Saronite Chain Gang

Saronite Chain Gang Card

Saronite Chain Gang is a 4 Mana Cost Rare Neutral Minion card from the Knights of the Frozen Throne set!

Card Text

Taunt Battlecry: Summon a copy of this minion.

Flavor Text

Desperately needs some alone time.

Saronite Chain Gang Decks

These are the most recent decks that have featured Saronite Chain Gang in the last year.

37 Comments

  1. Rask
    October 12, 2017 at 4:50 am

    Although hand buff decks are somewhat weak, I can still imagine this finding a good place in a deck like that. Don Han’cho + Saronite Chain Gang = 2 x 7/8 taunts.

    This is also a nice arena card

    Reply
  2. Brann
    August 7, 2017 at 4:57 pm

    Spirit Wolves 2.0

    Hello power creep, classic cards are just getting weaker and weaker

    Reply
    • haha
      August 9, 2017 at 5:05 am

      It isnt the same… Turn 3 you have 2 tounts and turn 4 deal 4 dmg and summon 2 drop or totem… With this you get turn 3 something played and then on turn 4 you get 2 tounts… With wolves you get faster board control with minions.. Soo this isnt for shaman mybe its only good for evolve shaman

      Reply
  3. Crapcrack
    August 7, 2017 at 9:40 am

    wow even better than shamans spirit wolves for 1 more mana and without overload

    Reply
    • haha
      August 9, 2017 at 5:08 am

      Like i said once you can play wolves turn before then this…faster board control specialy vs agro decks

      Reply
      • Crapcrack
        August 9, 2017 at 9:34 am

        perhaps but its better against everything else

        Reply
  4. Rogue Main
    August 7, 2017 at 1:34 am

    Looks slightly better than infester tauren to me, and that card is alright in arena. So this will pop up from time to time.

    Reply
    • haha
      August 9, 2017 at 4:26 am

      dont think so.. helfire and both of them are gone.. and if you helfire with infested tauren you will still ged 2/2 minion on board…but its good vs decks with no board clear.. from sizuatio to situation lol sometimes this is better and sometimes is infested tauren better 😛 so i would say its the same shit LOL infested have synergy with n zoth and this have synergy with quest warrior new druid class legendary but i dont think you wanna to manny tounts cause you will probably run the leach king… more taunts you have summoned less chance you have to summon taunts you really wanna on board just like leach king xD its better to have 3-7 mid/large taunts then full deck of little ones like this one

      Reply
  5. BroUHackin
    August 6, 2017 at 5:56 pm

    This is a cool card. It has a little bit of everything going for it. Good against aggro, similar to second rate bruiser in that sense, but you trade one mana for +1 health and more consistency. Also synergizes with hand buffs which is a little strange but welcome. My favorite is the evolve synergy, imagine these guys into the Shaman death knight, that’s two 6 mana minions on turn 5!

    Reply
    • haha
      August 9, 2017 at 5:00 am

      If they survive then yes it is two 6 mana minion but they wouldnt survive in most of cases

      Reply
  6. Imaloony
    August 6, 2017 at 1:27 pm

    Looks promising. It’s Feral Spirits, but instead of the overload 2, you pay one extra mana up front. It means you can’t play it earlier, but that won’t really be a deal breaker. This is a very effective anti-aggro card and I think it’ll play a big role at keeping aggro decks in check.

    Reply
    • Imaloony
      August 6, 2017 at 1:28 pm

      Also noteworthy: Hand buff effects. Those effects are uncommon, but I’m sure it’ll be relevant somewhere, especially in arena.

      Reply
    • Pinus
      August 6, 2017 at 1:54 pm

      SULFURAS, SHAMAN EVOLVE WITH NEW HERO CARD WTF!!! AND THE TAUNT TURTLE WILL DISCOVERY IT TOO! TOO OP!

      Reply
  7. Blux
    August 6, 2017 at 11:34 am

    Guys, Buffadin. Imagine playing Don Han’Cho and hitting this. That is 2 7/8’s with taunt for 4 mana. Pretty good play.

