play in this deck.

  59. Max
    May 14, 2016 at 5:32 pm

    What about nerubian prophets?? just 1 or 2 and im having solid results

    May 11, 2016 at 3:25 pm

    – 1 doomguard +1 leeroy, its good ?

    • Evident - Site Admin
      May 11, 2016 at 3:51 pm

      That would be fine.

  61. Lankybrit
    May 10, 2016 at 8:36 am

    I don’t have Gormok, but put in Shieldbreaker instead. Silence is always good, right?


    • Evident - Site Admin
      May 10, 2016 at 8:45 am

      I’m guessing you meant Spellbreaker, but I think that card is a bit slow for this deck. I’d go second Argent Squire or a Bilefin Tidehunter instead.

  62. Smeed
    May 9, 2016 at 7:29 am

    I didn’t mulligan cause i was afk and still won 😀

  63. Lowchamp
    May 8, 2016 at 7:20 pm

    How is this deck and the one with leeroy different?

  64. Justin Hall
    May 7, 2016 at 7:33 am

    I’m working up to this deck slowly as I’ve only been playing for a few weeks. Here’s what I’m running with at the moment, with what I’m planning to upgrade to reach this deck in brackets:
    *Priority Upgrades
    2x Forbidden Ritual
    2x Power Overwhelming
    2x Flame Imp
    2x Possessed Villager
    2x Voidwalker
    2x Darkshire Councilman
    1x Soulfire (Upgrade with 1x Dark Iron Dwarf when craftable) *1

    1x Abusive Sergeant
    1x Agent Squire
    2x Dire Wolf Alpha
    1x Knife Juggler
    1x Mad Bomber (Upgrade with 1x Knife Juggler when craftable) *2
    2x Amani Berserker (Upgrade with 2x Dark Peddler when craftable – LOE 1) *3
    1x Bilefin Tidehunter (Upgrade with 1x Abusive Sergeant when craftable) *1
    2x Harvest Golem (Upgrade with 2x Imp Gang Boss when craftable – BRM 2) *4
    1x Argent Commander (Upgrade with 1x Sea Giant when craftable) *5
    1x Shattered Sun Cleric (Upgrade with 1x Doomguard or 1x Argent Squire when craftable) *2
    1x Spawn of N’Zoth (Upgrade with 1x Doomguard or 1x Dark Iron Dwarf when craftable) *2
    2x Defender of Argus
    1x Frostwolf Warlord (Upgrade with 1x Gormok the Impaler or 1x Sea Giant when craftable) *5

    It seems to be working pretty well but is there anything better I could run with while waiting for the upgrades? Planning to save gold for the first wing or two of BRM and pay cash for LOE eventually.

  65. my6AM3RTA6
    May 7, 2016 at 5:08 am

    Is it just me or does it feel like power overwhelming is almost always an option with peddler. May be a case to drop PO from the deck list and replace with something like a flame juggler and second Argent Squire, thoughts?

    • Lawnmower
      May 8, 2016 at 9:49 am

      Peddler has a higher ratio for class drops. From playing it seems like 70% or so warlock cards. Keep 2x po the meta is very taunt heavy and you will miss it if peddler doesn’t help you out. If also won several games due to a double po on my last minion.

  66. Matte
    May 7, 2016 at 3:44 am

    What about Shadowflame instead of Gormok and Dark Iron Dwarf?
    I am often in difficulty because I cannot destray or deal damage to enemy’s minions!
    Thank you!

  67. Nicholas
    May 4, 2016 at 5:08 pm

    To answer someone’s question Volcanic drake is also a decent replacement for mountain giant, and actually better in some situations.

  68. Tyron
    May 4, 2016 at 7:18 am

    Replace gormok with summoner of n zoth ?

    • Evident - Site Admin
      May 4, 2016 at 7:38 am

      I mean I’d just go with second Argent Squire or Dark Iron Dwarf, but that’s worth a shot.

  69. Pepe the Frog
    May 4, 2016 at 3:04 am

    Any replacement for dark peddler?

    • Evident - Site Admin
      May 4, 2016 at 7:31 am

      Second Argent Squire and Dark Iron Dwarf.

  70. zsimone
    May 2, 2016 at 1:02 pm

    Is worth disenchant deathwing and majordomo executus (i don’t use them) for 1 sea giant and some rares? I don’t have gormok

    • Evident - Site Admin
      May 2, 2016 at 1:15 pm

      You generally don’t want to craft rares because you’ll get them in packs eventually. Sea Giant is a reasonable thing to craft, but I’d try to play arena or use your gold to get packs for the rares.

