Warlock Zoo Deck List Guide – Kobolds – January 2018

Our Zoo Warlock deck list guide for the Kobolds and Catacombs expansion will teach you how to play this board control-centric Warlock list. This Zoo Warlock guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!

Introduction to Warlock Zoo

Warlock Zoo is a deck with a long history in Hearthstone. In the past, the deck ran an extremely low curve, often topping out at 5 mana with Doomguard. At this time, Blood Imp, Young Priestess, and even Shieldbearer all found a home in this early game focused deck.

Even as the deck transitioned to Discard variants during One Night in Karazhan, the key strategy of the deck remained the same: trade minions efficiently, snowballing board presence into a victory.

More recently, the deck has become heavily-centered around demon synergies. The deck still has a slew of early-game minions, but also contains some potent mid-game threats in Despicable Dreadlord and Bonemare. At the top end, Bloodreaver Gul'dan provides a powerful finisher unlike any we’ve seen in Warlock Zoo, giving it a bit more longevity than past iterations.

Check out a Budget Version of Warlock Zoo.

Warlock Zoo Card Choices

Class Cards

  • Flame Imp – A 1-mana 3/2 can often be the difference in getting ahead on board and playing from behind.
  • Kobold Librarian – With many low-cost minions, Warlock Zoo tends to run out of cards very quickly. Librarian draws a card and develops a minion on board.
  • Malchezaar's Imp – While less aggressive than its Flame companion, this Imp does offset some of the downside of Discarding cards with Soulfire or Doomguad.
  • Soulfire – Four damage for 1 mana can make for a huge tempo swing. While losing a card from hand is less than ideal, Warlock has Life Tap to replenish quickly.
  • Voidwalker – Voidwalker is another low-cost Demon that’s difficult to remove in the early game. Against Aggro, especially, this card offers a powerful turn 1 play.
  • Darkshire Councilman – Councilman provides a stable body that slowly becomes a legitimate threat thanks to all the efficient minions in this list.
  • Despicable Dreadlord – In the all-out war for board control in the early turns, opposing minions are frequently left damaged. On turn 5, Dreadlord can clean up any that were left on 1 health and swing the board back in your favor.
  • Doomguard – Dumping two cards from hand never feels good. That said, playing a 5-mana 5/7 with Charge feels great!
  • Bloodreaver Gul'dan – Zoo has, in the past, been a deck that lacked much in the way of sustain. Bloodreaver Gul’dan can give you some staying power to recover a lost board or finish a slower deck.

Neutral Cards

  • Fire Fly – Fire Fly isn’t necessarily the greatest opener, but offers a reliable body that replaces itself in hand and fills out your curve.
  • Patches the Pirate – This 1-mana Pirate has been working his way into nearly every board-centric deck since his release. Zoo is no different in it’s desire to shoot Patches into play.
  • Prince Keleseth – Early in the Kobolds and Catacombs expansion, players were having success without running Prince 2. After things have settled, however, it seems strictly better to include him in Zoo lists.
  • Southsea Captain – What’s better than a free 1/1 with Charge? A free 2/2 with Charge! The lone member of Patches the Pirate’s crew, Southsea Captain can bring 5 stats into play for 3 mana.
  • Saronite Chain Gang – How long can this go on? Saronite Chain Gang helps stabilize against aggressive decks and pairs well with Prince Keleseth.
  • Spellbreaker – In the current metagame, there are several premium Silence targets, warranting the inclusion of at least one Spellbreaker in most board-centric decks.
  • Bonemare – Bringing 9/9 stats into play on turn 7 is great value. The fact that 4 of that power can attack immediately is potentially crippling for opponents.
  • Corridor Creeper – A deck as reliant as Warlock Zoo on maintaining a board presence is very weak to board clears. Corridor Creeper helps ease the pain of losing minions from play.

Warlock Zoo Mulligan Strategy & Guide

The mulligan section into two parts – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

VS Fast Decks

Higher Priority (Keep every time)

  • Voidwalker – Landing a 1-drop is critical against aggressive decks. Of the 1-cost minions in the deck, Voidwalker is the most defensive and resilient to Patches.
  • Malchezaar's Imp – While Machezaar’s Imp lacks the taunt that Voidwalker offers, it has the same statline, making it a good keep.
  • Flame Imp – It may seem counterintuitive to keep a card that damages your hero against fast decks, but Flame Imp has the stats to battle for board.
  • Prince Keleseth – There is never a matchup or situation where you want to mulligan Prince Keleseth. The win rate associated with this deck skyrockets when he’s in the opener.

Lower Priority (Keep only if certain conditions are met)

  • Corridor Creeper – Creeper provides a massive tempo swing against decks looking to fight you for the board. That said, you don’t want to risk falling behind so far that even a free 5/5 isn’t enough.
  • Fire Fly – Although you always want a turn 1 play, with so many 1-mana minons, it isn’t always necessary to keep Fire Fly in hand when better options are available.
  • Southsea Captain – With a 1-2 curve already in hand, Southsea Captain can provide big swings when pulling a 2/2 Patches from your deck.

VS Slow Decks

Higher Priority (Keep every time)

  • Flame Imp – Against slower decks, the aggressive nature of Flame Imp makes it the best turn one play.
  • Kobold Librarian – A 2/1 on turn 1 is already a good play against decks without Patches. The fact that Librarian replaces itself in hand makes it a great keep against Control.
  • Prince Keleseth – In slower decks, an early Prince Keleseth can accumulate even more value. Keep this card.
  • Corridor Creeper – It may seem weird keeping a 7-drop, but board clears can be devastating for Zoo Warlock. Holding Corridor Creeper in hand against slower decks helps alleviate some of the pain of losing your minions.

Lower Priority (Keep only if certain conditions are met)

  • Fire Fly – Again, not the ideal turn 1 play, but does offer some valuable refill against slower decks that look to remove your minions.
  • Southsea Captain – Getting 10 stats for 3 mana is pretty good against slower decks. If you haven’t yet pulled Patches from your deck, that’s exactly Captain does for you.
  • Voidwalker – While the taunt is less relevant than against Aggro decks, dropping a minion on turn one is still good.
  • Malchezaar's Imp – Malchezaar’s Imp isn’t aggressive enough to be a priority keep against slower decks.

Warlock Zoo Win Rates

Winrates provided by Metastats

Warlock Zoo Play Strategy

Warlock Zoo’s primary concern is maintaining control of the board. While this game plan may seem singular, actualizing is very different when facing Aggro and Control.

The Play Strategy section of this guide will take you through the details of both Aggro and Control matchups.

Vs Aggro

The first few turns set the tone of the matchup against Aggro decks. During this critical early game, there is typically an intense battle for the board. More than likely, the player than wins the board wins the game.

With Despicable Dreadlord and Corridor Creeper, this version of Zoo Warlock does have a bit more tools to recover on board. That said, it’s still not easy to come from behind.

Do what you can to win the board, sacrificing value if necessary. Most likely, if you can get to the mid-game ahead, you’ll have the tools to keep the lead. Losing cards to Soulfire and Doomguard is rarely as important as the tempo gain from playing them. Usually, Life Tapping after you gain a lead will give you enough staying power.

That said, use Life Tap sparingly against hyper-aggressive decks, especially those with burn. Your life total is meant to be used as a resource, just don’t expend so many hit points that you fall into the range of burn.

Bloodreaver Gul'dan on turn 10 can lock opponents out of the game, both because of the board state it creates and the Lifesteal from the Death Knight hero power.

Vs Control

Against Control Decks, the challenge is toeing the line between pressuring the opponent and overextending on the board. This deep into a Standard rotation, board clear options are numerous, so be aware of AoE spells your opponent has access to.

In the first few turns, you’re probably safe loading up the board with minions. However, as you start approaching 4-5 minions in play, you may need to hesitate before committing more. Beginning around turn 4, you want to start weaving in Hero Powers to maintain a full hand. Doing so will allow you to refill if you board is dismantled.

Continue pressuring your opponents through the mid-game. Landing a Bonemare can be devastating for your opponent in many situations. Likewise, an early Prince Keleseth can protect you mid-game board presence from crippling damage-based AoE.

Bloodreaver Gul'dan can often close out games that go long enough. Still, be cautious of the timing of your Death Knight. Playing it with an empty hand into a Psychic Scream or Twisting Nether can leave you with few options moving forward.

Warlock Zoo Card Substitutions

Prince Keleseth

There is no direct replacement for Prince Keleseth in this deck. Removing him alone leaves a gaping hole in your mana curve that cannot be filled by a single card. Warlock Zoo can certainly be successful without Prince Keleseth, but it reshapes the build quite a lot. The list provided below would be a good option for players lacking Keleseth in their collection.

Amnesiac’s #1 Legend Zoo Warlock

Pirate Package

Without Patches the Pirate, the deck is still playable. That said, missing out on the charging 1/1 takes the wind out of the sails of the Pirate Package. The substitutions below should be made as a whole (rather than individually) if you don’t have Patches.

  • 2x Southsea Captain > 2x Vicious Fledgling –  Flappy Bird offers the potential to snowball out of control very quickly. However, this pink bird is a little weak to removal, so it doesn’t quite make the cut in the main list.
  • 1x Patches the Pirate > 1x Mortal Coil – Mortal Coil can’t quite make up for the lack of Patches, but it does help finish off weakened minions and dig deeper into your deck.

General Card Replacements

  • 1x Bloodreaver Gul'dan > 1x Spellbreaker – While there is no direct replacement for the Warlock Death Knight, a second Spellbreaker would be a welcome inclusion in this deck.
  • 2x Corridor Creeper > 2x Tar Creeper – If you’re not yet ready to jump on the Corridor Creeper bandwagon, this other Creeper is a suitable replacement.

