Warlock Zoo Deck List Guide - Witchwood - August 2018
Posted by: StonekeepPublished: December 10, 2016Updated: October 16, 2026Dust:
4,200Rating: 0.5/5 (3656 votes)
Class: WarlockFormat: StandardType: AggroStyle: Featured Meta DecksArchetype: Zoo Warlock
Our Zoo Warlock deck list guide for the The Witchwood expansion will teach you how to play this board control-centric Warlock list. This Zoo Warlock guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Introduction to Warlock Zoo
Warlock Zoo is a deck with a long history in Hearthstone. In the past, the deck ran an extremely low curve, often topping out at 5 mana with Doomguard. At this time, Blood Imp, Young Priestess, and even Shieldbearer all found a home in this early game focused deck. Even as the deck transitioned to Discard variants during One Night in Karazhan, the key strategy of the deck remained the same: trade minions efficiently, snowballing board presence into a victory. More recently, the deck has taken the best part of every style it has taken in the past. We have an aggressive early game, powerful mid game, some Discard cards, and a great finisher in a form of Bloodreaver Gul'dan. The latest nerf patch didn't hit Zoo Warlock at all, and it's got slightly more popular. It's still mostly an off-meta deck right now, but it should be a viable ladder choice, depending on the meta you face (for example, it does great job countering Odd Paladins and Tempo Mages). Check out a Budget Version of Warlock Zoo.
Deck Description
Warlock Zoo Mulligan Strategy & Guide
Higher Priority (Keep every time)

- Fire Fly, Flame Imp, Kobold Librarian, Voidwalker - Those are the best cards you can drop on Turn 1, depending on the matchup and the situation. Ideally you want to open with one of them and then Keleseth on Turn 2, but since you won't always get Keleseth, it's fine to keep multiple 1-drops, so you can fill your Turn 2 with them too. Fire Fly and Voidwalker are better against Aggro, while Kobold Librarian and Flame Imp are better vs slower decks.
- Prince Keleseth – There is never a matchup or situation where you want to mulligan Prince Keleseth. The win rate associated with this deck skyrockets when he's in the opener. If you have it - keep it!
Lower Priority (Keep only if certain conditions are met)
- Glacial Shard - Glacial Shard is one of those 1-drops that get better over time - if you go first on Turn 1, it's usually just a vanilla 2/1. You can keep it when going second against Aggro, but only if you have no other good 1-drop.
- Tar Creeper - Keep against Aggro. It can be used to protect the rest of your board or even your life total - since you're playing a fast deck, your opponent will have to get through it quickly if he doesn't want to lose board control, and he might need to use lots of resources to do that. However, DO NOT keep it if you don't have any 1-drops in your hand - those are more important!
- Vicious Fledgling - Keep in slow matchups. Aggro decks might have some kind of board to trade into it, and it might be just a vanilla 3/3 for 3, which is obviously bad. Against Control, it has a higher chance to get attack and snowball.
- Despicable Dreadlord - Can be kept against Paladin, but only if the rest of your hand is good. It can really win you that matchup, but at the same time, keeping it with a bad hand might mean that you skip Turn 1/2 and then lose because of that.
Warlock Zoo Win Rates
Winrate stats are currently unavailable for this deck at the moment!
Warlock Zoo Play Strategy
Vs Aggro
Zoo is one of the decks that can't do anything without board. Without a reactive game plan, and with limited ways to deal damage without a board, you simply need to maintain the board control throughout the game. The thing is - you can outlast any Aggro deck thanks to your Hero Power, but you can't always outtempo them. That's why during the early and mid game you want to play for the tempo.

Life Tap is a very powerful tool, but don't use it unless you absolutely have to, or you would have floated mana otherwise. For example, if you can choose between a 3-drop and 1-drop and Tap on Turn 3, you play the 3-drop, simply because it's a higher tempo play. Similarly, if you Life Tap too much before Turn 5, your Doomguard and Soulfire will be much worse - those cards are best when your hand is empty (then you don't need to discard anything). That's why it's best to empty your hand and then start each turn with Tap (or Discard card if you draw one) - this way you maximized the early / mid game tempo, and your Discard draws are great, since your hand is empty or nearly empty.
A harder decision would be dropping a Doomguard when you have Bloodreaver Gul'dan in your hand and you're going to discard it. Whether you should do it really depends on the situation - if you either desperately need that 5/7 with Charge, or that 5/7 with Charge is going to put you in a game-winning position, then do it. If you have no other plays, then also do it. Lots of Aggro games won't last until Turn 10, and as much as DK Hero is a great finisher, you might not need it. However, if you're close to Turn 10 and you can make another play, I'd still try to avoid discarding it, since dropping it is usually an instant win vs Aggro.
Prince Keleseth is obviously very useful. While you don't hard mulligan for it (like, you don't throw away your 1-drops hoping that you will get Keleseth), getting him is big for one reason - your minions can trade much more efficiently after they get the +1/+1 buff. Since Keleseth is initially a low tempo play, plus you need to draw some of the buffed minions for it to work, after you get Keleseth, don't go aggressive! Just control the board and you should win the game - between your Hero Power and minions being buffed, you have a very high chance to get it. But by going aggressive, you give your opponent an opening. Just play it slowly, trade everything and at one point you'll overwhelm the board thanks to the +1/+1 buff. That is, unless your opponent also played the Keleseth, then you might want to go aggressive depending on the matchup (generally - if you play against faster decks, you want to play defensive and when you play against slower decks, you want to play defensively).
One more thing to think about when it comes to Keleseth is - do you play him as soon as you can? Obviously, if you get him on Turn 2, then yes, you do. But if you draw him on Turn 5? Then it really depends. If you have a better, higher tempo play to make - such as dropping Descpicable Dreadlord vs 1 health minion(s), then you should wait. At worst, you will lose out buff on a single minion, which is not a big deal. Disrupting your game plan just because you draw Keleseth in the mid/late game is a quite common mistake, and it's not something you should do. Keleseth you drew late doesn't have that big of an impact anyway, so you can delay it even further if it means that you will gain more tempo.

Despicable Dreadlord is often your MVP of Aggro matchups. Not only it puts a solid body on the board, but it deals AoE damage repeatedly. Not once - if it's left on the board for multiple turns it can snowball the game really hard. Going into Turn 5, you want to set it up as well as possible. Do some minion trades, leave your opponent's stuff at 1 health and let the Dreadlord do his job. If you're ahead, it will be incredibly hard for your opponent to clear it. He can Silence it, but you don't mind it that much - you will be able to trade into that Ironbeak Owl or Spellbreaker easily, while Dreadlord has already did its job (+Silence turn is generally a slow play, so you will get ahead even further).
Try to use your buffs efficiently in order to trade up. Dark Iron Dwarf can be played on low health minion to trade up with it. For exampe, trading that 1/2 into opponent's 3/3 is a big deal, because you get a nice tempo boost and a 4/4 body on the board. You can also use it to make Tar Creeper more useful on your own turn - since it only has 1 attack, but quite high health, you can also use it to e.g. trade into that 3/3 minion and it will still be alive. Fungalmancer is even better if you have at least two minions on the board, since it also buffs health. You want to use it to get efficient trades. Buff the right minions so you can trade while leaving them alive. Most of the Aggro decks don't run AoE clears, but if they do, try to play around those too.
Vs Control

Games vs Control are less centered around controlling the board and more around trying to kill your opponent before it's too late. While it's true that Zoo has insane staying power among aggressive decks, even your resources are limited. At one point, later in the game, your opponent will be dropping big minions or having access to huge board clears and even when drawing two per turn, you might end up with e.g. two 1-drops. Which basically means that you ideally want to finish the match before late game. At the same time, you rarely want to go all-in, because you will just play into your opponent's AoEs. You need to find the right balance between tempo and value.
Managing resources, including using your Hero Power, is much more important in slow matchups. Against most of the aggressive decks, going all-in on the board is not a mistake, since they rarely run AoE clears. But when you play against Control, ideally you'd want to have around 5-7 damage spread among 2-4 minions. Of course, sometimes having more is fine, depending on the context (like, if your opponent already used most of his AoEs, or when he's dropping many Taunts you need to get through). But that number is generally enough pressure to force a board clear without you being really hurt by it. You always want to have some sort of refill in case of a board clear - you need to keep up the pressure constantly. Giving your opponent even a single turn to breathe might be too much and you might lose.
Trading vs not trading - this part is very complicated. Generally, you prefer to deal face damage and let your opponent do the trades, and that's what you're going to do most of the time. However, there are situations in which trading is just better. First situation is having a good way to trade up. Let's say your opponent has a 5/4 on the board, and you have a 2/1 minion + Dark Iron Dwarf in your hand. Trading a 4/1 into a 5/4 is a great, high tempo trade, and you want to take it - otherwise that 5/4 would be able to kill one of your bigger minions. Another reason to trade is when your opponent might be able to set up an AoE.

Let's say that you play vs a Control Priest, who can drop a Duskbreaker. If you have a Dreadlord, and he has a 2 attack minion on the board, it might be wise to clear that minion with something else. If you don't - he might run it into your 5 health minion and then Duskbreaker your board. Trading would mean that you would be left with a 4/2 Dreadlord after Duskbreaker, which is a huge difference. And finally, you always want to trade off the high priority targets. For example, cards like Northshire Cleric, Wild Pyromancer etc. which can punish you for leaving them alone - just kill those while you can.
