The Darkness Warrior

Class: Warrior - Format: mammoth - Type: fatigue - Season: season-46 - Style: theorycraft

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

+2

Deck Import

Mulligans

General Mulligans

If you dont know what deck your opponent is playing (zoo lock or control for exemple), the best card to keep is blood razor + execute, because if its an aggro deck you can clear the board with the razor, and if its a control you can use razor and than execute... Brawl is good to keep versus an aggro deck, but if you dont know whats your opponent is playing its better to keep it...

Aggro Mulligans

Cornered Sentry is a really good card when you have Drywhisker Armorer, is a really good combo, and if you need a clear board you can use blood razor, and you can play sleep with the fishes to guarantee the board will be yours. Stonehill Defender is a good way to stop the push from you opponent, discovering armorsmith or public defensor too.

Midrange Mulligans

Midranges decks is out of meta right now, but if you playing against a secret hunter or spiteful priest, its better to keep something like, brawl for a considering clear board, and cornered sentry + drywhisker armorer to give you more life and time draw better cards and clear the full board on future turns...

Combo Mulligans

Against combos decks like, Highlander Priest, Cube Warlock, spellbreaker is a really good card to keep in you hand, you can use in Voidlords, or either possessed lackey, cubes, radiant elemental, northshire cleric... The best value against combo decks from Skulking Geist, is destroying their Dark Pact, Potion of Madness, so its a good card to keep in hand... Slam + Execute is good to use against Mountain Giant, Twilight Drake, or some good early game from the priest, like northshire cleric with some buffs...

Control Mulligans

The Most Famous control decks on the meta right now is Warlock, Jade Druid, and Mage, so its good to keep shield block + shield slam, because you probably will just hero power until he plays something big, so a good turn 4 is shield block + shield slam to remove a considering minion, and the geist is overpowered when use versus druid...

This deck is a modified version of Fatigue Warrior, but the win condition is make your opponent draw their entire deck, and then you play the darkness to active instantly the card, and if necessary, you can make he kill himself in fatigue with coldlight oracle + dead man’s hand.

Leave a Reply