About the Author

A card game veteran, Roffle has been infatuated with Hearthstone since closed beta. These days, he spends most of his time tinkering with decks on ladder or earning gold in Arena (f2p btw). In particular, Roffle has a wealth of experience in competitive Wild Hearthstone, including a top 16 finish in the inaugural Wild Open Tournament and numerous high end of season finishes since the format’s inception. Follow him on Twitter or check out some of his articles on Roffle.net.

Use the checkboxes to compare up to eight decks!
Hearthstone Top Decks is supported by advertisements.
Please consider whitelisting us or using our Amazon Coins link when purchasing packs!
Learn More about Amazon Coins

299 Comments

Discuss This Deck
  1. CD001
    January 12, 2018 at 5:59 am

    I’m currently running a less Demon oriented package with Cobalt Scalebanes and only 1 Doomguard as getting both in your hand before turn 5 happens far too often for my liking and the amount of discard then can be crippling – or you’ll just throw one away.

    I’ve started using Zola the Gorgon for the flexibility – 2nd Keleseth, 3rd Bonemare or 3rd Scalebane can be invaluable.

    Reply
    • Matt
      January 13, 2018 at 3:32 am

      If you only run 1 doomguard isn’t it like you already threw 1 away every game?

      Reply
      • CD001
        January 15, 2018 at 5:31 am

        I can to the same conclusion – so ditched it for Leroy anyway as I was pretty much just using it as a finisher.

        Reply
    • Matt
      January 13, 2018 at 3:36 am

      The 2nd doomguard is the best doomguard because then your hand is already empty from the 1st one.

      Reply
  2. Darthbrosius
    January 8, 2018 at 1:34 am

    Without Prince Keleseth 2x Golakka Crawler are a must. Replace the Pirates with 2x Golakka Crawler +1x Spellbreaker.

    Reply
    • Roffle - Author
      January 8, 2018 at 8:44 am

      Yeah, Patches is still far and away the most popular Legendary in the game, indicating there are still a lot of Pirates out there. If you’re running into a lot of these decks and/or Cubelock those seem like reasonable tech choices.

      Reply
      • Darthbrosius
        January 8, 2018 at 9:32 am

        I wouldn’t call just 1x Spellbreaker a “tech”. Is it a taunt, a Vancleef, an Auchenai SP (or Priest of the Feast, Lyra etc, ps: Priest have to put down some board vs Zoo) I never wasted it. Around turn 4/5/6/7 there’s always something nice to silence while dropping a decent 4/3 minion. But you’re right, I’d just say that 2x is more “techier” while 1x is actually very very flexible.

        What do you think of the Keleseth + Spiteful Summoner variant?

        2x Flame Imp
        2x Fire Fly
        2x Kobold Librarian
        2x Voidwalker
        2x Malchezaar Imp
        1x Patches
        1x Keleseth
        2x Southsea Captain
        2x Tar Creeper / Councilman
        2x Saronite Chain Gang
        2x Cobalt Scalebane / Dreadlord
        2x Doomguard
        2x Spiteful Summoner
        2x Bonemare
        2x Corrisor Creeper
        2x Doom!

        Reply
        • Matt
          January 10, 2018 at 6:47 pm

          I think if you run spiteful then guldan is necessary. Also would be interesting to see if doom is worth it or just run siphon as the only spells.

          Reply
          • Darthbrosius
            January 11, 2018 at 9:15 am

            To my previous decklist:
            -1 Bonemare
            +1 Guld’an (obviously with it there’s no choice between dreadlord and Cobalt s calebane)

            With Keleseth I think that removing 1 and 3 mana drops -to make room for Guldan- is not a good idea. With the big SSummoner you can afford to play just 1 Bonemare IMO.

            Btw the problem with the dk is that TOO many times you risk to discard it with Doomguard, and you can’t afford not to play Doomguard for the first 10 turns (or to have a very big hand to reduce the chances to discard it). You really have to topdeck it at the right moment. Pavel didn’t played it for the same reason I think.

            The list I posted earlier (2x Tar Creeper + 2x Cobalt + 2x Spiteful Summoner and Doom! + 2x Bonemare) were indeed already very strong.

            I’ll try also the Siphon Soul variant, but with the single Bonemare you really want the big SSummoner pull…

          • Darthbrosius
            January 11, 2018 at 9:25 am

            With Keleseth I mean because your curve is already unbalanced in the early turns.

  3. Yuriel
    January 7, 2018 at 7:22 pm

    Is there any room to substitute a Skull of the Mana’ari for something else in this deck? I keep finding myself in situations with 2 Doomguards in hand or Doomguard and Guldan or something very important I can’t afford to discard so they get stuck in my hand. I guess I’m doing something wrong but it’ll still probably be better to set up a Skull when this happens than pass with my DK and a Doomguard with 5 mana available. 😛 Also, is the pirate package worth it with just the two Captains, I’m sure the pros know better and it’s my own bias, but it’s so annoying to draw Patches constantly. Thanks.

    Reply
    • Roffle - Author
      January 8, 2018 at 8:43 am

      Skull of Man’ari is too slow for what this deck is looking to accomplish. Passing on turn 5 to get the value train running often will get you too far behind on board. While you don’t want to just jam Doomguard willy-nilly, there are many matchups where discarding Gul’dan isn’t as important as the tempo gain of a 5 mana 5/7 Charge. What helped me deal with Discarding important cards was when I began to equate it to never drawing the cards to begin with.

      It is always annoying drawing Patches, but the upside of a 3 mana for 5/5 worth of stats fits really well in this deck. Life Tap helps offset the fact that Patches is such a dead draw.

      Reply
  4. xiRazZzer
    January 5, 2018 at 6:57 pm

    I dont have Guldan. Is Jaraxxus a good substitution?

    Reply
    • Roffle - Author
      January 6, 2018 at 12:45 pm

      Jaraxxus is a bit too slow and doesn’t quite fit in this deck. I would recommend either of the options in the Card Substitutions sections, Tar Creeper or Vicious Fledgling.

      Reply
  5. brt
    December 12, 2017 at 4:46 am

    why 2 southsea for only 1 other pirate?

    Reply
    • degh11
      December 14, 2017 at 8:16 am

      If you drop a Southsea you get a three mana 5/5 with two damage charge which is really good.

      Reply
  6. Cas
    December 11, 2017 at 4:11 pm

    I have Prince Keleseth, if I put him in instead of the humonculous what should I fill the whole with?

    Reply
    • cas
      December 11, 2017 at 4:11 pm

      hole*

      Reply
      • Navdeep Singh
        December 18, 2017 at 8:08 am

        ### Zoo
        # Class: Warlock
        # Format: Standard
        # Year of the Mammoth
        #
        # 2x (1) Flame Imp
        # 2x (1) Kobold Librarian
        # 2x (1) Malchezaar’s Imp
        # 1x (1) Patches the Pirate
        # 2x (1) Soulfire
        # 2x (1) Voidwalker
        # 1x (2) Prince Keleseth
        # 2x (3) Darkshire Councilman
        # 2x (3) Southsea Captain
        # 2x (3) Tar Creeper
        # 2x (4) Saronite Chain Gang
        # 1x (4) Spellbreaker
        # 2x (5) Despicable Dreadlord
        # 2x (5) Doomguard
        # 2x (7) Bonemare
        # 2x (7) Corridor Creeper
        # 1x (10) Bloodreaver Gul’dan
        #
        AAECAf0GBPIFkbwCl9MCnOICDTD3BKgFzgfCCLSsAry2AsrDApvLAvfNAqbOAvLQAvvTAgA=
        #
        # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

        Reply
  7. MrMeme
    December 11, 2017 at 12:22 am

    Replacement for Corridor Creeper?

    Reply
    • Pandaroo
      December 11, 2017 at 2:57 pm

      You want this in your deck, it’s a safe craft and a must have in almost all aggro decks.

      Reply
      • MrMeme
        December 12, 2017 at 10:08 am

        Don’t have enough dust, replacement?

        Reply
        • degh11
          December 14, 2017 at 8:19 am

          Cobalt Scalebane

          Reply
          • MrMeme
            December 14, 2017 at 1:31 pm

            Thx

  8. Damian
    December 9, 2017 at 7:55 am

    Are vulgar homunculus and demonfire worth it over keleseth? You’ve not seem to updated the description for KAC.

    Reply
    • Zilla
      December 9, 2017 at 11:13 am

      dunno but the guy went r1 legend with it…

      Reply
    • Asperkraken
      December 10, 2017 at 12:54 pm

      in my play, they are. Homunculus is a great tempo tool and another target for Bloodfury Potion (turn 3 you get a 5/7 on curve!) and adding Demonfire back to the mix gives us both another removal piece or a buff for our small utility demons, which all get buffed by Crystalweaver. Keleseth was fun but in my play so far, the extended list of demons for Warlock has given this deck some bloody new life.

      Reply
  9. Lammar
    December 6, 2017 at 12:52 pm

    replacements for southsea captain?

    Reply
    • Danerex
      December 18, 2017 at 9:43 am

      If you are running patches you need to run southsea captain

      Reply
  10. Creedeth
    November 22, 2017 at 9:31 am

    Is it just my game tactic or why im losing with this deck all the time?

    Reply
    • Creedeth
      November 22, 2017 at 2:57 pm

      Also is there reason why defile is not in deck?

      Reply
      • Mosab
        November 24, 2017 at 7:20 am

        Well this is essentially a “aggro” deck, or i guess a minion based deck to zoo lovers who hate to refer them self as aggro, so using defile pretty much defeats the purpose of this deck, and that is to keep minions on board, considering the deck has 27 minions more or less its pretty obvious that the decks win condition is though its minions, so defile is pretty much a dead card in your hand unless you reaaaaaaally want the board back, in which case you shouldn’t have lost it in the first place.

