Hearthstone Legendary Crafting Guide (Standard) – Ashes of Outland – May 2020

Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.

Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.

Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format. We have separate guides for Wild cards! (listed below)

Be sure to check out our other crafting guides:

Hearthstone Legendary Crafting Strategy

When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.

Crafting Categories

The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or class Legendaries that are staple in a strong meta deck. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta. They are usually necessary (or at least very helpful) in a specific archetype, but not a variety of them.

In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.

Card Sets

In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.

After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.

Hearthstone Classic Set Best Cards to Craft

  • Edwin VanCleef – By far the best Classic Class Legendary to craft – Edwin is Rogue’s staple in most of the metas. One of the most powerful Rogue cards in the game. Given that the class is often built around cheap cards (which serve as combo activators), it’s very easy to make it 6/6 or even 8/8 early in the game, often making it a threat your opponent simply can’t answer. When Rogue sees play, most of the time Edwin also sees play, unlike other class Legendaries which often don’t see any play even if their classes are popular. In the current meta, it’s an amazing card in both Galakrond Rogue & Highlander Rogue.
  • Alexstrasza – Alexstrasza is THE late game Dragon from Classic set. The best thing about her is that she can be used both defensively and offensively, making her a very flexible late game card. In slower matchup, where you’ll rarely be punching each other, it’s often a 9 mana 8/8 that deals 15 damage to your opponent. You can often set up some two turn lethals thanks to it. And against faster decks, it’s an emergency healing – even gaining 5-10 health while developing a big body at the same time can be absolutely crucial. It’s a great card, which sees play in multiple different decks now.

Hearthstone Classic Set Good Cards to Crafts

  • Bloodmage Thalnos – Thalnos used to be one of the two best Legendaries to craft back in the day (alongside Leeroy, which has rotated out to Hall of Fame), but he didn’t see that much play in the last few sets. The problem is that we don’t have many decks which benefit from a cheap source of Spell Damage. That said, despite being less popular now, it’s still included in some decks, and I’m 100% sure that it will see more play in the future (which means that it’s still a good craft if you want to play a deck that runs it).
  • Captain Greenskin – Greenskin is not an essential Legendary, but over the years, it has seen play in multiple meta decks – mostly ones built around weapons, such as Pirate Warrior or – more recently – Tempo Rogue a year ago (with Waggle Pick). Right now it’s sometimes seen in Warrior builds – not only it can be drawn with Ancharrr, but giving it (or Livewire Lance) another charge + more attack is very strong effect.
  • Malygos – Malygos is the ultimate Combo Legendary from the Classic set and one that has seen a lot of play over the years. Most popular in Druid, Rogue and Priest, the card was a backbone of multiple successful Combo builds. Right now it’s being experimented with in Rogue, and while the card is not very popular, if it’s something you want to play then go for it. Malygos is a card that I’m sure will see play in the future.

Year of the Phoenix (2020) Sets

The Year of the Phoenix consists of Ashes of Outland and two expansions that are yet to be revealed. All three sets will rotate out of the Standard format with the release of the first expansion in 2022.

Ashes of Outland Best Cards to Craft

Since Ashes of Outland is the latest set, and we’re still in somewhat of a “testing” phase, I was pretty cautious about picking the best Legendaries to craft, since the meta can still change considerably. I’ve only picked those which see a considerable amount of play (3%+ play rate).

  • Shadowjeweler Hanar – It turned out that Rogue Secrets are better than some have expected, and Secret Galakrond Rogue is now a go-to Rogue build (and Highlander version also plays Secret package). Hanar is a key part of that package. If you drop it on Turn 2 with a Secret in hand and opponent doesn’t kill it… Well, you will very likely just win the game. Alternatively, it gives you an amazing late game turn during which you end up making a Christmas tree by casting 4-5 Secrets. Since they’re mostly random, it will make your opponent’s turn a NIGHTMARE, trying to maneuver around them. It’s a great craft for Rogue players.
  • Kayn Sunfury – Maybe not as auto include as Metamorphosis, but it’s still a very strong card. It being a 3/5 with Charge already makes it playable – guaranteed 3 damage with an okay body. But its effect makes it even better. Taunts are one of the biggest Demon Hunter counters – they need to be smacking you all the time, especially with weaposn, which obviously don’t go through the Taunts. But Kayn lets you ignore them at least for a turn. You will win many games against opponents that were sure that they’ve stabilized with a wall of Taunts just to get Kayn’d. If you like playing Demon Hunter, craft it!
  • Metamorphosis – Auto-include Demon Hunter card, it’s just amazing burn / finisher, and sometimes even a removal. While you have to spend 6 mana up-front for 5 damage, which is not amazing, you also get another 5 damage hit next turn for just 1 mana. That’s 7 mana in total for 10 damage. It’s sort of a mix between Arcanite Reaper and Pyroblast. It’s weaker than Pyro (at least when used as a burn), because it comes in two hits, but it costs 3 whole mana less – that’s a big deal. Then it’s more expensive than Arcanite Reaper, but it can’t be removed with tech cards, goes above Taunts and you don’t need to take damage if you use it as a removal. All in all, it’s an amazing card in an aggressive class like Demon Hunter.

Ashes of Outland Good Cards to Craft

  • Maiev Shadowsong – The best Neutral card from Ashes of Outland. It didn’t turn out to be an auto-include like Zilliax, but it’s still a pretty common card. 4/3 stats for 4 mana are not great, but it buys you a lot of tempo. If your opponent spent a whole turn playing one, big minion, then trapping it for 2 more turns is great. It’s a bit like Rogue’s Sap, in a way that it lets you make a big tempo swing and capitalize on that. However, the card doesn’t have THAT many amazing targets in the current meta, which might be the reason why it’s not more common. I think that it’s still a good craft and it should see a bunch of play in the future.
  • Astromancer Solarian – Highlander Mage staple. The first body is okay – 2 mana 3/2 + 1 Spell Damage is not bad by itself. And then some people hate it, because Solarian Prime is another “casino” card, casting random spells, but in all honesty, it’s much more consistent than Yogg-like cards. Since targeted spells (usually removals, freezes etc.) always hit opponents, you won’t end up killing your own stuff with them. The only problem is when it casts Puzzle Box of Yogg-Saron… yeah. Then it becomes true casino. Still, it’s a very good Mage card.
  • Soul Mirror – A new Priest staple, kind of a mix of board fill + AoE removal. Depending on how much attack/health your opponent’s minions have, it might either clear the board completely or partially and leave a few minions on your side of the board. One of its advantages is how well it works with Deathrattles – a regular board clear would just trigger the effects for your opponent, while this one triggers them for both sides. All in all, it’s a great Priest card.
  • Teron Gorefiend – Thanks to Teron, Eggs have started seeing more play again. Serpent Egg into this is a great curve. You end up with 2x 3/4 on Turn 3, and when Teron dies, you spawn a 1/3 that Deathrattles into another 3/4. The card is mostly used in Egg Warrior, but also in some Zoo Warlock builds. Later in the game you can e.g. value trade with a few minions, damaging them, and then Teron – after it dies, you get everything back at full health. Of course, it sucks against Silence and Transform effects, but those aren’t very common in the current meta anyway (especially that Spellbreaker has rotated out).
  • Zixor, Apex Predator – Zixor is a pretty interesting Hunter card. While the first part isn’t amazing, a simple 2/4 with Rush for 3 mana, the second one is just nuts. 4x 4/4 minion with Rush is very, very powerful, but it gets even better if you combo it with Scavenger's Ingenuity – now you get 4x 7/7 minion, basically winning the game if your opponent can’t answer those. It sees play in a bunch of Highlander Hunter builds, but also some Dragon versions.
  • Murgur Murgurgle – Murloc Paladin is rising in popularity and power, and Murgur Murgurgle is obviously a great card in the deck. Even the first part – 2 mana 2/1 Murloc with Divine Shield – would be good enough to see play. And then, you might draw the second part and summon a board of random Murlocs with Divine Shield… That’s a great refill, and overall a very solid Paladin card. Besides Murloc builds, it also sees play in some other Midrange builds (like Pure version or Highlander version) just because it’s solid.
  • Akama – I thought that the Stealth package will be more popular & powerful than Secret package, but it looks like it’s not the case so far. Secrets are better, but it doesn’t mean that Stealth is just bad. Running the entire package, including Akama, is still strong. Some Galakrond builds have opted for it, while many Highlander builds play both (because they can only fit one copy of each card for obvious reasons). You should probably get Hanar instead first, but if you’re a hardcore Rogue player, getting both is not a bad idea at all.
  • Evocation – I have to say that I like the card. It might seem incredibly random, but in reality it’s rather consistent. If you play it in the late game, with a bunch mana left, and a card slots in your hand, you usually get a bit of everything. Some removal, some burn, some value etc. Of course, you won’t always get exactly what you need, but from my experience it usually gives you something useful. The card is not necessary in any Mage build, but it’s pretty good in Highlander and Spell builds.

Year of the Dragon (2019) Sets

The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and Descent of Dragons. All three sets will rotate out of the Standard format with the release of the first expansion in 2021.

Descent of Dragons Best Cards to Craft

Since Descent of Dragons is the latest set, and we’re still in somewhat of a “testing” phase, I was pretty cautious about picking the best Legendaries to craft, since the meta can still change considerably.

  • Flik Skyshiv – Whenever Rogue is popular, so will Flik. It’s a card that doesn’t require any specific synergy or doesn’t fit into a very narrow style of decks. Other than very aggressive builds, there’s no reason to not put Flik. And since Rogue is popular right now (all kinds of Galakrond and Highlander builds), so is Flik. It’s a bit like Vilespine Slayer, one of the best Rogue cards ever printed. While it’s 1 mana more expensive (which matters at times), it doesn’t require Combo and it has an extra effect, which comes handy pretty commonly (you can destroy a card in your opponent’s hand sometimes, or deal with an exra minion on the board).
  • Kronx Dragonhoof – Galakrond decks make up a big part of the meta (around 30% at the time I’m writing this), and Kronx is basically an auto-include in Galakrond decks. In majority of builds, there’s no reason to not run it. If you haven’t drawn your Galakrond yet, it lets you tutor it (while dropping a solid 6 mana 6/6 on the board). Who wouldn’t want to draw the card you’ve built your deck around? And if you’ve already turned into Galakrond, it has some really powerful effects like 5 AoE damage, +2/+2 AoE buff or summoning an 8/8. No matter which Galakrond deck you play, those will be useful. He’s only bad if you already drew Galakrond, but haven’t played it yet, but those periods are usually short. As long as Galakrond decks will be played, so will be Kronx, and I don’t think that they will disappear from the meta any time soon.
  • Dragonqueen Alexstrasza – After Zephrys the Great in Saviors of Uldum, we’ve got another Highlander card in Descent of Dragons. And, as you can imagine, it’s auto-include (similarly to Kronx, but in a different type of decks). If you play Highlander deck, you play Alexstrasza, and Highlander decks are pretty good right now. What’s interesting is that not only “dedicated” Highlander classes run those (so even classes that have no class Highlander Legendary do play those decks). I feel like the card got even stronger in Ashes of Outland, with new Dragons like Nethrandamus, Skeletal Dragon or Dragonmaw Sky Stalker, all of which are above average outcomes.

