Frozen Throne (KFT) Aggro Token Druid Deck List Guide (August 2017, Standard) – Season 41

Our Frozen Throne Aggro Token Druid deck list guide will teach you how to pilot this popular deck! Our guide features mulligan, play, and card replacement strategies!

Check out our Budget Aggro Token Druid.

Introduction

Aggro/Token Druid is one of the most aggressive decks in the current meta. It wins the game by snowballing the board in the early game and finishing the game with high burst from Savage Roar. It runs multiple small minions, ways to generate tokens and AoE buffs. Some games end as soon as turn 2-3 after Druid overwhelms the whole board with 2-3 attack minions.

The deck was continually strong throughout the Journey to Un’Goro meta, and with Druid getting A LOT of good tools, I can’t see this deck going anywhere anytime soon.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Frozen Throne (KFT) Aggro Token Druid August 2017, Season 41

Knights of the Frozen Throne is here and Druid is the class to beat at the moment. While most people are jamming jades with Malfurion the Pestilent and Ultimate Infestation, you can embrace the SMORC and punish slower decks with this aggressive Token Druid!

Druid of the Swarm is a new addition to the deck, it helps you protect your early game and can also be used to take out problematic Taunts and minions. Crypt Lord is also a welcome addition to the deck which ultimately replaces the once proud Tar Creeper. These two new additions to the deck have made Crazed Alchemist an interesting inclusion. You can swap the health of your 1/5 Taunt from Druid of the Swarm to trade up, or punish your opponent with big damage from a high health Crypt Lord!

Frozen Throne (KFT) Aggro Token Druid Mulligan Strategy & Guide

While I normally divide the mulligan into two sections (one vs Aggro and other vs Control), there is no need to do that this time, because mulligan is exactly the same no matter what deck you’re playing against. The deck proceeds with a very similar first turns game plan no matter who is the opponent.

Higher Priority (keep every time):

  • Innervate – It’s one of the highest tempo cards in the whole game. For 0 mana, you gain two mana. While you lose a card in the process, it can let you snowball the early board really hard.
  • Bloodsail Corsair – Highest priority 1-drop. You keep it no matter if you face a weapon matchup or not. The card’s power comes from Patches the Pirate – you put 1/2 and 1/1 on the board with a single 1-drop, the 1/1 has Charge and since the buffs in your deck are AoE, you put 2 targets instead of one. Absolutely the best card to play on turn 1.
  • Fire Fly – Second best 1-drop. While it doesn’t put 2 bodies immediately, you get a second 1/2 in your hand, which basically makes your curve much better and gives you another cheap buff target. After Bloodsail Corsair, the card is MVP of the deck.
  • Enchanted Raven – 1 mana 2/2. Pretty simple. It’s a good aggressive drop, but it’s also a great buff target for Mark of the Y’Shaarj.
  • Druid of the Swarm – Great flexible card that can be used to protect your weaker minions or take out pesky taunts.
  • Mark of the Lotus – Your basic snowball tool. It’s already worth it after having only 2 minions on the board – it’s a +2/+2 for 1 mana. After you get out 3 minions, it’s great value. 4 and above, it’s amazing. The fact that you spread the stats makes it even better in the early game, because you’re not vulnerable to single target removals and it puts you out of range of the early game AoEs.

Lower Priority (keep only if certain conditions are met):

Frozen Throne Aggro Token Druid Win Rates

Winrates provided by Metastats

Frozen Throne Aggro Token Druid Play Strategy

Like I’ve mentioned in the introduction, it’s one of the most aggressive decks in the current meta. It’s also one of the most draw-dependent decks of the meta. Getting a slow start more often than not means that you’ve lost the game. But some opening hands are so explosive that you pretty much win the game on turn 2-3 – basically there is no way some decks can deal with 3x 2/3 and 2/2 with Charge on turn 2 and it’s very possible with this deck (not to mention that this already huge board snowballs even further with more buffs).