Even if you're doing some trades, you want to send as much damage face as possible every single turn. But, if you haven't managed to kill your opponent in time, Bloodreaver Gul'dan comes into action. The card is amazing in those slow matchups (and in this case you really don't want to discard it, unless you absolutely have to). Not only it re-floods the board with a single card (and your opponent might already be very low on board clears after so many turns of you putting pressure), but it upgrades your Hero Power. Yes, you no longer can draw multiple cards, but having the ability to deal 3 damage per turn can really put your opponent in an awkward spot. Especially if you face a deck with no natural way to restore health (like Priest or Warrior with their Hero Powers) - 3 damage per turn will stack up very quickly even if they remove the initial board full of Demons.
Warlock Zoo Card Substitutions
Prince Keleseth
There is no direct replacement for Prince Keleseth in this deck. Just removing him from the list leaves a gaping hole in your mana curve that cannot be filled by a single card. Warlock Zoo can certainly be successful without Prince Keleseth, but you need to build it differently. If you don't have Keleseth, you need to fill your 2 mana slot in a meaningful way. The best 2 cards to do that right now are Vulgar Homunculus, Dire Wolf Alpha and/or Demonfire. The first one is a solid 2/4 Taunt with a Demon tag, it's a well-rounded card and a good Turn 2 play in most of the matchups. The second one is a good 2-drop in board flood decks, since you will be able to buff your small minions / tokens and trade up. The last one, while not amazing, can be used either as a buff on one of your small Demons, or as a 2 damage removal if you need it. It's a good follow-up to Turn 1 Demons such as Voidwalker or Flame Imp.
In order to fit those cards (you'd want at least four 2 mana cards), you want to remove some of the other cards - Glacial Shard would take the priority, you can also get rid of a single Spellbreaker, since Silence is not THAT good in the current meta, or perhaps a Saronite Chain Gang, since it's slightly worse without Keleseth.
Other Card Replacements
Besides Prince Keleseth, Zoo Warlock is a deck that can be built on a budget quite easily. This build runs only two other Epics / Legendaries, and both of them can be replaced without hurting your win rate that much.
- Bloodreaver Gul'dan - One fun card you can run instead is actually Glinda Crowskin, if you've unpacked her, but don't have a Gul'dan. She gives the deck a nice late game staying power, and if she sticks to the board she can really do wonders. Just imagine dropping a bunch of Kobold Librarians if you have enough health, in order to draw a few cards. Or possibly flood your board with 2/1's and freeze your opponent's board by replaying Glacial Shard multiple times? That said, if you're looking for a more generic replacement, there is no card that directly replaces his ability. You would rather just play a stand-alone strong card, such as Acherus Veteran, Duskbat, Defender of Argus or Mortal Coil.
364 Comments
Fel
I would say Black Knight is a new must have for every deck. So many good taunts running around.
Incarnation
It's a dead card for most of the game and a 100% dead card against anything that isn't C'thun druid basically (if you go turn 8 against Paladin you lost already even if you remove Tirion and lose BK to the weapon)
Just like I said for Shadowflame : You really dont want dead cards for Zoo since most of your cards are very early game focused or token synergy.
Having it in your hand instead of another board control card hurts you sooo much so I dont think it’s worth it
lixero
NIce deck !, I don't have Gormok, but it's works well without it. I was im ranking 9, now i'm in the ranking 7 and going up, just 1:30 hours of game!
MageOfFry
I'd recommend at least one shadow flame I ran a similar deck list and the shadow flame really helps out a bunch vs twin emperor vek'lor. The main problem with this deck is that taunt ends up destroying half the board. Shadow flame allows you to counter these minions while at the same time leaving you with a potential board wipe. I'd cut a doom guard for it. However, give me your opinion on this change
'
Incarnation
Usually you win before Twins or you have a strong enough board to clear them. Wolves help, moutain giant helps. This matchup is all about baiting the swipe, and if you ever go late game, then you pray for Doomguard/finishers before he gets C'thun x)
Shadowflame would be a dead card most of the time and you really dont want dead cards for Zoo since most of your cards are very early game focused or token synergy.
Having it in your hand instead of another card hurts you sooo much so I dont think it's worth it (and you cant get value out of it without power overwhelming)
kreigopolis
Instead of Argent Squire, I'm running Bran. There are 8 battlecries that would be good to duplicate, which to me seems like a good investment.
Kygo
No need for removal or black knight. its over before they can play anything heavy.
This deck is broken.
alsozatch
Wow this deck is amazing. Darkshire Councilman is an all-star, being very hard to remove when you drop him down, and then getting pumped up to 5-6 attack.
Gardial
WARLOCK ZOO STANDARD with Imp Gang Boss ? hmmm...
Evident
Blackrock Mountain is legal in Standard.
VoidBoy
Hi evident.I would like to ask your opinion once more if you don't mind.So I went from rank 20 to rank 9 with a midrange hunter in about 2 hours but I usually run into bad match ups with it such are priest and some warriors.Can this zoolock help me out on climbing and if yeah is gormok and leeroy really nessecary in this deck?How far can this deck go?Thanks for your time !!?
Evident
Well, I think Midrange Hunter should also do the job for you, but Zoo is usually a good choice for climbing to legend. You don't need Gormok or Leeroy. You can play the Doomguard version that doesn't run either card: http://www.hearthstonetopdecks.com/decks/rdus-top-10-legend-warlock-zoo-may-2016-season-26/
Khole790
but WHY Argent Squire instead of Possed Villager who has alol more synergies ... with juggler for example ....
Evident
Possessed Villager is in this deck? I'm confused what you mean.
Falkenar
Nice deck, classic whit something new. Do you think that the dire wolf still fits? I alwais supposed that ,out of the basic effect, it was mainly included for the egg enabler ,that is no more present. I love the brewmaster ( both of them , but the 3/2 is more viable) to save a creature after the power overelming and to re use some battle cry .
Evident
I think it still fits, it's not a good drop on turn 2, but it helps you get the most out of your small minions.
Incarnation
The whole point of wolf is to get value out of your 1-1 tokens, and you have just as much or even more 1-1 tokens than before in Zoo decks :D Still as effective as before, maybe even more
Nexas
Any advice against fucking mages?
Incarnation
Tempo : If he gets a good oppening and you dont, you lose, Flamewaker is a pain, but your Councilman can carry if you get a big one
Freeze Mage : If he has Doomsayer / Frost Nova at turn 5 it will be VERY hard and requires the right draws to win. It's even harder than usual because Freeze tends to cut Archmage and add even more direct burst cards and even more draw, so you need to be carefull with life tap sometimes
Both are hard matchups really, but Tempo Mage matchup has a huge part of RNG imo
HBebejian
I'm hitting a wall at around rank 15. Any advice?
Tyler
i got rid of squire and one of the imp gangbosses and put in two "thrallmar farseer" as long as i keep board control and toss them both normally they cant down them at the same time then with "power overwhelming" and the other buff cards its enough to end it when i need a surge. Most i've done with it was 36 damage on one round with one card. rarely works that well but its normally good for 10-18 damage.
Ming
Hi do you think Spawn of N'zoth is a good fit in this deck or is it too slow? I've replaced it with a doomguard and with PO on it it can easily boost your board for 1/1 and also clear a big taunt such as Twin emperor.
Evident
It's too slow and unreliable. It's one of those cards that allows your opponent to generally dictate when it is destroyed so it's hard to get good value from it.
Sc0rpi0s
Replacement for imp gangboss?
Evident
Second Argent Squire and Dark Iron Dwarf. Argent Horserider or Harvest Golem could also work.
MrHoernchen
Hello. What would be a good substitute for gormark? And I was wondering if the raid leader would be better than the dire wolf
Evident
Second Dark Iron Dwarf or Sea Giant for Gormok. Raid Leader being 3-mana makes it worse then Dire Wolf.
jddragon
I tested Lerroy and Brann instead of 2x Doomguards and it works absolutely perfect ! It is insane exactly as the previous 'wild' zoolock, there is no difference at all. Gormok is a must card in and lerroy too ! Check it out Evident !
Evident
I'll check it out!
Zorkan
I agree on that and also added 2x Bilefin 2x flame jugglers -1 Squire -1 Dwarf -2 flame imps.
The tempo now is crazy and the deck returns really aggressively after mass wipes. Also crazy sinergy with Brann knife juggler and Councilman.
I personally play 1xsoulfire instead of Gormok. Since it helps better to produce the Jenkins Combo that can hit 16-22 dmg ( Jen + power + abussive + soul fire)
OrangeRhymer
I currently don't have enough gold saved up for an adventure, so I wonder if there's a substitute for Imp Gang Boss? Will the deck still work properly without it, and what reachable rank do you think this deck can come to?
Evident
I think you'll be okay with something like Harvest Golem or Argent Horserider. The deck should still be able to hit legend.
medz
really nice deck, went from rank 3 to legend in about an hour and a half with it, here were my winrates
24-11
----------------
zoo 6-0
shaman 7-2
hunter 1-2
rogue 4-1
paladin 0-1
druid 1-2
mage 4-3
warrior 1-0
thanks
deathstrke
Any replacement for Gormok? I was think maybe brann
Evident
Brann is fine.