Descent of Dragons Good Cards to Craft

  • Malygos, Aspect of Magic – It’s mostly a Highlander Mage card, because basically every build runs Dragon version, although it would fit into any Mage deck using Dragon synergies. If you play a deck like that, Malygos is amazing – the cards it gives you are very flexible. It has single target removal, board clears, value, burn, stall… you always get something useful. A great craft for Mage players.
  • Ancharrr – The card was nerfed from 3 to 2 durability. Before the nerf, it was one of the most broken Warrior cards ever printed (and I’m not exaggerating). Even after the nerf, it’s still great in any deck running Pirates. Drawing 2 cards for 3 mana is the norm, so it adds a 2/2 weapon to the mix for free. It got even better with the new Ashes of Outland card – Corsair Cache. Making it a 3/3 is big – easier to kill stuff AND an extra draw. Right now it’s a staple in Tempo Warrior and – of course – Pirate Warrior. But the latter is not a very good meta deck.
  • Dragonbane – A staple Hunter card with a very powerful effect. While the stats aren’t amazing (they aren’t terrible either), if you drop him and press Hero Power, it immediately deals 5 extra damage (to a random target, but still – lots of the time no matter what it hits, it’s good). And the best thing about it is that as long as it stays on the board, it will just snowball the game.
  • Veranus – Another Hunter Legendary, and another good one. While it doesn’t see play in Dragon Hunter (the card is a bit too slow, since Dragon Hunter builds are very aggressive), it’s a Highlander Hunter staple. It comes with a big body and it’s usually a big board clear when combined with small minions, Unleash the Hounds or even Desert Spear. Just hitting one big minion makes it worth it given that it’s also a 7/6 minion. Great craft if you want to play Highlander Hunter.
  • Murozond the Infinite – It’s cool that the card has started seeing play, because it’s pretty fun. It’s now common in slow, Control-oriented Galakrond Priest deck (or alternatively Highlander Priest, but it’s less common). After your opponent makes a big turn, you can just drop him and do the same thing yourself. He played a big minion? You get it too. He drew cards? You also draw. He played a few Secrets? Same thing. It obviously skips any Battlecries, but it’s still a great late game swing card. Craft it if you play slow Priest decks.
  • Frizz Kindleroost – I thought that Frizz is going to be better, but it turns out that most of the decks don’t play enough Dragons for her effect to be relevant, and some of those which do don’t really care about a mana discount that might come up a few turns later. Still, the card has seen a bunch of play in different archetypes – Embiggen/Big Druid, Highlander Mage, Highlander Hunter… And I think that it should see some play in the future, so you can get it if you want to play deck that runs it, but I no longer think that it will be a meta staple.

Saviors of Uldum Best Cards to Craft

  • Siamat – Just like many have suspected, Siamat turned out to be a very solid Neutral Legendary. While not as ubiquitous as Zilliax (which has already rotated out), it has founds its place in many Midrange and some Control builds. Its strong suit is obviously flexibility – you can use it as a single target removal and a 6/6 body (Rush + Divine Shield), to remove 2 minions (Rush + Windfury), to make a big threat that’s hard to clear (Windfury + Divine Shield) or to put a wall between Aggro player and you (Taunt + Divine Shield). Sees most play in Highlander decks, since they have more “flex slots” in which Siamat fits into perfeclty.
  • Zephrys the Great – Zephrys is THE reason why people play Highlander decks. Some are more obvious, like Mage and Hunter, because they got extra synergies, between Zephrys and the new Alexstrasza, players are now running singleton builds with no class synergies (thanks to those two strong Neutrals). When active, it’s probably the best card in the entire game, because it can be anything you need at the time – single target removal, AoE, burn damage, weapon destruction, secret destruction, buff etc. By far the best Legendary from Saviors of Uldum, which should see play all the way until it rotates out of Standard (unless it gets nerfed).

Saviors of Uldum Good Cards to Craft

  • Reno the Relicologist – Obviously, it’s a 100% necessary card if you want to play Highlander Mage. 4/6 are not great stats for 6 mana, but it’s better than nothing – and they come with an amazing effect. You can use him as a single target removal for a big minion, as a way to get rid of 2-3 mid sized minions or a board full of small stuff. Its flexiblity is great and makes the card really strong. While Highlander Mage is not the BEST deck around, it’s really solid right now. If you’re a Wild player, another advantage is that Reno will always be a great Highlander Mage card, and the deck is good at times (including now).
  • Dinotamer Brann – Highlander Hunter, even though it had some better times (like during Saviors of Uldum), is still a strong, popular Hunter build. Lots of players also find the deck fun, because there are many viable ways to build it, so you can experiment with whatever style you want. It’s a good craft for Hunter players, but keep in mind that in order to play the deck you also NEED Zephrys – you can’t play a Highlander deck without Zephrys. But after you have both – who wouldn’t want a 2 mana discount on a 9-drop and a 2/4 body on top of that?

Rise of Shadows Best Cards to Craft

  • Heistbaron Togwaggle – Since Galakrond package (and thus a lot of Lackey generation) is now a core in basically every Rogue build, so is Heistbaron Togwaggle. As long as you have Lackeys readily available at any time, the new Tog is just crazy powerful. Most of the time, it’s 9 mana 5/5 that draws 3 cards and makes them cost 0 (which is amazing), but other treasures are also good at times (such as summoning 2x Legendary if you really want more tempo immediately). The card is just great and it wins a lot of games.

Rise of Shadows Good Cards to Craft

  • Kalecgos – Mana cheating is good. While it’s not a classical “put a big minion out early” kind of mana cheating, the fact that you can drop a 4/12 minion in the late game, Discover a spell, and then you can play something for free makes it really good. Mage has access to multiple expensive spells, so it’s very easy to essentially get 5+ mana for free. You can make a big board swing with Kalecgos + Power of Creation, or a big board clear with Flamestrike etc. Kalecgos is a Mage staple, and Mage is doing pretty well right now – so if you like the class, it’s a very good craft.
  • Madame Lazul – I remember rating Madame Lazul pretty highly. After all, it’s a 3 mana 3/2 that draws a card AND gives you more information about your opponent’s hand. But she has almost never seen play. The reason for that was simple – there was no deck that would want to play her. Priest was mostly about Resurrecting stuff or playing Divine Spirit + Inner Fire combo. But now it’s her time to shine. Slower, Control-oriented builds like Galakrond Priest & Highlander Priest are seeing some play, and she’s a great addition to those.
  • Archmage Vargoth – Vargoth was given for free, but it was before Rise of Shadows, so lots of people didn’t get it during that promo. And if you did not – it’s one of the most staple Rise of Shadows Legendaries. It has seen SOME play in basically every meta. Right now it’s most common in Priest, Resurrect Priest in particular. One of the main reasons is that if you revive it with Mass Resurrection, it casts the second copy. But it’s really playable in any deck which runs some good spells that aren’t screwed up by random targeting.
  • Catrina Muerte – Catrina was always a pretty strong Legendary. She has solid stats for the cost, and the fact that she revives something right away makes her nearly always a 2 for 1. She’s obviously strongest in Resurrect builds, which don’t play any small minions that you don’t want to revive. In the right deck (so Resurrect Priest), she’s a hyper threat that needs to be removed right away or she can carry the game by herself. If you play this deck, it’s an amazing craft.
  • Khadgar – Khadgar has started seeing play in Highlander Mage once again. Throughout most of the game, it’s just a 2 mana 2/2, so not something you want to keep in mulligan etc. But he gets a lot of late game value. Three cards you want to combo him with are Conjurer's Calling, Deep Freeze and Power of Creation. In each case, you summon four minions instead of two, increasing the value heavily. But since the card is not necessary, get it only if you want to play the specific Mage builds.
  • Blastmaster Boom – Once again, it’s a rather specific Legendary. It goes only into Tempo Warrior builds running Bomb package (or… Bomb Warrior in short, lol). It might be too early to say whether Bomb build is better than others (like Egg version), but if you want to play it, Blastmaster Boom is key. Since you’re putting lots of Bombs into your opponent’s deck (and it’s so easy to draw a Wrenchcalibur because of Corsair Cache), he summons four or six Boom Bots very commonly (and that’s, obviously, amazing). If you don’t play this specific build, however, stay away from Boom, since he doesn’t see play anywhere else.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

233 Comments

  1. Arun
    May 27, 2020 at 2:43 pm

    Now that the META has shifted and settling in, are there any revisions to this crafting guide?

  2. Shurchil
    May 4, 2020 at 1:32 am

    Question: I am a Wild Player from time to time.
    I have a golden copy of Stormbringer. Should I DE it? I consider it to craft a current Legendary.
    I am not a budget player but I dont buy packs with money either.

  3. Juauke
    April 29, 2020 at 2:01 pm

    Hi, your article is great.
    Though, I have several questions if it’s not too much for you to answer :
    – Are Harrison Jones and Cairne Dragonhoof cards to keep or to dust ?
    – Considering I already have Flik Skyshiv and the two legendaries mentioned above, what craft would you consider the most useful for the Rogue class (among Heistbaron Togwaggle, Kronx, Siamat and Edwin VanCleef) ?
    – Here is my collection : https://hsreplay.net/collection/2/910217017/
    How would you build a Rogue deck with my collection ? (I can craft some cards if necessary but for 3200 dust at most if there are some alternatives for the time being)
    Thanks in advance for your response and thanks again for the awesome guide.

    • Deal8
      April 30, 2020 at 4:27 pm

      Hi,
      Harrisson Jones is a good tech card. You should keep it. Don’t hesitate to include him in your deck if you face a lot of weapon.
      Cairne has not been played for a long time. You can dust it.

      You collection is not up to date, i can’t find Flik 🙁

      Rogue is currently an expensive class. Some decks run up to 10 legendaries.
      If you want a cheap rogue deck, you should look here : https://www.hearthstonetopdecks.com/decks/budget-secret-galakrond-rogue-deck-list-guide-ashes-of-outland/ (thanks a lot Stonekeep btw)

      I truly recomand you to craft both togwaggle and kronx since they are key cards of any rogue deck. (And fun to play)
      Your next priority will be first Hannar then Van Cleef

      If you can’t craft the whole secret package from the guide , you can include SI:7 Agent (from your current collection) and some common neutral cards from Ashes of Outland like
      * Frozen Shadoweaver (a must have)
      * Imprisoned Vilefiend
      * Burrowing Scorpid
      * Bonechewer Brawler
      * Overconfident Orc

      You’ll have most of these after opening a few AoO packs.

      I hope it will help !

      • Juauke
        May 4, 2020 at 11:37 am

        Hi,
        First and foremost, thanks for your reply.
        Strangely enough, Flik was my first non-given-for-free legendary but the collection should be updated by now.
        Then, thanks for the advice and the budget guide : I’ll make that my goal.
        Last but not least, thanks for the alternatives.

        N.B. : should I prioritize getting the adventure wings or getting Ashes of Outland packs ?
        And if I were to spend money on the game, to you, what would get me the most bang for my buck ?

        • Deal8
          May 5, 2020 at 8:04 am

          I sent a twitch DM to answer this.
          It should be more suitable to discuss about this 🙂

  4. DragJok
    April 29, 2020 at 1:14 am

    Thanx for the article! It’s really usefull.