Vs Aggro

Aggro Druid gameplay isn’t too complicated, but there is still some decision making, especially in the aggressive matchups. There are two words that describe those: board control. The deck which gains board control most likely wins. If you have no board, all your buffs, Mark of Y'Shaarj, Mark of the Lotus, and Savage Roar are pretty useless. Half of your deck automatically becomes bad with no minions on the board. So don’t leave anything to your opponent – remember that face damage is NOT important. If there is a trade on the board that’s even remotely good for you then you should take it. Of course, you don’t trade 3/1 into 1/1, but even trades that are even and your opponent might want to make, you make them. Otherwise you can always get punished with some sort of buff, weapon etc. and start losing the board control – that’s something you don’t want.

You know that spell, Savage Roar, which you normally use to push for lethal damage? You don’t do that here. If you’re holding onto the Savage Roar, you don’t keep it until you’re close to lethal. You use it as a board control too, to trade up. Let’s say you have 4 small minions on the board and your opponent has 2 mid-sized minions. With Savage Roar you can trade up and still be ahead on the board, while normally you would have to trade everything in.

You rarely can do more than 6-7 damage from your hand. That’s the reason why dealing early damage is pointless; even if you get really close to killing your opponent, but they wrestle board control from you, then you simply lose, because you have no way to finish them.

Since Aggro decks generally don’t run AoE, you should still prioritize developing new minions over buffing the old ones, unless there is a good trade on the board after you buff. If you can choose between developing 2 minions and buffing 3 minions that are currently on the board, I’d say that most of the time you should develop and buff next turn (while probably playing yet another minion). The thing is, there is usually no punishment for doing that, so if you can, you do it. You buff it only when a) you have nothing else to do b) when a trade is going to happen very soon.

Try to abuse tempo gain from Innervate early. The player with board control dictates the trades, so if you get a big board as soon as turn 1 or 2, you should be able to get into the lead.

Even if you face a weapon matchup, like Pirate Warrior, sometimes playing a turn 1 Bloodsail Corsair without hitting a weapon is a good idea. You do that if it’s part of a bigger buff combo. E.g. Bloodsail Corsair + Coin + Fire Fly + Innervate + Flame Elemental + Mark of the Lotus. Those combos do happen and you can’t pass on that, you end up with 3x 2/3 and 2/2 on turn 1 (you use 4/5 of your hand to do that, but hey). Or let’s say if it’s your only play, you have no other 1-drop, then you probably still should do that. But otherwise, if you can play other 1-drop and you have no crazy turn 1/2 combo, then you generally wait for a weapon – most likely Fiery War Axe (because waiting for Arcanite Reaper is usually too slow).

Vs Control

Control matchups are vastly different from the Aggro ones. Here, you WILL have early board control unless you have an absolutely hideous starting hand. There is no way any slower deck will be able to answer your early game tempo. You will dominate the first few turns, but then they will start coming back after few more turns. That’s why the best idea is to try to finish them as quickly as possible. Instead of a board control plan, you launch a face rush plan – tempo out and try to deal as much damage as possible while constantly refilling and buffing the board. If you can do the crazy turn 1 combo with Innervate, you do that, definitely. The only card that can even remotely threaten you is Doomsayer, but 7 health shouldn’t even be a problem.

When it comes to making trades – you do of course make them, but only in certain cases. For example, if your opponent plays a 1/3 minion and you have a 3/1 minion and a 3/3 minion. Then you want to clear the 1/3 with 3/3 and ultimately save both of them. Now, of course, sometimes you will lose damage that way, but most of the time you will gain it in the long run (if the 3/1 survives for 2 more turns, you’ve basically gained extra 3 damage, because otherwise it would be killed next turn).

Vicious Fledgling is insane in the control matchups. They simply have to answer it as quickly as possible or else it will snowball the whole game. Sometimes a single unanswered Vicious Fledgling will win the game, because after 2 or 3 turns it might be well out of range of the removals. Pick Windfury Adapt as soon as you get it – there is simply no downside to it, because you immediately get the second attack. And now you can Adapt twice per turn, which makes it snowball even faster. You can try to bait a small removal like Frostbolt or Wrath with another minion first, e.g. buffed Enchanted Raven before playing Fledgling. Also, try to attack your opponent with it every turn – it might be correct to trade sometimes (e.g. into the Doomsayer), but most of the time you want to Adapt as many times as you can.

