Hearthstone Epic Crafting Guide (Standard) – Ashes of Outland – May 2020

Determining which Epic Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.

Our Hearthstone Epic Crafting Guide will help ease the anxiety of burning 400 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.

Please note that this guide is intended for Standard players. In Wild, Epic cards have different power levels than in Standard due to additional synergies available in the format. We have separate guides for Wild cards! (listed below)

Hearthstone Epic Crafting Strategy

When choosing the next Epic card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Epics fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Epics tend to be stronger and offer additional synergy and/or class identity options.

Be sure to also check out Legendary crafting guide!

Crafting Categories

The Best Cards to Craft are either Neutral Epics played in a variety of decks or very powerful, staple class Epics. Good Cards to Craft are Epics that are tech cards, flexible inclusions, or any card that doesn’t see as much play right now or has a high chance of disappearing from the meta when it shifts.

In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.

Card Sets

In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Epic cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.

After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Epic cards. Due to their unrestricted duration in the Standard format, Classic Set Epic cards are more likely to remain playable than those released with expansions.

Hearthstone Classic Set Best Cards to Craft

  • Doomsayer – Doomsayer is simply a staple Classic Epic. There was basically no meta in the last few years where it hasn’t seen any play. It’s a great anti-Aggro tool, dropping it on curve means that you very likely clear their 1-drop(s) or 2-drop and stall for a turn. Later in the game it can be used to tank 7 damage, or can be combo’d with other cards such as Mage’s Frost Nova to have a higher chance of a full board clear. The best thing about it is that if it goes off, you get all the initiative – board is empty and you can start developing first.

Hearthstone Classic Set Good Cards to Crafts

  • Shadow Word: Ruin – It’s a new Priest card, added after the latest rework. It’s an AoE version of Shadow Word: Death, or alternatively Shadowreaper Anduin‘s Battlecry. It’s amazing against boards full of big minions – even clearing a single one for 4 mana is okay at times, being able to hit multiple at once makes it very powerful in certain scenarios. Of course, its power heavily depends on the meta (and how many 5+ Attack minions are commonly played), but it sees some play right now and will definitely see more play in the future.
  • Murloc Warleader & Southsea Captain – While those two don’t go into the same deck, they’re similar – 3-drops from their respective tribes that buff other cards from that tribe. Whenever those tribes see common play, their respective synergies do too. Right now Murloc Warleader is a better one, seeing play in a pretty solid Murloc Paladin deck, but Southsea Captain is also okay in Pirate Warrior (although the deck is not every common).
  • Snake Trap – A solid Hunter Secret, creating 3x 1/1 for 2 mana is good, but it’s even better because they’re Beasts, so have all kinds of synergy in Hunter build. Whenever Secret-based Hunter builds see play, Snake trap is also playable.
  • Brawl & Shield Slam – I’ll group those two together, since they belong to the same archetype – Control Warrior. We’ve seen many variants of the deck over the years – regular Control Warrior, C’Thun Warrior, Dragon Control Warrior, Taunt Warrior, Odd Warrior, even Bomb Warrior. And each one of those has played both Shield Slam & Brawl in at least some of the builds. Those are timeless Warrior Epics that are might not be THAT good right now (mostly because Control Warrior isn’t doing very well this time around), but will definitely be playable in the future. So they’re good crafts if you want to play slow Warrior decks.
  • Force of Nature – Druid has been getting a lot of Treant synergies, and even though a bunch of those have rotated out, there’s still stuff like Aeroponics, making it a solid choice in Token decks. It’s also seeing play in some Spell Druid build as another way to flood the board.
  • Pyroblast – A solid finisher for Mage. While it costs 10 mana, which is a lot, 10 damage is also A LOT. It sees play in some slower “Big Spell Mage” / Freeze Mage builds that run multiple ways to cheat out big spells. Overall, it’s a good card to have in your collection if you like to play Mage class.

Year of the Phoenix (2020) Sets

The Year of the Phoenix consists of Ashes of Outland and two sets that are yet to be announced. All three sets will rotate out of the Standard format with the release of the first expansion in 2022 (most likely in April).

Ashes of Outland Best Cards to Craft

  • Bamboozle – A new Rogue Secret, and a really solid one. The thing is that you really need all three Secrets if you want to play a deck like Secret Galakrond Rogue, simply because Rogue has only three of them available, so cutting even one of them is not the best idea. But even if Rogue had more, it doesn’t change the fact that Bamboozle is just good. It messes up your opponent’s trades – often leaving their minion dead and yours alive (and bigger than it was before). It’s often hard to play around, and even if your opponent does, he might be forced into attacking something he didn’t want to. Very annoying to face – which usually makes a great Secret.
  • Warglaives of Azzinoth – Warglaives, while a bit underrated at first, turned out to be one of the best Demon Hunter cards. While a 3/4 weapon for 5 mana might look just like Assassin's Blade, there are two things that make it much better. First of all – Hero power. Unlike Rogue, which could only replace the weapon with HP, Demon Hunter can get them up to 4 damage whenever needed (or even more very easily thanks to all the weapon buffing cards). And another thing is the effect. Being able to attack again after hitting a minion, no matter whether you kill it or not, is very powerful. You can, for example, hit the same Taunt twice or thrice to kill it and save your minions. You can also clear a few smaller minions. What’s even better is that each hit activates Satyr Overseer‘s effect, so you can easily flood the board. It’s a great card overall and a must-have if you play Demon Hunter.