  5. Shurchil
    April 28, 2020 at 11:14 pm

    I have a question: does Flik clear the death pool of rezz as well? Or is it pure “kill” of existing minions?

    • Irhmgg
      April 29, 2020 at 4:23 am

      existing

    • Stonekeep - Site Admin
      April 29, 2020 at 7:31 am

      He only clears minions on the board (excluding Dormant ones), in both hands and in both decks. He doesn’t do anything about resurrect pool.

  6. Arun
    April 28, 2020 at 5:02 pm

    You my friend are doing God’s work. I can’t thank you enough for taking your time to come up with this.

    Being a F2P player your guides are a huge help. As you emphasized on one of your replies to a comment here. This is exactly what I wanted, a safe craft guide.

    Appreciate this very much.

  7. Peter
    April 28, 2020 at 2:20 pm

    So right now the crafting guide is just craft every rogue card, cause rogue is still super broken, hasn’t dropped out of tier 1 in who knows how long, and has almost no chance of being nerfed in a way that would do anything (cleef rotates)

  8. LukeSBE
    January 9, 2020 at 4:51 am

    I would *love* if Blizzard moved Whizbang to the Classic Set.

    • DustDodo
      January 25, 2020 at 2:15 pm

      I think what Blizzard is doing from now on is printing Whizbang like card, like Zayle, Shadow Cloak.

  9. DukeStarswisher
    September 4, 2019 at 7:00 am

    Now this isn’t a judgement on the validity of this updated list (I agree with every bit of it), but it seems like this guide since I first discovered it two years ago has become super…. “safe”.

    There seems to be only a handful of cards (literally 10 hearthstone hand size lol) that are solid crafts for competitive play. Is this a result of the meta? Have you consciously tried to limit the “must-crafts” because of fear of misleading new players?

    Even with the disclaimer at the beginning it seems like the list is trying to cover its a** in case changes are made in the near future. Would you say this is a true?

    • Sbud78
      September 4, 2019 at 4:05 pm

      I’ve always read this guide as a list of legendaries I should craft if I finally scrounged up enough dust for one or two legendaries. In that case, I can’t pick from a list much larger than a hearthstone hand size, or else I will definitely end up painted into a corner with no dust and a useless tier 3 deck that I can never reasonably climb with.

      So in a sense, you’re right, the list is “safe”, but to me, it’s the exact intent of this list.

    • Stonekeep - Site Admin
      September 4, 2019 at 5:37 pm

      Yes, you are correct about that. I tried to go a bit more “wild” with the list in the past, made a lot of assumptions and predictions about the cards’ strength in the future etc. And while most of time I was correct, sometimes I wasn’t – it happens, you obviously can’t know how the future metas will look like.

      The truth is that maybe only half of people (and that’s a generous estimate) read the disclaimers at the start. Even though they’re there, I’ve got dozens of complaints over the expansions that I recommended X even though it quickly stopped seeing play once the meta changed. Even before the meta change, I had many people saying “why X or Y card is on the list?” and to be honest, I’ve got kind of tired of that. Telling people to read the first part of the guide (which is probably even more important to understand than the list itself) after every single update and explaining why X or Y is on the list wasn’t particularly thrilling. Yes, I could just ignore those, but I’m not someone who ignores complaints or criticism (at least not deliberately, sometimes I just miss it). Since a lot of people complained, something was clearly wrong about that approach.

      So that’s why lately I’ve decided to go super safe with those. For the most part, I’ve stopped trying to predict where the meta might go, which cards might be good and just focus on the cards that are solid right now and simply safe. And I think that this kind of approach works better for this kind of list, simply because most of those who really need it are either new players or F2P players that are low on Dust and can’t afford to experiment.

      Another side effect of this is that I’m taking more time to update the list. Before I would slap it very quickly and make a lot of assumptions (again, mostly correct, but not always). Right now I’m trying to wait for the meta to stabilize before updating it. That’s why in this case I waited for nearly a month after the set – because right after the initial meta really stabilized they already announced a nerf patch. I had a new list almost ready to publish, but didn’t want to do it since the new patch was coming and I didn’t know how it will affect everything yet.

      I’m not sure whether it’s the correct approach or not, but that’s what I’m doing for now. Maybe I’ll go back to the old ways in the future, who knows 🙂

      • DukeStarswisher
        September 5, 2019 at 6:41 am

        I’m sorry that people have pushed you away from the old ways… Its frustrating because even some of these cards could be nerfed or HoF (Leeroy I think is long overdue…) and it would be nobody’s fault.

        Thanks for all you do Stonekeep! Keep up the good work!

        • Smasher101
          September 5, 2019 at 12:45 pm

          A nerf or HOF is a good thing for a card that has been crafted I don’t get your point there.

      • Irhmgg
        April 29, 2020 at 4:24 am

        Skipper’s pirate tag is not fixed

  10. Neverdustever
    September 3, 2019 at 11:33 am

    Great guide! Bazaar Burglary isn’t a Witchwood card though!

    • Stonekeep - Site Admin
      September 3, 2019 at 1:44 pm

      And it’s not under the Witchwood category 🙂 It’s a part of the Tess’ description, it just happened to start a new line.

  11. Stonekeep - Site Admin
    September 3, 2019 at 7:35 am

    Legendary Crafting Guide was just updated for the Saviors of Uldum Post-nerf. Comments below this one might be outdated.

    Apologizes about the delay, but the nerf patch came out right after we were ready to post the first Uldum update, so it became obsolete immediately 🙁

    Let me know if you spot any mistakes!

    • OldManSanns
      September 3, 2019 at 11:43 am

      I won’t call it a mistake, but my personal opinion is that Sir Finley, King Phaoris, and Making Mummies are pretty niche cards that need a very specific deck to work which might or might not be viable in future months, meaning they aren’t really worth crafting unless you want to play those respective decks right now. Conversely, Vessina and Dark Pharaoh Tekahn aren’t necessarily top tier right now, but they are powerful and generic enough to package into any aggro deck and should be viable for as long as they stay in standard.

  12. SANDRG
    August 2, 2019 at 7:20 am

    Hello, got a doubt about the legendary drop rate .Assuming i haven’t opened any pack from Boomsday Project expansion, so after the Saviors of Uldum expansion is out am i still guaranteed to get 1 legendary out of 10 boomsday packs or is it 1 out of 20 boomsday packs if i starts opening the boomsday packs now.

  13. Stonekeep - Site Admin
    June 10, 2019 at 6:31 pm

    Legendary Crafting Guide was just updated for the Rise of Shadows Post-Buff Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

    • OldManSanns
      June 11, 2019 at 9:21 am

      I see you downgraded Harrison from “Best” to just “Good”, presumably because weapons have largely fallen out of favor… Any other major changes I’m missing?

      • Stonekeep - Site Admin
        June 11, 2019 at 1:59 pm

        Harrison is still a good craft (and if someone got him before, he definitely should not regret it), but it’s not as good anymore when Rogues with Waggle Picks aren’t 20% of the ladder 🙂

        When it comes to other “major” changes, I’ve added Khadgar to Best from RoS and SN1P-SN4P to Boomsday (once he’s no longer free, that is).

        But most of the changes were to the “Good” crafts. Neither the nerf, nor the buff patch changed the most played Legendaries THAT much.

  14. Shurchil
    April 29, 2019 at 12:01 am

    Control Shaman seems to be one of the more popular and potent decks so why is Hagatha (the minion, not the hero card) not on the list? I think she needs to be mentioned at least.

    • Dpskane
      April 29, 2019 at 3:56 am

      she could maybe be mentioned as a good craft, maybe. I haven’t seen much control shaman. That might have changed now with the HCT, but even though hunterace made an excellent job with control shaman, it might not be a strong ladder deck, even for skilled people (because ladder competition).
      in that sense i find it the correct choice of stonekeep to currently not include Hagatha Swamp Queen. The card is too uncertain yet (it’s a very good value card for sure, but control shaman needs to become a solid tier 2 deck to merit a craft advice). Note that this is basically a preliminary crafting guide right now: the meta has not settled at all, so stonekeep tries to only advice crafts that *already* look pretty good (like elysiana & boom). this list of best & good crafts is likely to be extended once the meta is better understood

    • Stonekeep - Site Admin
      April 29, 2019 at 12:36 pm

      “Control Shaman seems to be one of the more popular and potent decks” – not really, though. When i was updating this no one was playing Control Shaman (and as much as I would love to, I can’t predict the future). Calling it potent is also a bit of an overstatement. It’s a Tier 3 deck right now according to stats. It’s played now mostly because of HCT World Championship, not because it’s an amazing deck. Keep in mind that tournament meta is different than ladder meta, mostly because you can just ban Warrior, which is something you can’t do on ladder.

      I’ll probably do another round of updates soon(-ish) and if Control Shaman actually sees common meta play (it might happen, because Shaman got some really good cards this expansion, but so far they don’t seem to be just enough), then I’ll definitely add it.

  15. AryannaLao20
    April 28, 2019 at 10:15 pm

    I saw Leeroy Jenkins and Harrison Jones being played frequently by Asian players in WCG. Ironically, one player lost a match to the Whelps that Leeroy Jenkins summoned. Must have been his last resort.

  16. Dimarco70
    April 28, 2019 at 2:36 am

    Boommaster Flark is both on the “Good to Craft” list and on the “Safe to Disenchant” one. Maybe the last needs an upgrade!

    • Stonekeep - Site Admin
      April 29, 2019 at 12:38 pm

      Safe to Disenchant cards weren’t updated for the Rise of Shadows yet. And yeah, I didn’t expect Flark to actually start seeing play back then. But that’s what can happen after rotation.

  17. Superband
    April 24, 2019 at 5:05 pm

    i agree with most points except for elysiana. she is really only good in control vs control. you don’t need her in other matchups and is mostly only really viable in control warrior so far where you don’t really have pressure cards in the deck. she is the worst topdeck against aggro too and a dead card most of the time. not hating the card but it is the truth. she is overhyped but she is queen against control matchups.

    • Stonekeep - Site Admin
      April 24, 2019 at 5:58 pm

      The thing is – it doesn’t matter that she’s bad against aggro, because you absolutely need her for Control mirrors. And since Control decks are rather popular right now, you can’t drop her. If you want to play Control (so Control Warrior, Bomb Warrior, Control Shaman), Elysiana is a must. If your opponent has her and you don’t, you lose. Not 100% of the time, sometimes you will pull off a win through pressure, but most of the time you will just get outgrinded.

      That’s why there’s not really much you can do – if you play Control, you need to get her.

  18. Hawk819
    April 24, 2019 at 7:16 am

    I’m good. I have all Legends for both Witchwood & R.o.S. hopefully, I’ll nab some goldens when I re-purchase Witchwood w/ Raven Bundle. Cause I sure could use the dust. I’m missing a s!$# load of Epics.

    • Stonekeep - Site Admin
      April 24, 2019 at 7:24 am

      Yeah, right now Epics seem to be a lot bigger concern than Legendaries. There aren’t a TON of “must have” Legends, while lots of decks require multiple Epics to play them competitively.

      I’ll update the Epic crafting guide next – it should be ready by Friday!