Brian Chen
what about replacement for sea giant
Evident
Second Dark Iron Dwarf or maybe Bilefin Tidehunter although that card's better with Sea Giant.
lunaday7
One of the strongest aggro decks this season. It gives even aggro shaman a run for its money.
zsimone
Is worth disenchant deathwing and majordomo executus (i don't use them) for 1 sea giant and some rares? I don't have gormok
Evident
You generally don't want to craft rares because you'll get them in packs eventually. Sea Giant is a reasonable thing to craft, but I'd try to play arena or use your gold to get packs for the rares.
Pepe the Frog
Any replacement for dark peddler?
Evident
Second Argent Squire and Dark Iron Dwarf.
Tyron
Replace gormok with summoner of n zoth ?
Evident
I mean I'd just go with second Argent Squire or Dark Iron Dwarf, but that's worth a shot.
Nicholas
To answer someone's question Volcanic drake is also a decent replacement for mountain giant, and actually better in some situations.
Matte
What about Shadowflame instead of Gormok and Dark Iron Dwarf?
I am often in difficulty because I cannot destray or deal damage to enemy's minions!
Thank you!
my6AM3RTA6
Is it just me or does it feel like power overwhelming is almost always an option with peddler. May be a case to drop PO from the deck list and replace with something like a flame juggler and second Argent Squire, thoughts?
Lawnmower
Peddler has a higher ratio for class drops. From playing it seems like 70% or so warlock cards. Keep 2x po the meta is very taunt heavy and you will miss it if peddler doesn't help you out. If also won several games due to a double po on my last minion.
Justin Hall
I'm working up to this deck slowly as I've only been playing for a few weeks. Here's what I'm running with at the moment, with what I'm planning to upgrade to reach this deck in brackets:
*Priority Upgrades
2x Forbidden Ritual
2x Power Overwhelming
2x Flame Imp
2x Possessed Villager
2x Voidwalker
2x Darkshire Councilman
1x Soulfire (Upgrade with 1x Dark Iron Dwarf when craftable) *1
1x Abusive Sergeant
1x Agent Squire
2x Dire Wolf Alpha
1x Knife Juggler
1x Mad Bomber (Upgrade with 1x Knife Juggler when craftable) *2
2x Amani Berserker (Upgrade with 2x Dark Peddler when craftable - LOE 1) *3
1x Bilefin Tidehunter (Upgrade with 1x Abusive Sergeant when craftable) *1
2x Harvest Golem (Upgrade with 2x Imp Gang Boss when craftable - BRM 2) *4
1x Argent Commander (Upgrade with 1x Sea Giant when craftable) *5
1x Shattered Sun Cleric (Upgrade with 1x Doomguard or 1x Argent Squire when craftable) *2
1x Spawn of N'Zoth (Upgrade with 1x Doomguard or 1x Dark Iron Dwarf when craftable) *2
2x Defender of Argus
1x Frostwolf Warlord (Upgrade with 1x Gormok the Impaler or 1x Sea Giant when craftable) *5
It seems to be working pretty well but is there anything better I could run with while waiting for the upgrades? Planning to save gold for the first wing or two of BRM and pay cash for LOE eventually.
Lowchamp
How is this deck and the one with leeroy different?
Smeed
I didn't mulligan cause i was afk and still won :D
Lankybrit
I don't have Gormok, but put in Shieldbreaker instead. Silence is always good, right?
Opinions?
Evident
I'm guessing you meant Spellbreaker, but I think that card is a bit slow for this deck. I'd go second Argent Squire or a Bilefin Tidehunter instead.
ZOOLOCK
- 1 doomguard +1 leeroy, its good ?
Evident
That would be fine.
Max
What about nerubian prophets?? just 1 or 2 and im having solid results
DiegoSwag
i didnt have forbbiden ritual, any replacement?
Evident
Second Argent Squire and a Bilefin Tidehunter.
DiegoSwag
another question, spawn of n'zoth can be good for this deck?
Evident
It's okay, but generally doesn't see play in this deck.
Strix
Super OP deck !! Just managed to get Legend rank for the first time after coming close twice on rank 1 ( with tempo mage on previous seasons ) .
Hawk
Trying to run this deck on a dummy account to get a feel for what Zoo can play each turn or whatever... I got Gormok, and saved 700 for Dark Peddler, but I'm still missing the two Imp Gang Bosses and the Sea Giant.
So for now I'm running:
Bilefins instead of the Imp Gangs
Frostwolf Warlord in place of Sea Giant.
But I can't win for beans.
I feel like Frostwolf is kind of a decent replacement for Sea Giant, but Bilefin seems weak compared to Imp Gang Boss as it doesn't get the AOE justice value that Imp Gang does.
Any suggestions for replacements for the Imp Gang Boss and Sea Giant that are more reliable than what I have?
Evident
You can try Harvest Golem for Imp Gang Boss. Frostwolf is a decent replacement for Sea Giant. You might just try a second Dark Iron Dwarf or Argent Squire instead.
Ziene
Why would you ever play HS on a dummy account? It´s not like losing matters..
AlexHearthstone12
Can be Brann Bronzebeard added to this list? Seems like a good replacement for Gormok, wich I don't have.. :)
Evident
You could probably cut the Argent Squire for it.
Deffeer
Should I use argent commander
Evident
He's pretty slow and this deck is speeding up.
AlexHearthstone12
Hey! It's just my phone or there are 3 PO?
Evident
Whoops, accidentally put in an extra Power Overwhelming! It was supposed to be Soulfire, thanks for mentioning it!
AlexHearthstone12
No problem, glad I'd helped!
And I have an aditional question: Do you thing that Hunter is still viable in the current meta?
Evident
It's absolutely viable right now, it's gotten a lot more popular recently. Check out MrYagut's list: http://www.hearthstonetopdecks.com/decks/mryaguts-midrange-hunter-may-2016-season-26/
AlexHearthstone12
I will defenetly try it as soon as I get Call Of The Wild! I have all the other cards :)
Brian
Replacement for Leeroy?
BRIAN
Sorry never mind. Just saw the replacements up above :) Thanks for all the awesome work you do! This site has helped me out alot!
Evident
Mo problem, glad the site has helped!
HBebejian
Just out of curiosity, why no alchemist?
Evident
It can easily be added, I actually should mention it as a tech card in this guide. If you're running into a lot of Doomsayers then you could cut a Dire Wolf Alpha for it.
HazemZarka
Is harvest golem still the replacement for imp gang boss?
Evident
Yes, it should be fine.
HazemZarka
Argent horserider wont work?
Evident
Those would work as well.
TheAnarchist
Succubus too
Luan
Don't have 1 sea giant and 1 gormok, replacements ?
Evident
Dark Iron Dwarf and second Argent Squire.
Paul
I have got to rank 7 with zoo and this is my third month playing hearthstone. I have noticed that cult master has been a great fit in replacement of a second defender of argus. Has definetly won me games and almost can always get atleast two draws with it. Please try it you won't be dissapointed.
Julio
Cult master? why? You already have your life tap, if you play it good enough you don't need to squeeze your deck for something, and a 4/2 body isn't too good. In the other hand, if you see defender of argus, he allow you to trade more efficiently, help your to survive due to the lack of healing in the deck, stop an aggro shaman from Doomhammer + Rockbitter your face, save your big minions of getting kill by a weapon or another minion, too much sinergy with defender of argus in many situation that is a mandatory card in the deck, indeed 2/3 for 4 mana isn't too good either but is safe behind buff taunts.
Chris Orrico
I have made the deck ... but it feels extreamly weak ... I dont understand how its tier 1 I waisted too much money on this game and im disappointed in the results ...
Evident
A deck similar to this placed top 20 legend, it's a very strong deck. How were you playing the deck, and at what rank?
Elijah Fiore
U can't just pour money into this game and expect to be competitive. It takes a lot of time to learn the decks being used and the counters to them.
Agan06
There is a thing that I don't understand in this deck? How positioning works? I tried to see a lot of streams to learn it but i still don't understand it.
Evident
Here's a good guide on the subject: http://www.enterthehearth.com/zoo-positioning-guide/
Agan06
wow, thanks, this will help me a lot.
masticore
why no board clears? i've won several games with hellfire and currently run at least one
Evident
Because you clear boards with your minions, Hellfire would be hard to play if you are constantly playing minions.
TheAnarchist
I like the one. No more. Gives it depth.
XinGst
What about Dreadsteed?
Evident
Way too slow and has no real synergy in this deck.
XinGst
Thank you.
Impulz
Hey. I have All the cards in this deck except Leeroy amd Gormok. I have enough dust to only craft one of them. Which one do you think will be the best choice?
Evident
Leeroy, but I might be updating this to the Doomguard version that is starting to look more popular.
mert sagdic
thanks a lot for the deck i just reached legend yesterday.had a hard time finding a good standard list and I was frustrated not getting legend for the first time in a long while last month.what do you think about crazed alchemist for the second sea giant?
Evident
Sounds fine!
Darkbru
It seems as if Brann only has positive interaction with 3 cards in this deck so I was wondering if it's actually worth including him.
Evident
Second Argent Squire would be fine.
MATHEUS ALMEIDA
Remove 1 sea giant, add 1 crazed alchemist, improves this deck in 100%
Prabudeva005
Missing Leroy, garmok and sea giant. Any replacements
Evident
Second Forbidden Ritual and Argent Squire. You could also go double Doomguard which is kind of a different style of list, check that out here: http://www.hearthstonetopdecks.com/decks/pncs-warlock-zoo-americas-spring-championship-2016/
indipuk
This deck is really bad in current meta, I am much better results with double doomguard decks than this
DiegoSwag
Any replacement for forbbiden ritual?