Ashes of Outland Good Cards to Craft

  • Mo'arg Artificer – Interesting card – while 2 mana 2/4 is already solid, it’s not played for its body. Its effect doubles any damage dealt to minions, meaning that you can turn smaller removals into bigger ones. The card was first most common in Galakrond Warlock – 2 damage Mortal Coil, 8 damage / healing Nether Breath and – of course – Dark Skies pinging for 2 damage with each hit. It’s also started seeing play in Galakrond Priest, where it doubles the damage of cards such as Breath of the Infinite, Holy Nova and Penance. Of course, it’s also very easy to remove after, or even dies in the process, but it usually doesn’t matter.
  • Warmaul Challenger – A new addition to the Tempo Warrior archetype (usually played in an Egg version now). It’s sort of a removal combined with a minion. It’s great at removing small stuff – e.g. if your opponent has a 2/2 minion on the board, you can clear it for 3 mana AND put a 1/6 body at the same time. Of course, it scales poorly against bigger minions, but it doesn’t need to, it’s still great. Then the leftover body can be used as a buff magnet (it’s great with Rampage – e.g. a 1/6 turns into a 4/9), you can use it to trade into some other small minions, draw more cards with Battle Rage and so on. The fact that it attacks multiple times also makes it combo nicely with Armorsmith.
  • Skeletal Dragon – A pretty solid card. For 7 mana, you’re getting a solid body with Taunt, Dragon tag AND an ongoing value generator. The longer is sticks on the board, the more value it generates. It’s a bit like Ysera, but actually playable, because it’s cheaper and can’t just be ignored because of Taunt.
  • Glowfly Swarm – Because who doesn’t like summoning a full board of 2/2’s for just 5 mana? Of course, you need to run A LOT of spells to pull that off regularly, but it’s not a problem in… Spell Druid. While the deck has suffered a bit from the Kael'thas Sunstrider‘s nerf, it’s still pretty good after all. You can easily flood the board and then keep buffing it and win the game that way. I feel like Druid will play it a bunch over the next 2 years.
  • Augmented Porcupine – This is an interesting card – it doesn’t seem like much of a Face Hunter card, but it’s mostly used in those builds. The main idea is that when it’s drawn with Scavenger's Ingenuity, it’s just nuts. 5/7 for 3 mana (well, 5 in total, but still), which deals 5 damage randomly split among enemies on Deathrattle. If your opponent doesn’t kill it – you smack him with a 5/7. If he does (and if they dropped it on T3 it’s not that easy), then he still takes 5 damage. It’s a pretty cool combo, and I can honestly see some decks built around Beast handbuffing in the future that would also run it.
  • Greyheart Sage – A staple in Stealth-based Rogue decks. 3 mana 3/3 that draws 2 cards is nuts. Of course, you need to have a Stealth minion on the board first, but in a Stealth Rogue deck you’re (obviously) running a bunch of those. If you want to play Stelath Rogue, craft it, no way around it.
  • Underlight Angling Rod – Murlocs are the best way to play Paladin right now, and this is a staple. 3 mana 3/2 weapon which gives 2 extra cards is great. While the cards aren’t drawn, but rather randomly generated, it’s not AS strong as Ancharrr, but it’s still very, very good. You can use it to get some board control / face damage while also generating more resources (which Paladin really struggles with with most of its card draw out of Standard).
  • Sethekk Veilweaver – A solid addition, usually one-of, to Galakrond Priest builds. It’s a bit like a mini-Lyra the Sunshard. I mean, it’s weaker than Lyra mostly because only spells played on minions trigger it, so you need one to start the chain and it’s quite easy to break it if you get another card. Still, it’s some nice value, and in the end it’s also a 2 mana 2/3 that you can just drop on curve in case you need board presence.
  • Apexis Blast – Probably the main reason why you run Spell Mage – you get a Firelands Portal (which was already a good card) for 2 mana less. You can use it as a burn, or as a removal, and no matter what you decide you still get a random 5-drop. Summoning minions is especially powerful in a deck that can’t add any to their deck. It’s not a Mage staple in general, but if you wan to play Spell Mage in particular, you absolutely need it.
  • Nagrand Slam – I really love this card, it feels very good to play. And I think that it might be even better in the future. Right now the meta is relatively fast and you often don’t have time to play it simply because you don’t get to 10 mana. But if you do – it’s great. Against faster decks, you usually get to clear some small minions, deal some face damage and build board presence. But the card really shines against slow decks. If they have no minions, for example right after a board clear, you can just deal 12 damage out of nowhere, while summoning four 3/5’s. Pyroblast what? It sees play in multiple Highlander Hunter build, but it’s not a must-have staple, so get it only if you really like to play Highlander Hunter.

Year of the Dragon (2019) Sets

The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and Descent of Dragons. All three sets will rotate out of the Standard format with the release of the first expansion in 2021 (most likely in April).

Descent of Dragons Best Cards to Craft

  • Rolling Fireball – Rolling Fireball has became a staple, go-to Mage removal. And I can aboslutely see the reason why. Just like always – flexibility is the key. It can be used as a single target or semi-AoE removal, depending on what you need. If your opponent has a single, big, 8/8 minion – you just shoot it and kill it. But if he has two 2 health and a 4 health minion, you can also get rid of all of them with this single card. It’s a great value for 5 mana and has mostly replaced Flamestrike in many Mage builds. Very good craft for anyone who plays Mage (although since it’s mostly played in Highlander build, one copy is enough for the most part).
  • Stormhammer – No matter whether it’s a Highlander version or a regular Dragon Hunter, it’s the strongest Hunter build right now, and Stormhammer is a big part of the reason why. A 3/2 weapon for 3 is already okay-ish. If add just a single durability, it’s great. But in practice, Stormhammer often has 4, 5 or even more durability. In many games, it will be virtually infinite, since you will drop some Dragons every turn. It’s a very strong card and if you want to play any Hunter build running Dragons, you definitely want to have it too.