  19. TheMessenJah
    April 24, 2019 at 4:53 am

    i think it’s safe for anyone who doesnt have it to craft Elysiana. As announced yesterday a nerf is incoming blizzard will return the dust spent! Am i correct???

    ps: this post will raise the number of Elysianas being crafted and played and HS will be unplayable for the next few weeks 😛

  20. Stonekeep - Site Admin
    April 24, 2019 at 4:48 am

    Legendary Crafting Guide was just updated for the Rise of Shadows Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

    • MilesTegF
      April 24, 2019 at 7:03 am

      Thanks for the update on this guide!
      The only error i spoted is in the description of the year of the Dragon sets: “The Year of the Raven consists of Rise of Shadows and two yet to known expansions” It says “raven” where it should say “dragon”

      • Stonekeep - Site Admin
        April 24, 2019 at 7:23 am

        Thanks, fixed it! I’ve copied the description from YotR and missed that part when changing it 🙂

  21. Stonekeep - Site Admin
    January 14, 2019 at 9:34 pm

    Legendary Crafting Guide was just updated for the Rastakhan Post-Nerf Meta. Comments below this one were made for one of the previous versions.

    • Dave
      January 14, 2019 at 9:45 pm

      Nice work, could you also put there wild crafting guide?

      • Stonekeep - Site Admin
        January 14, 2019 at 10:24 pm

        I’m not really a Wild player myself, but I’ll see what I can do!

    • Jordan
      January 15, 2019 at 2:53 am

      Under lynessa there is voudwalker listed whereas i think you meant to put voidlord.

      • Stonekeep - Site Admin
        January 15, 2019 at 6:45 am

        Yes, you’re right. I always mess up those close names, like Voidlord vs Voidwalker or Kabal Lackey vs Possessed Lackey lol. Fixing it right now, thanks!

  22. Evident
    December 20, 2018 at 10:54 am

    I’ve added some notes to the cards that might have been hurt due to the nerfs. We’ll be re-evaluating this list once the nerfs have had sometime to settle into the meta.

  23. Bill Gates
    December 19, 2018 at 4:09 pm

    Love these guides! Can’t wait for the epic guide. Best Hearthstone site by far! Keep up the stellar work!

  24. Bell
    December 19, 2018 at 6:08 am

    You should modify this article now. Kingsbane and Valeera the Hollow probably dead now. Maybe Malfurion the Pestilent, too.

    • Stonekeep - Site Admin
      December 19, 2018 at 7:53 am

      Well yeah, I could not possibly happen to know that they will go with such a quick nerf patch. 2 weeks after the release is unprecedented. My work on this update is basically thrown to the garbage and I will have to do it again when the new meta settles down.

      I’m glad that I didn’t update the Epic guide yet, because I’ve meant to do it tomorrow, lol.

      • Yrkomm16
        December 19, 2018 at 12:46 pm

        I have a question – what font did you use for infographics>

      • Bell
        December 19, 2018 at 5:20 pm

        Poor guy. Anyway, keep up the good work. Your page is the best.

  25. Anggadaz
    December 18, 2018 at 6:19 pm

    Why Whizbang is worth to craft?

    • JoyDivision
      December 19, 2018 at 1:20 am

      ‘… It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.’

  26. Nerose
    December 17, 2018 at 8:51 pm

    I love the day this post comes out! I wait until then to craft anything. Thank you, Evident, for your hard work.

  27. JoeBar
    December 17, 2018 at 3:11 pm

    I woudn’t recommend to craft cards that will disappear from Standard in 5 monthes …

    • Stonekeep - Site Admin
      December 17, 2018 at 4:03 pm

      There are multiple warnings about that in the article.

      I can’t just say “don’t craft cards from 2017 expansions”, when there are stuff like Deathstalker Rexxar, Prince Keleseth or Sunkeeper Tarim in there. You really need some of those to make certain decks successful. They ARE still good crafts, just will be relevant for only ~3.5 months in Standard.

      You always have to keep in mind that cards from the previous Standard year have a much shorter shelf life and take that into account, but if you’re not a F2P player on a very tight budget, getting them is not a bad idea lots of times.

      • Skoopy
        December 18, 2018 at 12:52 am

        Can you explain what will happen to those cards which are rotating out.
        I only play since Witchwood.
        Can i decide keeping them for wild?
        And how much dust i will get out of them, if decide not to keep them? Will i get 100% (i mean full cost to craft it) or do i get 50% (like you normally get)?

        • JoeBar
          December 18, 2018 at 4:56 am

          When they rotate out, they are only playable in Wild.

          You can disanchent them for 25% of their cost (400 dust refunded for 1600 to craft).

        • Stonekeep - Site Admin
          December 18, 2018 at 6:33 am

          When cards rotate out of Standard, you still own them, but they can only be played in Wild. They’re still in your collection, just like they are right now, so you can decide to do with them whatever you want.

          You can just keep them to play in Wild – I would generally recommend doing that unless you’re sure that you will never play Wild. Alternatively, you can Dust them at the normal rate, which is 12.5% for Commons (5 from 40), 20% for Rares (20 from 100), 25% for Epics (100 from 400) and 25% for Legendaries (400 from 1600). That’s for regular cards, Golden have a higher rate.

          There are rare exceptions – sometimes when they rotate out a Classic card (Classic is a set that was meant to be in Standard forever) to “Hall of Fame” (basically a set that consists of Wild-only Classic cards), then we BOTH get a full refund and get to keep the card. But so far there are only 13 cards in Hall of Fame, so you can’t count on a lot of extra Dust (e.g. last rotation Ice Block and Coldlight Oracle rotated out).

  28. Zombie69
    December 17, 2018 at 1:45 pm

    Just a small nitpick: in the Kathrena section, you mentioned 3/15 Witchwood Grizzlies, but they’re actually 3/12.

  29. Kversta
    December 17, 2018 at 12:03 pm

    ,,All three sets will rotate out of the Standard format with the release of the first expansion in 2019″
    All of them? But they were released differently; not simultaneously. How they can remove them in the same time?

    • Abel
      December 17, 2018 at 12:42 pm

      This is the rule for understanding rotation. Let’s say that the first expansion of year XXXX is released. Then all the expansion that were released in the year XXXX – 2 are rotated out. It does not matter if a expansion was released at the end of year. That is the reason why expansion like Kobolds and Catacombs (the last expansion released for the year of the Mammut) are in standard less time than previous expansions of the same year (Journey to Un’Goro and Knights of the Frozen Throne).

      • Zombie69
        December 17, 2018 at 1:47 pm

        And that’s also why they typically make the last expansion of the year to be stronger, to compensate for it sticking around for a shorter duration.

  30. Evident
    December 17, 2018 at 11:49 am

    Comments under this are from the previous update.

    • Yrkomm16
      December 17, 2018 at 12:07 pm

      WHat about Glass Knight?

      • Stonekeep - Site Admin
        December 17, 2018 at 2:45 pm

        It’s only played in a single, not very popular meta deck* (Even Paladin), and it’s not even required there – multiple builds don’t run it, meaning that it’s not a must-have card. I definitely wouldn’t craft it right now unless you absolutely want to play a specific, Glass Knight build and you have lots of spare Dust.

        *Even Paladin is a pretty strong deck in my opinion, but it doesn’t change the fact that it’s severely underplayed, with less than 0.7% play rate on the ladder (according to the latest Vicious Syndicate’s Data Reaper Report).

  31. Colin
    September 4, 2018 at 8:29 pm

    This was a good guide and I agree with a lot of the answers. However I really think Tarim Sunkeeper is one of the best cards in all of Hearthstone and is definitely safe if you like to play Paladin at all. Other cards that I would say are definitely safe are Electra Stormsurge and The Soularium.

    • Colin
      September 4, 2018 at 8:30 pm

      also Lord Godfrey is a staple for Warlock

      • Bob
        September 13, 2018 at 10:07 pm

        yes I always run Godfrey in my Zoo deck

        • TrungNguyen
          October 3, 2018 at 6:39 pm

          Godfrey in zoo???

          • Artur
            October 5, 2018 at 4:42 am

            xD ahhaha

            “you know i like to clear boards doesnt matter if its mine!”

  32. Gnochi
    September 4, 2018 at 12:25 am

    awesome guide! thank you very much <3

  33. KaihatsuJai
    September 3, 2018 at 11:44 am

    All of these are very good recommendations. I’m also happy that the safe to dust list was scrapped.

    BUT

    Edwin VanCleef is NOT a must-craft! You DO NOT NEED it for odd rogue. Not everyone plays it, and there are good tech cards like Blood Knight, Void Ripper and even Death Speaker that slide in well.

  34. CD001
    August 29, 2018 at 4:29 am

    Whizbang *is* a pretty terrible card from a ladder standpoint … but I had to craft the Golden version; it’s the only way I’ll ever get to experience a full-golden deck! 😀

    • Stonekeep - Site Admin
      August 29, 2018 at 8:46 am

      It’s a very interesting case, because it’s one of the worst and best crafts at the same time. It’s amazing if you’re on budget / a new player that wants to experience a variety of decks, but it’s obviously bad from competitive point of view.

      Still decided to put him up there in the best crafts, just with a disclaimer that he’s not suited for competitive play (but I’d say that anyone playing competitively knows that already) 🙂

      • CB
        August 31, 2018 at 5:37 pm

        I crafted a golden Whizbang on my alt free account. Even though I have spent probably almost 1k in HS since beta, I never really get to play every meta deck that I wanted to try because there are always deck defining cards missing since HS can be so card stingy. This way was at least one way I could experience some decks I didn’t have enough dust to craft and I am assuming that the Whizbang decks will update with each new expansion as recipes evolve too.

      • Tarquinius
        September 3, 2018 at 6:04 am

        Great read thanks! I just crafted Whizbang myself a few days back after pretty much completing all the other decks I want to play this expansion, and I don’t regret it at all. A really fun new way to play the game. I exclusively play him in casual matches, but when I want to unwind after some intense laddering it’s just perfect 🙂

        • Colin
          September 4, 2018 at 8:22 pm

          I crafted a golden Whizbang as well, and it was well worth it.

    • Klausdieter
      August 31, 2018 at 2:17 am

      I did the same and crafted a golden Shizbang. Using it only on Wild or Non-Ladder Matches while I am on road playing on mobile. The cards where “just” golden, but it looks damn good. Some decks, not all, are “viable” / playable on lower Ranks

    • Merd
      September 4, 2018 at 12:30 pm

      same here 🙂

  35. juanpa165
    August 22, 2018 at 2:02 pm

    should create to rexxar even soon rotate

  36. Dedsec
    August 16, 2018 at 7:45 am

    Waiting for your boomsday update.

  37. Ytk
    August 14, 2018 at 1:13 pm

    So when Is boomsday update expected?

  38. CyberZubat
    June 18, 2018 at 12:56 am

    What about the Rogue DK ?

    • dps_kane
      July 5, 2018 at 2:06 am

      only played in kingsbane rogue, which is a low tier deck right now, both in wild and standard. It’s not even a good craft. It has good potential to come back, but that’s hard to anticipate – a lot of cards have potential to celebrate an amazing comeback

  39. Bill & Jill
    June 9, 2018 at 8:59 pm

    I wouldn’t put Shudderwock into the best craft category under Witchwood expansion. At most it’s a good craft. Combo Shudderwock shaman don’t guarantee you the win after you pulled all your combo pieces. I’m viewing it as a player of that deck myself and it’s pretty much game over if your Grumble or Zola triggers BEFORE Saronite Chain Gang. And yes, the rate at that happening to me is alarmingly high. I had to win some late games with spells from Hagatha like Windfury or direct face damage spells..