    Reply
    • Imaloony
      August 6, 2017 at 2:46 pm

      Well, considering that hand buff decks were never a thing and that Dopplegangster had even more value and that stuff never saw play… I mean, if Don Han’Cho hits Dopplegangster it’s 3 7/7s for 5, and that was never a thing.

      Reply
  8. af
    August 6, 2017 at 11:06 am

    Everyone wanted a control meta. Congraz, we have got what we asked for. Now we just need to add atleast 10 hours more play time a month to get to legend.

    Reply
  9. Kenkoss
    August 6, 2017 at 9:30 am

    Good to evolve

    Reply
    • Matt
      August 6, 2017 at 11:27 am

      The cute little skele evolves into 11 for 4. This is 10 for 4. This is a lot better on it’s own though.

      Reply
  10. lucky me
    August 6, 2017 at 9:09 am

    #blizzard cant balance

    Reply
  11. AkitoKamimura
    August 6, 2017 at 8:33 am

    If it where a deathrattle it would be far better…

    Just think about, first 2/3, but then after 1 cryostasis, or a few paladin buffs reborn as a maybe 10/13 with taunt, lifesteal, poisonous, windfury ?? you just could buff it with any tag or raw stats and it will be reborn with the tags and stats ^^

    Reply
    • AkitoKamimura
      August 6, 2017 at 8:34 am

      Ok no i take it back, it would be to strong…. Damn i am stupid sometimes XD

      Reply
    • phantomshade
      August 6, 2017 at 8:50 am

      handbuff paladin

      Reply
  12. pikazou
    August 6, 2017 at 8:20 am

    This card is actually better than the Shaman class card feral spirit.

    Reply
    • Playwright
      August 6, 2017 at 5:30 pm

      There are several advantages Feral Spirit has over this card. Since it is a spell this means that it has many bonuses like summoning stuff while cast with a Summon Stone or Atesh. Since it costs less it can be used earlier. Becuase it has overload it can have synergy with other overload cards and it means that your opponent will not be able to use it as effectively if they steal it or get it randomly. And becuase of all of the above it is far easier to get multiples of Feral Spirits, for instance the only way you can reliably get this card through discover is a Stonehill Defender, while a shaman can discover Feral Spirit semi-reliably via Finders Keepers, Jewelled Scarab, and Tortollan Primalist.

      Reply
  13. OPOP
    August 6, 2017 at 7:59 am

    Overstated.

    Reply
  14. DarkAc3
    August 6, 2017 at 7:59 am

    Good with that Warrior card that gives a Taunt minion in your hand +3/+3 for 2 mana.

    If it hits this thats 4 mana for two 5/6’s with Taunt.

    Reply
  15. Heliios
    August 6, 2017 at 7:58 am

    Like evolve shaman isn’t annoying as it is…

    Reply
  16. CarnivoreApple
    August 6, 2017 at 7:56 am

    Rip yeti

    4 mana 4/6 with taunt

    Reply
    • SimEgg
      August 6, 2017 at 8:01 am

      Yes, this is way better than yeti but ironically, yeti can kill both and survive as a 4/1! XD

      Reply
  17. RinMathews
    August 6, 2017 at 7:51 am

    Good if you buff it, and possibly good enough to play on its own. 2 mana for a 2/3 taunt would be okay if it existed, coupling two together for 4 mana should make it better.

    Reply
  18. Red
    August 6, 2017 at 7:50 am

    Wild evolve shaman with brand then chain gang then thrall deathseer OPOP

    Reply
    • Red
      August 6, 2017 at 7:51 am

      *brann

      Reply
  19. Ribbuster
    August 6, 2017 at 7:42 am

    handbuff Paladin might work

    Reply
  20. Buffadin
    August 6, 2017 at 7:42 am

    Another chance at Buffadin Paladin??
    Doppleganger dreams

    Reply
  21. Holama123456
    August 6, 2017 at 7:34 am

    The evolve shaman is strong with this one

    Reply
  22. Sllayer59
    August 6, 2017 at 7:32 am

    Next evolve card

    Reply
  23. Balloon
    August 6, 2017 at 7:27 am

    Spirit Wolf is that you?

    Reply

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