Descent of Dragons Good Cards to Craft

  • Toxic Reinforcements – At first I thought that it’s going to be too slow, but it turned out to be a perfect Face Hunter card. While Dragon Hunter gets an edge, Face build is cheaper and more accessible, as well as more straightforward, so there are still lots of people enjoying it. Since you Hero Power a lot (obviously, it deals damage to your opponent), Toxic Reinforcements might be delayed, but it still summons 3x Leper Gnome for just 1 mana and – more importantly – a single card. Unless they get silenced (which is uncommon), it’s another nearly guaranteed 6 damage on top of the 6 damage you dealt with Hero Power. It can stack really quickly and is a necessary card to play Face Hunter seriously.
  • Fate Weaver – A Galakrond Priest staple. 4 mana 3/6 with a Dragon tag is already okay-ish, but it’s obviously played for its effect. After you Invoked twice, it’s a one-time Emperor Thaurissan effect. Discounting your entire hand (which, mind you, is usually full of cards) is a big deal. You can play some stuff a turn ealier, you might be able to fit in another card into your turn etc. If you play Galakrond Priest, you definitely want to get two of those.
  • Dark Skies – A new staple Warlock board clear. While it’s not very useful in faster builds, slower Warloc decks tend to have bigger hand sizes. Since you’re using your Hero Power to draw cards, Dark Skies gets really scary really quickly. It lets you deal 7 or 9 damage on curve (going first / second), and that’s usually enough to clear whatever your opponent has. Later in the game you can use it to deal with multiple small minions or a single big minion. It’s an insanely powerful card when you’re behind on the board (because its biggest disadvantage is the fact that it hits all minions, including your own).
  • Veiled Worshipper – It would be in the Best cards if we made this list earlier, because Galakrond Warlock was THE deck to play other than Tempo Demon Hunter. And a 4 mana 5/4 which draws 3 is obviously a good thing to have. With Bad Luck Albatross (not a Warlock class, but a staple in the deck) and Sacrificial Pact nerfed, it’s no longer as good as it was, but it’s still an okay deck that sees some play. Warlock’s Invoke is pretty scary, especially when combo’d with some cards like Plague of Flames, so I’m pretty sure that it will see more play in the future too.
  • Kobold Stickyfinger – It’s an anti-weapon tech – instead of just destroying it, you can get it for yourself. In lots of matchups, it’s much better than Acidic Swamp Ooze, but also than Harrison Jones, becuase it gives you tempo instead of value. The problem is that unlike Ooze, if you play against a deck that runs no weapons, a 5 mana 4/4 is way worse than a 2 mana 3/2 with no effect. That’s why the card is relatively uncommon and played mostly when you face A LOT of weapon decks, like Demon Hunter (Warglaives of Azzinoth) or Egg Warrior (Ancharrr / Livewire Lance / Wrenchcalibur).

Saviors of Uldum Best Cards to Craft

  • Plague of Death – Plague of Death is an ultimate board wipe. Compared to Twisting Nether, you pay 1 more mana, but get rid of minions for good, bypassing any Deathrattle or Reborn effects. Silencing everything leads to a complete board wipe no matter what your opponent might have. It’s incredibly powerful, but also very expensive – at 9 mana it comes down way after power spikes of Aggro decks. That’s why it’s most powerful against Midrange and Control decks. It’s a staple in any slower Priest deck.

Saviors of Uldum Good Cards to Craft

  • Puzzle Box of Yogg-Saron – Puzzle Box has became sort of a Mage “casino” staple. It’s mostly used as a “Hail Mary” card. Once you have no other options, but you need to do something – just cast Box! Most of the time it will clear the board at least partially and probably draw some cards, maybe summon minions or cast Secrets. However, there are also decks which want to cast it as soon as possible, hoping for some good outcome (because, on average, it’s going to do much more good than harm).
  • Tortollan Pilgrim – Pilgrim is mostly played in the same builds as Puzzle Box. If you play some big, expensive spells in your Mage deck – you probably want Pilgrim. You always get a 5/5 body, but you can also pull out some good stuff out of your deck. It might be a board clear, maybe a Power of Creation, possibly card draw etc. A really solid Mage card.
  • Bloodsworn Mercenary – A great card in Tempo/Egg Warrior build. Since one of your goals is to damage your own minions (to get some benefits, of course), having the ability to copy any damaged minion is amazing. It’s even better if you consider it a part of the late game burst combo. If you play it together with Kor'kron Elite, Inner Rage and Rampage, you can burst for 18 damage.
  • Livewire Lance – Similarly to the last entry, Livewire Lance is an Egg/Tempo Warrior staple. If it doesn’t run Wrenchcalibur (Bomb version), it plays two copies of Livewire Lance alongside Ancharrr. The card is solid – you can clear some small stuff, deal some face damage and get two Lackeys (or three if you get it from Corsair Cache) in return. The card is not insane, but it’s the best cheap weapon Warrior has access to (again, other than Ancharrr).
  • Vulpera Scoundrel – Vulpera is rather simple – it’s just a 3 mana 2/3 that gives you a card. Doesn’t seem strong, but the fact that it only discovers spells makes it an interesting addition to slower/Control decks like Galakrond Priest. Its main strength is flexibility – you get 3 choices, one of which might be useful in a given situation. And if you don’t like any, there’s a fourth, “Mystery” choice, which adds a random other spell to your hand if you’re feeling lucky (most of the time it’s not a good pick, but hey, sometimes it might give you a perfect card).
  • Psychopomp – Psychopomp is a Resurrect Priest staple. Reviving any minions with all the extras this card provides is amazing. You thought that Convincing Infiltrator was annoying? Here, your opponent drops him for 1 mana less, with Reborn and a 3/1 body. Before the rotation, it was also very common in Combo Priest, but it’s no longer a viable strategy. The card is no longer THAT popular since Galakrond Priest seems to be taking over and it doesn’t run it, but it’s still a good Priest craft.
  • Splitting Axe – A Totem Shaman staple. While it’s not a particularly popular deck, more of an off-meta thing, Splitting Axe is an absolute must-have. Since your goal is to buff and duplicate totems, this is just perfect. If you manage to get 2-3 buffed Totems and then copy them all with Splitting Axe, you’re in for a great game (well, unlike your opponent).

