Midrange Hunter. No dk. Exotic Rank 100. Read expo plz

Class: Hunter - Format: mammoth - Season: season-44

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Mulligans

http://www.hearthpwn.com/decks/958858-legend-69-wr-midrange-hunter-no-dk

This is the legend deck I based mine of. With such drastic changes in appeearence, it keeps almost identtical strong midrange tempo, while delivering a spicy surprise for your opponent. And hey..it’s different so why not. In the below passage explanations are extremely appropriate.

Kinda like this legend dude’s deck i based mine off of, howeveer mine i Feel with the changes that were made in order to function the not so normal hunter deck apppropriatly… were thought out and planned for a very good reason. Ultimately  any question to why for certain things can be explained if looked at from the right perspective  .. AlSO another reason is it’s FUN AS SHIT AND WINS, AND IS NOT THE SAME OLD SHIT.  What stuck out from the deck i got this idea from was not just there being no “Dk” card but that there is no highmanes, inresponse of course to dragonfire etc.. which always comes…. also it brought back the beastragers which is coming right up next expo, kinda cool. Now my versions main difference utilizes  corpsetakers , being of course the work around as well. It keeps . a relatively same tempo and feel. ..which of course causes some changes to be made. Now before you. 

The top side of removing some beasts that occur in most first game situations,  like the alleycats and 1-1 little girl eating wolves, and there were others…is that this now clears up early game space for the beastragers to specifically target the intended dipspit kodos. The bear arent a bad target too. See by taking out beasts and replacing them with replacements that still fill the needed tempo slot, the chances of them getting buffed are now greater, math right yyay. Other than that it is farely close to tempo. The addition of corpse makers also creates a great target for the zipgunners. Also the dragon hawks couldnt hurt someof that bufff usage. They definatly feeel better with the hand buff than rather an alleycat or something dumb. OHH i took out the Beasttamers because of the noticable change in early tempi.

The small Cobolt addition was to account for lost beast tamer tempo. What is great about it too is that it spwings reall nicely under the turn 6 dragonfire incoming WHILE also setting up setting up the mommybird dragonhawk. I almost put in D of argus in as a replacment. When your scaebane is played right into the dragonhawk, oh my it can be deadly 

 

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