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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ara'lon
Battlecry: Summon one of each Dormant Wildseed.
Hunter Legendary Minion 5 4 5
Archdruid Naralex
Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn.
Neutral Legendary Minion 3 3 3
Corridor Sleeper
Starts Dormant. After 7 minions die, awaken.
Neutral Epic Minion 1 3 5
Crystalline Statue
Rush. Starts Dormant. After you draw 4 cards, this awakens.
Demon Hunter Rare Minion 2 5 4
Dozing Kelpkeeper
Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken.
Druid Rare Minion 1 4 4
Flightmaster Dungar
Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus when you complete it!
Neutral Legendary Minion 3 3 3
Gangplank Diver
Dormant for 1 turn. Rush. Immune while attacking.
Neutral Common Minion 5 6 4
Imprisoned Celestial
Dormant for 2 turns. Spellburst: Give your minions Divine Shield.
Paladin Rare Minion 3 4 5
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Imprisoned Homunculus
Dormant for 2 turns. Taunt
Priest Common Minion 1 2 5
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Imprisoned Sungill
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs.
Paladin Rare Minion 1 2 1
Imprisoned Vilefiend
Dormant for 2 turns. Rush
Neutral Common Minion 2 3 5
Lucentbark
Taunt Deathrattle: Go dormant. Restore 5 Health to awaken this minion.
Druid Legendary Minion 8 4 8
Magtheridon
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Neutral Legendary Minion 4 12 12
Magtheridon, Unreleased
Dormant for 2 turns. While Dormant, deal 3 damage to all enemies at the end of your turn.
Demon Hunter Legendary Minion 8 12 12
Malorne
Deathrattle: Go Dormant. Revive after 2 friendly Beasts die.
Druid Legendary Minion 7 9 7
Pelican Diver
Dormant for 1 turn. Rush
Neutral Common Minion 1 4 1
Sherazin, Corpse Flower
Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion.
Rogue Legendary Minion 4 6 3
Slagmaw the Slumbering
Rush, Taunt Dormant for 6 turns. (Excavate to awaken 2 turns sooner!)
Warrior Legendary Minion 4 16 16
Slimescale Diver
Dormant for 1 turn. Rush, Poisonous
Neutral Common Minion 3 2 4
Soridormi
Dormant for 2 turns. When this awakens, reduce the Cost of all Dragons in your hand by (4).
Neutral Legendary Minion 5 8 8
Spirit Poacher
Battlecry: Summon a random Dormant Wildseed.
Hunter Rare Minion 2 2 2
Stockades Prisoner
Starts Dormant. After you play 3 cards, this awakens.
Neutral Epic Minion 2 5 4
The Darkness
Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens.
Neutral Legendary Minion 4 20 20
The Rat King
Rush. Deathrattle: Go Dormant. Revive after 5 friendly minions die.
Hunter Legendary Minion 5 5 5
Thori'belore
Rush. Deathrattle: Go Dormant. Cast a Fire spell to revive Thori'belore!
Warrior Legendary Minion 4 4 4