Rank 5 Combo Quest

Class: Warrior - Format: mammoth - Type: combo - Season: season-37 - Style: ladder

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Deck Import

Mulligans

  This deck has been so much fun to play.

The main goal is to finish you quest as fast as possible. To accomplish this, we have a lot of cheap cost, high health minions that you want to copy by using blood warrior. The deck has plenty of AOE to deal with the flooded boards of druids and paladins and an early sulfuras can give control decks a really tough time, and if you get the dream of burgled coins into Beardo Ragnaros… well just smile and watch the concede. 

Card Explanations:

Cheap Taunts: Stonehill Defender, Public Defender,ShieldbearerDirty Rat

These cards all have enough health to survive a turn or get whirlwind effected into Blood Warriors

Whirlwinds/AOE: Whirlwind, Wild Pyromancer especially along withCommanding Shout,  Ravaging Ghoul, Sleep with the Fishes

These cards all protect you from aggro and help you combo to Blood Warriors. Using these effectively in each matchup is the hardest part of playing this deck. Against aggro, you do what you do to make them over extend and make sure to kill as much as possible with Sleep with the Fishes. Against control these are mostly there to activate blood warrior to get combo out early, so only keep one effect if mulliganing (Whirlwind might be best due to cost)

Draw mechanics: Battle Rage, Acolyte of Pain, Shield Block

This deck reminds me of the old combo patron decks (which I loved playing) and has a similar playstyle. The draw is necessary for combos. It’s not uncommon to get 3-4 from your Battle Rage and 3 from your Acolyte of PainShield Block is a flex card at the moment, which might go in for another  Ravaging Ghoul 

Combo: Burgly Bully and Auctionmaster Beardo

This combo really only runs well against control decks, but is totally crippling to them. Even two coins out of a bully means 24 dmg of ragnaros to the board. Plus you still have a few other cheap spells to work with.

Against aggro, you’ve focused on taunting up and clearing boards.

*I’ll note that this deck can be played without the combo and still run quite well as a fast quest deck!!! I need to test that more though. 

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