Evident
Not really, it's Rare so it shouldn't be too hard to get. I guess you could just go with Argent Squire for now.
IgorOfficial0
Hey, man. Nice deck. Any replacements for 2x Dark Peddler, 2x Imp Gang Boss, Brann Bronzebeard, Leeroy Jenkins? Thanks in advance.
Evident
That's a lot to replace, but you could try 2x Argent Squire, 2x Harvest Golem, 1x Dark Iron Dwarf, and 1x Doomguard. You could also go double Doomguard and replace Soulfire with the Dark Iron Dwarf.
IgorOfficial0
Alright man. Do you recommend replacming 1x Sea Giant with 1x Crazed Alchesmist. From what i've seen sea giant is only good in zoo mirrors.
Evident
I still like Sea Giant better, Crazed Alchemist was only tech'd in mostly because of Doomsayer which isn't as popular (unless Control Mage gets played more).
Newbie
Is it worth to buy the 2nd wing of BRM for Imp Gangboss? I'm a new player
Evident
It's a pretty solid card, but you could maybe survive with Harvest Golem or Argent Horserider.
TheAnarchist
Yes. Finishes the deck. Get sea giants too.
Bloodbath
I would say no because BRM is rotating out soon
Janker
You can craft it directly now, so I would do that if you specifically want that card
Rod
A Volcanic Drake also works wonders in this deck. You trade your tokens then play a big minion almost or free.
But I have a question, why no mortal coils?
Evident
This deck doesn't really need to draw cards because of the Hero Power.
Rod
True, but in that case mortal coil wouldn't run in deck, since it's a warlock class card, and this card is in almost every deck. But I understand, you probably want more agression.
ElTorrito
Is it possible to tech in Hellfire against mirror and aggro shaman, or is it not worth it? If yes what could i remove?
Evident
I would say it's not worth it because you just end up destroying your own board.
ElTorrito
Thanks for replying so fast man!
Zb
Well,
I got stuck all the time between rank 17-15 with this build (Insted Leeroy i have Rocketeer). After I read some articles , watched some videos and guides (especially from Trump). I found that mana curve is not really good. I replaced Brann and Dark Iron Dwarf to 2x Argent Squire and result was amazing. Yesterday I got winning series from rank 16 to 12 and finished the day on rank 10.
SNake101
Against aggro the argent squire is very helpful, but keep in mind that the deck already has 10 1-drops without it. If you got stuck at 15-17 my advice would be to intensively study mulligan guides as this is without a doubt the problem(if it is true that teching in argent solved your problem). Since ranks 10-20 mostly consists of cancer aggro decks, feel free to keep it there, but as you climb the ladder you might want to put back the higher curve minions to keep up with the control. In this case mulligan is the most important part of the game, don't underestimate that. More games are won and lost in mulligan phase than in any other phase in the game and any other legend or competitive player would agree.
Xerania
Hey. Im pretty new. I kow some stuff of hearthstone. But what is "mulligan" or "the mulligan phase"?
Chris
At the start when you can chose to change your cards. That's the mulligan
Brandjum
This deck loses against Aggro Shaman
Cenobite
So does every other deck... this deck is fine.
Smiddy
If by "loses" you mean "this lost twice because it had no answer to the perfect shaman curve" then yes, this will lose.
Every deck loses to aggro shaman unless it get shitty draws.
exyi
Is it possible to win against freeze mage?
Evident
It's possible, but it's not a favored match.
IcesFont
Do you know any subs for Malchezaar's Imp?
Evident
There's no replacement for it in this version of Zoo. You'd probably want to try something like this instead: http://www.hearthstonetopdecks.com/decks/tareis-warlock-zoo-hct-americas-summer-prelims-2016/
IcesFont
Ok thank you :)
Sebbo
Is there any good replacement for Dark peddler?
Evident
Argent Squire.
Bobb
There are probably 4-5 that are of similar value, but the two I'd give the most consideration are Flame Juggler (better stats and deals a random point of damage when summoned) and Jeweled Scarab (only a 1/1 but gets you a 3-drop. Juggler is probably more consistently good, but the Scarab can keep you on curve if you don't have a lot of 3-drops.
rumeye
My C'Thun Mage does better on ladder than this shit.. Come on
Summy
You are just bad my dude. Like this deck is dank, you just don't know how to play my dude.
Sam
I've been playing this deck for about 2 days and somehow im still stuck at rank 18. No matter how well i play the deck, other decks always seem to have an answer for every move i make.
I've read up on mulligan guides, learnt about curves and how to efficiently play your mana each turn but somehow, this deck still doesnt seem to be coming thru. I've been up to rank 11 EASILY with Control Warrior and Face Hunter decks but im struggling really hard with this deck.
Is this deck simply out of meta, or am i just bad?
Evident
You might have hit an unlucky streak, I don't see any reason why this deck wouldn't climb. You did start playing it very early in the season when the best players are on the ladder grinding to legend. You might want to wait until deeper in the season when it's easier to climb.
Thejaylobo
I'm really struggling against Auchenai Soulpriest + Heal All Minions. The 3 damage to all minions Priest AoE is troublesome too.
I can generally play around most other AoEs, unless say Druid is holding back to back Swipes. Or I misread an early Explosion Trap. But, with the Auchenai AoE, I find it very hard to get minions to sufficient health. Additionally, I feel like I need to establish board control before round 4 to be effective.
Do you have any advice? I guess this is where Imp Gang Boss might come in handy. But I don't have it and have replaced with a Shattered Sun Cleric and Harvest Golem.
Evident
AOE is a weakness of this deck, you can somewhat play around it by playing minions like Possessed Villager that can stick to the board, Darkshire Librarian that will draw you a card, and Dark Peddler that gains you a card. You can also recover from AOE situations in the early game because of your Warlock hero power.
Danny
I have this full deck, but im missing Imp Gang Boss, (dont feel like buying BRM its rotating out soon), and im missing a crazed alchemist. Any replacements in mind? Right now i just have an extra Abusive Sargent and 1 harvest and 1 argent horserider. Any other ideas though. thank you.
Evident
Harvest Golem is a decent option.
Grig
Forbidden ritual for imp gang boss
M
Any replacement for Malchezaar's Imp?
Evident
No, he's too important with the synergy of the deck. You'd be better off trying an older version of Zoo: http://www.hearthstonetopdecks.com/decks/tareis-warlock-zoo-hct-americas-summer-championship-2016/
Anonymous
Don't play this version of Zoo with out Malchezaar's Imp. He is the main version that makes the discard stand out.
ShaolnCowboy
I'm using a variant of this deck that replaces councilman with Argent Horserider. I have not played it long but it cuts through mages like butter. If Dark Peddler offers you Secretkeeper, you can play her and possibly stall those annoying secrets long enough to crush them. Even if you can't do this, the deck just overwhelms mages.
Mm
What to do against hunter?
Evident
Mostly try to play around Explosive Trap, and keep them from stockpiling minions.
Justin
Hi Evident. Why didn't you place Succubus, seems to work with the whole discard theme
Evident
The problem with Succubus is that it trades with most 2-drops and dies to most early game removal spells. You'll notice that the discard cards in this deck usually have upside. Whether it's Doomguard which can finish games or will trade with multiple cards, or Soulfire which gives you late game reach and the ability to kill minions behind taunt. It's best to only have a few cards that discard because you won't always have Malchezaar's Imp available, and at the end of the day you are still losing card advantage.
degawolf
watch my replay of this deck here : https://hsreplay.net/replay/B68ZiWvaasupDhnkcyqR7f
N00b
only warlocks i'm running into a golden Renolocks with legend cardbacks owning me like a piece of furniture...
some matching system. i'm just at rank 17 and i'm playing against totally unfair competition.
Zhu
It seems like this deck is still viable for the new season, right?
Evident
Yeah, not going to be much change to this list.
Hugo
too sad its unplayable right now :(
1430
Unplayable right now. RIP.
michael
how far can this deck goes now in ranked?
Evident
Hard to say, but I'm sure it could get you to Rank 5 at least.
Lexiles
Hey @Evident
Nice decklist but you should consider Acidic Swamp Ooze x2, it helps a lot in this heavy warrior/shaman meta.
Evident
You might be right about that, I will look into it.
MelonWarrior
I think replacing the pirates with 2x ooze is a great option. Ooze battlecry is better than the corsair, and patches doesn't add very much to this deck. Plus, it makes the deck much more affordable.
cruxkid
But Corsair is 1 mana and brings a free 1/1 charge and thins your deck. So much value
Sam
In your latest decklist you don't have power overwhelming included. Is this intentional? Shouldn't we have this?
Evident
It's not as common anymore in Zoo.
Vaalic
The reason it's not in the list is that it's not standard anymore. You can't play PO in standard decks.
MATT L
I'd call myself a "hobbiest" HS player and I'm having the best results with this deck (level 20 to level 13 in December), ever since my Imp-plosion deck stopped being a thing. Only change I've made, for when matches go the distance, is swap one of the 'Voidwalker' cards for a 'Siphon Soul' as I've found the hard removal can help against some of the larger health taunt minions. Thanks for putting the deck out there!
sollet
Am I the only one that gets completely rekt by pirate warriors with this deck? 11 matches in a row vs pirate warrior and I think I won like what 4..