        Reply
      • Lammar
        December 6, 2017 at 12:51 pm

        Cause prince kelesh

        Reply
      • The firms it
        December 11, 2017 at 3:33 pm

        Because defile is a control warlock tool and not a zoolock tool…. are you trying to kill your own board?ffs

        Reply
    • WizardSleeve
      November 30, 2017 at 1:17 am

      Persevere with the deck, I’ve played quite a few decks over the month and keep coming back to this one as it feels like home. Once you are used to it it’s a great deck that can steam roller very quickly. I’ve found the Mulligan is important to who you’re up against. And always try and play doomguard with at least one imp on the board, unless you have to of course.

      Reply
  11. Jamews
    November 19, 2017 at 3:59 pm

    Are people having success with this deck into legend? It seems pretty lackluster after playing around with it compared to aggro Rogue and Druid. Bloodreaver Guldan is a dead card and the discard mechanics are frustrating. It’s like the deck is stuck between an aggro deck and a value deck but it doesn’t do either very well.

    Reply
  12. Herman
    November 14, 2017 at 4:30 am

    Isn’t Flesheating Ghoul a good replacement minion as well, which can benefit of the trades?

    Reply
    • Herman
      November 14, 2017 at 4:40 am

      I’m also considering Spellbreaker and Blubber Baron.

      Reply
  13. Mattthr
    November 9, 2017 at 2:08 am

    Been running this deck awhile now and enjoying it. But I’m seriously doubting the value of the Death Knight. He’s won me maybe one game in the 50-odd I’ve played.

    Few games with this deck have gone to 10 mana: it often wins or is beaten by turn 7-8. So he hangs around in your hand and is often discarded. The Farseer may not be so potent but he’s going to see a lot more play. Going to swap it out and see how things change.

    Reply
    • CarcaraBR
      November 9, 2017 at 4:44 pm

      Agreed about DK. I had replaced it by Cairne Bloodhoof. Cairne is perfect at curve 6 as a sticky minion for Bonemare.

      Reply
  14. Unkn0wn
    November 8, 2017 at 3:32 am

    Hello, as in the precedent deck I would have wished to integrate Black Knight to this one, I had thought of replacing him by Bloodsail Corsair or Southsea Captain of which think of it you?

    Reply
  15. Solemotion
    November 4, 2017 at 1:50 pm

    Is this deck possible without Keleseth and the Pirate combo?
    I made a new f2p account and got Guldan as my DK, so I was wondering if I can somehow make this with only rares and commons.

    Reply
    • Joopiter
      November 8, 2017 at 1:06 am

      Of course it is possible. Deck will just not be so powerfull, but still playable. If you will not use Prince and Patches, also get rid of Southsea Captain, Bloodsail Corsairs, probably Saronite Chain Gang also is not so powerful (you can leave 1).

      What to use? First of all you will need some 2-drops (you can use them now because you don’t have Prince). Possible choices:
      – Darkshire Librarian + Silverware Golem package (classic Discard Zoo combo);
      – Golakka Crawler (if you face a lot of pirates);
      – Acid Swamp Ooze (if you face a lot of weapon classess);
      – Gnomeferatu (decent 2-drop that can destroy enemy’s important cards like Prince Keleseth, Anduin DK etc.);
      – Dire Wolf Alpha (you have to fight for board and Wolf can give you these +1 attacks);
      – Fallen Sun Cleric (same as above);
      – Knife Juggler (not so powerfull as it was in the past, but still fits in this kind of deck);

      Use also at least two 3-drops because your Southsea Captains are gone. Choices:
      – Shattered Sun Cleric (probaby the best for tempo and board);
      – Tar Creeper, Earthen Ring Farseer (same as above, good 3-drops but some more defensive ones if you face a lot of aggro);
      – Vicious Fledgling (aggresive 3-drop);

      Other possible cards:
      – Possessed Villager (decent 1-drop);
      – Sanguine Reveler (you have a lot of “crap” to destroy);
      – Crystalweaver (questionable choice but you have a lot of demons, so who knows?);
      – Dark Iron Dwarf, Defender of Argus (classic Zoo cards, they have their comeback now);

      Hope I’ve helped you.

      Reply
  16. BiggityB
    November 2, 2017 at 9:34 pm

    Going second, should one coin Prince Keleseth on turn 1, or wait for turn 2? (Assuming you have a decent one drop in hand)

    Reply
    • Joopiter
      November 8, 2017 at 12:45 am

      Almost always coin Prince. Unless opponent played something on turn 1 and you have decent response (Coil on 1 HP target etc.).

      Reply
  17. Jaorcky
    November 1, 2017 at 10:20 am

    This deck has one EXTREMELY crucial flaw. Very often I find myself sacrifycing Guldan with doomguard or holding on to doomguard forever just not to discard Guldan. Both these scenarios lost a lot of games for me. I like the deck very much but hate warlock discard thing.

    Reply
  18. RBL0001
    October 30, 2017 at 7:53 pm

    hmm i played the deck and i won a lot in it. ty for this great deck

    Reply
  19. fabiana
    October 28, 2017 at 11:48 am

    I want to know when I should use Doomguard.

    Reply
    • slyf0x
      November 4, 2017 at 12:13 pm

      If you have Malchezzar on the board you should play it ASAP. People don’t tend to treat it as a must-remove minion, so Malc on 4+Doomguard on 5 can be very strong. Don’t be afraid to discard your DK unless you are positive you will need it, i.e. fatigue-type match.

      Reply
  20. Lukass
    October 28, 2017 at 11:40 am

    I know that this could be a dumb question but is keleseth or even the deck worht the dust???? I already have Dk Gul’dan and patches and just want to know if keleseth is worth the dust????

    Reply
    • Evident - Site Admin
      October 28, 2017 at 2:58 pm

      Yes, it’s worth the dust. It’s also used in Tempo Rogue and Pirate Warrior.

      Reply
  21. yag1z
    October 27, 2017 at 1:59 pm

    Hello guys,
    Any recommendation for replacing Malchezar’s Imp. Because i got all the cards except for it. I am thinking;
    a) 2x Spellbreaker
    b) 1x Spellbreaker + 1xCobalt Scalebane
    c) 1x Spellbreaker + 1xTar Creeper
    d) 1x Spellbreaker + 1xVicious Fledgeling
    Which option would you choose? (Please state reason and also i am open for new suggestion but imo Spellbreaker is op in this deck and it should contain at least one:)

    Reply
    • C
      October 28, 2017 at 12:31 am

      I’d go for C.

      Reply
    • OnionMaster
      October 29, 2017 at 3:01 pm

      Malchezar’s Imp are pretty core for the deck, since they give you a lot of draw with Soulfire and Doomguard. Without them, you’ll lose a lot of utility and draw.

      Try replacing them with low cost aggressive minions, like Abusive Sergeant. You dont want more mid-late game minions, since then you’re not really playing zoolock.

      Reply
  22. Jaro
    October 26, 2017 at 6:50 am

    Hi guys. Can you please tell me if I should always coin Kele at turn 1? Or chillax and drop him at turn 2? Thanks.

    Reply
    • Adrinalin
      October 27, 2017 at 6:24 am

      Always play Kele as soon as possible.

      Reply
    • OnionMaster
      October 29, 2017 at 3:08 pm

      Definitely do not coin Keleseth on Turn 1, if you do not have a follow up play for turn 2 (ideally, two 1 drops).

      Your win condition is overwhelming board presence -> damage. Keleseth helps that, but just playing him on turn 1 doesn’t make sense if it hurts your curve.

      Reply
  23. Morowin400
    October 24, 2017 at 12:58 pm

    Not sure if this is an ok swap for now, but i dont have the dust to build a patches so i substituted him out with my arfus, ill swap back when i can build or if i open patches. also I dont have Melchazaars Imp so i swapped it with blood imp or whatever its called. Not sure if those work.

    Reply
    • Hydreliox
      October 24, 2017 at 10:55 pm

      Not really, try replacing the patches package with other early game minions.

      Reply
  24. Daniel Castelltort
    October 23, 2017 at 2:54 am

    Does it make sense to include the warlock quest in anyway?

    Reply
    • Hayshcule
      October 23, 2017 at 5:51 am

      No. You only have just 4 cards to complete the quest, which is a very hard thing to do and its too slow to be played in this deck.

      Reply
    • Crash
      October 24, 2017 at 2:48 am

      Perhaps if you adjust the deck replacing the pirate package and Guld’an for 2 extra discard cards and an additional card drawing to guarantee cycling faster than ever… could be playable for fun. What do you thing?

      Reply
  25. SIlo
    October 21, 2017 at 4:51 pm

    I must have the worst luck. I have every card in the deck, and have played the hand over 30 times now and have only got the prince 1 time before turn 5….once. It is really starting to piss me off.

    Reply
  26. Loktar1
    October 21, 2017 at 2:31 pm

    It would be great if someone could explain to me with good arguments why is there Malchera’s Imp. Now I know it somewhat explained in the guide, however I can possibly think of a better replacement. Of course… I would be great if author himself would answer.

    Reply
    • BlueyesOwl
      October 22, 2017 at 12:52 pm

      Well is for draw of the discard engine and cause it is greater 1 drop against other 1 drops like fire fly, etc as it has 3 def.
      This above is just an example decklist for guide purposes, I guess.
      If you want better lists here is one that I used and I’m already 5rank from 15(about a week ago), almost undefeated… http://www.hearthstonetopdecks.com/decks/zanananans-prince-demon-warlock-zoo-6-legend-october-2017/

      My only change was -1 mortal coil, +1 saronite.