Rise of Shadows Best Cards to Craft

  • Power of Creation – By itself, the card is only okay – summoning two 6-drops for 8 mana is usually a nice play, but nothing impressive. Of course, it’s amazing if you high-roll something powerful, but you will often have to pick e.g. 2x 4/4 because there’s simply nothing better. However, the card works pretty nicely in current Mage builds for one simple reason. It might not be amazing when played for full mana cost, but you’re cheating it out very often. Dragoncaster lets you play it as soon as Turn 6, then Tortollan Pilgrim plays one from the deck with an extra 5/5 body, and it also combos very well with Kalecgos. It’s a Highlander Mage staple, but also a way to close out Spell Mage games (because you usually need some minions in a deck full of spells).

Rise of Shadows Good Cards to Craft

  • Wrenchcalibur – Bomb Warrior is a variant of Tempo/Egg Warrior build, which, obviously, wants to put Bombs into the opponent’s deck. And Wrenchcalibur is a great way to do so, especially when drawn from Corsair Cache. Then a 4 mana 4/3 weapon, which puts 3 Bombs into your opponent’s deck… It’s a killer especially in slower matchups, where it can deal massive amount of damage in a long run. If you want to play this variant of Warrior, it’s a must-have.
  • Magic Carpet – Magic Carpet is a very common Zoo Warlock card. Since the deck plays so many 1-drops, giving all of them Rush and +1 Attack is a huge deal. With Carpet on the board, it is hard to lose board control. The latest, handbuff builds are running even more 1-drops, and often have very slow early game because they amass resources and wait for Imprisoned Scrap Imp to go off, making Carpet even more useful.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

66 Comments

  1. Shurchil
    May 4, 2020 at 1:26 am

    Question: I am a Wild Player from time to time.
    I have a golden copy of Stormbringer. Should I DE it? I consider it to craft a current Legendary.
    I am not a budget player but I dont buy packs with money either.

  2. No1bro
    January 20, 2020 at 8:59 am

    Hey, I have two copies of rat trap. One is golden and one is normal, if I needed the dust, would It be okay to dust the golden version?

    • IWILLDEFEAT
      February 5, 2020 at 8:46 am

      Most decks with rat trap only run 1 copy, so if you need the dust, dusting the golden copy would be perfectly ok in my opinion.

  3. JoyDivision
    January 17, 2020 at 8:33 am

    Rastakhan’s Rumble Good Epics seem off … I didn’t see any of those cards on the ladder before and after the second nerf (when they’re not discovered, that is).

    And Town Crier has to be a ‘best craft’ for sure – it’s played in every single warrior build and has a wider use than Scion (that makes up for the earlier rotation imho).

    Besides that, article’s on point.

    • Stonekeep - Site Admin
      January 17, 2020 at 9:11 am

      Crowd Roaster actually had ~2.5% play rate at the time I was writing this (which is not that bad), mostly in variants of Highlander Mage and Embiggen Druid, as well as some random Highlander Dragon Paladin builds. Masked Contender has seen play in some full Secret Hunter decks (although they’re rare) as well as certain versions of Highlander build. Haunting Vision I will probably remove – the card is played in some Galakrond Shaman builds, but let’s be honest, those are pretty bad after all of those nerfs (and even then the card is not necessary).

      But in general, I would not recommend crafting any of the “Good” cards from Year of the Raven UNLESS you have lots of spare Dust and you really want to play a given deck. That’s mostly because those will rotate out in less than 3 months. The only one I could truly recommend to every Warrior player is – like you’ve mentioned – Town Crier. The card will bump your win rate by even a few %, it’s really amazing (and it’s in the “Best” section for Witchwood, by the way).

      • JoyDivision
        January 19, 2020 at 11:43 pm

        100% sure it wasn’t when I wrote my comment … because there was no ‘best craft picture’ of him. But maybe I was blind and overlooked *shrug*.

  4. Stonekeep - Site Admin
    January 17, 2020 at 8:22 am

    Epic Crafting Guide was just updated for the Descent of Dragons Post-Nerfs Meta. Just like Legendary Guide, it was a nightmare to update, because we didn’t have a single meta that was stable for more than a week because of constant nerf patches as well as the upcoming content releases. Still, I decided to push it out, because an update that will get outdated quickly is still better than no update at all.