    But of course there could be decks in the future which uses Shudderwock as simply a value play instead of the Grumble-Saronite combo. But for 9 mana, you’d want some really strong battlecrys.

    Just my 2 cents if anyone here is considering crafting Shudderwock.

    • jason
      June 11, 2018 at 10:32 am

      MY JAWS THAT BIGHT MY CLAWS THAT CATCH

    • Rainheart
      June 17, 2018 at 5:50 am

      Shaman’s not my main. I got him. I dusted him. And I got him again… I must be damned.

    • dps_kane
      July 5, 2018 at 1:48 am

      I don’t have shudderwock, but while it’s powerful, it’s not much more powerful than a variety of other deck archetypes out there (big mage, taunt druid, …). Battlecries can be nuts, so I think that Shudderwock deserves a spot here nonetheless, and if only because it will most likely grow in power with the next expansions. I am not sure about Hagatha anymore. She does not convince me anymore. Great in the Shudderwock deck, but elsewhere? …
      And I really miss Godfrey up there. I agree, he doesn’t see much play now, but that is a very safe craft. It’s already one of the most powerful class cards in wild.

  40. Ab00000
    June 7, 2018 at 2:11 pm

    Disenchant guide?

  41. JoyDivision
    June 7, 2018 at 6:17 am

    A change log would be a wonderful thing for such ‘long term updated posts’.

    Otherwise, thanks for the update. 😉

  42. CD001
    June 6, 2018 at 4:21 am

    King Krush – a legendary I packed 3 times (before the patch that prevented you getting duplicate legendaries) finally has a home 😀 … now I just have to consider crafting Kathrena *sigh*

  43. dps_kane
    June 6, 2018 at 2:22 am

    Thanks for the update, Stonekeep, much appreciated!

    I personally do not agree with various of your recommendations, but I am also a rather casual player. Nonetheless I am not sure I would claim certain crafts to be “safe” crafts…. If you like a good discussion, here we go 🙂

    # Classic set: basically agree with all that’s written there.

    # WW: Godfrey dethroned, Shaman all up there? Shudderwock might be popular and powerful, but I would not recommend to craft him, because the only deck in which he shines is *that one deck*. Which needs a multitude of other cards. And once the next expansion hits, if the meta speeds up again, this card might not see play anymore *at all*. I agree that the ‘wock is insanely powerful, but I cannot recommend anyone to craft it unless they have most of the combo pieces and are fine that this card, plus various combo pieces, might become completely obsolete in the nigh future…. Lord Godfrey, on the other hand, is still a thing. It’s powerful in any slow Warlock deck now and it will be a powerhouse in any slow warlock deck to come. It’s a powerhouse in wild, too. It might be that warlock won’t come back to the top, but Godfrey quite surely stays viable for the next 2 HS years and beyond in wild. Hagatha is probably a good recommendation.

    # Un’Goro: not much to add here. The warrior quest will probably stay viable for a longer time to come. I see Lyra as a good card to craft, but that’s quite a biased opinion 😀

    # KFT: Here I am not sure how good of an advice it is to craft Keleseth. I have this feeling that nowadays it sees no play but in Shudderwock, which, as explained above, could easily be pushed out of the meta with the next expansion (or if some nerf-bat comes around – which is rather unlikely, though).
    The hunter DK currently sees its prime time, and while I am not sure whether it’s a great advice to craft it considering the longer run, it for sure is one of the most fun DK around 😀 So I personally would probably not have put it up in the list if I were the author, but I have to confess that it deserves to be there (which proves that I would not be suited to write this report :D)

    # K&C: this is the 2nd expansion next to WW where I do have some objections. I would like to challenge all 3 best class legendaries: Grumble only works with Shudderwock. As explained above, this deck is easily affected by any meta-shift which makes many Shudderwock key legendaries more or less dead cards in your collection. I cannot agree with this choice, or if, then I would put here (also next to Shudderwock) a warning that these cards are not top tier stand alone and hence one should craft all cards needed for the combo deck and be willing to live with the fact that many of the cards might turn out to be dead cards. Hagatha can be played elsewhere, Zola has room in other decks if something happens to Shudderwock, even Keleseth – but Grumble …. not that I know of.
    Rhok’delar: similarly this card has a place in exactly one meta deck, which, if the meta shifts the wrong way, can completely drop out of favor. As the guide is geared towards those players that need to keep an eye on their dust, I would not really recommend this card in the “best” section, regardless of how good spell hunter is doing on the ladder. Maybe my favorite pick among these 3, though, for 2 reasons: a) it’s insanely powerful in a spell hunter deck, b) as DK Rexxar is really a good craft advise, this card does partner up really well with the other, and very few expensive other cards are needed to complete a very well-functioning deck (to my side being one of them).
    Kathrena has seen plenty of play earlier, but without Barnes and a possible lack of support cards she might not do well in the future. Nonetheless I would honestly not put any of the three on the same pedestal as other best class cards to craft… especially if one compares them to some of the best WW cards (Hagatha, Godfrey, even Shudderwock outside of its combo deck), which at least will see a high viability for 22 more months or if one compares them to the power level that other mammut legendaries have. Or, one might want to mention that while these are maybe the best legendaries to craft in K&C, one should consider spending that dust instead on epics if one misses some key cards.

    It’s just looking like all the recommended best class legendaries seem to be the same level, on which I disagree. I rather craft a Jaina (good chance to see play again with the next expansion), Godfrey (good chance to see plenty of play for many years to come in both play modes), … than a Grumble (good chance to stop seeing play with the next expansion or the one after that).

    My 2cents. Please be aware that this is my personal opinion, anybody is very much welcome to critize my arguments and join the discussion. I love this page and I do consult it regularly for crafting decisions 🙂

    • Stonekeep - Site Admin
      June 6, 2018 at 3:07 am

      I understand your point, and thanks for the extensive comment to illustrate that. On the one hand, I agree with you, but on the other, you need to understand something.

      The thing is, previously I’ve tried to put Legendaries that “might see play in the future”, ones with lots of potential, higher than those who are clearly played only because X decks is doing good right now. And I’ve got a lot of criticism for doing that – I’ve got a lot of messages saying that “X is not a great craft, it doesn’t even see that much play right now, the deck it’s played in is not even that good” etc.

      And there is a point to that. It’s impossible to reliably predict the future meta. Even a few balance changes have completely messed it up. For example, recommending Frost Lich Jaina in the “best” category because of her potential while in reality she might see zero play next expansion (because it might happen).

      That’s why this time around I’ve decided to recommend the best Legendaries IN THE CURRENT META and put the ones with future potential into “good crafts”. Is it a better approach? Maybe yes, maybe not. But it’s definitely the safest approach, because you clearly have stats to back up the best Legendaries in CURRENT meta. And you have no clue which ones will be good or bad in the future, you can only make educated guesses (and given that I have zero insight in what Blizzard is planning to release or nerf, it’s almost impossible to make those)

      Also, if we agree with your approach, I think that Shudderwock definitely deserves a spot in the best crafts. The card has insane potential and it’s not only that combo deck. It’s amazing in any deck running a bunch of Battlecries, not necessarily this specific combo deck. It was shown nicely by the Elemental version of the deck that didn’t even run Lifedrinker. We just need one or two strongest Battlecries that are great to replay with it and it can actually serve as not necessarily a finisher, but a great value/tempo tool in that kind of deck. Same for Spell Hunter, I believe that this deck will only get better as the year goes by, unless Blizzard decides to completely drop the idea and not print any good Hunter spells… but those are the things you just can’t predict.

      I also disagree with your assessment of Keleseth. The card sees play in more than Shudderwock. It’s just that the meta currently has slowed down and there are less high tempo decks that would want to play it, but it doesn’t mean that he’s bad. Recruit Hunter, Zoo Warlock, Spiteful Druid (which is better than a lot of people think, but nearly no one plays it, because people have dusted their Spiteful Summoners, lol). Keleseth has seen play in every expansion since it was printed, so I don’t know what makes you think that it won’t see play in the future expansions.

      Sometimes even the most unexpected Legendaries become meta, while the best ones fall from the top after just a single expansion.

      P.S. I kind of agree with Grumble recommendation as the best craft. Because you’re right, this card is not a great standalone card, at least it does not appear to be.

      • dps_kane
        June 6, 2018 at 8:35 am

        Hey Stonekeep, many thanks for the elaborate response!

        First…. I understand your point about what’s good for the current meta. I mean … I do not like it and I disagree with that kind of approach, but I understand why you made that shift (I recall that just before WW there existed no spell hunter meta, nonetheless you had to defend yourself in the comments why you thought (correctly, now in hindsight, but also back then – IMHO, now and back then) that “To My Side!” is a good craft. It’s painful. But you see, back then it was not possible to predict the meta precisely, nonetheless you used the information at hand to predict based on a card’s potential – as you said, you made an educated guess. And even without the hindsight, I was actually agreeing with your argument back then. So I personally like educated guesses, because some cards simply have huge potential, while others are too dependent on others. Example: Raza & Anduin and all the highlander support cards were ranked in various articles as top cards to craft. There was a nerf on Raza, which dropped at the same time Anduin significantly in value. If it would have been the other way round (e.g. if they remove the “refresh hero power after casting something” from Anduin), then Raza would have been quite a bad craft. That’s what I think about almost any card part of the shudderwock package. If there is a massive nerf on Shudderwock, Grumble will be forgotten, Sandbinder will be forgotten and many other cards. Godfrey, though? As it does not combo with other cards but is a strong standalone, one would have to assume that the only support warlock will get in the future is something board centric. Which is really not likely, and even if – this card still rocks in wild. And about Jaina… well, this is a powerhouse by itself. True, so far (strongly) suggesting to craft her would – in hindsight! – have been wrong, but it was always a good advice to craft it, purely for its power. Garrosh gets advertised on your page as a good card since … I guess since KFT. AFAIK it hasn’t seen much play, but it is a powerhouse by itself and IMO it was always a good advice of yours to craft this card. It needs only very little support to start shining.
        I do understand, though, why you made the shift. You’d have to argue with many people, write a lot of text (just as you have to do with me now – sorry for that :D) …. that can be annoying, costs time …. so – I feel you, man 😀

        Second, you make very good points about choices I critized and I agree with many of them – so thanks for the eye opener. E.g., Shudderwock. It is indeed a great standalone card and there are many ways of getting a neat combo off – even if Grumble gets nerfed. And if Shudderwock gets nerfed – well, dust back (well… he already got nerfed and there was no dust back, but it was a minor nerf…). So I agree, it indeed belongs up there. Maybe more so than Hagatha. Not sure. But I would not have removed Godfrey. My opinion. But yeah, what I said earlier is not justified, it’s difficult to nerf Shudderwock without nerfing Shudderwock himself. Hagatha might see less play, though, without proper support. Not sure 😀
        I am not sure about spell hunter. I also believe that we will see more of it, but I am also confident that they’ll keep an eye on what they release with the next expansion to not have it totally outclass the rest. But in general I might change my mind, this is an interesting and powerful archetype.
        I like your point about Keleseth. You convinced me. It was underestimated initially yet it seems to celebrate one comeback after the other. I honestly have not seen it used in an opponent’s deck since the nerf, so while spiteful druid might be good, yeah, the deck does not appear. Did meet one zoo warlock which ran 2 drops, though. And no recruit hunter. That’s why I assessed it that way, but it is indeed a card that most likely will always find a place somewhere, especially since it’s neutral. So you totally turned me around there 😀

        Thanks for the feedback, thanks for the good job of updating this list regularly!