      At this deck list malchezaar’s imp shines cause it’s a demon and can easly on turn 3 (or turn 2 + coin) can be 4/6 from bloodfury potion.

      Reply
  27. FatherOfLies
    October 21, 2017 at 9:02 am

    Hello! I can craft every card except the imp. What can i replace it with?

    Reply
    • Devourkira
      October 23, 2017 at 8:38 am

      no, you cant. its the core for cycle deck

      Reply
  28. Mosab
    October 20, 2017 at 10:53 am

    So i have every card but patches sadly, and i understand that theirs no card that does what patches does, (or else this game would go to shit) so are there any cards i can replace for bloodsail corsair and patches? are stonetusk boar and sun cleric really the best options?

    Reply
  29. broflovisky
    October 17, 2017 at 12:44 pm

    Replacement for PRINCE KELESETH ? Im not a big fan of this card.

    Reply
    • Serpenski
      October 18, 2017 at 11:23 am

      There is no replacement for this card …. The power of this card is important.

      Reply
  30. anon123
    October 17, 2017 at 9:28 am

    I’m only missing Gul’dan. Is there any replacement for that card?

    Reply
    • Darkbru
      October 18, 2017 at 6:14 pm

      There is literally nothing else that will resurrect all of your dead demons. That being said you could try to use Jaraxxus as a late game win condition.

      Reply
  31. sladesolaris
    October 7, 2017 at 8:03 pm

    I’m missing a couple of cards from this list. Is putting Blood-Queen Lana’thel into this deck as a sub?

    Reply
    • sladesolaris
      October 7, 2017 at 8:05 pm

      Is it worth it, I mean

      Reply
      • 8BitBrain
        October 14, 2017 at 8:10 pm

        Not really. It’s too slow

        Reply
      • 8BitBrain
        October 14, 2017 at 8:12 pm

        The best card is probably cobalt scalebane instead for the great stats and OP end of turn effect for a zoo lock board.

        Reply
  32. Ilya
    October 4, 2017 at 2:21 pm

    Is Malchezaar’s Imp really necessary?

    Reply
    • Sand
      October 7, 2017 at 6:27 pm

      It’s a fantastic card; decent stats for a 1 mana card and if you play this + doomguard on turn 6, the effect from domguard doesn’t hurt as much. You can also dig deeper through your deck.

      Reply
  33. Rotesfeuer
    October 4, 2017 at 10:48 am

    Replacement for Vicious Fledgeling? Im not a big fan of this card.

    Reply
    • Azure
      October 17, 2017 at 7:22 am

      Southsea Captain

      Reply
  34. Papapump
    October 1, 2017 at 11:13 am

    Lol give Trump due credit before you ask for yours.

    Reply
  35. BenjoM
    September 28, 2017 at 9:53 am

    This needs an update. Zoo Warlock is trending top in the meta now, post Druid nerf.

    Reply
    • Evident - Site Admin
      September 28, 2017 at 9:57 am

      We have a new guide being worked on right now!

      Reply
      • BenjoM
        September 28, 2017 at 1:23 pm

        Excellent! Thanks, I’m looking forward to it.

        Reply
  36. PnutButtrSandwich
    September 24, 2017 at 9:33 pm

    How does this fair compare to Trump’s Legend Keleseth Warlock Zoo? http://www.hearthstonetopdecks.com/decks/trumps-legend-keleseth-warlock-zoo-september-2017/

    Reply
    • Evident - Site Admin
      September 25, 2017 at 8:40 am

      I’d go with Trump’s version, this list needs to be updated still.

      Reply
  37. Rotesfeuer
    September 24, 2017 at 5:40 am

    I think this deck deserves more then tier 4, its very good right now. I would also update the Mulligan Guide for prince keleseth

    Reply
  38. Pisu
    August 18, 2017 at 10:12 am

    Excuse me if i didnt have The Black Knight is that okay?
    or any card can replace it ? thankyou

    Reply
    • Evident - Site Admin
      August 18, 2017 at 12:41 pm

      Saronite Chain Gang could work, some lists run Skelemancer.

      Reply
    • Robali
      August 25, 2017 at 7:10 am

      I’m using Big Game Hunter Instead

      Reply
    • Kasper
      September 2, 2017 at 10:15 am

      You need an option to break through a taunt to win the game sometimes, just put in a Spellbreaker. Trust me, i’ve reached legend with this deck

      Reply
  39. Demonic
    July 31, 2017 at 10:08 am

    Kinda Noob here.
    How Come shattered Sun cerlic does not fit i this deck?

    Reply
    • Evident - Site Admin
      August 15, 2017 at 12:31 pm

      It can fit in this deck if you are running a budget list, but it’s too high costed for what it does and it requires you have a minion on the board to be worth playing. Having 2-Health makes it really susceptible to AOE.

      Reply
  40. Zigzag2402
    July 2, 2017 at 3:41 pm

    I play HS since beta. And i start today a fresh season with this deck. I didnt win almost 10 games in 19 rank. WTF –..–

    Reply
    • ChokemeDaddyHard
      July 5, 2017 at 2:18 am

      Since you can’t lose your rank at 15,10 and 5 you can have so much fun by playing this, wrecking this aggro shitty pirate warriors and quest rogues the feeling is amazing :F

      Reply
  41. Eddie
    May 25, 2017 at 4:36 pm

    Can i replace this deck with another?

    Reply
    • YesYouCan
      July 5, 2017 at 2:19 am

      YesYouCan

      Reply
  42. Incanus
    May 20, 2017 at 11:18 am

    This deck is horrible right now. 2/11 between ranks 17-19, and my highest rank back in the day was with zoolock…

    Reply
    • Afropower1
      August 29, 2017 at 5:03 am

      If you are behind rank 15 it’s you…. this game is so easy behind rank 15 you barely need to construct a deck.

      Reply
      • Incanus
        August 29, 2017 at 10:08 pm

        I have the replays of the games here – taunt warriors, token druids, and hunters with cards pretty much exactly taken from the lists on this site. It’s really not that hard to play a straight-up faster and better deck and win, regardless of what your opponent does. That was just my luck mid season. Full disclosure, I did change a couple cards around during that run.

        Reply
  43. Bruce Lee
    May 19, 2017 at 8:06 am

    -1 Ravasaur Runt(Card is dead sometimes) -1 Darkshire Councilman(Very Slow) +2 Vicious Fledgling. Trust me this is better.

    Reply
    • Tudster
      June 14, 2017 at 4:00 am

      makes sense! thank you

      Reply
  44. GiONNY_
    May 1, 2017 at 1:43 pm

    Can i replace Silverware Golem? Because i dont know how to unlock it

    Reply
    • Redpixel
      May 18, 2017 at 3:44 am

      Ya get it from Karazhabnanaa

      Reply
    • MaximiliousCornelius
      July 1, 2017 at 6:10 pm

      If you dont have one night in karazhan you want to look for a different deck since a number of cards from this decklist require it

      Reply
  45. PnutButtrSandwich
    April 15, 2017 at 9:49 pm

    Zoolock has been one of my staple decks when climbing the ladder. It’s cheap, easy to learn and fun to play. Thank you for sharing the guide!

    Reply
  46. Andre28
    April 12, 2017 at 2:21 am

    i am playing at rank 10 and in this deck i am only missing the 2 fireflys which i substitute with 2 argent squire… i am facing much difficulties against taunt warrior and inner priest, so how do you face those decks?
    they just have to put a big taunt and you have to sacrifice too much… also with a “silence” card of the priest and a holy nova you lose the board.. any tips?

    Reply
    • Stonekeep
      April 12, 2017 at 8:55 am

      Taunt Warrior is sadly one of the worst matchups for the deck. I’m pretty sure that against the deck you want to win as quickly as possible, you can’t afford to take the longer game, because the late game Taunts are too valuable. You often have to go all-in and not play around the AoEs too much (I mean, you do to some extent, but you can take more risks than you normally would). I can’t really speak about the Silence Priest, because I’ve played against it once with Zoo and I won quite easily, but he had pretty slow start. I think that the matchup is very draw-dependant, if they get amazing opening like Humunous Razorleaf into Divine Spirit + Faceless Shambler you pretty much win. But if they miss either the huge minions or their activators, you should be able to find the opening.

      Zoo is not the strongest deck in the current meta, because Taunt Warrior is pretty popular, but it’s a good budget option to climb the ladder. It does much better against other decks, e.g. Deathrattle Priest, Aggro Druid, Quest Rogue or Murloc Shaman.

      Reply
      • Andre28
        April 12, 2017 at 2:22 pm

        thank you!
        i guess these are the worst category you can face.. also a shaman with many AoE 🙂 is hard to beat but will try to play more with this deck

        Reply
        • rke125
          April 14, 2017 at 8:29 am

          Against taunt warrior you could include a crazed alchemist or maybe 2.
          Novice player here and I have not tried this myself because I don’t have the card (free2play).

          So no hate if it’s no good 😉

          Reply
          • Cruxkid
            May 17, 2017 at 4:16 am

            A single copy of Crazed Alchemist is a good idea and older versions of Zoolock sometimes ran one. Also you have Abusive Sergeant for making value trades. He seems to have lost popularity but the card is strong and I’ll bet he finds his way back into the deck, even as a 1 of.

  47. Joseph Thespian
    March 25, 2017 at 4:11 pm

    I would take demon fire out for crazed chemist

    Reply
  48. Ewchy
    March 17, 2017 at 1:22 am

    Got legend with this beauty this month! You just have to wish for pirate warr and druids 😀

    Reply
  49. Sordmasta_Lex
    March 16, 2017 at 1:10 pm

    This deck is nice for Casual Mode, but in competitive Ranks 15 to 5 is gimped.