Evident
The stats in the deck guide show that this is weak against Pirate Warrior. Zoo isn't a top tier deck at the moment.
...
Not a good idea to try this deck in China..... There are too many pirate warriors
Sordmasta_Lex
This deck is nice for Casual Mode, but in competitive Ranks 15 to 5 is gimped.
Cant beat Jade Druid if he gets one an Ancient, or a combo with Swipe, which he will.
Cant beat Reno Mage if he has Reno on turn 6-7 or Doomsayer on turn 2-3, or Volcanic Potion, or... you get it.
Cant beat Reno Lock, too much AoE, plus Reno/Vendor/Mistress, plus Argus/Sunfury.
Cant beat Shaman, too much AoE, plus wolves and
Can beat Warrior unless he has a really smooth draw.
It can beat everyone if they get shitty draws.
Cause it is a consistent deck and it's hard to draw badly.
If you play a gazillion games with this deck you will have a positive winrate 51%++ but in general if your opponent has a smooth draw curve, then this deck is inferior and you're fucked.
Evident
Totally disagree about Jade Druid, this is one of the best decks against it.
Curavi
Agreed Evident. I play almost exclusively Jade and can't beat Zoolocks almost ever. Makes me want to ragequit so hard. No amount of Swipes, Wraths, Doomsayers, Spreading Plagues, or Crawlers seem to do anything but delay the inevitable.
WanYao
You're very wrong. I have to wonder whether you know how to play zoo properly.
For example, jade druid is ondne of zoo's best matchups, and jade shaman is at worst 50/50. I even feel competitive against pirate warrior, though you need some luck for sure. Renolock, well, yeah, zoo has always sucked against Renolock.
That being said, I don't use this list. Going all in on the discard thing is a mistake, imnsho. Yes, it can set up massive swing turns, but it also much less consistent than a more traditional list.
Frost
hahaha well i kinda win Jade Druid without a problem. my combo was pretty easy i suppose use Juggler Knife and then focus on Darkshire Shaman (the one that increase +1 Atk for each unit you summon after him) so the opponent will be thinking should i take out juggler first? or shaman first...Hmm...afterward throw in your 0/3 Devilsaur Egg and he will be like ignore this since it wont be useful at all. after this turn use your Ravenous Pterrordax to eat the Devilsaur egg or Possessed Villager so you dont lose out any unit :) and your opponent will have to get rid 3 annoying card in 1 turns and that is jade weakness even though they gain the Control fast but they cant control the board well.
Ewchy
Got legend with this beauty this month! You just have to wish for pirate warr and druids :D
Joseph Thespian
I would take demon fire out for crazed chemist
Joseph Thespian
I ment alchemist
andre28
i am playing at rank 10 and in this deck i am only missing the 2 fireflys which i substitute with 2 argent squire... i am facing much difficulties against taunt warrior and inner priest, so how do you face those decks?
they just have to put a big taunt and you have to sacrifice too much... also with a "silence" card of the priest and a holy nova you lose the board.. any tips?
Stonekeep
Taunt Warrior is sadly one of the worst matchups for the deck. I'm pretty sure that against the deck you want to win as quickly as possible, you can't afford to take the longer game, because the late game Taunts are too valuable. You often have to go all-in and not play around the AoEs too much (I mean, you do to some extent, but you can take more risks than you normally would). I can't really speak about the Silence Priest, because I've played against it once with Zoo and I won quite easily, but he had pretty slow start. I think that the matchup is very draw-dependant, if they get amazing opening like Humunous Razorleaf into Divine Spirit + Faceless Shambler you pretty much win. But if they miss either the huge minions or their activators, you should be able to find the opening.
Zoo is not the strongest deck in the current meta, because Taunt Warrior is pretty popular, but it's a good budget option to climb the ladder. It does much better against other decks, e.g. Deathrattle Priest, Aggro Druid, Quest Rogue or Murloc Shaman.
andre28
thank you!
i guess these are the worst category you can face.. also a shaman with many AoE :) is hard to beat but will try to play more with this deck
rke125
Against taunt warrior you could include a crazed alchemist or maybe 2.
Novice player here and I have not tried this myself because I don't have the card (free2play).
So no hate if it's no good ;)
cruxkid
A single copy of Crazed Alchemist is a good idea and older versions of Zoolock sometimes ran one. Also you have Abusive Sergeant for making value trades. He seems to have lost popularity but the card is strong and I'll bet he finds his way back into the deck, even as a 1 of.
PnutButtrSandwich
Zoolock has been one of my staple decks when climbing the ladder. It's cheap, easy to learn and fun to play. Thank you for sharing the guide!
GiONNY_
Can i replace Silverware Golem? Because i dont know how to unlock it
Redpixel
Ya get it from Karazhabnanaa
MaximiliousCornelius
If you dont have one night in karazhan you want to look for a different deck since a number of cards from this decklist require it
Bruce Lee
-1 Ravasaur Runt(Card is dead sometimes) -1 Darkshire Councilman(Very Slow) +2 Vicious Fledgling. Trust me this is better.
Tudster
makes sense! thank you
Incanus
This deck is horrible right now. 2/11 between ranks 17-19, and my highest rank back in the day was with zoolock...
Afropower1
If you are behind rank 15 it's you.... this game is so easy behind rank 15 you barely need to construct a deck.
Incanus
I have the replays of the games here - taunt warriors, token druids, and hunters with cards pretty much exactly taken from the lists on this site. It's really not that hard to play a straight-up faster and better deck and win, regardless of what your opponent does. That was just my luck mid season. Full disclosure, I did change a couple cards around during that run.
Eddie
Can i replace this deck with another?
YesYouCan
YesYouCan
zigzag2402
I play HS since beta. And i start today a fresh season with this deck. I didnt win almost 10 games in 19 rank. WTF --..--
ChokemeDaddyHard
Since you can't lose your rank at 15,10 and 5 you can have so much fun by playing this, wrecking this aggro shitty pirate warriors and quest rogues the feeling is amazing :F
Demonic
Kinda Noob here.
How Come shattered Sun cerlic does not fit i this deck?
Evident
It can fit in this deck if you are running a budget list, but it's too high costed for what it does and it requires you have a minion on the board to be worth playing. Having 2-Health makes it really susceptible to AOE.
Pisu
Excuse me if i didnt have The Black Knight is that okay?
or any card can replace it ? thankyou
Evident
Saronite Chain Gang could work, some lists run Skelemancer.
Robali
I'm using Big Game Hunter Instead
Kasper
You need an option to break through a taunt to win the game sometimes, just put in a Spellbreaker. Trust me, i've reached legend with this deck
rotesfeuer
I think this deck deserves more then tier 4, its very good right now. I would also update the Mulligan Guide for prince keleseth
PnutButtrSandwich
How does this fair compare to Trump's Legend Keleseth Warlock Zoo? http://www.hearthstonetopdecks.com/decks/trumps-legend-keleseth-warlock-zoo-september-2017/
Evident
I'd go with Trump's version, this list needs to be updated still.
BenjoM
This needs an update. Zoo Warlock is trending top in the meta now, post Druid nerf.
Evident
We have a new guide being worked on right now!
BenjoM
Excellent! Thanks, I'm looking forward to it.
Papapump
Lol give Trump due credit before you ask for yours.
rotesfeuer
Replacement for Vicious Fledgeling? Im not a big fan of this card.
Azure
Southsea Captain
Ilya
Is Malchezaar's Imp really necessary?
Sand
It's a fantastic card; decent stats for a 1 mana card and if you play this + doomguard on turn 6, the effect from domguard doesn't hurt as much. You can also dig deeper through your deck.
sladesolaris
I'm missing a couple of cards from this list. Is putting Blood-Queen Lana'thel into this deck as a sub?
sladesolaris
Is it worth it, I mean
8BitBrain
Not really. It’s too slow
8BitBrain
The best card is probably cobalt scalebane instead for the great stats and OP end of turn effect for a zoo lock board.
anon123
I'm only missing Gul'dan. Is there any replacement for that card?
Darkbru
There is literally nothing else that will resurrect all of your dead demons. That being said you could try to use Jaraxxus as a late game win condition.
broflovisky
Replacement for PRINCE KELESETH ? Im not a big fan of this card.
Serpenski
There is no replacement for this card .... The power of this card is important.
Mosab
So i have every card but patches sadly, and i understand that theirs no card that does what patches does, (or else this game would go to shit) so are there any cards i can replace for bloodsail corsair and patches? are stonetusk boar and sun cleric really the best options?
Evident
You can try a version more like this: http://www.hearthstonetopdecks.com/decks/uyas-warlock-zoo-hct-summer-championship-2017/
It doesn't run the pirates and it's more demon-centric.
FatherOfLies
Hello! I can craft every card except the imp. What can i replace it with?
devourkira
no, you cant. its the core for cycle deck
Loktar1
It would be great if someone could explain to me with good arguments why is there Malchera's Imp. Now I know it somewhat explained in the guide, however I can possibly think of a better replacement. Of course... I would be great if author himself would answer.
BlueyesOwl
Well is for draw of the discard engine and cause it is greater 1 drop against other 1 drops like fire fly, etc as it has 3 def.
This above is just an example decklist for guide purposes, I guess.
