There will be 135 new cards coming in Rastakhan’s Rumble expansion. Below you will find a full list of the currently revealed cards, along with many sorting options. If you are curious which cards have released most recently, you can sort by Date in the field right next to the Filter button!

Like most expansions, Rastakhan’s Rumble will have a fairly standard rarity breakdown. Two Legendaries for each class, with the likelihood of five neutral ones making that 23 in total. Each class will also get two epics, three rares, and three common cards!

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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Smolderthorn Lancer
Battlecry: If you're holding a Dragon, destroy a damaged enemy minion.
Warrior Epic Minion 3 3 2
Reckless Diretroll
Taunt Battlecry: Discard your lowest Cost card.
Warlock Common Minion 3 2 6
Soulwarden
Battlecry: Add 3 random cards you discarded this game to your hand.
Warlock Epic Minion 6 6 6
High Priestess Jeklik
Taunt, Lifesteal When you discard this, add 2 copies of it to your hand.
Warlock Legendary Minion 4 3 5
Shriek
Discard your lowest Cost card. Deal 2 damage to all minions.
Warlock Rare Spell 1
Daring Fire-Eater
Battlecry: Your next Hero Power this turn deals 2 more damage.
Mage Common Minion 1 1 1
Spirit of the Dragonhawk
Stealth for 1 turn. Your Hero Power also targets adjacent minions.
Mage Rare Minion 2 0 3
Jan'alai, the Dragonhawk
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord.
Mage Legendary Minion 7 4 4
Waterboy
Battlecry: Your next Hero Power this turn costs (0).
Neutral Rare Minion 2 2 1
Zentimo
Whenever you target a minion with a spell, it also targets adjacent ones.
Shaman Legendary Minion 3 1 3
A New Challenger...
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield.
Paladin Epic Spell 7
Gurubashi Chicken
Overkill: Gain +5 Attack.
Neutral Common Minion 1 1 1
Oondasta
Rush Overkill: Summon a Beast from your hand.
Neutral Legendary Minion 9 7 7
Ironhide Direhorn
Overkill: Summon a 5/5 Ironhide Runt.
Druid Common Minion 7 7 7
Bwonsamdi, the Dead
Battlecry: Draw 1-Cost minions from your deck until your hand is full.
Priest Legendary Minion 7 7 7
Spirit of the Dead
Stealth for 1 turn. After a friendly minion dies, shuffle a 1-Cost copy of it into your deck.
Priest Rare Minion 1 0 3
Belligerent Gnome
Taunt Battlecry: If your opponent has 2 or more minions, gain +1 Attack.
Neutral Rare Minion 2 1 4
Heavy Metal!
Summon a random minion with Cost equal to your Armor (up to 10).
Warrior Rare Spell 6
Ticket Scalper
Overkill: Draw 2 cards.
Neutral Common Minion 4 5 3
Time Out!
Your hero is Immune until your next turn.
Paladin Common Spell 3
Cannon Barrage
Deal 3 damage to a random enemy. Repeat for each of your Pirates.
Rogue Epic Spell 6
Hex Lord Malacrass
Battlecry: Add a copy of your opening hand to your hand (except this card).
Mage Legendary Minion 8 5 5
Pyromaniac
Whenever your Hero Power kills a minion, draw a card.
Mage Rare Minion 3 3 4
Rain of Toads
Summon three 2/4 Toads with Taunt. Overload: (3)
Shaman Common Spell 6
Baited Arrow
Deal 3 damage. Overkill: Summon a 5/5 Devilsaur.
Hunter Common Spell 5
Springpaw
Rush Battlecry: Add a 1/1 Lynx with Rush to your hand.
Hunter Common Minion 1 1 1
Savage Striker
Battlecry: Deal damage to an enemy minion equal to your hero's Attack.
Druid Common Minion 2 2 3
Void Contract
Destroy half of each player's deck.
Warlock Epic Spell 8
Immortal Prelate
Deathrattle: Shuffle this into your deck. It keeps any enchantments.
Paladin Epic Minion 2 1 3
Surrender to Madness
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2.
Priest Epic Spell 3
Hir'eek, the Bat
Battlecry: Fill your board with copies of this minion.
Warlock Legendary Minion 8 1 1
Spirit of the Bat
Stealth for 1 turn. After a friendly minion dies, give a minion in your hand +1/+1.
Warlock Rare Minion 2 0 3
Shirvallah, the Tiger
Paladin Legendary Minion 25 7 5
Sharkfin Fan
After your hero attacks, summon a 1/1 Pirate.
Neutral Common Minion 2 2 2
Sul'thraze
Overkill: You may attack again.
Warrior Epic Weapon 6 4 4
Spirit of the Shark
Stealth for 1 turn. Your minions' Battlecries and Combos trigger twice.
Rogue Rare Minion 4 0 3