        Kane

  44. LuKe_AA
    May 20, 2018 at 3:28 am

    Even Al’Akir > Tirion right now;

    I guess that can be saved for after the nefs, to see if Even Shaman will get even more popular; right now, tho, it’s a decent thing against both Druid and Paladins.

  45. Advocaat
    April 29, 2018 at 2:53 am

    Honestly, I wouldn’t consider Tirion safe to craft anymore. He hasn’t been relevant for like a year now. He seen much less play than Antonidas who is put into “good to craft” category.

    • Stonekeep - Site Admin
      April 29, 2018 at 10:11 am

      You might be right that I could put him into Good instead of Best, but he’s played in one of the best (and most popular) Even Paladin builds right now.

      Plus he’s definitely more popular than Antonidas. Proof: https://i.imgur.com/oVuAmP8.png

      The only deck Antonidas was relevant in the last year was Quest Mage, and it was always a Tier 3/4 deck.

      • Advocaat
        April 30, 2018 at 2:39 am

        Who plays Tirion in even paladin? Haven’t seen him once.

        • Wes4o
          May 1, 2018 at 10:13 am

          LoL I play Tirion and just to let you know on a little secret, not everyone plays the same meta shi* all the time. ^_^

          • Advocaat
            May 2, 2018 at 2:53 am

            With this philosophy every card is safe to craft, dude… :/ … this article is obviously about meta shit

        • Stonekeep - Site Admin
          May 4, 2018 at 10:52 pm

          Sorry for the late reply, I’ve been busy in the last few days.

          There are LOTS of ways to build Even Paladin. And I’m not arguing whether Tirion is the best one or not (it’s still hard to say – played decks with and without him and both were good), but if you look at HSReplay, he’s played in many decks. The best build hasn’t been found yet, but Tirion really might be in it.

          If you sort by popularity, he’s in the #1 most popular Even Paladin build in The Witchwood. If you sort by the win rate, he’s in most of the highest win rate builds across all ranks: https://i.imgur.com/wBVu27K.jpg

          So no, it’s not the case of “I randomly put him into the list because some player played him in Even Paladin”.

          Generally, he’s a GREAT fit into Even Paladin, and the only thing that’s keeping him behind right now is the amount of Silence cards in the meta. You’d rather get your Lich King silenced, because he got one card anyway + he’s leaving an 8/8 body instead of a 6/6.

  46. Michael Schmitz
    April 27, 2018 at 3:11 pm

    “The Glass Knight – The Glass Knight is a good card to put into your Even Paladin deck – it’s a 4-drop, the 4/3 with Divine Shield is pretty hard to kill already, and you even have some ways to refill his shield (Truesilver Champion, Vicious Scalehide).”

    His shield? HIS shield!? You haven’t figured out who this card is yet?

    You might want to go into your card collection and right click on The Glass Knight. Read the flavor description. And as long as you’ve got a larger view of the card art available, take a closer look. Does that green visor on a red suit of armor not look familiar?

    Then, play the card during a game. Pay close attention to the music that plays whenever you play the card or refresh the Suit of Armor’s Varrier, er, I mean Barrier.

    Seriously? How did you NOT notice they put Samus Aran in this game!?

    • Stonekeep - Site Admin
      April 28, 2018 at 12:01 am

      To be completely honest, I never read the card flavor texts and never liked Metroid series that much, so I probably wouldn’t draw any connection even if I read it. I was more of a Contra (and Castlevania) guy.

  47. Dedsec
    April 14, 2018 at 1:43 am

    When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.

    • Nope
      April 23, 2018 at 5:30 am

      Baku will undoubtably be at the top of the list. Personally I am not a fan of voodoo doll, though I understand many players are excited for it. And if you ever play tribal in the next season, you will want nightmare amalgam. I’m on the fence for shudderwock. I understand it’s a strong card, but shaman just lost many of its best cards. Shudderwock may be a better card in the future, but I’d prefer to craft it if and only if it’s going to be nerfed and refunded.

    • ytk
      April 23, 2018 at 10:36 am

      lol you stole my comment from the previous expansion 😛

      • Dedsec
        April 24, 2018 at 12:21 am

        Yeah 😛 , sorry i was too lazy to write 😀

    • Evident
      April 23, 2018 at 10:39 am

      Hopefully this week, we wanted to wait for the meta to settle before making too many predictions.

    • Stonekeep - Site Admin
      April 25, 2018 at 7:58 am

      Sorry for the late reply. We wanted to give meta ~2 weeks to settle down a bit. Legendary crafting guide should be updated tomorrow, and the Epic one on Friday 🙂

      • ytk
        April 26, 2018 at 5:55 am

        So when will it be updated. Tell me hours if you could?

        • Stonekeep - Site Admin
          April 27, 2018 at 8:02 am

          I finished it yesterday, but we’ve been busy with the Monster Hunt coverage. It’s now updated!

          • Dedsec
            April 27, 2018 at 10:21 am

            Thank`s for the update man!

  48. JimGritz
    December 29, 2017 at 4:59 pm

    Alanna is listed as probably safe to disenchant. Roffle, do you disagree?

  49. Spectratr
    December 29, 2017 at 3:07 pm

    what about epics ? will u share a guide about epics ? please its important too as legendaries .

  50. Advocaat
    December 28, 2017 at 3:24 am

    It’s funny. Elise was considered safe to craft few months ago, now it’s not. That practically means she never was safe to craft. It kinda says that any of these “safe to craft” cards are in danger of not being playable in just a few months 😀 … very reliable crafts 😀

    • Roffle
      December 28, 2017 at 9:40 am

      Elise isn’t unplayable, there are just better options right now. Either way, the fact that we don’t recommend crafting her right now doesn’t mean she wasn’t safe to craft months ago or won’t come back in vogue in the future.

      Even if Elise is never again competitively viable, the amount of play she saw in the past means the dust spent to craft her wasn’t necessarily wasted.

      • Advocaat
        December 28, 2017 at 3:10 pm

        If a card is only good for 4 months I don’t find it safe at all. To me it’s the exact opposite. It’s the perfect example of 1600 dust wasted.

        • CoryintheHouse
          December 28, 2017 at 11:21 pm

          it’s not a waste when it’s she’s still perfectly playable, the list isn’t a guarantee that it’s gonna be a mainstay in the future meta, but that the card is still effective and able to fit in top teir decks. The pack still has pretty good synergy with Shadowreaper Anduin per se, giving you more hero powers as you reach the end of your resources. She still gives good value with a decent body even if other considerations means she’s not as popular as she was before making her a relatively safe craft.

        • werty
          December 29, 2017 at 2:57 pm

          What do you expexct? There’s no way of absolutely knowing whether a card is going to be played 4 months from now on, or not.

          But these are the cards that are 99% safe:
          Classic:
          Bloodmage, Leeroy, Edwin, Tirion. These cards will pretty much always be good and always be put in decks.
          Velen – NOT. In 4 months Raza and Kazakus rotate out. I suspect after that Velen will go back to being unused just like before Frozen Throne. And I really don’t think they should’ve put him on the list. It’s a very unsafe craft.

          Un’Goro:
          Lyra and Tarim. Very powerful cards almost guaranteed to always be put in decks as for long as they are in Standard, especially Tarim, definitely a safe craft.

          Frozen Throne:
          Lich King, Tarim, Gul’dan DK.
          Malfurion DK – about 70-80% safe. Even though it’s a really powerful card, Jades have lost a lot of steam compared to the previous meta and will be rotating out soon. We don’t know whether there will be a new strong enough Druid deck to include this card in the next meta.
          Anduin DK – same deal. Kazakus and Raza are leaving soon and with that this card will be a lot less good. Might still be included in future iterations of Big Priest or some new Priest deck, but not 99% certain.

          Kobolds:
          Aluneth and Skull of Man’ari. These cards will just keep getting better with every new expansion.
          Everything else on that list though, I would stay away from.

          • Advocaat
            December 29, 2017 at 9:25 pm

            Exactly, you can never know how meta is going to shape. That’s why there are only very few really safe cards in my opinion (maybe like four or five).

            One thing to realize is that cards are either safe to craft or they are unsafe. That’s just a basic logic. If a card is safe to craft, how can it be unsafe 4 months later? That completely devaluate the fact it was safe in the first place.

            We probably have to define what safe means. I used to see ‘safe’ cards as cards that I can craft and never regret it. But according to this post ‘safe’ means ‘currently popular’…

        • saltman
          December 30, 2017 at 6:52 pm

          4 months ago, something is playable, when a new expansion comes out, you never know what will be playable and what won’t be. look at umbra, shes beeing played and no one thought it was good

          • Yerf
            January 2, 2018 at 8:45 pm

            I think the people complaining about “safe” would also have to think of the fact that safe does not mean guarantee. If you want guarantee, then there is none for standard. Anything can be hall of famed, meta changes and cards become not as good (or something new just came out that outclasses it). So by that logic, this list should not exist.

            You say there are 4 cards in your mind that is considered safe, then that would have to be part of the classic set, and thats assuming they will never get hall of famed. And even one that everyone would agree is safe Tirion isn’t even being played in Paladin because its for aggro.

            Think of this list as, current good legendaries that are played in the current meta.

        • Advocaat
          January 3, 2018 at 10:53 am

          When a card is going to Hall of Fame you will get full refund so it’s safe in that case. And yes, I agree that list should not exist because it’s misleading.

          • Huracane
            April 4, 2018 at 4:08 pm

            Advocaat, the way you’re looking at it, no cards are safe. Which is a fair assessment since we never know what the future holds. Even something like thalnos could, theoretically, be power creeped in the next set. I would say this list gives a good analysis of currently playable cards, but I would never worry about dust months and mo the down the line. Make a good deck, get legend, and have no regrets.

  51. Djeon36
    December 27, 2017 at 8:36 pm

    Can you make a list of legendary to disenchant? I have so many legendary right now and I don’t know what to get rid of?

    • Advocaat
      December 28, 2017 at 3:05 am

      Disenchanting legendaries isn’t very good idea since the pack change…

    • Roffle
      December 28, 2017 at 7:45 am

      We have a list here and are currently updating it for the Kobolds and Catacombs expansion. A more current version should be available soon.

      http://www.hearthstonetopdecks.com/hearthstone-legendaries-can-safely-disenchant/

    • Klaus
      December 28, 2017 at 9:55 pm

      I have a top 5 list for you:

      1. You
      2. Should
      3. Not
      4. Disenchant
      5. Legendaries

      *unless it’s golden.

      • bryan
        December 29, 2017 at 7:18 am

        Should I disenchant my golden baron geddon? Will it be useful anytime soon? I know it is used in some elemages

        • werty
          December 29, 2017 at 2:32 pm

          You can disenchant it if you want, just keep in mind that if you do, the next time you open a Classic pack Legendary it can be Baron Geddon again.