    I’ll try to push out another update after all of the Galakrond’s Awakening cards launch in February.

  5. Stonekeep - Site Admin
    September 9, 2019 at 8:36 am

    Epic Crafting Guide was just updated for the Saviors of Uldum Post-Nerf Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

    • Jjigita
      September 9, 2019 at 8:57 am

      Good read, but you said Twisting Nether is a “Warrior board wipe”. Please, the last thing Control Warrior needs is another board clear.

  6. Belzebub
    July 2, 2019 at 1:05 pm

    On the Witchwood’s best epics the text in background it says Boom’s day. Not a very influencing mistake but catched my eye. Great guide btw, We love u Stonekeep

  7. Leis33
    June 14, 2019 at 4:33 pm

    4 from 8 cards are warrior cards and blizzard don’t do anything about it :/

    • Taznak
      June 15, 2019 at 5:33 am

      Out of curiosity, what is your complaint here? Is it that Warrior epics are so much better than epics from other classes, so other classes need better epics?

      Or is the complaint that Warrior needs an expensive deck full of epics and legendaries to play properly? A Hunter can play a tier 1 meta deck for 6400 dust, a Shaman can do so for 4400 dust and a Druid can do so for 2960 dust, while a tier 1 Warrior deck costs 12880 dust.

      They’re two sides of the same coin, so I genuinely don’t know which one it is that you think is a problem, haha

      • Kuskie
        June 16, 2019 at 12:20 pm

        Haven’t seen such an insightful reply in a while! The cost of building a warrior deck (mage also) is ridiculously high and forces newer players to either expend all resources to one deck or try cheaper alternatives.
        For me personally, I literally only experience warrior in Wizbang. I wish there is a better way for newer players to also play as warrior.

  8. Stonekeep - Site Admin
    June 14, 2019 at 12:33 pm

    Epic Crafting Guide was just updated for the Rise of Shadows Post-Buff Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

    • GlosuuLang
      June 18, 2019 at 3:29 am

      Baleful Banker: “Right now, it’s mostly used as a way to shuffle an extra Archivist Elysiana into your deck in Control builds. But I wouldn’t put it high on the priority list, because using Youthful Brewmaster gives you a similar effect in Control mirrors – some players even prefer to run Brewmaster instead (since it has some more applications).” – This text is outdated. Since Elysiana’s nerf to 9 mana, most builds have dropped the extra shuffle because you can’t always be on the Coin.

      • Stonekeep - Site Admin
        June 18, 2019 at 4:18 am

        Thanks a lot for pointing it out – must have missed it. Updated it! 🙂

  9. Phoesias
    April 29, 2019 at 3:04 am

    there is not a single priest card

    What does it say about the current position of priest class.

    The raw Powerlevel of 90% of all priest cards are currently utter garbage

    • Phoesias
      April 29, 2019 at 3:38 am

      i mean:

      Priest has a 3 Mana +2/2 twin spell

      while Mage got a fill the fucking board with Giants and Priest Taunts Twinspell

      wtf blizzards seriously

  10. AryannaLao20
    April 28, 2019 at 10:16 pm

    Will there also be lists like this for Rare and Common cards?

    • GlosuuLang
      May 6, 2019 at 2:00 am

      Unlikely. Commons and Rares don’t take that much dust to craft, so it’s not a huge waste if you craft the “wrong” cards of these rarities. For commons the best way is actually to buy packs of the expansion you need. With 40 packs opened you should have almost all the commons.

  11. Stonekeep - Site Admin
    April 26, 2019 at 10:56 am

    Epic Crafting Guide was just updated for the Rise of Shadows Meta. Comments below this one might be outdated.

    Let me know if you spot any mistakes!

  12. Monkshow
    April 26, 2019 at 9:45 am

    Looking forward to the updated guide with Rise of Shadows!

  13. CD001
    January 28, 2019 at 5:57 am

    “Spreading Plague vs big boards. I think it’s the Classic Epic that EVERYONE should get” …. ummmm, Classic?

    • CD001
      January 28, 2019 at 6:05 am

      Ah – my bad, reading comprehension fail … ignore me 😉

      • Stonekeep - Site Admin
        January 31, 2019 at 7:46 am

        Hahah, no worries, it started in a new line so it kind of looked wrong 🙂

  14. Stonekeep - Site Admin
    January 24, 2019 at 7:02 pm

    Epic Crafting Guide was updated for the Rastakhan’s Rumble Post-Nerf meta.

    Comments below this one refer to the previous version of this article and might be outdated.

  15. GlosuuLang
    August 29, 2018 at 1:11 pm

    Kobolds and Catacombs is such a deranged set. Just look at ALL the epics that are good crafts our auto-crafts – 17 total. 3 of those were nerfed already: Corridor Creeper, Call to Arms, Spiteful Summoner. And Branching Paths and Carnivorous Cube could hit the nerf hammer in the future too. It’s just insane compared to the epics in other sets. I’m still missing many of those cards even though it’s the set I crafted the most epics from. And yes, I did open the only useless epic of the set four times: Shimmering Courser.

    • Stonekeep - Site Admin
      August 29, 2018 at 2:53 pm

      I agree, and it’s not just Epics. K&C’s power level in general was INSANE. It seems like Blizzard has this weird thing with last sets of the year – first Gadgetzan and now K&C. They both had very high power levels. On the one hand, I get it, they will be in Standard for the shortest period of time, so Blizzard wants them to have a big higher impact. But they want way overboard with that.