Living Mana is a great card against Control. Unless you play against Shaman that Devolves your board (don’t play that card against Shaman unless you REALLY need to), you usually get 5-6 2/2’s for one card. You see, the thing is that by the time you play it, you have no other plays anyway. You’re in a topdeck mode. And there are two options. If your 2/2’s don’t get removed, you have no mana next turn, but realistically – you’d probably draw a 1-drop or a buff anyway, maybe even Innervate, and have a nearly dead turn. So the fact that you have no mana to play with actually doesn’t matter that much. And if your 2/2’s get removed, then it’s 1 for 1, you get your mana back and it’s like nothing has happened. It’s a GREAT board refill in slow matchups. AoEs are really strong against your deck. But most of the opponents will use one around turn 4-6 to destroy your previous board. Then you can refill it with Living Mana. Not to mention that since you start with 1 mana after the Living Mana turn, you can still play Mark of the Lotus to get a huge AoE buff on all the 2/2’s.

Unlike vs the Aggro, in slower matchups you usually want to use Savage Roar as the finisher. But it’s also good for getting through the Taunt. E.g. your opponent plays a huge Taunt that contests your whole board – Savage Roar to kill it with 2-3 small minions (and possibly your Hero) is a good play, because otherwise it stops the damage.

General Tips

  • After the first few turns, try to count your potential damage every turn, especially with Savage Roar in your hand. It’s so easy to burst the opponent down from 15+ out of nowhere with this deck and it’s very easy to miss lethal if you tunnel vision on the board.
  • If you miss a 2-drop, you can use Power of the Wild to summon a 3/2. It’s not great, but some people forget that this card has two options.
  • InnervateLiving Mana doesn’t work. I mean, it does work, but you don’t summon the extra 2 2/2’s from Innervate. You only summon 1 for every permanent mana crystal, not the temporary ones.
  • You aim to play Mark of Y'Shaarj on a Beast (Enchanted Raven or Crabs), but realistically if you don’t have any Beasts you can play it on anything, especially if you can trade up thanks to that, but even playing it on turn 2 is better than skipping it.

Frozen Throne Aggro Token Druid Card Substitutions

The deck is actually quite cheap. It runs a few expensive cards, but you should be able to make a budget version of the deck without hurting its power that much (it should still be enough for the rank 5 climb). Here are the expensive cards from the deck with potential replacements:

  • Patches the Pirate – It’s a really good card, but you can play without it. However, if you remove Patches, you also want to get rid of Bloodsail Corsairs – those are there mainly as a way to pull Patches from the deck. You can replace them with e.g. Golakka Crawler or Hungry Crab (depending on your meta). Or you can go more all-in on the Murloc synergies and play Murloc Tidecaller and Rockpool Hunter, but this version is probably a bit weaker.
  • Living Mana – It’s an Epic, and one that’s useless outside of this one deck, so a lot of people might not have it. To be fair, there is no other card with a similar effect, it’s really unique and it’s the only way to refill the board in the mid game so well. Druid of the Claw is a possible addition as well as Shellshifter.
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51 Comments

Discuss This Deck
  1. Sasuke
    August 15, 2017 at 4:49 pm

    Amazing deck! I got from rank 10 to rank 5 in 40 minutes while only losing 2 games! This deck is so strong against both control and aggro decks.

    Reply
  2. James
    August 12, 2017 at 11:10 pm

    Is there any real reason for hungry crab in this deck as it stands now? Id rather play Argent Squire instead, since they can garaunteed survive the first attack, which is especially great once they get buffed. I could understand hungry crab if there were murlocs in here, or if they were more popular in the current meta, but there arent, and it isn’t. So why run those instead of Argent Squire? Also what do you think about Golakka Creeper, to run with the pirates? I for one think it’s a really good turn 2 play if you get a pirate out first turn.

    Reply
    • Evident - Site Admin
      August 14, 2017 at 9:24 am

      No, it was due to be cut. I just updated the list!

      Reply
      • Filam`
        August 15, 2017 at 3:46 am

        Midrange pally is coming up HARD right now with 64% winrate @ over 45k games sample size on hsreplay. Once tier reports come out more are gonna get on that wagon again and it’s running all your favorite murlocs to eat again. Just my observation the past few days.