If you want better lists here is one that I used and I'm already 5rank from 15(about a week ago), almost undefeated... http://www.hearthstonetopdecks.com/decks/zanananans-prince-demon-warlock-zoo-6-legend-october-2017/
My only change was -1 mortal coil, +1 saronite.
At this deck list malchezaar's imp shines cause it's a demon and can easly on turn 3 (or turn 2 + coin) can be 4/6 from bloodfury potion.
SIlo
I must have the worst luck. I have every card in the deck, and have played the hand over 30 times now and have only got the prince 1 time before turn 5....once. It is really starting to piss me off.
Daniel Castelltort
Does it make sense to include the warlock quest in anyway?
Hayshcule
No. You only have just 4 cards to complete the quest, which is a very hard thing to do and its too slow to be played in this deck.
Crash
Perhaps if you adjust the deck replacing the pirate package and Guld’an for 2 extra discard cards and an additional card drawing to guarantee cycling faster than ever... could be playable for fun. What do you thing?
Morowin400
Not sure if this is an ok swap for now, but i dont have the dust to build a patches so i substituted him out with my arfus, ill swap back when i can build or if i open patches. also I dont have Melchazaars Imp so i swapped it with blood imp or whatever its called. Not sure if those work.
Hydreliox
Not really, try replacing the patches package with other early game minions.
Jaro
Hi guys. Can you please tell me if I should always coin Kele at turn 1? Or chillax and drop him at turn 2? Thanks.
Adrinalin
Always play Kele as soon as possible.
OnionMaster
Definitely do not coin Keleseth on Turn 1, if you do not have a follow up play for turn 2 (ideally, two 1 drops).
Your win condition is overwhelming board presence -> damage. Keleseth helps that, but just playing him on turn 1 doesn't make sense if it hurts your curve.
yag1z
Hello guys,
Any recommendation for replacing Malchezar's Imp. Because i got all the cards except for it. I am thinking;
a) 2x Spellbreaker
b) 1x Spellbreaker + 1xCobalt Scalebane
c) 1x Spellbreaker + 1xTar Creeper
d) 1x Spellbreaker + 1xVicious Fledgeling
Which option would you choose? (Please state reason and also i am open for new suggestion but imo Spellbreaker is op in this deck and it should contain at least one:)
C
I'd go for C.
OnionMaster
Malchezar's Imp are pretty core for the deck, since they give you a lot of draw with Soulfire and Doomguard. Without them, you'll lose a lot of utility and draw.
Try replacing them with low cost aggressive minions, like Abusive Sergeant. You dont want more mid-late game minions, since then you're not really playing zoolock.
Lukass
I know that this could be a dumb question but is keleseth or even the deck worht the dust???? I already have Dk Gul'dan and patches and just want to know if keleseth is worth the dust????
Evident
Yes, it's worth the dust. It's also used in Tempo Rogue and Pirate Warrior.
fabiana
I want to know when I should use Doomguard.
slyf0x
If you have Malchezzar on the board you should play it ASAP. People don't tend to treat it as a must-remove minion, so Malc on 4+Doomguard on 5 can be very strong. Don't be afraid to discard your DK unless you are positive you will need it, i.e. fatigue-type match.
RBL0001
hmm i played the deck and i won a lot in it. ty for this great deck
Jaorcky
This deck has one EXTREMELY crucial flaw. Very often I find myself sacrifycing Guldan with doomguard or holding on to doomguard forever just not to discard Guldan. Both these scenarios lost a lot of games for me. I like the deck very much but hate warlock discard thing.
BiggityB
Going second, should one coin Prince Keleseth on turn 1, or wait for turn 2? (Assuming you have a decent one drop in hand)
Joopiter
Almost always coin Prince. Unless opponent played something on turn 1 and you have decent response (Coil on 1 HP target etc.).
Solemotion
Is this deck possible without Keleseth and the Pirate combo?
I made a new f2p account and got Guldan as my DK, so I was wondering if I can somehow make this with only rares and commons.
Joopiter
Of course it is possible. Deck will just not be so powerfull, but still playable. If you will not use Prince and Patches, also get rid of Southsea Captain, Bloodsail Corsairs, probably Saronite Chain Gang also is not so powerful (you can leave 1).
What to use? First of all you will need some 2-drops (you can use them now because you don't have Prince). Possible choices:
- Darkshire Librarian + Silverware Golem package (classic Discard Zoo combo);
- Golakka Crawler (if you face a lot of pirates);
- Acid Swamp Ooze (if you face a lot of weapon classess);
- Gnomeferatu (decent 2-drop that can destroy enemy's important cards like Prince Keleseth, Anduin DK etc.);
- Dire Wolf Alpha (you have to fight for board and Wolf can give you these +1 attacks);
- Fallen Sun Cleric (same as above);
- Knife Juggler (not so powerfull as it was in the past, but still fits in this kind of deck);
Use also at least two 3-drops because your Southsea Captains are gone. Choices:
- Shattered Sun Cleric (probaby the best for tempo and board);
- Tar Creeper, Earthen Ring Farseer (same as above, good 3-drops but some more defensive ones if you face a lot of aggro);
- Vicious Fledgling (aggresive 3-drop);
Other possible cards:
- Possessed Villager (decent 1-drop);
- Sanguine Reveler (you have a lot of "crap" to destroy);
- Crystalweaver (questionable choice but you have a lot of demons, so who knows?);
- Dark Iron Dwarf, Defender of Argus (classic Zoo cards, they have their comeback now);
Hope I've helped you.
Unkn0wn
Hello, as in the precedent deck I would have wished to integrate Black Knight to this one, I had thought of replacing him by Bloodsail Corsair or Southsea Captain of which think of it you?
Mattthr
Been running this deck awhile now and enjoying it. But I'm seriously doubting the value of the Death Knight. He's won me maybe one game in the 50-odd I've played.
Few games with this deck have gone to 10 mana: it often wins or is beaten by turn 7-8. So he hangs around in your hand and is often discarded. The Farseer may not be so potent but he's going to see a lot more play. Going to swap it out and see how things change.
CarcaraBR
Agreed about DK. I had replaced it by Cairne Bloodhoof. Cairne is perfect at curve 6 as a sticky minion for Bonemare.
Herman
Isn't Flesheating Ghoul a good replacement minion as well, which can benefit of the trades?
Herman
I'm also considering Spellbreaker and Blubber Baron.
Jamews
Are people having success with this deck into legend? It seems pretty lackluster after playing around with it compared to aggro Rogue and Druid. Bloodreaver Guldan is a dead card and the discard mechanics are frustrating. It's like the deck is stuck between an aggro deck and a value deck but it doesn't do either very well.
Creedeth
Is it just my game tactic or why im losing with this deck all the time?
Creedeth
Also is there reason why defile is not in deck?
Mosab
Well this is essentially a "aggro" deck, or i guess a minion based deck to zoo lovers who hate to refer them self as aggro, so using defile pretty much defeats the purpose of this deck, and that is to keep minions on board, considering the deck has 27 minions more or less its pretty obvious that the decks win condition is though its minions, so defile is pretty much a dead card in your hand unless you reaaaaaaally want the board back, in which case you shouldn't have lost it in the first place.
Lammar
Cause prince kelesh
The firms it
Because defile is a control warlock tool and not a zoolock tool.... are you trying to kill your own board?ffs
WizardSleeve
Persevere with the deck, I've played quite a few decks over the month and keep coming back to this one as it feels like home. Once you are used to it it's a great deck that can steam roller very quickly. I've found the Mulligan is important to who you're up against. And always try and play doomguard with at least one imp on the board, unless you have to of course.
Lammar
replacements for southsea captain?
Danerex
If you are running patches you need to run southsea captain
Damian
Are vulgar homunculus and demonfire worth it over keleseth? You've not seem to updated the description for KAC.
Zilla
dunno but the guy went r1 legend with it...
Asperkraken
in my play, they are. Homunculus is a great tempo tool and another target for Bloodfury Potion (turn 3 you get a 5/7 on curve!) and adding Demonfire back to the mix gives us both another removal piece or a buff for our small utility demons, which all get buffed by Crystalweaver. Keleseth was fun but in my play so far, the extended list of demons for Warlock has given this deck some bloody new life.
MrMeme
Replacement for Corridor Creeper?
Pandaroo
You want this in your deck, it's a safe craft and a must have in almost all aggro decks.
MrMeme
Don't have enough dust, replacement?
degh11
Cobalt Scalebane
MrMeme
Thx
Cas
I have Prince Keleseth, if I put him in instead of the humonculous what should I fill the whole with?
cas
hole*
Navdeep Singh
### Zoo
# Class: Warlock
# Format: Standard
# Year of the Mammoth
#
# 2x (1) Flame Imp
# 2x (1) Kobold Librarian
# 2x (1) Malchezaar's Imp
# 1x (1) Patches the Pirate
# 2x (1) Soulfire
# 2x (1) Voidwalker
# 1x (2) Prince Keleseth
# 2x (3) Darkshire Councilman
# 2x (3) Southsea Captain
# 2x (3) Tar Creeper
# 2x (4) Saronite Chain Gang
# 1x (4) Spellbreaker
# 2x (5) Despicable Dreadlord
# 2x (5) Doomguard
# 2x (7) Bonemare
# 2x (7) Corridor Creeper
# 1x (10) Bloodreaver Gul'dan
#
AAECAf0GBPIFkbwCl9MCnOICDTD3BKgFzgfCCLSsAry2AsrDApvLAvfNAqbOAvLQAvvTAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
brt
why 2 southsea for only 1 other pirate?
degh11
If you drop a Southsea you get a three mana 5/5 with two damage charge which is really good.
xiRazZzer
I dont have Guldan. Is Jaraxxus a good substitution?
