General MulligansRighteous is your only 1-drop; Loot Hoarder is a pretty reliable 2-drop that can trade/draw/chip; Pyromancer provides solid stats for control matchups and AoE for aggro; Call to Arms pulls out your important 2 drops (and maybe Righteous Protector). Blessing of Kings is just a good card against any deck as long as you can keep a minion on board till turn 4.
Flash is a good cycle and healing to save your face, while Corspetaker reliably provides a taunt with divine shield and lifesteal. Truesilver gives you removal and healing, so it's a no-brainer against aggro. Zilliax is good to keep if you're facing a more midrange-y aggro deck. Only keep Prince if you have something good to copy (see the related section in the guide for tips on that).
Against control, look for cards that apply pressure. There's the trio of 4-drops: Spirit of the Tiger, Glass Knight, and Blessing of Kings. Glass Knight is super sticky and you can refresh the Divine Shield easily, Spirit of the Tiger turns Blessing into a 4 mana 8/8, and Blessing of Kings is good stats. Cloakscale is my personal favorite sleeper card of the deck. Divine shield and stealth make it the hardest card to deal with, so hitting it with Sound the Bells or Blessing of Kings or Spikeridged Steed is easy. Tarim transforms all of your small minions into 3/3s, usually with divine shield or some other effect while potentially downgrading your opponent's dudes. Crystology draws your 2-drops which are core to all matchups in one way or another. Finally, Taldaram can create some awkward situations for your opponent (see the related section in the guide).
Note: updating the guide as I go, I might mention parts of it that I haven’t written yet so bear with me.
INTRO AND OVERVIEW
Hey y’all! I’ve tried and failed at writing guides for homemade decks before to no avail, but I’m hopeful for this one to take off more. This is a brand new recipe that I made about 2 hours ago and I’ve been tinkering nonstop. So, without further ado, let me introduce you to my potentially meta-breaking Lynessa Midrange Pally. The goal of the deck is to survive the early game with small trades and divine shield minions until eventually, you reach the mid/late game. This is where we start to shine. This list contains 8 total spells to be applied to Lynessa, and 6 of them are buffs. Hence the sticky minions: Cloakscale Chemist, Corpsetaker, The Glass Knight, and more divine shields. The optimal scenario is to get multiple targets on the board plus Spirit of the Tiger, and then spread out your buffs among the minions while developing 4/4s and 6/6s at the same time. Make sure not to put them all on one minion to avoid silences, which are usually single target.
Paladin tends to be the most polarizing class to play against in my experience. Odd Paladin is generally a good matchup, as they can’t deal with Wild Pyromancer clears or Spikeridged Steed. Control Paladins are a bit tougher; either you draw enough threats soon enough or they overwhelm you with their own. Try to bait out Consecration early to avoid them shutting down your Call to Arms turn.