      I hope that they have learned from that mistake and the upcoming, 3rd set of Year of the Raven won’t be THAT powerful.

      • ChronicChaos
        August 31, 2018 at 12:06 am

        I definitely agree with you on the desire to have a weaker 3rd expansion for the Year of the Raven. That said, I would be okay with a similar power level to KnC and Gadgetzan as long as every class has a viable or semi-viable meta deck to play with. Part of (or most) the reason the post-nerf Witchwood meta was so fun to play was because there was a reliable way to make at least one deck work in the meta for each class. I’m hoping for something similar in the post-nerf Boomsday meta (and hoping the 3rd Raven expansion gives Priest some much-needed TLC 🙁 ).

  16. JoyDivision
    June 7, 2018 at 5:34 am

    To My Side! … from zero to hero.

    I should search for links regarding the shitstorm that card received. But I’m one lazy dude. 😉

    And +1 to ‘the end is missing’: It’s missing.

    • dps_kane
      June 8, 2018 at 3:39 am

      also the author of the guide here received a shitstorm, because before WW he listed it under “good cards to craft”, anticipating that there might be a nice updrift for this card once the kraken year rotates out….

    • CD001
      August 31, 2018 at 4:28 am

      Heh – you don’t have to search far, just look at the comments for the card on *this* site:
      https://www.hearthstonetopdecks.com/cards/to-my-side/

      My personal favourite being: “A hunter deck without minions??? Sorry what?”

      It’s been said, many times before, HS players are bad at predicting the power level of new cards…

      • JoyDivision
        September 3, 2018 at 12:29 am

        At least one thing’s for sure: To my Side! has the best golden animation of all cards from that expansion. 😉

  17. MilesTegF
    June 6, 2018 at 8:30 am

    I think the post is incomplete, not because it lacks something, but because it literally end on “…over the ladder, so were the Voidlords. After the balance changes, the deck’s”

  18. dps_kane
    June 6, 2018 at 4:27 am

    I already left my remarks on the legendary craft guide, would like to do the same here 😀

    # classic: I personally see more merit to craft sea giant than mountain giant. The latter is very powerful, but it really requires to play even warlock – I would rather place it in the good cards to craft. Sea giant sees more play imo as there are various board flood decks (even shaman, token druid, …) or even as a counter to these decks.
    As for the good epics to craft: I would not mention the following cards:
    – Cabal shadow priest: it sees very little play right now (haven’t seen one in ages, not even in decks with twilight acolyte). And there have been many times where this card saw little play in the past, too.
    – Far sight: played in one deck right now, which can leave the meta easily. This card is not good as a standalone. I am very confident that if someone really wants to play shudderwock, that person will check all the decklists out there and come to the conclusion that this card is necessary. For anyone else this card hasn’t seen play since we saw weird OTK decks….
    – Hungry crab: If it’s not a good craft right now, then it should not be mentioned here… kinda confusing. I mean…. It’s a counter card. One cannot play it if there is no murloc meta. Far sight or Cabal shadow priest can at least be played even without a support deck, but this card….

    # WW: agree on the best epics and I would remove also here the sandbinder from the good cards, for the same reason I’d remove far sight. It’s a combo piece for one deck only and might not see play ever outside of it (could be wrong, but a lot of epics could see play somewhere)

    #Un’Goro: total agree here on the best cards. I would add more decks where primordial is played, which is: niche shudderwock decks, dragon combo priest, taunt druid to name a few. This card absolutely rocks. I would leave Shadow visions under good cards, but I would point out that it is a staple card in almost any priest deck (it’s just that priest is not doing good right now) and also extremely powerful in wild

    # KFT: I agree with the choices, but I disagree with the short list. I mean, there are some KFT epics that can be considered good crafts, and for sure better general crafts than e.g. the classic epcis listed above, namely: obsidian statue (currently not really viable) and gnomeferatu (very much viable in control warlocks, even in wild warlocks, btw)

    # K&C: no real disagreement (except personal bias), one might want to mention next to the dragonhatcher that usually one copy is enough.

    In general: would it not be interesting to add some more comments about the “wild viability” of some cards? I primarily craft for standard, but I do also have wild in my mind. And some cards are good in standard, but unlikely to see much play in wild (e.g. corridor creeper, nightmare amalgam, corpse taker, …), while other cards might not shine in the current standard meta, but are likely to stay viable cards in wild even long time after rotating out of standard (psychic scream, UI, …).

    just my 2 cents 🙂

  19. FranCe5
    April 27, 2018 at 11:55 am

    Thanks for updating the list! Murloc Warleader didn’t make the cut but was referenced as being relatively better than Gentle Megasaur, which did.

    It’s early, yet, but we might be sleeping on Ratcatcher from The Witchwood set. Having the chance to destroy your Cube or Voodoo Doll while buffing your Rush minion is pretty good.

    For F2P players, Kobolds & Catacombs represents very good value. Every ten packs purchased gets you at least one from a very deep pool of quality Epic cards.

    • Stonekeep - Site Admin
      April 27, 2018 at 12:35 pm

      Oh, sorry, I meant to put it into Good cards from Classic! I cut it from the “Best” (since Murloc Paladin is no longer as popular as it was), and forgot to add it to the good ones. Silly me.

      I agree that the list might be incomplete, but it’s better to not recommend something than recommend something that might not see any play! I will update it again a few weeks from now once the meta settles down more.