Roffle
Jaraxxus is a bit too slow and doesn't quite fit in this deck. I would recommend either of the options in the Card Substitutions sections, Tar Creeper or Vicious Fledgling.
monky
Any replacements for malcheezar's? i don't have all karazhan
Roffle
I have a Budget Zoo Warlock list you might want to check out that goes deeper into replacements (including Malcheezar's Imp). Bloodsail Corsair, Fire Fly, Blood Imp, and Argent Squire would all be good replacements.
http://www.hearthstonetopdecks.com/decks/budget-zoo-warlock-deck-list-guide/
Gus
Crab with Murlocs being everywhere at the moment at worse it’s a body that sticks. I understand it’s not imp but you did say possible replacement.
Yuriel
Is there any room to substitute a Skull of the Mana'ari for something else in this deck? I keep finding myself in situations with 2 Doomguards in hand or Doomguard and Guldan or something very important I can't afford to discard so they get stuck in my hand. I guess I'm doing something wrong but it'll still probably be better to set up a Skull when this happens than pass with my DK and a Doomguard with 5 mana available. :P Also, is the pirate package worth it with just the two Captains, I'm sure the pros know better and it's my own bias, but it's so annoying to draw Patches constantly. Thanks.
Roffle
Skull of Man'ari is too slow for what this deck is looking to accomplish. Passing on turn 5 to get the value train running often will get you too far behind on board. While you don't want to just jam Doomguard willy-nilly, there are many matchups where discarding Gul'dan isn't as important as the tempo gain of a 5 mana 5/7 Charge. What helped me deal with Discarding important cards was when I began to equate it to never drawing the cards to begin with.
It is always annoying drawing Patches, but the upside of a 3 mana for 5/5 worth of stats fits really well in this deck. Life Tap helps offset the fact that Patches is such a dead draw.
darthbrosius
Without Prince Keleseth 2x Golakka Crawler are a must. Replace the Pirates with 2x Golakka Crawler +1x Spellbreaker.
Roffle
Yeah, Patches is still far and away the most popular Legendary in the game, indicating there are still a lot of Pirates out there. If you're running into a lot of these decks and/or Cubelock those seem like reasonable tech choices.
darthbrosius
I wouldn’t call just 1x Spellbreaker a “tech”. Is it a taunt, a Vancleef, an Auchenai SP (or Priest of the Feast, Lyra etc, ps: Priest have to put down some board vs Zoo) I never wasted it. Around turn 4/5/6/7 there’s always something nice to silence while dropping a decent 4/3 minion. But you’re right, I’d just say that 2x is more “techier” while 1x is actually very very flexible.
What do you think of the Keleseth + Spiteful Summoner variant?
2x Flame Imp
2x Fire Fly
2x Kobold Librarian
2x Voidwalker
2x Malchezaar Imp
1x Patches
1x Keleseth
2x Southsea Captain
2x Tar Creeper / Councilman
2x Saronite Chain Gang
2x Cobalt Scalebane / Dreadlord
2x Doomguard
2x Spiteful Summoner
2x Bonemare
2x Corrisor Creeper
2x Doom!
Matt
I think if you run spiteful then guldan is necessary. Also would be interesting to see if doom is worth it or just run siphon as the only spells.
darthbrosius
To my previous decklist:
-1 Bonemare
+1 Guld’an (obviously with it there’s no choice between dreadlord and Cobalt s calebane)
With Keleseth I think that removing 1 and 3 mana drops -to make room for Guldan- is not a good idea. With the big SSummoner you can afford to play just 1 Bonemare IMO.
Btw the problem with the dk is that TOO many times you risk to discard it with Doomguard, and you can’t afford not to play Doomguard for the first 10 turns (or to have a very big hand to reduce the chances to discard it). You really have to topdeck it at the right moment. Pavel didn’t played it for the same reason I think.
The list I posted earlier (2x Tar Creeper + 2x Cobalt + 2x Spiteful Summoner and Doom! + 2x Bonemare) were indeed already very strong.
I’ll try also the Siphon Soul variant, but with the single Bonemare you really want the big SSummoner pull...
darthbrosius
With Keleseth I mean because your curve is already unbalanced in the early turns.
CD001
I'm currently running a less Demon oriented package with Cobalt Scalebanes and only 1 Doomguard as getting both in your hand before turn 5 happens far too often for my liking and the amount of discard then can be crippling - or you'll just throw one away.
I've started using Zola the Gorgon for the flexibility - 2nd Keleseth, 3rd Bonemare or 3rd Scalebane can be invaluable.
Matt
If you only run 1 doomguard isn't it like you already threw 1 away every game?
CD001
I can to the same conclusion - so ditched it for Leroy anyway as I was pretty much just using it as a finisher.
Matt
The 2nd doomguard is the best doomguard because then your hand is already empty from the 1st one.
Dippin
55% winrate vs control/cube warlock with 1 spellbreaker? Must be a joke.
First of all, you wont find 1 spellbreaker until turn 5/6 in 55% of the games, avoid all his clears and heals. Once he has his taunt on board and you dont have silence, you are dead.
Roffle
HSReplay, which collects data for more games than any other resource I'm aware of, also has this matchup as favored for the Zoo Warlock (~54%). It looks a little worse for Zoo against strict Control Warlock, but Cubelock seems to be favored.
plyzd
How do you guys feel about having Gul'dan on hand plus soulfire and doomguard? Worth keeping Gul'dan or is it better to use them and hope to finish the game without him?
Yggdreigon
Count your damage and the possible answers from your opponent. Both those cards offer such a huge tempo swing that if used properly they win you the game. gul'dan is only in the deck as a late game finisher, you won't need it if you can end before the late game hits.
Spyder9899
Is Keleseth version better than the one that runs Vulgar Homunculus and other 2 drops. In zoo, turn 2 just seems too important to miss.
Roffle
Stats suggest the Keleseth version performs a bit better. Even though turn two is critical for Zoo, there are enough one drops in the deck to offset it so you're not often tapping on your second turn.
Spyder9899
Thanks!
Stef
what about earlier package 2xcorsair? too many rogues, paladins, hunters? its good to cut their weapon
Wixin
-1 Malch Imp
+1 Skull of Man'ari
I have really better win rate with this.
Now 6 rank in streak since 8
Josse
That's slow... Doing nothing on board for an entire turn is surely nothing for a deck like this focussing on board control and tempo...
sdfjl
It makes no sense when people take out core cards and add in a legendary just to show it off. The Imp is a 1/3 demon which is already good but the effect is game changing. The Skull is prone to remove and it sucks because of all the cheap demons. Basically 5 mana for nothing.
seaeffess
There's a typo in the description of patches. It should be possessive "its" not "it's." :)
govid
This deck and Tempo Rogue will suffer a lot with the nerfs. They have 3 of 4 cards nerfs (Bonemare, Corridor Creeper and Patches)
plyzd
I'm running this deck without the pirates but Fledgeling + Mortal Coil and it's awesome. But yeah Creeper and Bonemare hit hard.
Matt
Half the decks ran patches and corridor creeper.
plyzd
Cobalt Scalebane is worthy replacement for the Creeper. You'll get a 5/5 body for 5 mana who buffs a friendly minion AND is a dragon so it won't be affected by dragon priests bullshit.
Matt
If there is 1 thing the deck doesn't need it's more 5 drops.
Matt
Also dragon priests are going full on combo as fast as possible and are cutting the potion.
Mairev Shadowsong
not working too great.. coz board trades are too much dependent on using keleseth on turn 2( or atleast on turn 5 after that your board would be too fcked that using keleseth would make no difference). not having malche imp(not on board or not having access to karazhaan) would fck your hand and sometime u will get guldaan in turn 4, 5 and doomguard would end up discarding it. there is only one way to win is to rush your opponent down till turn 8 and drawing guldaan in turn 9, 10 using it as a finisher if it summoms at least 1 doomguard
Pixeltastic
What would be a good replacement for Malchezaar's Imp? I don't have the adventure so can't use it.
Stonekeep
It's a bit hard to replace, as it makes your Soulfire & Doomguard much worse in the mid game. But probably another 1-drop like Blood Imp or Acherus Veteran would make most sense if anything.
MrLastGladiator
OP deck, i was stucked on rank 4 with an aluneth deck, but this deck seems to be very strong against any deck(even without keleseth)
Josse
Should I craft Lich King or Gul'Dan?
Roffle
Gul'dan is more critical for this deck (and any other Warlock) specifically, but Lich King is more flexible as a Neutral card. Still, Gul'dan is more of a requirement for decks than Lich King so I'd lean towards him.
Josse
Thanks a lot, I'll craft him then!
Will
This deck is so good....... Thanks so far 7-0... but took Lich King out and added 1 void Lord which helps with Gul'Dan for extra punch
Roffle
Congrats on the success!
Ashura Areson
So any tips against spell hunter? Seems to be a really hard match up.
Darkfaith97
So far 65% winrate, last 10 games 10-0. This deck is op. Used to play Tempo Keleseth Rogue but since it got nerfed this deck is a perfect replacement for it. Tho got everything but Gul'Dan so I thought to put some removal like Twisting Nether and in alot of the games it was the lifesaver.