      • Tacocat
        January 25, 2018 at 3:19 am

        Why shouldn’t I disenchant my legendaries?

        I get the pack changes, like how you will not get duplicates, but I average at about 6 legendaries per expansion (being f2p), so I see no point in keeping a legendary to not get a duplicate

        And I quite frankly cannot see a purpose to keeping a card like Millhouse Manastorm because I cannot forsee it being used in competitive in the near future

  52. Revenant
    December 27, 2017 at 4:12 pm

    The subheading in the article says that ‘Year of the Mammoth’ (2017 sets) will rotate out.

    Isn’t it the ‘Year of the Kraken’ sets guys?
    Old Gods / MSOG / Karazhan?

    • Evident
      December 27, 2017 at 4:31 pm

      It says that Mammoth sets will rotate out in 2019 which is correct. Kraken sets will rotate out in 2018.

      • Revenant
        December 27, 2017 at 5:50 pm

        Damn I forgot what year it was, LOL.
        Thanks for clarifying.

        Love the work everyone does on this site. Keep it up

  53. Thejokeyboy123
    December 24, 2017 at 12:09 pm

    When will you update it man, been dying out here to craft something just waiting for you to update to KAC.

  54. Neimeth
    December 17, 2017 at 10:57 am

    Will you update this to kobolds soon?

    • Roffle
      December 18, 2017 at 7:53 am

      We will, but we want to let things settle a bit more before making recommendations. Cards that look strong early sometimes taper off in popularity.

      • ytk
        December 18, 2017 at 8:32 am

        When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.

      • ytk
        December 18, 2017 at 8:34 am

        When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.
        P.S:
        Would be great if you update in this week 😛

  55. Zarathustra
    December 1, 2017 at 4:17 pm

    I’m currently running a budget zoolock but it’s not getting me past rank 15 atm. Luckily, I got Raza and Velen from some card packs (and they’re currently my only viable legendaries). Given Kobolds is coming out soon, and things are looking good for Priest, should I go all in on a highlander deck (with Kazakus, Shadowreaper, and the rest), considering it would be a fair bit cheaper for me? Or, since a lot of things will be rotating out in April (including a lot of highlander options) should I pursue something else? I just don’t find aggro fun and am looking for a more control-oriented deck to get me to rank 5.

    • Roffle
      December 1, 2017 at 4:48 pm

      It’s a tough call. Highlander Priest is definitely continuing to look strong after the expansion, but I tend to hesitate with crafting decisions this close to a new release. Unless you’re in a hurry to try out the deck, it might be safer to wait for 8th. Or at least see the remainder of the set revealed early next week before making a decision.

      • Zarathustra
        December 1, 2017 at 5:02 pm

        I planned on waiting at least a few days after Kobolds comes out to craft anything anyway. Thanks!

  56. MarmotMurloc
    November 21, 2017 at 8:32 pm

    Hey guys! I was wondering If you might have some advice for me. Recently I initiated my super stupid one classic pack at a time strategy (Cause who needs the value you find in arena! ) I pulled a golden Jaraxxus.
    I think he as a really cool card and all, but since he’s golden, I feel I should scrap him for something like Guldan, Bloodreaver who is much more competitively viable.

    Do you think I should scrap Jaraxxus for Guldan? Or maybe I should craft something else? ( The main reason I suggest Guldan is because I have keleseth and patches and just need him for Zoolock)

    If it helps, the only “good” legends I have are the warrior dk, the shaman dk, keleseth and the Kardazhan legends (all of which are good except morose I’ve heard)

    In terms of bad degenerates, you name it I’ve got it! Hogger, Mukla, sergeant Sally, Mukla tyrant of vale, the list goes on!

    • MarmotMurloc
      November 21, 2017 at 8:34 pm

      I must apologize for the autocorrect above.
      Degenerates = Legendaries
      And I think I fixed this one, but Antacids = Jaraxxus

      • Tyro
        November 26, 2017 at 4:49 pm

        I think you had it right with degenerates

        • MarmotMurloc
          November 26, 2017 at 5:13 pm

          Lol, maybe, especially some like prince keleseth or the death knights, those are the degenerates!

    • Evident
      November 22, 2017 at 7:15 am

      I would wait until the expansion hits and see what becomes viable then. Jaraxxus is a card that has seen play quite often, but lately hasn’t found a real place in the Standard meta. Gul’dan is a really good card, but a lot of things can change with the new expansion. I would try to be patient, but I wouldn’t blame you for going through with it!

  57. deepfear
    November 20, 2017 at 9:30 pm

    should i craft cairne for my tempo rogue deck or wait for new expansion ?? it is the only card which i dont have for tempo rogue atm.

    • Roffle
      November 22, 2017 at 7:54 am

      This close to a new expansion, I would recommend waiting until after Kobolds and Catacombs releases. There may be something from that set you want to craft and/or Tempo Rogue becomes less of a powerhouse. Either way, the deck is probably better with Cairne, but still functions without him.

  58. Zenquility
    November 14, 2017 at 1:51 pm

    The three main decks i play are Raza highlander priest, jade druid, and DK midrange hunter. My hunter deck is complete, but my jade and raza decks are far from that. For raza i still need kazakus, and mabye lyra and velen. For jade i still need fandral and aya blackpaw. I currently have enough dust for 1 card, what one should i craft first?

    • D34THSTROK3
      November 15, 2017 at 11:02 am

      I would most likely go for Velen, because his double hero power dmg could have you wipe out most of the enemy cards on the board and leave you with some mana to mess around with for that turn ,but that obviously means that you have to use Raza. I’m honestly not the most experienced player but thats what I would go for >.<

  59. D34THSTROK3
    November 14, 2017 at 8:26 am

    So I’ve been playing a Dragon mage deck for quite a while and i would like to know which is better to craft for the deck: Deathwing Dragon Lord or Alexstrasza?

    • Zenquility
      November 14, 2017 at 1:48 pm

      Alexstrasza all the way. Deathwing is fun, but alexstrasza is too good to pass up in comparison

      • D34THSTROK3
        November 15, 2017 at 2:59 am

        Thx ’cause I thought maybe Deathwing would be good for the, summon all the dragons in your hand xD

  60. Xd
    October 12, 2017 at 9:15 am

    Elise or prince 2 ?
    İ have all other legendary cards and I can’t craft both

    • Roffle
      October 12, 2017 at 9:36 am

      Prince Keleseth is currently the second most played Legendary card (behind Patches) and enables multiple decks. Elise is certainly good, but a little less commonly included at the moment.

      That said, it depends heavily on the type of decks you’re interested in playing though. Prince works in Aggro/Tempo based decks while Elise favors slower, Control/Value decks.

  61. RaesaL
    October 6, 2017 at 4:00 pm

    Is it too late to craft Fandral Staghelm and Aya Blackpaw ? only two left to craft Jade Druid deck, and also Evolve Shaman with DK and Jade sinergy. I will not craft any Frozen Throne cards while i’m still opening these packs, but April is just around the corner. Is Jade Druid good in Wild ? Thanks

    • LittleZbot
      October 9, 2017 at 8:28 am

      Jade Druid is still a Tier 1 deck in Standard, despite the nerfs. It’s a pretty decent deck in Wild, too. If you want to play Jade, you will also NEED to craft Spreading Plague and Ultimate Infestion. Both cards make the deck much better than it was before. If you really want to be playing Jades, go ahead and craft Aya and Fandral – they’re pretty much required in Jade Druid.

    • Roffle
      October 9, 2017 at 8:41 am

      Jade Druid dropped more dramatically in Wild after the nerfs, but is still decent in Wild. Aya is good in decks beyond Jade Druid, making her a strong craft if you have any interest in Wild.

      Really, only you can decide whether these cards are worth crafting. Both are powerful card, so it’s a matter of determining whether six months of play is worth 1600 dust apiece (1200 if you DE Wild cards).

  62. Giacomo Stefanelli
    September 28, 2017 at 8:18 am

    I had in mind to craft three legendaries to complete the highlander priest. Those are Raza, Kazakus and in second stance Lyra. I’m wondering if are worth to craft considering I got other T1 decks and the highlander would be like a fun toy to play with.

    • Bellerophon
      September 30, 2017 at 11:31 am

      It probably depends on what you want. Kazakus will rotate out of standard early in 2018. That makes Raza weaker and I’m not sure if Anduin will find a spot in a tier 1/2 deck at that point. If you want fun, play razakus. If you’re worried, keep the dust for the next expansion. I’d expect razakus to be viable in the next expansion, unless there is some crazy counter or more midrange decks show up.

      • 98brae
        September 30, 2017 at 11:42 pm

        Razza rotates too. the first expansion of 2018 takes Whispers, Karazan and Gagetzan.

  63. Bellerophon
    September 28, 2017 at 3:04 am

    You might add Keleseth to this list.

  64. Zer0w
    September 26, 2017 at 1:14 am

    Best Guide [ Helped me alot ]

  65. MrMeme
    September 19, 2017 at 12:11 pm

    Are you guys sure about Quest Warrior?

    • Evident
      September 19, 2017 at 1:46 pm

      I’d say the Warrior Quest was likely one of the more flimsier additions to the list. I’d wait and see how the nerfs play out before crafting it.

  66. BenjoM
    September 14, 2017 at 8:15 pm

    Is it worth crafting Rogue and Warrior DKs? I feel like if I ever want to play either class I’ll need the DK (except for pirate warrior which I detest).

    • Rotesfeuer
      September 15, 2017 at 5:18 am

      Dude did you play the first mission from the Lichking adventure? The warrior Dk is for free…

      • Evident
        September 15, 2017 at 7:45 am

        The DK you get for free is random.

        • Rotesfeuer
          September 18, 2017 at 8:30 am

          Really? I played on 3 accounts and I always got that damn Warrior DK Lol.

      • BenjoM
        September 15, 2017 at 8:17 am

        Ya of course! I rolled a few from packs, got that random one from the first mission and crafted a few, but I still need Rogue and Warrior. I just can’t decided if they’re worth it or not.

  67. Blackthorn
    September 14, 2017 at 10:33 am

    Should i throw away Finja ? I am guessing it’s safe cause now with the nerf to warleader i don’t think it will see significant play…the biggest value the card could bring into play was to draw the warleaders into the battlefield…It might not be a 100% disenchant but in my case by throwing him away i have the dust to make another legendary,so it’s worth it imo..

    • Roffle
      September 14, 2017 at 4:17 pm

      I’d wait and see how things are affected by the partch. The Warleader nerf is certainly substantial, but it’s hard to predict how the meta will be affected by change.

      • Blackthorn
        September 14, 2017 at 11:39 pm

        I now rembered that I also have the Hunter DK which i might throw away because hunter is my least favorite class in HS..By d/e him I can make the Rogue DK because i main rogue and maybe craft Lich King…so that d/e is worth it,right?

        • Rotesfeuer
          September 15, 2017 at 5:20 am

          If you dust the Hunter DK, there is a chance that you can draw him again. I would keep him cause of the “new” legendary rule in packs that you wont draw doubles.

        • BenjoM
          September 15, 2017 at 8:20 am

          I don’t know if Rogue DK is worth it but if that’s your main than craft it for sure. Lich King is a safe craft. Hunter DK is super fun to play but if you don’t like that class and are strapped for dust then disenchant.