    • Htlfdecks
      May 11, 2018 at 2:42 am

      Hi, how do you know that? 1 epic guaranteed every 10 packs?

      • FranCe5
        May 11, 2018 at 9:24 am

        My understanding is Blizzard uses a “pity timer,” so you are very likely — perhaps guaranteed — to get at least one legendary card in every 40 packs you open and one epic card in every 10 packs you open. Note: this applies to each set, so there are separate counters for The Witchwood, Kobolds & Catacombs, etc. Here’s a post from reddit:

        https://www.reddit.com/r/hearthstone/comments/3znt9m/continuing_information_on_the_pity_timer/

        This has certainly been my experience. I started tracking several weeks ago and have consistently received at least one epic in every 10 packs and a legendary in every 40. The K&C expansion is full of strong epic cards, so it’s a good set in which to invest your gold.

  20. Krypt0nate
    April 2, 2018 at 10:43 am

    Iceblock will be HOF’d so probably want to update this article?

  21. Raemahn
    February 19, 2018 at 4:20 pm

    …and Corridor Creeper went from Best to not even on the list in one nerf.

    • Stonekeep - Site Admin
      February 20, 2018 at 1:49 am

      It was one of the biggest nerfs Hearthstone ever experienced, not counting total remakes. Usually cards gets +1 Mana or let’s say -1 Health, but in this case it was -3 Attack. Changing a 5/5 to 2/5 basically makes it nearly unplayable.

      The only deck it still can see play in is basically Evolve Shaman, because if you Evolve it, it still turns into a random 8-drop.

      • Raemahn
        February 22, 2018 at 10:23 am

        Yeps. On the plus side, I got a lot of dust for the pair of them. ?

        • Chris
          May 1, 2018 at 2:41 pm

          Of course, I opened a Golden one post-nerf, too late to melt for full value.

      • Raemahn
        June 15, 2018 at 1:21 pm

        Here we are four months later and I have yet to see anyone drop a creeper on me. I’d say the nerf was effective if the purpose was to kill the card. Glad I dusted the pair of them while I still could.

      • Zombie69
        August 29, 2018 at 11:50 am

        Actually, Odd Paladin also runs two copies. Since Odd Paladin is still one of the best decks right now, I’d say it’s still a good card to craft.

  22. Irishkid200
    February 18, 2018 at 8:13 pm

    Where is hungry crab? Murlocs are seeing quite a bit of play right now and I doubt they’ll be going away any time soon, and it’s essentially an autoinclude in aggro Druid because of that and it’s a low cost good beast.

  23. Benjaxoul
    February 18, 2018 at 8:49 am

    Should we get our dust back after wotg and gadgetzan leave standart?

    • Elzein
      February 18, 2018 at 10:23 pm

      You can dust the cards, but you only get their normal dust value. No full refund for cards that rotate to wild.

    • Stonekeep - Site Admin
      February 18, 2018 at 11:31 pm

      If you think about a full Dust refund, then sadly no, nothing like that happens. The cards will still be usable in the Wild and this is just a normal rotation.

      They only fully refund cards if they rotate them “out of schedule” to Hall of Fame. Since they’ve promised that the Classic cards will be available forever in Standard, when rotating some of them out they’ve “broken” that promise and refunded players with full dust (while leaving the card in their collection).

      We will probably get more announcements regarding this year’s Hall of Fame rotation soon, if it will happen at all (but I do think it will).

      • XPV70
        February 19, 2018 at 4:10 am

        Which cards could you predict going to hall of fame, if there is a HoF rotation?
        Is it worth keeping extra copies of these cards to get more dust, does that even work?

        I’m a new player and never experienced a rotation before :/

        • SauceAlfredo
          February 19, 2018 at 8:43 pm

          Currently, the community is pretty certain that ice block and alexstrasza will rotate out in HoF. After that, the community is a little bit divised about nourish, but most of them think that nourish will rotate out in HoF.

          Beside these card, i’m not aware of any other candidate. Others may help ^^

        • Stonekeep - Site Admin
          February 20, 2018 at 1:55 am

          Ice Block, Alexstrasza, Gadgetzan Auctioneer, Wild Growth, Doomguard and Preparation are some of the predictions.

          But those are only guesses – no one really knows what cards will rotate out (if any). Given that the rotation will happen with the first expansion of 2018, somewhere early-mid April, they should make an announcement soon if anything.

          But to answer your second question, no, there is no need to keep extra copies. You are getting a refund only for the amount of cards you can put into your deck – so 2 in case of Common/Rare/Epic and 1 in case of Legendary. However, there is a certain cool trick to gain more Dust if you don’t own a certain Legendary, for example.

          Refund for a Golden Legendary is 3200 Dust. So if you don’t own one, you can actually craft it before it rotates out, gain the full Dust refund (3200), and then Disenchant it for 1600 (normal value) to gain +1600 Dust. It only works if you don’t own a copy of that certain card. But don’t sweat about it yet, we will definitely explain it on the site if they announce Hall of Fame rotation 🙂

  24. Zantron
    February 18, 2018 at 7:37 am

    Hmm I am not sure if I agree with “Faceless Manipulator” listed under best epics of classic. Its certainly a good card in the decks where its used but there arent that many decks that can make use of it, the only ones I remember are renolock and cubelock (maybe I missed some that were popular whenever I took a break from this game). I would personally put it under “good epics” instead.