        Reply
  3. Joey Neoh
    July 29, 2017 at 9:39 pm

    Is there a chest or hack to mulligan for inverate and flappy bird on turn one? I have tried playing this deck for more than 30 games and i fail to get it even once.

    However when I met a mirror match. 4/4 They play the combo on turn one.

    Confused!

    Reply
  4. Fack
    July 13, 2017 at 2:16 pm

    Why the can´t i copy this deck to hs

    Reply
  5. Jake
    July 3, 2017 at 11:30 am

    I take out one bitter hydra and replace it with moroes. Moroes works really well for this deck because your constantly keeping minions on the board, and if you buff it to a 2/2 or 3/3, your opponent most likely won’t have a removal to kill him. I only have one living mana, so I use force of nature as a substitute. Not quite as good but it gets the job done.

    Reply
  6. Mark
    June 19, 2017 at 8:06 pm

    Any way I can watch a pro play this deck? Especially one without Defender of Argus and that group.

    Thank you!

    Reply
  7. Pug
    June 19, 2017 at 1:11 pm

    Any good subs for hungry crab?

    Reply
  8. tony
    June 16, 2017 at 1:47 pm

    I feel like the murloc version of aggro druid isn’t as consistent as kolento’s list after i played 100~ games with each version. He subbed the murloc package for 2 tar creeper, 2 hydras and 1 dire wolf.

    Reply
  9. Govid
    June 7, 2017 at 3:05 pm

    Why this deck is not longer Tier 1? It is bad against shaman and there is a lot of evolve shamans in June?

    Reply
  10. MrMeme
    May 13, 2017 at 1:47 am

    What do u guys think about soul of the forest in this deck?

    Reply
    • Stonekeep
      May 13, 2017 at 7:18 am

      It’s an option, that’s for sure, but it a very hit or miss card. If you happen to get a great start, like 4-5 minions on the board, into turn 4 Soul of the Forest, then the card pretty much seals you the game. But Soul of the Forest only starts getting good with at least 3 minions on the board (it’s really bad on 1 or 2) and since everyone is trying really hard to kill everything you play (for obvious reasons), on the average the card might not perform well enough.

      Another thing is that it’s a bit of a “win more” card. It’s great if you’re already winning, but if you’re already winning you might actually not need more support to win. If your opponent doesn’t have the AoE to clear your board anyway, then the card was useless and playing anything else, like a 4-drop (e.g. Argus), would just do more.

      I think that there is some room to experiment with that card, but this deck lacks the “stickiness” of the Egg Druid to really utilize it.

      Reply
  11. mrbt
    May 9, 2017 at 1:22 pm

    Not the best build imo. With this version it’s easy to end up with just spells in your hand or minions on the board that can be removed a bit too easily (Eggnapper)

    Switched Swipe and 2 Eggnappers for another Innervate and 2 Vicious Fledgelings and it played much better.

    Maybe I was too unlucky with this one though.

    Reply
    • paulo
      May 12, 2017 at 11:24 pm

      Ravasaur’s are better than eggnappers too

      Reply
    • Stonekeep
      May 13, 2017 at 7:21 am

      The build was updated pre-May season (like 2 weeks ago) for the then best working build. Builds in the guides are updated monthly – there is simply no way to update them every time something changes, because the guide also needs getting changed when other cards are getting played. But the Un’Goro meta is pretty specific, because even though we’re over a month into it, it’s still constantly changing and even a week from now some builds might already get outdated. On the one hand, it’s great for the players, but it’s really hard to keep up for the writers like me.

      If the meta hasn’t stabilised yet, you should browse the “Featured Decks” for the latest builds. Majority of this guide still applies, so you can get the latest build and then read this guide for some gameplay advice.

      Reply
  12. Ksereispoios
    May 8, 2017 at 12:08 pm

    Genzo over Argus or something else is a good sub ?

    Reply
    • Matt
      May 11, 2017 at 12:41 am

      Argus/Swipe vs Swipex2 vs Genzo/Swipe are all probably fine depending on current meta.

      Reply
      • Matt
        May 12, 2017 at 9:32 am

        I guess some people are just playing Genzo and removing any other 4 drop in favor of a faster curve.