    Cant beat Jade Druid if he gets one an Ancient, or a combo with Swipe, which he will.
    Cant beat Reno Mage if he has Reno on turn 6-7 or Doomsayer on turn 2-3, or Volcanic Potion, or… you get it.
    Cant beat Reno Lock, too much AoE, plus Reno/Vendor/Mistress, plus Argus/Sunfury.
    Cant beat Shaman, too much AoE, plus wolves and
    Can beat Warrior unless he has a really smooth draw.

    It can beat everyone if they get shitty draws.
    Cause it is a consistent deck and it’s hard to draw badly.
    If you play a gazillion games with this deck you will have a positive winrate 51%++ but in general if your opponent has a smooth draw curve, then this deck is inferior and you’re fucked.

    Reply
    • Evident - Site Admin
      March 16, 2017 at 1:41 pm

      Totally disagree about Jade Druid, this is one of the best decks against it.

      Reply
      • Curavi
        November 7, 2017 at 9:42 pm

        Agreed Evident. I play almost exclusively Jade and can’t beat Zoolocks almost ever. Makes me want to ragequit so hard. No amount of Swipes, Wraths, Doomsayers, Spreading Plagues, or Crawlers seem to do anything but delay the inevitable.

        Reply
    • WanYao
      March 25, 2017 at 2:54 pm

      You’re very wrong. I have to wonder whether you know how to play zoo properly.

      For example, jade druid is ondne of zoo’s best matchups, and jade shaman is at worst 50/50. I even feel competitive against pirate warrior, though you need some luck for sure. Renolock, well, yeah, zoo has always sucked against Renolock.

      That being said, I don’t use this list. Going all in on the discard thing is a mistake, imnsho. Yes, it can set up massive swing turns, but it also much less consistent than a more traditional list.

      Reply
    • Frost
      April 12, 2017 at 12:36 pm

      hahaha well i kinda win Jade Druid without a problem. my combo was pretty easy i suppose use Juggler Knife and then focus on Darkshire Shaman (the one that increase +1 Atk for each unit you summon after him) so the opponent will be thinking should i take out juggler first? or shaman first…Hmm…afterward throw in your 0/3 Devilsaur Egg and he will be like ignore this since it wont be useful at all. after this turn use your Ravenous Pterrordax to eat the Devilsaur egg or Possessed Villager so you dont lose out any unit 🙂 and your opponent will have to get rid 3 annoying card in 1 turns and that is jade weakness even though they gain the Control fast but they cant control the board well.

      Reply
  50. Sollet
    January 3, 2017 at 1:57 pm

    Am I the only one that gets completely rekt by pirate warriors with this deck? 11 matches in a row vs pirate warrior and I think I won like what 4..

    Reply
    • Evident - Site Admin
      January 3, 2017 at 2:00 pm

      The stats in the deck guide show that this is weak against Pirate Warrior. Zoo isn’t a top tier deck at the moment.

      Reply
      • ...
        January 9, 2017 at 11:16 pm

        Not a good idea to try this deck in China….. There are too many pirate warriors

        Reply
  51. MATT L
    December 29, 2016 at 5:33 pm

    I’d call myself a “hobbiest” HS player and I’m having the best results with this deck (level 20 to level 13 in December), ever since my Imp-plosion deck stopped being a thing. Only change I’ve made, for when matches go the distance, is swap one of the ‘Voidwalker’ cards for a ‘Siphon Soul’ as I’ve found the hard removal can help against some of the larger health taunt minions. Thanks for putting the deck out there!

    Reply
  52. Sam
    December 29, 2016 at 1:48 pm

    In your latest decklist you don’t have power overwhelming included. Is this intentional? Shouldn’t we have this?

    Reply
    • Evident - Site Admin
      December 29, 2016 at 9:51 pm

      It’s not as common anymore in Zoo.

      Reply
      • Vaalic
        April 12, 2017 at 5:54 pm

        The reason it’s not in the list is that it’s not standard anymore. You can’t play PO in standard decks.

        Reply
  53. Lexiles
    December 19, 2016 at 2:00 am

    Hey @Evident

    Nice decklist but you should consider Acidic Swamp Ooze x2, it helps a lot in this heavy warrior/shaman meta.

    Reply
    • Evident - Site Admin
      December 19, 2016 at 8:00 am

      You might be right about that, I will look into it.

      Reply
      • MelonWarrior
        March 10, 2017 at 9:02 pm

        I think replacing the pirates with 2x ooze is a great option. Ooze battlecry is better than the corsair, and patches doesn’t add very much to this deck. Plus, it makes the deck much more affordable.

        Reply
        • Cruxkid
          March 13, 2017 at 5:41 pm

          But Corsair is 1 mana and brings a free 1/1 charge and thins your deck. So much value

          Reply
  54. michael
    December 16, 2016 at 4:10 pm

    how far can this deck goes now in ranked?

    Reply
    • Evident - Site Admin
      December 16, 2016 at 4:28 pm

      Hard to say, but I’m sure it could get you to Rank 5 at least.

      Reply
  55. 1430
    December 12, 2016 at 6:39 am

    Unplayable right now. RIP.

    Reply
  56. Hugo
    December 10, 2016 at 5:40 pm

    too sad its unplayable right now 🙁

    Reply
  57. Zhu
    December 10, 2016 at 2:16 pm

    It seems like this deck is still viable for the new season, right?

    Reply
    • Evident - Site Admin
      December 10, 2016 at 2:19 pm

      Yeah, not going to be much change to this list.

      Reply
  58. N00b
    November 28, 2016 at 1:14 am

    only warlocks i’m running into a golden Renolocks with legend cardbacks owning me like a piece of furniture…

    some matching system. i’m just at rank 17 and i’m playing against totally unfair competition.

    Reply
  59. degawolf
    November 26, 2016 at 4:43 pm

    watch my replay of this deck here : https://hsreplay.net/replay/B68ZiWvaasupDhnkcyqR7f

    Reply
  60. Justin
    November 23, 2016 at 1:22 am

    Hi Evident. Why didn’t you place Succubus, seems to work with the whole discard theme

    Reply
    • Evident - Site Admin
      November 23, 2016 at 6:39 am

      The problem with Succubus is that it trades with most 2-drops and dies to most early game removal spells. You’ll notice that the discard cards in this deck usually have upside. Whether it’s Doomguard which can finish games or will trade with multiple cards, or Soulfire which gives you late game reach and the ability to kill minions behind taunt. It’s best to only have a few cards that discard because you won’t always have Malchezaar’s Imp available, and at the end of the day you are still losing card advantage.

      Reply
  61. Mm
    November 19, 2016 at 7:19 am

    What to do against hunter?

    Reply
    • Evident - Site Admin
      November 19, 2016 at 10:10 am

      Mostly try to play around Explosive Trap, and keep them from stockpiling minions.

      Reply
  62. ShaolnCowboy
    November 16, 2016 at 7:30 am

    I’m using a variant of this deck that replaces councilman with Argent Horserider. I have not played it long but it cuts through mages like butter. If Dark Peddler offers you Secretkeeper, you can play her and possibly stall those annoying secrets long enough to crush them. Even if you can’t do this, the deck just overwhelms mages.

    Reply
  63. M
    November 14, 2016 at 1:35 pm

    Any replacement for Malchezaar’s Imp?

    Reply
  64. Danny
    November 7, 2016 at 9:20 pm

    I have this full deck, but im missing Imp Gang Boss, (dont feel like buying BRM its rotating out soon), and im missing a crazed alchemist. Any replacements in mind? Right now i just have an extra Abusive Sargent and 1 harvest and 1 argent horserider. Any other ideas though. thank you.

    Reply
    • Evident - Site Admin
      November 7, 2016 at 9:34 pm

      Harvest Golem is a decent option.

      Reply
    • Grig
      November 12, 2016 at 3:58 am

      Forbidden ritual for imp gang boss

      Reply
  65. Thejaylobo
    November 6, 2016 at 4:24 pm

    I’m really struggling against Auchenai Soulpriest + Heal All Minions. The 3 damage to all minions Priest AoE is troublesome too.

    I can generally play around most other AoEs, unless say Druid is holding back to back Swipes. Or I misread an early Explosion Trap. But, with the Auchenai AoE, I find it very hard to get minions to sufficient health. Additionally, I feel like I need to establish board control before round 4 to be effective.

    Do you have any advice? I guess this is where Imp Gang Boss might come in handy. But I don’t have it and have replaced with a Shattered Sun Cleric and Harvest Golem.

    Reply
    • Evident - Site Admin
      November 6, 2016 at 6:01 pm

      AOE is a weakness of this deck, you can somewhat play around it by playing minions like Possessed Villager that can stick to the board, Darkshire Librarian that will draw you a card, and Dark Peddler that gains you a card. You can also recover from AOE situations in the early game because of your Warlock hero power.

      Reply
  66. Sam
    November 4, 2016 at 2:59 am

    I’ve been playing this deck for about 2 days and somehow im still stuck at rank 18. No matter how well i play the deck, other decks always seem to have an answer for every move i make.

    I’ve read up on mulligan guides, learnt about curves and how to efficiently play your mana each turn but somehow, this deck still doesnt seem to be coming thru. I’ve been up to rank 11 EASILY with Control Warrior and Face Hunter decks but im struggling really hard with this deck.

    Is this deck simply out of meta, or am i just bad?

    Reply
    • Evident - Site Admin
      November 4, 2016 at 8:19 am

      You might have hit an unlucky streak, I don’t see any reason why this deck wouldn’t climb. You did start playing it very early in the season when the best players are on the ladder grinding to legend. You might want to wait until deeper in the season when it’s easier to climb.

