If you're a big Arena fan, you probably know that already. But in case you don't play much of that format, let me remind you that Year of the Dragon introduced Arena seasons. Instead of it being Standard (or Wild),…
Rise of Shadows has brought along the largest-ever change in Arena gameplay: the reintroduction of certain old sets in combinations we’ve not seen in Constructed coupled with brand new buckets and the RoS cards created…
The Year of the Dragon’s bringing a brand new Arena experience alongside many other highly anticipated changes: a rotational system of “seasons” featuring a specific selection of card sets from the game’s past and…
Kudos to Team 5: who would have thought that we would receive not one, but two unexpected balance changes at the end of a Standard rotation? To be fair, the first one was mostly surprising due to the fact it was…
Team 5 now has many different tools to change up the Arena experience, some of which are more subtle than others – a good example of this would be the latest set of micro-adjustments that pushed down Warrior, Rogue and…
Along with the nerfs today, it looks like Arena has also gotten an update. Mind Control Tech has been removed from draft, some old cards are being restored, and the appearance rate of some cards is being updated. In…
Hallow’s End is back, and the special Arena format has also returned with it: you select a combination of two classes instead of one during the event, opening up a plethora of drafting possibilities. If you’d like to…
Many consider the current Arena metagame on of the best we’ve ever had – and since this has a lot to do with the increased amount of decision points, having a good understanding of what makes an effective deck here is…