        Reply
  13. Luke
    May 6, 2017 at 8:07 am

    This deck is soo trash lol

    Reply
    • Flo_xD
      May 7, 2017 at 1:24 pm

      Just another shitty aggro deck

      Reply
      • Henry Huxley
        May 9, 2017 at 6:41 am

        “This deck is so trash lullll” you mean you’re trash?

        Reply
  14. Paolo
    May 6, 2017 at 2:07 am

    Why swipe and not 4 corat adapt all?

    Reply
  15. Illuriel
    May 5, 2017 at 5:03 pm

    Don’t get this deck is quoted so high, its so crappy, most games you just loose when running out of gas… the other ones you loose cause of the unplayable starthands you have…

    the version is crap as well, no Vicious fledgeling? and no double swipe and innervate… lol

    Reply
  16. Rob
    May 1, 2017 at 5:25 pm

    Can anyone else attest to the efficacy of the murlocs in this deck? I’ve played 30+ games with this deck, and the murlocs have never once been helpful.

    Maybe it’s just crapppy luck on my part, but I’d like some advice on replacing those five cards with something that may be less optimal, but hopefully I’ll have a better experience.

    Suggestions?

    Reply
  17. Illuriel
    May 1, 2017 at 3:20 pm

    Don’t get the hype on this deck, it loses to most popular decks on ladder and it is very weak to the well tuned control decks, in no time you are in topdeck mode and loosing…

    Reply
  18. Jesse
    April 28, 2017 at 2:52 am

    Anyone got any tips for this deck? Because I know it’s me and not the deck that’s making mistakes, but I can’t seem to make it work…

    Reply
    • Rekognise
      April 28, 2017 at 6:44 pm

      I feel like the guide is a pretty solid way to approach the deck, however it is not really a definitive way to play the deck. Also i would avoid playing this if the meta you are facing are flooded with taunt warriors, its just a horrible matchup. I reached legend mainly facing hunters and pirate warriors which this deck crushes. Also, sometimes i would keep living mana in my opening hand when i’m facing hunters and pirates because they have no real way to deal with it.

      Reply
  19. Rekognise
    April 27, 2017 at 10:52 am

    I got my first legend playing prinarily this deck after rank 5. Awesome deck! Thanks man!

    Reply
    • Evident - Site Admin
      April 27, 2017 at 11:02 am

      Congrats!

      Reply
  20. Fanderay
    April 27, 2017 at 3:06 am

    I always loved the token/aggro druid (old good times of FoN+SR) but I would never play this deck without 2 Vicious Fledgling. The card is super fun and if you manage to innervate it on the first turn you will most likely see some crazy things.
    The point is: I removed 2 Eggnapper for the 2 Vicious Fledgling. Do you guys think is a good choice or you would have replaced something else?

    Reply
    • Jesse
      April 27, 2017 at 3:19 pm

      It’s a good card yes, but removing eggnapper is risky in my opinion. It’s a good damage card plus the deathrattle offers a good board controll. It’s a 3 in 1 card on a low cost. So Eggnapper wouldn’t be the best choice to remove I think

      Reply
    • Raziel
      April 28, 2017 at 1:34 pm

      I used this list to get legendary this season. Except i think that Pantry Spider is a better choice over eggnapper.
      In my opinion the spiders are a much better tool for board control.
      Played from 5 to legend in 4 days only using this deck with 2 Spiders over Eggnappers. Many good things happened with the spiders.
      E.g. turn 3 Pantry Spider. Turn 4 Defender of Argus (this helped me often against other aggros to secure life before filling my board with Living Mana)
      Or Turn 1 on the coin Spider with Innervate and Corsair+Patches. Turn 2 aoe bump.

      I don’t want to wait for the eggnapper to die to get 2 minions to bump.

      Reply
  21. PsiHightower
    April 26, 2017 at 8:39 am

    Living Mana boom! Full board!
    Rogue plays vanish
    Concede because I’m stuck.

    Reply
  22. ...
    April 24, 2017 at 3:00 pm

    I can’t seem to make this deck work… how is this possible? I keep losing.

    Reply
  23. kinqviq
    April 23, 2017 at 5:51 am

    ty for this deck, it get me from 10 into 5 in 1 hour 😀
    but i played without eggnapper.