      Reply
  67. Rumeye
    November 1, 2016 at 6:45 am

    My C’Thun Mage does better on ladder than this shit.. Come on

    Reply
    • Summy
      November 1, 2016 at 11:02 am

      You are just bad my dude. Like this deck is dank, you just don’t know how to play my dude.

      Reply
  68. Sebbo
    October 26, 2016 at 5:42 am

    Is there any good replacement for Dark peddler?

    Reply
    • Evident - Site Admin
      October 26, 2016 at 1:27 pm

      Argent Squire.

      Reply
    • Bobb
      October 26, 2016 at 6:52 pm

      There are probably 4-5 that are of similar value, but the two I’d give the most consideration are Flame Juggler (better stats and deals a random point of damage when summoned) and Jeweled Scarab (only a 1/1 but gets you a 3-drop. Juggler is probably more consistently good, but the Scarab can keep you on curve if you don’t have a lot of 3-drops.

      Reply
  69. IcesFont
    October 23, 2016 at 1:58 pm

    Do you know any subs for Malchezaar’s Imp?

    Reply
  70. exyi
    October 18, 2016 at 7:40 am

    Is it possible to win against freeze mage?

    Reply
    • Evident - Site Admin
      October 18, 2016 at 7:54 am

      It’s possible, but it’s not a favored match.

      Reply
  71. Brandjum
    September 19, 2016 at 8:28 am

    This deck loses against Aggro Shaman

    Reply
    • Cenobite
      October 18, 2016 at 6:11 am

      So does every other deck… this deck is fine.

      Reply
    • Smiddy
      November 8, 2016 at 4:11 pm

      If by “loses” you mean “this lost twice because it had no answer to the perfect shaman curve” then yes, this will lose.

      Every deck loses to aggro shaman unless it get shitty draws.

      Reply
  72. ElTorrito
    September 17, 2016 at 4:17 pm

    Is it possible to tech in Hellfire against mirror and aggro shaman, or is it not worth it? If yes what could i remove?

    Reply
    • Evident - Site Admin
      September 17, 2016 at 7:37 pm

      I would say it’s not worth it because you just end up destroying your own board.

      Reply
      • ElTorrito
        September 19, 2016 at 12:43 am

        Thanks for replying so fast man!

        Reply
    • Zb
      September 22, 2016 at 5:34 am

      Well,
      I got stuck all the time between rank 17-15 with this build (Insted Leeroy i have Rocketeer). After I read some articles , watched some videos and guides (especially from Trump). I found that mana curve is not really good. I replaced Brann and Dark Iron Dwarf to 2x Argent Squire and result was amazing. Yesterday I got winning series from rank 16 to 12 and finished the day on rank 10.

      Reply
      • SNake101
        September 26, 2016 at 2:04 am

        Against aggro the argent squire is very helpful, but keep in mind that the deck already has 10 1-drops without it. If you got stuck at 15-17 my advice would be to intensively study mulligan guides as this is without a doubt the problem(if it is true that teching in argent solved your problem). Since ranks 10-20 mostly consists of cancer aggro decks, feel free to keep it there, but as you climb the ladder you might want to put back the higher curve minions to keep up with the control. In this case mulligan is the most important part of the game, don’t underestimate that. More games are won and lost in mulligan phase than in any other phase in the game and any other legend or competitive player would agree.

        Reply
        • Xerania
          October 6, 2016 at 9:09 am

          Hey. Im pretty new. I kow some stuff of hearthstone. But what is “mulligan” or “the mulligan phase”?

          Reply
          • Chris
            October 9, 2016 at 1:05 am

            At the start when you can chose to change your cards. That’s the mulligan

  73. Rod
    September 7, 2016 at 4:37 pm

    A Volcanic Drake also works wonders in this deck. You trade your tokens then play a big minion almost or free.

    But I have a question, why no mortal coils?

    Reply
    • Evident - Site Admin
      September 7, 2016 at 8:30 pm

      This deck doesn’t really need to draw cards because of the Hero Power.

      Reply
      • Rod
        September 8, 2016 at 7:50 pm

        True, but in that case mortal coil wouldn’t run in deck, since it’s a warlock class card, and this card is in almost every deck. But I understand, you probably want more agression.

        Reply
  74. Newbie
    September 5, 2016 at 12:26 am

    Is it worth to buy the 2nd wing of BRM for Imp Gangboss? I’m a new player

    Reply
    • Evident - Site Admin
      September 5, 2016 at 9:25 am

      It’s a pretty solid card, but you could maybe survive with Harvest Golem or Argent Horserider.

      Reply
    • TheAnarchist
      September 8, 2016 at 7:29 pm

      Yes. Finishes the deck. Get sea giants too.

      Reply
    • Bloodbath
      October 3, 2016 at 5:48 am

      I would say no because BRM is rotating out soon

      Reply
    • Janker
      October 5, 2016 at 7:05 am

      You can craft it directly now, so I would do that if you specifically want that card

      Reply
  75. IgorOfficial0
    September 3, 2016 at 9:28 pm

    Hey, man. Nice deck. Any replacements for 2x Dark Peddler, 2x Imp Gang Boss, Brann Bronzebeard, Leeroy Jenkins? Thanks in advance.

    Reply
    • Evident - Site Admin
      September 4, 2016 at 9:35 am

      That’s a lot to replace, but you could try 2x Argent Squire, 2x Harvest Golem, 1x Dark Iron Dwarf, and 1x Doomguard. You could also go double Doomguard and replace Soulfire with the Dark Iron Dwarf.

      Reply
      • IgorOfficial0
        September 5, 2016 at 3:17 am

        Alright man. Do you recommend replacming 1x Sea Giant with 1x Crazed Alchesmist. From what i’ve seen sea giant is only good in zoo mirrors.

        Reply
        • Evident - Site Admin
          September 5, 2016 at 8:26 am

          I still like Sea Giant better, Crazed Alchemist was only tech’d in mostly because of Doomsayer which isn’t as popular (unless Control Mage gets played more).

          Reply
  76. DiegoSwag
    September 3, 2016 at 7:10 pm

    Any replacement for forbbiden ritual?

    Reply
    • Evident - Site Admin
      September 3, 2016 at 8:10 pm

      Not really, it’s Rare so it shouldn’t be too hard to get. I guess you could just go with Argent Squire for now.

      Reply
  77. Indipuk
    July 8, 2016 at 1:38 am

    This deck is really bad in current meta, I am much better results with double doomguard decks than this

    Reply
  78. Prabudeva005
    July 1, 2016 at 2:43 am

    Missing Leroy, garmok and sea giant. Any replacements

    Reply
  79. MATHEUS ALMEIDA
    June 26, 2016 at 8:03 am

    Remove 1 sea giant, add 1 crazed alchemist, improves this deck in 100%

    Reply
  80. Darkbru
    June 16, 2016 at 8:14 am

    It seems as if Brann only has positive interaction with 3 cards in this deck so I was wondering if it’s actually worth including him.

    Reply
    • Evident - Site Admin
      June 16, 2016 at 1:05 pm

      Second Argent Squire would be fine.

      Reply
  81. mert sagdic
    June 15, 2016 at 4:54 pm

    thanks a lot for the deck i just reached legend yesterday.had a hard time finding a good standard list and I was frustrated not getting legend for the first time in a long while last month.what do you think about crazed alchemist for the second sea giant?

    Reply
    • Evident - Site Admin
      June 15, 2016 at 7:08 pm

      Sounds fine!

      Reply
  82. Impulz
    June 11, 2016 at 11:29 pm

    Hey. I have All the cards in this deck except Leeroy amd Gormok. I have enough dust to only craft one of them. Which one do you think will be the best choice?

    Reply
    • Evident - Site Admin
      June 12, 2016 at 6:39 am

      Leeroy, but I might be updating this to the Doomguard version that is starting to look more popular.

      Reply
  83. XinGst
    June 6, 2016 at 9:19 pm

    What about Dreadsteed?

    Reply
    • Evident - Site Admin
      June 7, 2016 at 8:10 am

      Way too slow and has no real synergy in this deck.

      Reply
  84. Masticore
    June 6, 2016 at 5:45 pm

    why no board clears? i’ve won several games with hellfire and currently run at least one

    Reply
    • Evident - Site Admin
      June 6, 2016 at 6:20 pm

      Because you clear boards with your minions, Hellfire would be hard to play if you are constantly playing minions.

      Reply
    • TheAnarchist
      September 8, 2016 at 7:32 pm

      I like the one. No more. Gives it depth.

      Reply
  85. Agan06
    June 2, 2016 at 10:16 am

    There is a thing that I don’t understand in this deck? How positioning works? I tried to see a lot of streams to learn it but i still don’t understand it.

    Reply
  86. Chris Orrico
    June 1, 2016 at 7:23 am

    I have made the deck … but it feels extreamly weak … I dont understand how its tier 1 I waisted too much money on this game and im disappointed in the results …

    Reply
    • Evident - Site Admin
      June 1, 2016 at 7:30 am

      A deck similar to this placed top 20 legend, it’s a very strong deck. How were you playing the deck, and at what rank?

      Reply
    • Elijah Fiore
      September 24, 2016 at 8:56 pm

      U can’t just pour money into this game and expect to be competitive. It takes a lot of time to learn the decks being used and the counters to them.

      Reply
  87. Paul
    May 30, 2016 at 9:46 pm

    I have got to rank 7 with zoo and this is my third month playing hearthstone. I have noticed that cult master has been a great fit in replacement of a second defender of argus. Has definetly won me games and almost can always get atleast two draws with it. Please try it you won’t be dissapointed.