  71. lunaday7
    May 2, 2016 at 7:03 am

    One of the strongest aggro decks this season. It gives even aggro shaman a run for its money.

  72. Brian Chen
    May 1, 2016 at 6:50 pm

    what about replacement for sea giant

    • Evident - Site Admin
      May 1, 2016 at 6:53 pm

      Second Dark Iron Dwarf or maybe Bilefin Tidehunter although that card’s better with Sea Giant.

  73. Deathstrke
    May 1, 2016 at 9:20 am

    Any replacement for Gormok? I was think maybe brann

    • Evident - Site Admin
      May 1, 2016 at 9:38 am

      Brann is fine.

  74. medz
    April 30, 2016 at 11:34 pm

    really nice deck, went from rank 3 to legend in about an hour and a half with it, here were my winrates

    zoo 6-0
    shaman 7-2
    hunter 1-2
    rogue 4-1
    paladin 0-1
    druid 1-2
    mage 4-3
    warrior 1-0


  75. OrangeRhymer
    April 30, 2016 at 1:34 pm

    I currently don’t have enough gold saved up for an adventure, so I wonder if there’s a substitute for Imp Gang Boss? Will the deck still work properly without it, and what reachable rank do you think this deck can come to?

    • Evident - Site Admin
      April 30, 2016 at 1:36 pm

      I think you’ll be okay with something like Harvest Golem or Argent Horserider. The deck should still be able to hit legend.

  76. jddragon
    April 30, 2016 at 1:32 pm

    I tested Lerroy and Brann instead of 2x Doomguards and it works absolutely perfect ! It is insane exactly as the previous ‘wild’ zoolock, there is no difference at all. Gormok is a must card in and lerroy too ! Check it out Evident !

    • Evident - Site Admin
      April 30, 2016 at 1:42 pm

      I’ll check it out!

    • Zorkan
      May 2, 2016 at 6:34 am

      I agree on that and also added 2x Bilefin 2x flame jugglers -1 Squire -1 Dwarf -2 flame imps.

      The tempo now is crazy and the deck returns really aggressively after mass wipes. Also crazy sinergy with Brann knife juggler and Councilman.

      I personally play 1xsoulfire instead of Gormok. Since it helps better to produce the Jenkins Combo that can hit 16-22 dmg ( Jen + power + abussive + soul fire)

  77. MrHoernchen
    April 30, 2016 at 10:29 am

    Hello. What would be a good substitute for gormark? And I was wondering if the raid leader would be better than the dire wolf

    • Evident - Site Admin
      April 30, 2016 at 10:42 am

      Second Dark Iron Dwarf or Sea Giant for Gormok. Raid Leader being 3-mana makes it worse then Dire Wolf.

  78. Sc0rpi0s
    April 30, 2016 at 1:22 am

    Replacement for imp gangboss?

    • Evident - Site Admin
      April 30, 2016 at 8:23 am

      Second Argent Squire and Dark Iron Dwarf. Argent Horserider or Harvest Golem could also work.

  79. Ming
    April 29, 2016 at 10:53 pm

    Hi do you think Spawn of N’zoth is a good fit in this deck or is it too slow? I’ve replaced it with a doomguard and with PO on it it can easily boost your board for 1/1 and also clear a big taunt such as Twin emperor.

    • Evident - Site Admin
      April 30, 2016 at 8:17 am

      It’s too slow and unreliable. It’s one of those cards that allows your opponent to generally dictate when it is destroyed so it’s hard to get good value from it.

  80. Tyler
    April 29, 2016 at 2:40 pm

    i got rid of squire and one of the imp gangbosses and put in two “thrallmar farseer” as long as i keep board control and toss them both normally they cant down them at the same time then with “power overwhelming” and the other buff cards its enough to end it when i need a surge. Most i’ve done with it was 36 damage on one round with one card. rarely works that well but its normally good for 10-18 damage.

  81. HBebejian
    April 29, 2016 at 2:23 pm

    I’m hitting a wall at around rank 15. Any advice?

  82. Nexas
    April 29, 2016 at 4:32 am

    Any advice against fucking mages?

