Blizzard has been doing a weekly live action video series called “Mulligans” which features some famous Hearthstone heroes! Catch up on the videos by checking them all out below!
This week’s Tavern Brawl is Just a Hallucination! Choose a class and your deck will be filled with Hallucinations and random cards from your class. Each player starts the game with three mana.
Official Description for Tavern Brawl Just a Hallucination
These aren’t my beautiful cards, this is not my beautiful deck! Your deck’s overflowing with Hallucinations, go see how the other side plays.
Tavern Brawl Just a Hallucination Chalkboard
Time to take another look at what happened last week in Hearthstone.
- Kripp finally pressed the disenchant button!
- We featured the Top-8 Deck Lists from the Asia-Pacific Spring Playoffs.
- Ben Brode discussed the current ranked system and tournament mode.
- Hearthstone Patch 8.2.0 was released which features Deck Importing and Completing Quests with Friends!
- Tavern Brawl was a repeat of Randomonium.
- We’ve updated our Best Decks for Standard Ladder post.
Community Hearthstone Decks
These decks are chosen based on originality, popularity, and guide construction. Utilization of all aspects of the deck builder, e.g., Featured Image, Deck Description, and Mulligans makes you far more likely to be chosen.
Here are the deck lists from the top-8 players at the HCT Asia-Pacific Spring Playoffs!
Here are the top-8 decks from the other two Playoffs:
Top 4 Players
These players are going to compete at Shanghai for the Spring Championships!
Check out the Brackets here.
Ben Brode took to Reddit to discuss the weaknesses of the current ranked system as well as the much requested Tournament Mode.
I want to expand a bit on the first answer (I love twitter, but sometimes 140 just don’t cut it).
I think there are 4 major weaknesses to our current ranked system: (1) Top end players have to grind too much to get fun matches each month. (2) Low end players have very little progression: just a few wins and then they get “stuck” at rank 20-17. This is the vast majority of active players. (3) New players who enter ranked get crushed hard (after a pretty good experience in Casual). (4) Doing the same thing over and over again each month feels like a ‘grind’.
I think we can do all that (hopefully – this stuff is difficult to predict without live testing). The hardest to hit is number 4, since progression is fun, but the more you have, the more ‘grindy’ it feels. I actually think that things like a potential Tournament mode could help with that even more than any specific change to ranked.
So, Tournament: I think there are a couple specific ‘fantasies’ related to playing in a Hearthstone tournament. Put another way: What is fun about tournaments? I think different players have different things that draw them. For me, for example, one of the things I enjoy is going to a venue, meeting my IRL opponent, and sharing a tense battle with him or her. Then I like to go over and check on my buds, to see how we’re doing as a group against the crowd. We have a lot of people attending Fireside Gatherings each month (and running tournaments), it’d be nice if we could make that process better in the client.
There’s also a strong desire to have the ability to compete for glory against other players from the comfort of your home. Hearthstone is by its nature a competitive 1v1 experience, so Tournaments would need to offer something above and beyond what we’re already doing. If you want a “packaged” experience, where at the end you are crowned a winner, Heroic Brawl and Arena actually get part of the way there, although they don’t feel like they fit the whole fantasy that people are missing.
There’s, I think, two ‘obvious’ tournament mode implementations that we had considered recently.
(1) Pump a bunch of players into a bracket. Wait for all players to finish, then start the next round. Repeat until there is a winner. Upside: Clear tournament fantasy. Downside: Long waits between rounds. Need to clear a day to play, but you might be out in the first round (really variable time commitment)
(2) If you’re familiar with the development of Arena (and if you’re not, here’s a very old video going through it ), it’s basically a story of us trying to solve the problem from the first approach in an 8-player bracket. The result is a competitive, asynchronous event. Heroic Brawl is essentially the version of tournaments that can be done asynchronously online.
Now, I think 1 is only really ok for in-person events, and we already have 2 and for some reason it doesn’t feel like it’s scratching that “tournament” itch. So we’ve been exploring some crazier ideas. 🙂
We’ve been reading threads about ‘tournament mode’ here and other places (and in different languages) that range back years, scouring comments and trying to get a full picture of what we think the community (which isn’t a single entity, but lots of individuals with different perspectives) will enjoy. I always enjoy reading and discussing what people want from tournaments in Hearthstone, so please keep it up!
An aside: When I make comments like this, detailing our philosophy and confirming what is or is not in our plans, I often read responses like “pr talk” or “says nothing”. We do have the option of only doing communication in the form of announcements, but we’d be communicating a lot less, and not here on reddit. I love talking with the community. I think it’s healthy to vet our ideas and get feedback on them before we commit to any specific implementation. But I think the expectation needs to be that it’s a conversation, and we’re explaining where we’re at and our thoughts, not announcing specific changes. Looking forward to reading your thoughts!