    Reply
    • Julio
      June 13, 2016 at 11:35 am

      Cult master? why? You already have your life tap, if you play it good enough you don’t need to squeeze your deck for something, and a 4/2 body isn’t too good. In the other hand, if you see defender of argus, he allow you to trade more efficiently, help your to survive due to the lack of healing in the deck, stop an aggro shaman from Doomhammer + Rockbitter your face, save your big minions of getting kill by a weapon or another minion, too much sinergy with defender of argus in many situation that is a mandatory card in the deck, indeed 2/3 for 4 mana isn’t too good either but is safe behind buff taunts.

      Reply
  88. Luan
    May 26, 2016 at 5:25 pm

    Don’t have 1 sea giant and 1 gormok, replacements ?

    Reply
    • Evident - Site Admin
      May 27, 2016 at 8:46 am

      Dark Iron Dwarf and second Argent Squire.

      Reply
  89. HazemZarka
    May 25, 2016 at 8:11 pm

    Is harvest golem still the replacement for imp gang boss?

    Reply
    • Evident - Site Admin
      May 25, 2016 at 8:36 pm

      Yes, it should be fine.

      Reply
      • HazemZarka
        May 25, 2016 at 8:45 pm

        Argent horserider wont work?

        Reply
        • Evident - Site Admin
          May 26, 2016 at 7:08 am

          Those would work as well.

          Reply
    • TheAnarchist
      September 8, 2016 at 7:34 pm

      Succubus too

      Reply
  90. HBebejian
    May 25, 2016 at 7:21 am

    Just out of curiosity, why no alchemist?

    Reply
    • Evident - Site Admin
      May 25, 2016 at 8:27 am

      It can easily be added, I actually should mention it as a tech card in this guide. If you’re running into a lot of Doomsayers then you could cut a Dire Wolf Alpha for it.

      Reply
  91. Brian
    May 24, 2016 at 6:10 am

    Replacement for Leeroy?

    Reply
    • BRIAN
      May 24, 2016 at 6:14 am

      Sorry never mind. Just saw the replacements up above 🙂 Thanks for all the awesome work you do! This site has helped me out alot!

      Reply
      • Evident - Site Admin
        May 24, 2016 at 6:52 am

        Mo problem, glad the site has helped!

        Reply
  92. AlexHearthstone12
    May 23, 2016 at 10:02 am

    Hey! It’s just my phone or there are 3 PO?

    Reply
    • Evident - Site Admin
      May 23, 2016 at 10:10 am

      Whoops, accidentally put in an extra Power Overwhelming! It was supposed to be Soulfire, thanks for mentioning it!

      Reply
      • AlexHearthstone12
        May 23, 2016 at 10:16 am

        No problem, glad I’d helped!
        And I have an aditional question: Do you thing that Hunter is still viable in the current meta?

        Reply
  93. Deffeer
    May 23, 2016 at 8:20 am

    Should I use argent commander

    Reply
    • Evident - Site Admin
      May 23, 2016 at 8:30 am

      He’s pretty slow and this deck is speeding up.

      Reply
  94. AlexHearthstone12
    May 21, 2016 at 2:43 am

    Can be Brann Bronzebeard added to this list? Seems like a good replacement for Gormok, wich I don’t have.. 🙂

    Reply
    • Evident - Site Admin
      May 21, 2016 at 7:07 am

      You could probably cut the Argent Squire for it.

      Reply
  95. Hawk
    May 19, 2016 at 9:47 am

    Trying to run this deck on a dummy account to get a feel for what Zoo can play each turn or whatever… I got Gormok, and saved 700 for Dark Peddler, but I’m still missing the two Imp Gang Bosses and the Sea Giant.

    So for now I’m running:
    Bilefins instead of the Imp Gangs
    Frostwolf Warlord in place of Sea Giant.

    But I can’t win for beans.

    I feel like Frostwolf is kind of a decent replacement for Sea Giant, but Bilefin seems weak compared to Imp Gang Boss as it doesn’t get the AOE justice value that Imp Gang does.

    Any suggestions for replacements for the Imp Gang Boss and Sea Giant that are more reliable than what I have?

    Reply
    • Evident - Site Admin
      May 19, 2016 at 10:06 am

      You can try Harvest Golem for Imp Gang Boss. Frostwolf is a decent replacement for Sea Giant. You might just try a second Dark Iron Dwarf or Argent Squire instead.

      Reply
    • Ziene
      May 20, 2016 at 10:43 am

      Why would you ever play HS on a dummy account? It´s not like losing matters..

      Reply
  96. Strix
    May 19, 2016 at 8:04 am

    Super OP deck !! Just managed to get Legend rank for the first time after coming close twice on rank 1 ( with tempo mage on previous seasons ) .

    Reply
  97. DiegoSwag
    May 15, 2016 at 12:53 pm

    i didnt have forbbiden ritual, any replacement?

    Reply
    • Evident - Site Admin
      May 15, 2016 at 12:58 pm

      Second Argent Squire and a Bilefin Tidehunter.

      Reply
      • DiegoSwag
        May 15, 2016 at 2:18 pm

        another question, spawn of n’zoth can be good for this deck?

        Reply
        • Evident - Site Admin
          May 15, 2016 at 6:01 pm

          It’s okay, but generally doesn’t see play in this deck.

          Reply
  98. Max
    May 14, 2016 at 5:32 pm

    What about nerubian prophets?? just 1 or 2 and im having solid results

    Reply
  99. ZOOLOCK
    May 11, 2016 at 3:25 pm

    – 1 doomguard +1 leeroy, its good ?

    Reply
    • Evident - Site Admin
      May 11, 2016 at 3:51 pm

      That would be fine.

      Reply
  100. Lankybrit
    May 10, 2016 at 8:36 am

    I don’t have Gormok, but put in Shieldbreaker instead. Silence is always good, right?

    Opinions?

    Reply
    • Evident - Site Admin
      May 10, 2016 at 8:45 am

      I’m guessing you meant Spellbreaker, but I think that card is a bit slow for this deck. I’d go second Argent Squire or a Bilefin Tidehunter instead.

      Reply
  101. Smeed
    May 9, 2016 at 7:29 am

    I didn’t mulligan cause i was afk and still won 😀

    Reply
  102. Lowchamp
    May 8, 2016 at 7:20 pm

    How is this deck and the one with leeroy different?

    Reply
  103. Justin Hall
    May 7, 2016 at 7:33 am

    I’m working up to this deck slowly as I’ve only been playing for a few weeks. Here’s what I’m running with at the moment, with what I’m planning to upgrade to reach this deck in brackets:
    *Priority Upgrades
    2x Forbidden Ritual
    2x Power Overwhelming
    2x Flame Imp
    2x Possessed Villager
    2x Voidwalker
    2x Darkshire Councilman
    1x Soulfire (Upgrade with 1x Dark Iron Dwarf when craftable) *1

    1x Abusive Sergeant
    1x Agent Squire
    2x Dire Wolf Alpha
    1x Knife Juggler
    1x Mad Bomber (Upgrade with 1x Knife Juggler when craftable) *2
    2x Amani Berserker (Upgrade with 2x Dark Peddler when craftable – LOE 1) *3
    1x Bilefin Tidehunter (Upgrade with 1x Abusive Sergeant when craftable) *1
    2x Harvest Golem (Upgrade with 2x Imp Gang Boss when craftable – BRM 2) *4
    1x Argent Commander (Upgrade with 1x Sea Giant when craftable) *5
    1x Shattered Sun Cleric (Upgrade with 1x Doomguard or 1x Argent Squire when craftable) *2
    1x Spawn of N’Zoth (Upgrade with 1x Doomguard or 1x Dark Iron Dwarf when craftable) *2
    2x Defender of Argus
    1x Frostwolf Warlord (Upgrade with 1x Gormok the Impaler or 1x Sea Giant when craftable) *5

    It seems to be working pretty well but is there anything better I could run with while waiting for the upgrades? Planning to save gold for the first wing or two of BRM and pay cash for LOE eventually.

    Reply
  104. my6AM3RTA6
    May 7, 2016 at 5:08 am

    Is it just me or does it feel like power overwhelming is almost always an option with peddler. May be a case to drop PO from the deck list and replace with something like a flame juggler and second Argent Squire, thoughts?

    Reply
    • Lawnmower
      May 8, 2016 at 9:49 am

      Peddler has a higher ratio for class drops. From playing it seems like 70% or so warlock cards. Keep 2x po the meta is very taunt heavy and you will miss it if peddler doesn’t help you out. If also won several games due to a double po on my last minion.

      Reply
  105. Matte
    May 7, 2016 at 3:44 am

    What about Shadowflame instead of Gormok and Dark Iron Dwarf?
    I am often in difficulty because I cannot destray or deal damage to enemy’s minions!
    Thank you!

    Reply
  106. Nicholas
    May 4, 2016 at 5:08 pm

    To answer someone’s question Volcanic drake is also a decent replacement for mountain giant, and actually better in some situations.

    Reply
  107. Tyron
    May 4, 2016 at 7:18 am

    Replace gormok with summoner of n zoth ?

    Reply
    • Evident - Site Admin
      May 4, 2016 at 7:38 am

      I mean I’d just go with second Argent Squire or Dark Iron Dwarf, but that’s worth a shot.

      Reply
  108. Pepe the Frog
    May 4, 2016 at 3:04 am

    Any replacement for dark peddler?

    Reply
    • Evident - Site Admin
      May 4, 2016 at 7:31 am

      Second Argent Squire and Dark Iron Dwarf.

