My version of CONTROL PALADIN using the Quest.
The main idea is to play like a control deck with galvadon as a extra win condition.
Play style is like all control paladins , use value trades and u will need the big board clears
we have multiple options to get those
5. small boards can be cleared with just buffs on Wild Pyromancer
For buffs we only run 2 adapts as its a very usefull skill can give really high value with poison or windfury , divine sheild etc
2- kings and 2 Ssteed its what give us max value Spikeridged Steed as on Primalfin really can burn opposite deck offence out many times. ELSE U WILL ALWASY USALLY HAVE THE DEATHRATTLE GUYS ONBOARD
Deck has a lot of inbuilt healing u can also get more buffs via ivory knight depending on situation.
Try to get board and keep it be well aware of Brawl and such board clears.
META UNSETTLED SO MATCHUPS ARE NOT SO EASY TO SAY .. WILL PUT MORE DETAILS IF I GET LIKE 10 LIKES :p
MAGE QUEST : WEAR DOWN THEIR HP AND THEN USE EYE FOR A EYE AT 1HP.
WARRIOR QUEST: PLAY EXTREME VALUE keep board
WARRIOR PIRATE : SURVIVE 6 TURNS , IGNORE QUEST AND STUFF AND FOCUS ON GETTING BOARD
PRIEST : PLAY FOR VALUE EVERY TURN U CAN WIN TRY TO BAIT BIG BOARD CLEARS AS THEY MANY TIMES WILL RUN OUT OF DAMAGE.
SHAMAN I: BE WARE OF BLOODLUST SO CLEAR BIG BOARDS AND GET TAUNTS ETC THEY HAVE ONLY 2 HEX SO U HAVE LOT OF VALUE WITH TIRION , SPIKERSEEDX2 , KINGS, VORAX, RAGNAROS AND MINIONS U GET FROM STONEHILL SO BAIT THE HEX WELL AND U CAN WIN IF U BOARD CLEAR .WATHC OUT FOR DEVOLVE .,..BEST IDEA IS SAVE UR BOARD CLEARS AND U CAN RUN THEM OUT OF DAMAGE DONT OVER EXTEND UR BOARD INTO A DEVOLVE…
DRUIDS : SAME AS SHAMAN U NEED UR BOARD CLEARS THEY ARE BIT OP WITH THE 10 MANA CARD AND RAMP,.. SO U HAVE TO HOPE THEY DRAW BAD ..