Hench-Clan Thug is a 3 Mana Cost Common Neutral Minion card from the The Witchwood set!
After your hero attacks, give this minion +1/+1.
Hard time making ends meet? Hate the League of Explorers? Get a job henching!
- Mana Cost: 3
- Attack: 3
- Health: 3
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Type: Minion
- Set: The Witchwood
Hench-Clan Thug Card Review
This seems like a very strong card in Rogue. Probably not in any other class – even heavy weapon classes like Warrior or Paladin don’t attack every turn. It could also work in Druid, but Druid doesn’t want to Hero Power every turn. Rogue can Hero Power every second turn and this will still grow.
Assuming you play weapon in Rogue on Turn 2, play this on Turn 3 and attack, it starts as a 3 mana 4/4 that will grow every turn by +1/+1. While it doesn’t snowball hard, if your opponent doesn’t remove it immediately, it will only get harder and harder. In case it’s Silenced by Spellbreaker, it’s not that bad – you can trade your 3-drop for their 4-drop and they’ve used their Silence already.
It won’t be wide-spread on the ladder, because it pretty much fits only into a Tempo Rogue deck (or maybe Miracle, but I’m not sure) – but it looks really promising in that build.
Card rating: 8/10
Hench-Clan Thug Decks
These are the most recent decks that have featured Hench-Clan Thug in the last year.