    • Incarnation
      April 29, 2016 at 5:36 pm

      Tempo : If he gets a good oppening and you dont, you lose, Flamewaker is a pain, but your Councilman can carry if you get a big one
      Freeze Mage : If he has Doomsayer / Frost Nova at turn 5 it will be VERY hard and requires the right draws to win. It’s even harder than usual because Freeze tends to cut Archmage and add even more direct burst cards and even more draw, so you need to be carefull with life tap sometimes
      Both are hard matchups really, but Tempo Mage matchup has a huge part of RNG imo

  83. Falkenar
    April 29, 2016 at 3:24 am

    Nice deck, classic whit something new. Do you think that the dire wolf still fits? I alwais supposed that ,out of the basic effect, it was mainly included for the egg enabler ,that is no more present. I love the brewmaster ( both of them , but the 3/2 is more viable) to save a creature after the power overelming and to re use some battle cry .

    • Evident - Site Admin
      April 29, 2016 at 8:36 am

      I think it still fits, it’s not a good drop on turn 2, but it helps you get the most out of your small minions.

    • Incarnation
      April 29, 2016 at 5:37 pm

      The whole point of wolf is to get value out of your 1-1 tokens, and you have just as much or even more 1-1 tokens than before in Zoo decks 😀 Still as effective as before, maybe even more

  84. Khole790
    April 28, 2016 at 5:49 pm

    but WHY Argent Squire instead of Possed Villager who has alol more synergies … with juggler for example ….

    • Evident - Site Admin
      April 28, 2016 at 6:12 pm

      Possessed Villager is in this deck? I’m confused what you mean.

  85. Gardial
    April 28, 2016 at 8:44 am

    WARLOCK ZOO STANDARD with Imp Gang Boss ? hmmm…

    • Evident - Site Admin
      April 28, 2016 at 8:52 am

      Blackrock Mountain is legal in Standard.

      • VoidBoy
        June 6, 2016 at 9:28 am

        Hi evident.I would like to ask your opinion once more if you don’t mind.So I went from rank 20 to rank 9 with a midrange hunter in about 2 hours but I usually run into bad match ups with it such are priest and some warriors.Can this zoolock help me out on climbing and if yeah is gormok and leeroy really nessecary in this deck?How far can this deck go?Thanks for your time !!?

  86. Alsozatch
    April 28, 2016 at 6:50 am

    Wow this deck is amazing. Darkshire Councilman is an all-star, being very hard to remove when you drop him down, and then getting pumped up to 5-6 attack.

  87. Kygo
    April 28, 2016 at 4:59 am

    No need for removal or black knight. its over before they can play anything heavy.
    This deck is broken.

  88. Kreigopolis
    April 27, 2016 at 9:55 pm

    Instead of Argent Squire, I’m running Bran. There are 8 battlecries that would be good to duplicate, which to me seems like a good investment.

  89. MageOfFry
    April 27, 2016 at 8:23 pm

    I’d recommend at least one shadow flame I ran a similar deck list and the shadow flame really helps out a bunch vs twin emperor vek’lor. The main problem with this deck is that taunt ends up destroying half the board. Shadow flame allows you to counter these minions while at the same time leaving you with a potential board wipe. I’d cut a doom guard for it. However, give me your opinion on this change

    • Incarnation
      April 29, 2016 at 5:42 pm

      Usually you win before Twins or you have a strong enough board to clear them. Wolves help, moutain giant helps. This matchup is all about baiting the swipe, and if you ever go late game, then you pray for Doomguard/finishers before he gets C’thun x)
      Shadowflame would be a dead card most of the time and you really dont want dead cards for Zoo since most of your cards are very early game focused or token synergy.
      Having it in your hand instead of another card hurts you sooo much so I dont think it’s worth it (and you cant get value out of it without power overwhelming)

  90. lixero
    April 27, 2016 at 6:52 pm

    NIce deck !, I don’t have Gormok, but it’s works well without it. I was im ranking 9, now i’m in the ranking 7 and going up, just 1:30 hours of game!

  91. Fel
    April 27, 2016 at 1:17 pm

    I would say Black Knight is a new must have for every deck. So many good taunts running around.

    • Incarnation
      April 29, 2016 at 5:44 pm

      It’s a dead card for most of the game and a 100% dead card against anything that isn’t C’thun druid basically (if you go turn 8 against Paladin you lost already even if you remove Tirion and lose BK to the weapon)
      Just like I said for Shadowflame : You really dont want dead cards for Zoo since most of your cards are very early game focused or token synergy.
      Having it in your hand instead of another board control card hurts you sooo much so I dont think it’s worth it


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