Spell Damage Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Aegwynn, the Guardian Spell Damage +2 Deathrattle: The next minion you draw inherits these powers. |
Mage | Legendary | Minion | 5 | 5 | 5 | |
Archmage Spell Damage +1 |
Neutral | Free | Minion | 6 | 4 | 7 | |
Astromancer Solarian Spell Damage +1 Deathrattle: Shuffle 'Solarian Prime' into your deck. |
Mage | Legendary | Minion | 2 | 3 | 2 | |
Azerite Elemental At the start of your turn, gain Spell Damage +2. |
Neutral | Epic | Minion | 5 | 2 | 7 | |
Azure Drake Spell Damage +1. Battlecry: Draw a card. |
Neutral | Rare | Minion | 5 | 4 | 5 | |
Azure Explorer Spell Damage +2 Battlecry: Discover a Dragon. |
Mage | Common | Minion | 4 | 2 | 3 | |
Black Cat Spell Damage +1 Battlecry: If your deck has only odd-Cost cards, draw a card. |
Mage | Common | Minion | 3 | 3 | 3 | |
Black Morass Imposter Each turn this is in your hand, transform it into a random 2-Cost minion that gains Spell Damage +1. |
Mage | Rare | Minion | 2 | 2 | 2 | |
Bloodmage Thalnos Spell Damage +1. Deathrattle: Draw a card. |
Neutral | Legendary | Minion | 2 | 1 | 1 | |
Bottomless Toy Chest Discover a card from your deck. If you have Spell Damage, copy it. |
Druid | Common | Minion | 2 | 0 | 0 | |
Bru'kan Nature Spell Damage +3 |
Shaman | Legendary | Minion | 4 | 5 | 4 | |
Celestial Emissary Battlecry: Your next spell this turn has Spell Damage +2. |
Mage | Rare | Minion | 2 | 2 | 1 | |
Chia Drake Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell. |
Druid | Rare | Minion | 4 | 2 | 4 | |
Cosmic Anomaly Spell Damage +2 |
Mage | Common | Minion | 4 | 4 | 3 | |
Cult Sorcerer Spell Damage +1 After you cast a spell, give your C'Thun +1/+1 (wherever it is). |
Mage | Rare | Minion | 2 | 3 | 2 | |
Dalaran Aspirant Spell Damage +1 Inspire: Gain Spell Damage +1. |
Mage | Common | Minion | 4 | 3 | 5 | |
Dalaran Mage Spell Damage +1 |
Neutral | Free | Minion | 3 | 1 | 4 | |
Darkmire Moonkin Spell Damage +2 |
Neutral | Common | Minion | 7 | 2 | 8 | |
Ethereal Augmerchant Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. |
Neutral | Common | Minion | 1 | 2 | 1 | |
Evolved Kobold Spell Damage +2 |
Neutral | Common | Minion | 4 | 2 | 2 | |
Frigid Snobold Spell Damage +1 |
Neutral | Common | Minion | 4 | 2 | 6 | |
Guild Trader Tradeable Spell Damage +2 |
Neutral | Common | Minion | 4 | 3 | 4 | |
Halduron Brightwing Battlecry: Give all Arcane spells in your hand and deck Spell Damage +1. |
Hunter | Legendary | Minion | 3 | 3 | 4 | |
Hallazeal the Ascended Spell Damage +1 Your spells have Lifesteal. |
Shaman | Legendary | Minion | 5 | 4 | 6 | |
Imprisoned Phoenix Dormant for 2 turns. Spell Damage +2 |
Mage, Shaman | Common | Minion | 2 | 2 | 3 | |
Jungle Moonkin Both players have Spell Damage +2. |
Druid | Rare | Minion | 4 | 4 | 4 | |
Keyboard Soloist Battlecry: If you control no other minions, summon two 1/2 Amps with Spell Damage +1. |
Mage | Common | Minion | 4 | 2 | 4 | |
Kirin Tor Tricaster Spell Damage +3 Your spells cost (1) more. |
Mage | Rare | Minion | 4 | 3 | 3 | |
Kobold Geomancer Spell Damage +1 |
Neutral | Common | Minion | 2 | 2 | 2 | |
Lab Partner Spell Damage +1 |
Mage | Common | Minion | 1 | 1 | 3 | |
Lady Vashj Spell Damage +1 Deathrattle: Shuffle 'Vashj Prime' into your deck. |
Shaman | Legendary | Minion | 3 | 4 | 3 | |
Malygos Spell Damage +5 |
Neutral | Legendary | Minion | 9 | 4 | 12 | |
Mana Reservoir Spell Damage +1 |
Neutral | Common | Minion | 2 | 0 | 6 | |
Master of Ceremonies Battlecry: If you have a minion with Spell Damage, gain +2/+2. |
Neutral | Epic | Minion | 3 | 4 | 2 | |
Mini-Mage Stealth Spell Damage +1 |
Neutral | Epic | Minion | 3 | 3 | 1 | |
Mozaki, Master Duelist After you cast a spell, gain Spell Damage +1. |
Mage | Legendary | Minion | 5 | 3 | 8 | |
Novice Zapper Spell Damage +1 Overload: (1) |
Shaman | Common | Minion | 1 | 3 | 2 | |
Ogre Magi Spell Damage +1 |
Neutral | Free | Minion | 4 | 4 | 4 | |
Owlonius Spell Damage +1 Your spells get double bonus from Spell Damage. |
Druid | Legendary | Minion | 7 | 6 | 6 | |
Prestor's Pyromancer Battlecry: Your next Fire spell has Spell Damage +2. |
Mage | Common | Minion | 2 | 2 | 3 | |
Radiance of Azshara Fire Spell Damage +2 Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor. |
Shaman | Legendary | Minion | 3 | 3 | 4 | |
Rainbow Glowscale Spell Damage +1 |
Neutral | Common | Minion | 2 | 2 | 3 | |
Rustsworn Initiate Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Sif Spell Damage +1 (Improved by each spell school you've cast this game!) |
Mage | Legendary | Minion | 6 | 4 | 6 | |
Silvermoon Arcanist Spell Damage +2 Battlecry: Your spells can't target heroes this turn. |
Neutral | Common | Minion | 3 | 2 | 2 | |
Silvermoon Farstrider Battlecry: Give all Arcane spells in your hand Spell Damage +1. |
Hunter | Rare | Minion | 2 | 2 | 3 | |
Soot Spewer Spell Damage +1 Battlecry: If you control another Mech, get a random Fire spell. |
Mage | Rare | Minion | 3 | 3 | 4 | |
Sorcerous Substitute Battlecry: If you have Spell Damage, summon a copy of this. |
Neutral | Common | Minion | 6 | 6 | 6 |