Draw Cards Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Aeroponics Draw 2 cards. Costs (2) less for each Treant you control. |
Druid | Rare | Spell | 5 | |||
Ancient of Lore Choose One - Draw two cards; or Restore 7 Health. |
Druid | Epic | Minion | 7 | 7 | 7 | |
Aquatic Form Dredge. If you have Mana to play the card this turn, draw it. |
Druid | Rare | Spell | 0 | |||
Branching Paths Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor. |
Druid | Epic | Spell | 4 | |||
Breath of Dreams Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. |
Druid | Rare | Spell | 2 | |||
Capture Coldtooth Mine Choose One - Draw your lowest Cost card; or Draw your highest Cost card. |
Druid | Epic | Spell | 2 | |||
Chia Drake Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell. |
Druid | Rare | Minion | 4 | 2 | 4 | |
Composting Give your minions "Deathrattle: Draw a card." |
Druid | Epic | Spell | 2 | |||
Crystal Merchant If you have any unspent Mana at the end of your turn, draw a card. |
Druid | Epic | Minion | 2 | 1 | 4 | |
Death Blossom Whomper Battlecry: Draw a Deathrattle minion and gain its Deathrattle. |
Druid | Common | Minion | 5 | 6 | 5 | |
Dew Process For the rest of the game, players draw an extra card at the start of their turn. |
Druid | Rare | Spell | 4 | |||
Embrace of Nature Draw a Choose One card. Forge: It has both effects combined. |
Druid | Rare | Spell | 2 | |||
Eonar, the Life-Binder Titan After this uses an ability, summon a 5/5 Ancient with Taunt. |
Druid | Legendary | Minion | 10 | 5 | 7 | |
Faire Arborist Choose One - Draw a card; or Summon a 2/2 Treant. Corrupt: Do both. |
Druid | Common | Minion | 3 | 2 | 2 | |
Ferocious Howl Draw a card. Gain 1 Armor for each card in your hand. |
Druid | Common | Spell | 3 | |||
Forest Guide At the end of your turn, both players draw a card. |
Druid | Rare | Minion | 4 | 1 | 6 | |
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
Fungal Fortunes Draw 3 cards. Discard any minions drawn. |
Druid | Rare | Spell | 3 | |||
Grove Tender Choose One - Give each player a Mana Crystal; or Each player draws a card. |
Druid | Rare | Minion | 3 | 2 | 4 | |
Guess the Weight Draw a card. Guess if your next card costs more or less to draw it. |
Druid | Epic | Spell | 2 | |||
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
Jerry Rig Carpenter Battlecry: Draw a Choose One spell and split it. |
Druid | Rare | Minion | 2 | 2 | 1 | |
Juicy Psychmelon Draw a 7, 8, 9, and 10-Cost minion from your deck. |
Druid | Epic | Spell | 4 | |||
Life From Death Draw 3 cards. Infuse (6): This costs (1). |
Druid | Rare | Spell | 6 | |||
Living Seed (Rank 1) Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.) |
Druid | Rare | Spell | 2 | |||
Lunar Visions Draw 2 cards. Minions drawn cost (2) less. |
Druid | Epic | Spell | 5 | |||
Mark of Y'Shaarj Give a minion +2/+2. If it's a Beast, draw a card. |
Druid | Common | Spell | 2 | |||
Miracle Growth Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size. |
Druid | Common | Spell | 7 | |||
Moonlit Guidance Discover a copy of a card in your deck. If you play it this turn, draw the original. |
Druid | Rare | Spell | 2 | |||
Naturalize Destroy a minion. Your opponent draws 2 cards. |
Druid | Common | Spell | 1 | |||
Nourish Choose One - Gain 2 Mana Crystals; or Draw 3 cards. |
Druid | Rare | Spell | 5 | |||
Overflow Restore 5 Health to all characters. Draw 5 cards. |
Druid | Rare | Spell | 7 | |||
Peaceful Piper Choose One - Draw a Beast; or Discover one. |
Druid | Common | Minion | 1 | 1 | 1 | |
Predatory Instincts Draw a Beast from your deck and double its Health. |
Druid | Rare | Spell | 4 | |||
Rising Winds Twinspell Choose One - Draw a card; or Summon a 3/2 Eagle. |
Druid | Common | Spell | 2 | |||
Sesselie of the Fae Court Taunt Deathrattle: Draw a minion. Reduce its Cost by (8). |
Druid | Legendary | Minion | 8 | 8 | 8 | |
Spirit of the Raptor Stealth for 1 turn. After your hero attacks and kills a minion, draw a card. |
Druid | Rare | Minion | 1 | 0 | 3 | |
Spread the Word Draw 2 cards. Costs (1) less for each Attack your hero has. |
Druid | Common | Spell | 4 | |||
Starfire Deal 5 damage. Draw a card. |
Druid | Free | Spell | 6 | |||
Summer Flowerchild Battlecry: Draw two cards that cost (6) or more. Finale: They cost (1) less. |
Druid | Rare | Minion | 5 | 4 | 5 | |
Take to the Skies Draw two Dragons. Give them +1/+1. |
Druid | Common | Spell | 3 | |||
Twilight Runner Stealth Whenever this attacks, draw 2 cards. |
Druid | Rare | Minion | 5 | 5 | 4 | |
Ultimate Infestation Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. |
Druid | Epic | Spell | 10 | |||
Widowbloom Seedsman Battlecry: Draw a Nature spell. Gain an empty Mana Crystal. |
Druid | Epic | Minion | 4 | 3 | 2 | |
Wildheart Guff Battlecry: Set your maximum Mana to 20. Gain an empty Mana Crystal. Draw a card. |
Druid | Legendary | Hero | 5 | |||
Wrath Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. |
Druid | Common | Spell | 2 |