  68. Jarmizon
    September 11, 2017 at 1:54 am

    great guide- i use it a lot!
    but i think you should update it cause lately both Kazakus and Raza the Chained are much more competitive then they were before KFT.
    and Archmage Antonidas doesn’t find himself in secret mage, so its better to correct the link above

  69. EXtinct
    September 1, 2017 at 10:02 pm

    What should I craft with dust I got from golden millhouse manastorm? any suggestions

    • Evident
      September 2, 2017 at 9:05 am

      It really depends on what you have.

    • Jowser
      September 4, 2017 at 12:29 am

      Non-golden Millhouse Manastorm

    • BenjoM
      September 15, 2017 at 8:21 am

      I think that any DK (whichever class you prefer) is safe to craft. Almost every deck will include the DK.

  70. Appleseed4k
    August 23, 2017 at 9:21 pm

    I remember getting the black knight as my first and second legendary (played back in tgt). I was kinda dissapointed that my I got a duplicate so soon but at least it wasn’t an insta-dust like lorewalker or millhouse. Of course back then taunts weren’t really that big so I almost never used him except for a random 7 legendary paladin deck (which I still regret making). Fast forward and he’s actually seeing some play with all the lich kings running around.

  71. Cellz
    August 23, 2017 at 2:47 pm

    Should I d/e my golden awaken the maker, golden hunter quest and golden thalnos?

    I already have the normal ones and my current dust is around 3k++. Got a number of top decks already ie jade druid, token druid, murloc paladin, evolve shaman, miracle rogue, tempo warrior. I was thinking of crafting yshaarj for big priest or lyra and anduin dk for highlander priest.

    • Cellz
      August 23, 2017 at 2:56 pm

      Was also thinking to craft black knight or deathwing bit dunno if its worth it or not

      • MooPenguin32
        August 23, 2017 at 7:55 pm

        I’ve been thinking about crafting Black Knight myself. Last time I thought about it was when Old Gods was released. It fell out of favor. I wonder if the same will happen here. The last niche Legendary I crafted was Harrison Jones during Old Gods. I don’t regret it, but I haven’t really been playing it either. Hate for the same to happen with Black Knight.

        • Roffle
          August 23, 2017 at 8:19 pm

          Great point/reminder. This is the reason both Harrison Jones and The Black Knight were left out of the Best to Craft list. Both are great cards when the meta suits them but, like you said, fall in and out of favor quite often. It’s easy to get caught up in the way things are at present, but when you’re spending 1600 dust on a card, you want to get long term value out of your craft.

      • Evident
        August 23, 2017 at 8:30 pm

        I mean Black Knight is a decent craft right now but he isn’t vital. Deathwing is very fringe for the most part, so that’s more of how much you’d want him. It depends if you care about Golden cards honestly, I might not disenchant a golden Thalnos because he gets quite a bit of use. The other two might not see much play, so I’d consider disenchanting those.

  72. BlueyesOwl
    August 23, 2017 at 11:48 am

    Deathwing, Grommash, Greenskin, Jaraxxus, Cairne, warrior’s quest, Kalimos, Elise, pyros, mage’s quest, frost jaina, thrall, uther are near unplayable in both formats (only exception is Greenskin but isn’t a must to craft for Pirates).
    Same goes for N’Zoth, Ragnaros Lightlord, Y’Shaarj and Yogg-Saron.
    Some of them above can only be crafted if you want to play specific deck(s) buuut…
    To loose 1200 dust (if you dischant the return dust is just 400 !!! ) for e.g. Y’Shaarj is very optimistic. Only one deck use this legendary and it’s tier3 (Big Priest, a very expensive deck).
    FROZEN THRONE META has 4 tier1 decks and other 4 tier2 decks. So, probably it’s safe to craft cards for those decks… Unless we are talking about cards that can be found anyware(and that must be a priority to any player) in some decks for e.g. Black knight is worthy indeed and is a must for almost any deck as an anti-taunt card.

    Overall, I think this article will make many people regret if they going to follow this article’s opinion about those legendaries. Especially if there are people that don’t give a lot of money for this game (e.g. newbies, f2p players, etc).

    • Dragonlord Kolaghan
      August 24, 2017 at 1:32 am

      Please learn the game before talking about it. Great advice, roffle! Thanks

      • BlueyesOwl
        August 24, 2017 at 8:15 am

        If that goes to me, I have no intention to prove anything.
        I will only say that I’m playing competitive (mean rank5 to legend every single season) this game since closed beta…
        Believe what you want to it’s your matter.
        I just wrote my thoughts to the author’s article…

        Cheers

  73. SgtWingHead
    August 22, 2017 at 11:54 am

    I hate Patches. Dusted mine, never felt better!
    Can’t stand how many decks it worms its way into, and where it has no place being.

  74. PnutButtrSandwich
    August 22, 2017 at 12:25 am

    Very helpful! I will also wait for the safe to dust Legendaries list.

  75. Toast Rider
    August 21, 2017 at 7:04 pm

    Would you say Finja is a required craft for murloc Paladin? I’m just short of having the resources to make the deck and I’m weighing between crafting him and Tirion.

  76. Watership
    August 21, 2017 at 2:22 pm

    It’s interesting to see you include 7 of the 9 DK legendaries in your list. What was your thoughts when excluding the other two (especially Valeera)?

    P.S. Love the site, it just looks so clean. It’s the only Hearthstone deck site I use.

    • Roffle
      August 21, 2017 at 2:42 pm

      Unlike Quests, most DKs seems to be quite strong (initially at least). Some of the play rates may be skewed due to the recency of the expansion, but statistics seem to indicate most are at least worth consideration for crafting.

      As our list indicates, the exception is Valeera and Garrosh, both of which have a negative in deck and played win rate. Jaina also has a negative in deck win rate, but a positive played, likely due to decks being built around her. We’ll monitor the relative power of all Death Knights (and KFT Legendaries), but it seems these two are having trouble finding a spot in competitive play.

    • Alsozatch
      August 21, 2017 at 3:19 pm

      imo garrosh death knight hero sucks. the hero power is barely passable.. by the time I play the hero I’d much rather have armor up. I see the hero power as a downgrade in most cases, so its hardly worth it for a 9 cost shadow mourne.

      • Alsozatch
        August 21, 2017 at 3:24 pm

        and by that time your 4/3 weapon won’t do much against the larger minions they will start to play like savannah highmane, tirion fordring, the lich king.

        I’n a deck where you want the new hero power, I’m sure you will already be running fiery war axes and blood razors, so shadowmourne is no where near enough of an upgrade for 9 mana. It’s not hard to see why garrosh isnt used

      • Advocaat
        August 21, 2017 at 7:14 pm

        Honestly none of them hero cards is a safe craft at the moment. All DKs look well on paper but in reality they are just ‘meh’ … The only DK that is worth crafting right now is priest.

        • J.J. Robuniki
          August 22, 2017 at 12:50 am

          How is Malfurion “meh”?
          I can see why you’d call Gul’dan “meh”, since he is 10 mana (but still amazing) but Malfurion is a 10/10.

          • Advocaat
            August 22, 2017 at 4:26 am

            Malfurion is the most ‘meh’ in my opinion. I also play him but he’s easily replacable in any deck.. only good because druid’s good

        • Olkov
          June 11, 2018 at 4:32 pm

          Really? What about jeina and her lifesteal Elementals what about guldan who’s resurrect all demons? What about malfirion who’s give you 15(!) More health? What about lifesteal sword of paladin? What about eexxar who’s give you nice late game? Haghatta? Or ragnaros fire Lord? Dude, in hero’s there is power!

      • jj ivanov
        September 3, 2017 at 6:25 am

        Yeah i got it from the free solo adventure, but i amin warrior and i was actually pretty happy of getting it… tempo warrior is cool and there’s like 40 different enrage cards that the hero power supports. it isn’t bad at all, warlock dk and valeera are worse

  77. Noviceengineer8
    August 21, 2017 at 12:11 pm

    How viable is Taunt Warrior right now? Doesn’t look like a good craft if the deck is unplayable

    • Roffle
      August 21, 2017 at 1:17 pm

      The Warrior quest was discussed when we were coming up with this guide. The card completely enables a deck archetype that is capable of being powerful. With the sea of Jade Druids right now, it is struggling, but should that die down and we see a return to aggressive strategies it could easily return to form.

  78. Advocaat
    August 21, 2017 at 11:31 am

    I don’t think Malfurion DK is a good craft. It’s easily one of the worst hero cards. He’s only played because druid is very strong right now. All druid decks are playable without him though. The card itself does almost nothing. It’s not bad but definitely not mandatory.

    • adezero
      August 21, 2017 at 1:40 pm

      malfurion is arguably one of the best DKs. it has nothing to do with druid popularity.

      • Roffle
        August 21, 2017 at 2:34 pm

        I agree. Flexibility is an important factor in card games and Malfurion provides that. Not to mention that it’s already easier for Druids to play high-costs cards, but at 7 mana, Malfruion comes out much earlier than most other DKs.

      • Advocaat
        August 21, 2017 at 7:10 pm

        The hero power is almost a non factor because in most turns you don’t have enough mana to play it. It’s basically summon two scarabs/spiders for 7 mana which isn’t rly that good… It’s a solid card but all of druids’ decks are perfectly playable without him right now.

        • Moltar
          August 21, 2017 at 7:32 pm

          Wat, constant fiery war axe or 3 armor is real good.

        • EPOCH
          August 21, 2017 at 11:55 pm

          Its best actually you are the only person arguing that its bad! Check comments and statistics!!!
          Lets see druid struggles against aggro decks most of all.
          and here we have 7 mana for 5 armor which helps a lot and 2 scarabs with taunt 2x 1/5 also great against aggro. And even if this is not enough you have value for hero power next turn:
          1. 2 mana for 3 attack is like fiery war axe which is good!
          2. 2 mana for 3 armor is also good , its upgraded version of warrior hero power.

          So just stop that useless demagogy and learn the game then talk!

          • Advocaat
            August 22, 2017 at 12:27 pm

            I don’t think I have to “learn the game” since I hit legend almost every month for years… It’s not like FWA. It’s only 1 charge of FWA. Nobody would play a 4 mana Fiery War Axe. The card itself isn’t bad, don’t get me wrong. But it’s not important to have to make those druid decks viable. It’s just a solid card choice that can be easily replaced by another solid tech card. So no, definitely not worth crafting as much as presented.

  79. Thoras
    August 21, 2017 at 9:50 am

    “Hold my Beer”, … crafting Actionmaster Beardo for Paladin 😀

    • Roffle
      August 21, 2017 at 11:48 am

      I casted a Wild Tournament this past weekend in which one of the players successfully pulled off this combo. It was beautiful.

  80. Chicrala
    August 21, 2017 at 9:18 am

    Mate, Reno is not from Mean Streets =)

    • Chicrala
      August 21, 2017 at 9:19 am

      Awesome guide by the way!

    • d4d1
      August 21, 2017 at 9:33 am

      read the text clearly and you will find your error

      • Evident
        August 21, 2017 at 9:47 am

        Yeah, I have to admit I thought it was an error when I first saw that too.

        Edit: I added a word so it would be more clear.