Josse
Strange, I don't think Twisting Nether works that good in this deck... Second Tar Creeper would be my first thought.
In the end, if it's working for you, that's what matters.
Good luck, Zoolock colleague!
Darkfaith97
I needed some board clear cuz of match ups I faced, and usually I'm very unlucky...rng fucks me up.
At first I thought defile but Twisting Nether is more effective :D
Xelmik
Soooo........ Mad hatter can and will hit your oppenents minions
Beery
Zoo is all about early board control, so you should already control the board by turn 4!!
:)
bronxie11
"best witchwood warlock decks"
has 10 cards that have rotated.
nice.
PnutButtrSandwich
Is Glinda Crowskin replaceable? If yes, which card is good?
Grimm
Deck is running good the only problem I am seeing is drawing too many discard while Gul'dan is in my hand causing me to get a bit wimpy until I hit turn 10 I order to drop him. Besides that I don't play Lock much so I was surprised when I found out cards discarded don't get summoned when you drop Gul'dan.
Predicted
Running a bit low on dust (like everyone else lol), but what is a good sub for Keleseth?
Stonekeep
Last section of the guide is always "card substitutions" - look there for potential replacements for more expensive cards :)
xabales
I replaced Seagiant with Frostwolf Warlord , works great. I dont's think also that this deck needs Tar Creeper. And aslo added a Corrosive Sludge which saved me many games. What is your opinion about duskbat, is it worth to add it in the deck?
StreetPiglet
I would recommend you try a gluttonous ooze if you have it instead of a corrosive sludge. Provides armour and a cheaper drop for early game weapons like unidentified maul. I see what your going for with the frostwolf warlord, but the sea giant is a better tempo play that you can even sometimes get off on turn four. The warlord will most likely be silenced because there aren’t a ton of other cards in this deck worth a silence.
Expunge
Hello, nice deck you have. But to counter cubelocks in the meta, will it be better to replace tar creeper with silence?
Stonekeep
If anything, I'd probably replace Sea Giants, not Tar Creepers, but yes, it is a solid consideration. Why not Tar Creepers? Because then you'd be missing your Turn 3 too often. Duskbat is a bad Turn 3 play, since it's just a 2/4 if you don't take any damage first. That's why Tar Creeper is usually the best T3 play you can make (other than something like 3x 1-drop if you get a very fast hand and you push for tempo).
I have been facing less Cube Warlocks recently, since everyone is teching against them (I face maybe 1 in 10 games in Legend), that's why I didn't include the Silence tech. But if you face more of them, go ahead and play it!
Hello
This deck is not viable whatsoever, the game just doesn't work for zoo decks anymore, this shouldn't even be on great tier, since a lot of the times even close to default decks can beat this deck by simply stalling with a few of the taunts that have been introduced.
StreetPiglet
I have no idea what rank you are at, but at rank 7, I climbed to rank 3 where I currently rest with this deck. I have a solid 62% win rate with this deck. I run primarily the same list with a Spellbreaker thrown in for those pesky taunts. If you believe that this deck is not viable I would recommend you watch someone like Trump and see his play style and decision making.
Thrombin
Pretty sure this is Trump's deck which he's been getting crazy win rates with:
https://www.youtube.com/watch?v=LE9yFmxtXgM&t=1401s
https://www.youtube.com/watch?v=ERfd5phZi_w
I'm 60% with it over 43 games.
John Smith
so it has a sub 50% winrate against spiteful druid, burn mage, cubelock and even palidan. the four most popular decks im finding rank 5-legend. i dont see a winrate vs quest rogue. but still this deck isnt viable at these ranks.
OnlyMatt
This deck is absolutely OP, went from rank 15 to 9 in 2 days and crushed almost every deck exept cubelock,wich is 45-65.Love It.
OnlyMatt
I only subbed 2 Sea giant for 2 cobalt scalebane , 1 duskbat for 1 spellbreaker and 1 firefly for 1 epic ooze that gives you armor
StreetPiglet
Once you find the dust to be able to craft a sea giant, I would HIGHLY recommended doing so. Having a ton of small minions on board, not including you opponents board is huge when you can drop a big minion that is close to the cost of all your other lower stat minions can be game changing. It also helps for taking out medium-large taunts that you would otherwise force to trade your smaller minions.
Dexter St. Jock
At least in the lower levels, this deck is the s*@#! You cut through even and odd pallys, hunters and warriors alike
CD001
I'm not quite running this version; I packed Glinda so I decided to try and find a way to shoe-horn her into a deck... it's probably not optimal but she often survives 1 turn which means you can follow up with some properly stupid shenanigans.
Get some extra value out of Keleseth if you didn't pull him earlier by dropping him 3 or 4 times.
Sea Giants with Echo? You'll generally be able to do it at least once.
Flood the board with Archerus Veterans and make Ginda 9/7.
Freeze ALL THE THINGS! (if you're using Glacial Shard)
SEBO23
Once I saw full board of Sea Giants in 1 turn. Felt like Wild Giant deck. :) She is a really fun card.
Kibblecat
Witchwood post nerf questions:
Why no Leeroy? Any suggestions on replacements to include him? I was thinking of dropping one of any of the following: Chain Gang, Tar Creeper, Mortal Coil, Soul Fire, Acherus Veteran. Most likely Soul fire as the taunts are great against aggro and the deck relies on its one-drops, so the others are less advisable to cut I guess... and I very rarely play Soulfire as I've almost always got something in my hand that I don't want to lose for the sake of removal.
Also any thoughts on including Lich King? In matchups where Doomguard is sitting in the hand later turn 5 it might not be so useful I suppose but in matchups where we rely on playing Doomguard/Dreadlord on curve, LK is another card like Gul'Dan that could be good to have in hand if the game drags past turn 7. Don't know what I'd drop but again the list is probably similar to the above in my Leeroy question.
Matt
Doomguards are better versions of Leeroy. Lich King is always worth a look but the hero power makes it not as necessary.
Unrelated Reaver is crap and coil isn't bad but I think there are better options. I still like running 1 spellbreaker.
Matt
Plus Doomguard makes every card over 5 cost in the deck worse. Guldan makes the cut because it's the best card in the game.
Kyle
I have 1600 dust for zoolock. Do I craft Keleseth or Guldan?
Stonekeep
If you want to play Zoo specifically, Keleseth would be a better craft. However, Gul'dan can also be played in slower Warlock decks if you're into that.
Tweeg
Agreed. I throw Guldan in my recent builds, only because of the heavier control meta and because I have him. Other than that, it isn't a core card by any means. Keleseth defines the current zoo and makes the bodies more resilient. However, a poor man's zoo can still be viable and take you to legend with vulgar and knife jugglers and dire wolves included.
Tweeg
Zoolock is my bread and butter. I use it every season, tinker with it and always hit high legend despite the nerfs or power level of other decks. It requires some fine tuning each time, but more-or-less, the deck's shell remains the same with the power of tech cards. This zoo list here is okay, but would recommend some substitutes. Believe it or not, zoo is actually a good deck to climb the ladder with right now.
I find glacial shards are not necessary. I keep my zoo to 10x 1 drops, due to the meta being somewhat slower right now. The one life isn't real benefit either and the effect, while nice, doesn't really help zoo that much. 2x flame imp, 2x librarian, 2x voidwalker, 2x firefly and 2x soulfire.
Of course I run keleseth, but this is where the deck changes form in slot 3. I run 2x deathspeaker and 2x amalgam. Both have 4 life, resilient and makes for higher tempo plays, especially deathspeaker. It is a valuable minion where you can save a high stat minion without sacrificing it and maintain board presence. It can also be played on 3 with other smaller tokens and preferably saving a flame imp with a valuable trade. The amalgam is just a high stat body which can be called back from guldan. Tarcreeper is okay, but doesn't do much in the current meta for a deck like zoo. You can still outvalue paladin with the cards you have.
I do keep 2x dark iron dwarf and 2x saronite, however, 2x spellbreaker is over kill right now in this meta. I keep 1 for utility, but you can cut both if you want. Fungal, dread and doom all warrant 2x as they are key and core cards.
Higher slots warrant a black knight. In this meta, you run into various taunts and it is able to erase an annoying high stat taunt while giving you a body. It's more than useful this stage of the meta. Also, 2x sea gaint are a good choice. Don't worry about discards, they win you more games than you think when you have an opportunity to play them.
Then you also have guldan. With the amalgams, nice to call back 2 more minions with decent stats. It can take you to the late game even if you fall behind a bit. Remember, always tap in control matches and don't over commit too much. Make sure you have a play each turn. I have over a 60% win rate with my version and can still fine tune it some more.
As a side zoo, I also made a more board centric one using skelemancers and devilsaur egg with argus and pterredax. it is interesting and does crush heavy AOE decks.
harry
tweeg my zoo god
Kurac
The deck was good before, now it's pure shit
SEBO23
This deck list needs to be uptaded. Heal Zoolock is currently top tier.
Tweeg
It's a fad deck that everyone is trying out right now with some early success. It currently gets decimated by odd rogue.
SEBO23
Yes, but winrate overall is much higher than typical zoolock (technically close to odd paladin because of crazy tempo not many decks can answer). To keep site to date it should be recomended here and not standard one we see here (doesn't matter what it looses to - overall matters). That's why I said it should be updated. :)
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