      Reply
  109. zsimone
    May 2, 2016 at 1:02 pm

    Is worth disenchant deathwing and majordomo executus (i don’t use them) for 1 sea giant and some rares? I don’t have gormok

    Reply
    • Evident - Site Admin
      May 2, 2016 at 1:15 pm

      You generally don’t want to craft rares because you’ll get them in packs eventually. Sea Giant is a reasonable thing to craft, but I’d try to play arena or use your gold to get packs for the rares.

      Reply
  110. lunaday7
    May 2, 2016 at 7:03 am

    One of the strongest aggro decks this season. It gives even aggro shaman a run for its money.

    Reply
  111. Brian Chen
    May 1, 2016 at 6:50 pm

    what about replacement for sea giant

    Reply
    • Evident - Site Admin
      May 1, 2016 at 6:53 pm

      Second Dark Iron Dwarf or maybe Bilefin Tidehunter although that card’s better with Sea Giant.

      Reply
  112. Deathstrke
    May 1, 2016 at 9:20 am

    Any replacement for Gormok? I was think maybe brann

    Reply
    • Evident - Site Admin
      May 1, 2016 at 9:38 am

      Brann is fine.

      Reply
  113. medz
    April 30, 2016 at 11:34 pm

    really nice deck, went from rank 3 to legend in about an hour and a half with it, here were my winrates

    24-11
    —————-
    zoo 6-0
    shaman 7-2
    hunter 1-2
    rogue 4-1
    paladin 0-1
    druid 1-2
    mage 4-3
    warrior 1-0

    thanks

    Reply
  114. OrangeRhymer
    April 30, 2016 at 1:34 pm

    I currently don’t have enough gold saved up for an adventure, so I wonder if there’s a substitute for Imp Gang Boss? Will the deck still work properly without it, and what reachable rank do you think this deck can come to?

    Reply
    • Evident - Site Admin
      April 30, 2016 at 1:36 pm

      I think you’ll be okay with something like Harvest Golem or Argent Horserider. The deck should still be able to hit legend.

      Reply
  115. jddragon
    April 30, 2016 at 1:32 pm

    I tested Lerroy and Brann instead of 2x Doomguards and it works absolutely perfect ! It is insane exactly as the previous ‘wild’ zoolock, there is no difference at all. Gormok is a must card in and lerroy too ! Check it out Evident !

    Reply
    • Evident - Site Admin
      April 30, 2016 at 1:42 pm

      I’ll check it out!

      Reply
    • Zorkan
      May 2, 2016 at 6:34 am

      I agree on that and also added 2x Bilefin 2x flame jugglers -1 Squire -1 Dwarf -2 flame imps.

      The tempo now is crazy and the deck returns really aggressively after mass wipes. Also crazy sinergy with Brann knife juggler and Councilman.

      I personally play 1xsoulfire instead of Gormok. Since it helps better to produce the Jenkins Combo that can hit 16-22 dmg ( Jen + power + abussive + soul fire)

      Reply
  116. MrHoernchen
    April 30, 2016 at 10:29 am

    Hello. What would be a good substitute for gormark? And I was wondering if the raid leader would be better than the dire wolf

    Reply
    • Evident - Site Admin
      April 30, 2016 at 10:42 am

      Second Dark Iron Dwarf or Sea Giant for Gormok. Raid Leader being 3-mana makes it worse then Dire Wolf.

      Reply
  117. Sc0rpi0s
    April 30, 2016 at 1:22 am

    Replacement for imp gangboss?

    Reply
    • Evident - Site Admin
      April 30, 2016 at 8:23 am

      Second Argent Squire and Dark Iron Dwarf. Argent Horserider or Harvest Golem could also work.

      Reply
  118. Ming
    April 29, 2016 at 10:53 pm

    Hi do you think Spawn of N’zoth is a good fit in this deck or is it too slow? I’ve replaced it with a doomguard and with PO on it it can easily boost your board for 1/1 and also clear a big taunt such as Twin emperor.

    Reply
    • Evident - Site Admin
      April 30, 2016 at 8:17 am

      It’s too slow and unreliable. It’s one of those cards that allows your opponent to generally dictate when it is destroyed so it’s hard to get good value from it.

      Reply
  119. Tyler
    April 29, 2016 at 2:40 pm

    i got rid of squire and one of the imp gangbosses and put in two “thrallmar farseer” as long as i keep board control and toss them both normally they cant down them at the same time then with “power overwhelming” and the other buff cards its enough to end it when i need a surge. Most i’ve done with it was 36 damage on one round with one card. rarely works that well but its normally good for 10-18 damage.

    Reply
  120. HBebejian
    April 29, 2016 at 2:23 pm

    I’m hitting a wall at around rank 15. Any advice?

    Reply
  121. Nexas
    April 29, 2016 at 4:32 am

    Any advice against fucking mages?

    Reply
    • Incarnation
      April 29, 2016 at 5:36 pm

      Tempo : If he gets a good oppening and you dont, you lose, Flamewaker is a pain, but your Councilman can carry if you get a big one
      Freeze Mage : If he has Doomsayer / Frost Nova at turn 5 it will be VERY hard and requires the right draws to win. It’s even harder than usual because Freeze tends to cut Archmage and add even more direct burst cards and even more draw, so you need to be carefull with life tap sometimes
      Both are hard matchups really, but Tempo Mage matchup has a huge part of RNG imo

      Reply
  122. Falkenar
    April 29, 2016 at 3:24 am

    Nice deck, classic whit something new. Do you think that the dire wolf still fits? I alwais supposed that ,out of the basic effect, it was mainly included for the egg enabler ,that is no more present. I love the brewmaster ( both of them , but the 3/2 is more viable) to save a creature after the power overelming and to re use some battle cry .

    Reply
    • Evident - Site Admin
      April 29, 2016 at 8:36 am

      I think it still fits, it’s not a good drop on turn 2, but it helps you get the most out of your small minions.

      Reply
    • Incarnation
      April 29, 2016 at 5:37 pm

      The whole point of wolf is to get value out of your 1-1 tokens, and you have just as much or even more 1-1 tokens than before in Zoo decks 😀 Still as effective as before, maybe even more

      Reply
  123. Khole790
    April 28, 2016 at 5:49 pm

    but WHY Argent Squire instead of Possed Villager who has alol more synergies … with juggler for example ….

    Reply
    • Evident - Site Admin
      April 28, 2016 at 6:12 pm

      Possessed Villager is in this deck? I’m confused what you mean.

      Reply
  124. Gardial
    April 28, 2016 at 8:44 am

    WARLOCK ZOO STANDARD with Imp Gang Boss ? hmmm…

    Reply
    • Evident - Site Admin
      April 28, 2016 at 8:52 am

      Blackrock Mountain is legal in Standard.

      Reply
      • VoidBoy
        June 6, 2016 at 9:28 am

        Hi evident.I would like to ask your opinion once more if you don’t mind.So I went from rank 20 to rank 9 with a midrange hunter in about 2 hours but I usually run into bad match ups with it such are priest and some warriors.Can this zoolock help me out on climbing and if yeah is gormok and leeroy really nessecary in this deck?How far can this deck go?Thanks for your time !!?

        Reply
  125. Alsozatch
    April 28, 2016 at 6:50 am

    Wow this deck is amazing. Darkshire Councilman is an all-star, being very hard to remove when you drop him down, and then getting pumped up to 5-6 attack.

    Reply
  126. Kygo
    April 28, 2016 at 4:59 am

    No need for removal or black knight. its over before they can play anything heavy.
    This deck is broken.

    Reply
  127. Kreigopolis
    April 27, 2016 at 9:55 pm

    Instead of Argent Squire, I’m running Bran. There are 8 battlecries that would be good to duplicate, which to me seems like a good investment.

    Reply
  128. MageOfFry
    April 27, 2016 at 8:23 pm

    I’d recommend at least one shadow flame I ran a similar deck list and the shadow flame really helps out a bunch vs twin emperor vek’lor. The main problem with this deck is that taunt ends up destroying half the board. Shadow flame allows you to counter these minions while at the same time leaving you with a potential board wipe. I’d cut a doom guard for it. However, give me your opinion on this change

    Reply
    • Incarnation
      April 29, 2016 at 5:42 pm

      Usually you win before Twins or you have a strong enough board to clear them. Wolves help, moutain giant helps. This matchup is all about baiting the swipe, and if you ever go late game, then you pray for Doomguard/finishers before he gets C’thun x)
      Shadowflame would be a dead card most of the time and you really dont want dead cards for Zoo since most of your cards are very early game focused or token synergy.
      Having it in your hand instead of another card hurts you sooo much so I dont think it’s worth it (and you cant get value out of it without power overwhelming)

      Reply
  129. lixero
    April 27, 2016 at 6:52 pm

    NIce deck !, I don’t have Gormok, but it’s works well without it. I was im ranking 9, now i’m in the ranking 7 and going up, just 1:30 hours of game!

    Reply
  130. Fel
    April 27, 2016 at 1:17 pm

    I would say Black Knight is a new must have for every deck. So many good taunts running around.

    Reply
    • Incarnation
      April 29, 2016 at 5:44 pm

      It’s a dead card for most of the game and a 100% dead card against anything that isn’t C’thun druid basically (if you go turn 8 against Paladin you lost already even if you remove Tirion and lose BK to the weapon)
      Just like I said for Shadowflame : You really dont want dead cards for Zoo since most of your cards are very early game focused or token synergy.
      Having it in your hand instead of another board control card hurts you sooo much so I dont think it’s worth it

      Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Register to keep track of your comments. You can also build and favorite decks!

Avatar: Registered users can now pick their own Avatar! Register or Login and select one via your Settings page.

Comment Policy: Any comments that are overly derogatory will be removed and could result in an account or site ban.