    Reply
  24. zodiac
    April 20, 2017 at 10:00 am

    the only problem with this deck is; it gets completely destroyed by taunt warriors. I have currently 0-11 against taunt warriors, its like impossible to win against them. insta concede.

    note: I have 9-1 against quest rogue which is the best matchup i guess.

    Reply
    • Matt Thrower
      April 24, 2017 at 7:29 am

      Kind of surprising to hear this since my taunt Warrior just got destroyed by this deck.

      A good draw will just crucify taunt Warrior because it can snowball so fast. A few 1-drop minions, innvervate, Lotus, Savage Roar and you can win before the Warrior has anything worthwhile on the board.

      Reply
  25. The Ellusion
    April 18, 2017 at 4:29 pm

    I replaced Living Mana with The Black Knight and Evolving Spore and I’m 14-9 at Rank 2

    Reply
  26. Robert Paulson
    April 18, 2017 at 11:20 am

    I’ve been playing this deck in the mid-tier of the ladder (ranks 15-10ish) and it is doing FANTASTIC for the most part. I only really have problems when I pull murlocs (other than Finja) early. Even then, I can sometimes recover, but it happens enough that it’s frustrating.

    Do you have suggestions on how to recover if you draw dead with a Warleader in the early turns (1-3)?

    Reply
  27. deepblue
    April 17, 2017 at 11:23 am

    Is it safe to craft finja? (only card i miss)

    Reply
    • XRakshasa
      April 21, 2017 at 6:44 am

      Well on the one hand: yes, it is safe to craft finja, he often finds a way to get into agressive decks, but there are also aggro druids without finja that are more consistent in my opinion. There are legend player who play version of this list without the 5 murlocs and one less defender of argus and instead 2x bittertidehydra, 2x enchanted raven and 2x mark of y´sharrj. so if you have those you can try that version.

      Reply
  28. Zayuri
    April 17, 2017 at 10:25 am

    This deck was honoustly hard for me to get higher than rank 13 with (I am a ex-legend player, so I don’t think it’s fair to say it was due to the deck). Anyway, since I replaced the innervates with murloc tidehunters I finally started climbing. A lot of the games that I am winning right now, are games that I would have lost if I had innervate instead of murloc tidehunter. Meanwhile, I rarely find myself in a situation where innervate instead of tidehunter could have won me a lost game. (Only maybe in situations where I could have won with innervate > savage roar after playing living mana, but these are rare). I am now rank 8 and still climbing a lot.

    So yeah what I am trying to say: remove innervate and replace it with 2 murloc tidehunters. Tidehunters work very well with all your +1/+1 buff cards and also make your warleaders A LOT better. Meanwhile innervate feels like a dead card way to often.

    Reply
  29. Tau-Hs
    April 15, 2017 at 1:02 pm

    One of the worst decks I’ve ever tried. 0/5 on rank 3. I don’t think this guy went legend with this, get destroyed by every single deck on the current ladder.

    Reply
    • smart
      April 21, 2017 at 5:34 pm

      Can you read obviously you can’t tau hs since it says these are the best decks for the class not in tier so maybe try reading instead of being salty at your ability to get out of rank 3.

      Reply
  30. DeBlood
    April 15, 2017 at 10:12 am

    i am kinda confuse with the tortollan forager here.
    what can you pull with it? or you are playing it for a vanilla 2mana 2/2?
    or did i miss something?

    Reply
  31. Daniel
    April 13, 2017 at 2:16 pm

    i have everything in that list except for 1 living mana and i think it would be a waste of dust if i craft another, there’s something to replace it?

    Reply
    • twototheface
      April 13, 2017 at 6:19 pm

      I replaced it with Living Spore. 🙂

      Reply
      • gm6
        April 17, 2017 at 1:21 am

        Maybe u mean Evolving Spores?

        Reply
    • Tze
      April 14, 2017 at 2:11 pm

      I’ve been playing Token Druid quite a bit and I don’t think Living Mana is a replaceable card tbh, it just swings the board back massively when you’re out of steam and can force your opponent into awkward plays.

      If you do want to play this archetype in general I don’t think you can go wrong crafting it, or crafting it when you can spare the dust.

      Reply
    • Denny
      May 21, 2017 at 8:03 am

      It’s only for when you use the Bittertide Hydra

      Reply

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