Murloc Paladin Deck List Guide – Saviors of Uldum – August 2019

Murloc Paladin Deck List Guide – Saviors of Uldum – August 2019

Our Murloc Paladin deck list guide goes through the ins-and-outs of this newly refreshed Paladin build for the Saviors of Uldum expansion! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype!

Introduction to Murloc Paladin

Murlocs are a flexible tribe in Hearthstone, and they just keep coming back in various forms and in various classes. From the vanilla Warlock Murloc decks to Murloc Shamans and Water Rogues, the tribe always finds some way to stay relevant. Murloc Paladin is perhaps the most iconic Murloc deck, but what Murloc Paladin means has changed completely across expansions. The deck has often been an aggro deck, but it has also been a one-turn kill combo deck with Anyfin Can Happen.

Murloc Paladin is back at the top with Saviors of Uldum, and this time it is an aggro deck with a twist: There are two spells in the deck, Prismatic Lens and Tip the Scales, and your goal is to discount your Tip the Scales and play it on turn four or five, thereby summoning a full board of Murlocs so early that most decks cannot deal with it. Then, you might be able to do it again, and because you draw through your deck so quickly, you can even use the Highlander synergy card Zephrys the Great as a finisher. It’s all just constant fireworks with this deck.

Murloc Paladin Deck List

Deck Import

Check out alternative versions of this deck on our Murloc Paladin archetype page!

Murloc Paladin Mulligan Strategy & Guide

VS Fast Decks

Higher Priority (Keep every time)

Lower Priority (Keep only if certain conditions are met)

VS Slow Decks

Higher Priority (Keep every time)

Lower Priority (Keep only if certain conditions are met)

Murloc Paladin Play Strategy

You have one core strategy: Find your Prismatic Lens and use it to draw and discount Tip the Scales. Then, play Tip the Scales as soon as possible and overwhelm your opponent. That’s the easy part. However, that is not all there is to the deck. Contrary to popular belief, it is possible to win games with the deck even if you never draw your Prismatic Lens. Without the Lens, Murloc Paladin is still a mediocre aggro deck – not great, but not terrible either.

Never be afraid to play for tempo, unless you have a chance to play Prismatic Lens. Especially Sir Finley of the Sands is a card whose Battlecry effect you will rarely get to trigger. Even if you get the new Hero Power late in the game, it is not something worth losing early tempo for. Sir Finley is a River Crocolisk with a Murloc tag in the deck, and you should not hesitate to play it on turn two to gain board presence. Zephrys the Great is more situational, because his value in the late game is much higher. In general, Zephrys the Great can be played for tempo without the Battlecry effect in fast matchups, but should be saved for value against control decks in most cases.

Tip the Scales takes away some of your control over your Murloc buffs, but buff cards still regularly end up in hand as well. Try to use them to optimize your damage. Coldlight Seer is typically the most important buff card, because it can save your board from Explosive Trap or Flame Ward and allow you to push for lethal.

Grimscale Oracle and Murloc Warleader are damage buffs that you can generally expect to survive for one turn only. How do you make the most out of that turn? How many Murlocs do you expect to have on the board next turn, so is it better to commit now or wait? Is there actually a chance for a buff minion to survive a turn so that you could push with it for another turn? It is not trivial to decide when to commit to a damage buff and when to just build up your board for an even bigger effect later. Likewise, deciding when to trade to protect a buff minion and when to just go face and let it die on the board is not a simple decision. Furthermore, there are two copies of Bluegill Warrior in the deck, so you can combine damage buffs with Charge minions. Try to make the most of them all.

VS Aggro Decks

Prismatic Lens and Tip the Scales can typically carry you even against aggro decks. Unless you’re in a terrible position, the tempo you sacrifice with Prismatic Lens is almost always rewarded with Tip the Scales and a boardful of Mrrggllmrrggll that swings the game around.

Other than that, you need to play a high tempo game and control the board. Do not be afraid to play Sir Finley of the Sands or Zephrys the Great as your regular two-drop, because you need to fight for that board presence. As long as you do not fall too far behind, Tip the Scales will give you an overwhelming board position later in the game.

VS Control Decks

You know how Prismatic Lens works at this point, I guess. Any sacrifice is worth it to play the card as soon as possible.

Other than that, you still have a good bunch of Murlocs even without your spell combo, and they can be used to pressure a control deck. Sir Finley of the Sands is again a pure tempo play, but Zephrys the Great is better saved until you can activate its Battlecry effect, because you cannot buff it anyway for more damage, as it is not a Murloc.

Try to make your board difficult to remove. Coldlight Seer is especially valuable against control decks to prevent early board clears with Flame Ward or Warpath.

Toxfin can also be a key card to remove big Taunt minions from your path. Usually you want to hold on to Toxfin until you use it to trade, and Murmy can be a key body that will survive on the board to ensure that you have a Murloc to give Poisonous to. However, sometimes you want to play Toxfin even when it has not immediate use, for example to prepare a wider board for a damage buff, or to spread your threats so that the opponent cannot answer all of your key minions. In such cases, high-health Murlocs such as Nightmare Amalgam and Sir Finley of the Sands are prime targets for the Poisonous buff.

Murloc Paladin Card Substitutions

Murloc Paladin has a lot of mandatory expensive cards in it, because it needs the Prismatic Lens and Tip the Scales combo and a large pool of Murlocs. It uses just about every available Murloc to fill the deck, and these include two pairs of Epics in Murloc Warleader and Nightmare Amalgam. There simply are no quality Murlocs to replace them easily.

  • Sir Finley of the Sands is mostly just a healthy Murloc in the deck and it can be replaced. Typically, Murloc Paladin decks cut one or even both copies of Murloc Tidehunter, and that can be used to replace any other Murloc you may be missing. Beyond that, the replacements are just too weak.
  • Leeroy Jenkins is a wonderful finisher, but it is not absolutely mandatory. You should craft it, because it sees play in practically every aggressive deck in the game, but you can replace it with another minion that goes face, such as Argent Commander. Note that if you add a more expensive minion, it adds a chance to low-roll with Prismatic Lens and get a Tip the Scales that cannot be played quickly.
  • Zephrys the Great is a great card for finding lethal. It can be replaced with another minion: note that you do not want to add spells to the deck so that you do not break your combo. Murloc Tidehunter can do for a replacement, or if you’re already using two copies of it, add a tech card, such as Acidic Swamp Ooze or Spellbreaker.
  • Chef Nomi is used in several builds, but it is not mandatory at all. In fact, it sometimes makes your Prismatic Lens weaker and sits dead in your hand, so there is a price to pay for that additional late-game board. Builds with Chef Nomi often skip either a Murloc Tidehunter or Truesilver Champion, and you can add either to replace it.

Old Guardian

Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks.

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  1. Doomsayer26
    August 19, 2019 at 2:27 pm

    Hoowww can counter this deck?? I cant pass rank 15 because in rank 16 only murloc paladin….Destroy all murlocs..and after Chef Nomi..its impossible.

    • Stonekeep - Site Admin
      August 19, 2019 at 4:06 pm

      To be honest, it’s mostly a numbers game. if they don’t get an early Prismatic Lens, most of the decks can beat them quite feasibly. if they do – lots of decks just lose on the spot and there’s nothing you can do. Just concede & move on.

      But if you’re looking to counter them, the best deck would probably be Control Warrior. Thanks to 2x Brawl and 2x Warpath, you can often survive all 3 waves of board floods (although it still depends on the draws, your chances are WAY better than for other decks).

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