    • Stonekeep - Site Admin
      February 18, 2018 at 8:21 am

      The hard part about making lists like this is that you need to balance out cards that “see a lot of play right now” and cards that are just generally “solid crafts”. Given that Faceless is a Classic Neutral, and it has seen play in multiple decks ever since the Classic, I feel like it just belongs to the second category.

      It’s not only Warlock decks that used to play it. While it was most common (and amazing) in decks like RenoLock and Handlock, decks like Control Shaman, Worgen Warrior (and other Combo Warrior decks like Giants Warrior) or Ramp Druid also played it. If we go even further back, it was actually a common card in Miracle Rogue (Deckhand / Cold Blood combo).

      Even right now it’s played in Malygos Druid, even though that’s an off-meta deck.

      So my reasoning was that the card was never “must-craft” at any point, but it overall a good craft given how many times it has seen play in the past, and the fact that it’s commonly seen in the arguably most poweful meta deck right now.

  25. Advocaat
    February 18, 2018 at 5:07 am

    To my side! is terrible card by the way. Most of the spell hunter decklists don’t include it. I really don’t think it should be considered “good to craft” … Maybe good to dust.

    • Stonekeep - Site Admin
      February 18, 2018 at 6:04 am

      I thought that I explained it well enough in the post itself. Y’Shaarj is a really bad craft right now, because it rotates out in just about 1.5 months. Not to mention that a lot of players don’t have Karazhan. While I acknowledge that the Y’Shaarj version is better, this is the second best option and it’s more future-proof.

      To My Side! is not a bad card at all. It works very well in the Spell Hunter. It’s just that you simply CAN’T run both Barnes/Y’Shaarj combo and To My Side! (because it would be too inconsistent, it still works with Rhok’delar, but that’s 1 card and not 3 in total). If not for that, the card would be played, and it’s the second best option if you don’t have the Barnes/Y’Shaarj. And while Y’Shaarj will no longer be played in Spell Hunter after the rotation, I’m quite certain that To My Side! will.

      Not to mention that this list isn’t aimed at the pro players – they already know what to craft. If you’re a less experienced player, you can just as well play the slightly worse version at the lower ranks. In terms of fun, it should be even better – Barnes version is really unfun in a way that you so often need to high-roll your way to victory and drawing Y’Shaarj is a terrible feeling.

      • Advocaat
        February 18, 2018 at 7:55 am

        You’re right about barnes and all that stuff but I still think you overestimate the quality of the card itself. It really isn’t great at all. The fact that it is specifically designed for spell hunter, yet no spell hunter runs it, speaks for itself.

        • Stonekeep - Site Admin
          February 18, 2018 at 8:14 am

          Like I’ve said, it only speaks about the fact that Y’Shaarj version is just better. If not for Y’Shaarj, every Spell Hunter would run it. Two Animal Companions on Turn 6 is not bad at all, especially since it fits right after the Spellstone (if Wolves survive, rolling Leokk makes them so much better and if they die, it’s a board refill). But you just can’t run those two cards together, that’s the deck’s restriction.

          Let me give you another example – Northshire Cleric is a great card, yet Highlander (Razakus) Priest only used one copy. Does it mean that the card is not good enough to play two copies? No, it just means that if you want to run other, better cards, you need to restrict your deck building.

          I am 100% sure that the card will see play in Spell Hunter after the rotation, unless another amazing incentive to play minions arises (like the Barnes/Y’shaarj in this case), but I don’t think that they would do that considering how people hate Barnes now.

          • Advocaat
            February 18, 2018 at 8:43 pm

            Even more reason for people not to craft it. You basically recommend a card because it may get played after standard rotation. Maybe you’re right and it will be played but how can you know that spell hunter is going to be a thing then? Maybe it will be a bottom tier deck. To my side! is definitely not supposed to be on any “good epics to craft” list right now.

          • Stonekeep - Site Admin
            February 19, 2018 at 3:52 am

            You’re still missing my point. I don’t recommend it because it might get played after the rotation. That’s just one of the reasons.

            Barnes + Y’Shaarj combo is 1400 Gold (or $14) + 1600 Dust. 2x To My Side! is 800 Dust. That’s a massive difference.

            Barnes + Y’Shaarj has exactly 0% chance of seeing play in 1.5 months, because it will rotate out. Even if you don’t think that To my Side will see play, it still can, unlike those two.

            I haven’t even once said that To My Side are better in the deck than Barnes + Y’Shaarj. But if you’re a more new/casual player and you absolutely want to play the deck right now, you can do it for a much lower investment by crafting To my Side + it will still be playable after the rotation.

            The card is on the list for the reasons I’ve already explained (not only in the comments, but next to the card itself too). People have their own brains and can decide whether they want to craft it or not after I explicitly said that it’s NOT the best-in-slot, but the best-in-slot combo of Barnes + Y’Shaarj is expensive and rotating out very soon. If you want to play the deck, you need to have either one or the other, and if I was a new/budget player who wants to play the deck, I’d definitely want to save 800 Dust and 1400 Gold.

  26. Leo
    February 17, 2018 at 2:49 am

    Pretty sure Voidlord should be under Best Epics for K&C *sighs*

    • Michallut
      February 17, 2018 at 5:52 am

      I’m pretty sure you are right

    • Stonekeep - Site Admin
      February 17, 2018 at 7:54 am

      My god, sorry. I wanted to split them between Class & Neutrals first and then merged them together (because the split seemed a bit needless). Voidlord had to disappear somewhere along the way. Adding it now.