Evolve Token Shaman Deck List Guide (September 2017, Frozen Throne) – Season 42

Evolve Shaman is an archetype that had major success after the release of Journey to Un’Goro. Evolve decks were explored a bit in previous expansions but only picked up real traction after Un’Goro. Now, with Frozen Throne’s release, we’re going to look at how the archetype has changed and how it can be built moving forward to adapt to a brand new meta-game.

Evolve Shaman picked up some new tools with the newest expansion, but the trouble is finding exactly what cards to play and what cards to cut from the list. While there is no right answer this early into a developing meta-game, there are quite a few exciting options to explore and we’ll start by showing the list that has been having the most success so far.

Check out our List of the Best Standard Decks for Hearthstone Ladder

Update – Frozen Throne Evolve Token Shaman September 2017, Season 42

Evolve Token Shaman was a very refined deck prior to the launch of Knights of the Frozen Throne, and with a few additions it has become a reliable deck to take to the ladder. Most lists have cut Rattling Rascal and gone with Saronite Chain Gang instead.

Frozen Throne Evolve Shaman Mulligan Strategy & Guide

I’ll divide the mulligan section into two – against fast decks and against slow decks. Fast decks are generally the Aggro decks (e.g. Pirate Warrior) or high tempo Midrange decks (e.g. Midrange Hunter). Slow decks are slower Midrange and Control decks.

VS FAST DECKS

Higher Priority (keep every time)

  • Bloodsail Corsair – Corsair is great to keep, regardless of whether or not you are playing against a weapon class. It comes down as essentially two cards (given you don’t draw Patches), pulls Patches the Pirate from your deck (increasing the quality of cards you can draw next), and makes your Flametongue Totem much more powerful as an early play.
  • Fire Fly – The only other one-drop in the deck. This card is deceptively powerful, especially if you have the coin and it also combos with Flametongue Totem. The 1/2 body is not trivial as it can trade into 1/1 minions with ease and be buffed with Flametongue to make value trades on early minions.
  • Jade Claws – Jade Claws is an incredible card as it comes down early to contest the board with tempo, kill off your opponents early minions either by itself or in combination with your one-drops, and creates a free token which scale later in the game. Having board control with this deck is very important and this is one of your best cards to ensure that you stay ahead on board.

Lower Priority (keep only if certain conditions are met)

  • Maelstrom Portal – Portal is a great card against faster decks where you are fighting for board as it can be played to kill one or more minions and will generate a minion. You can look at this card as a very small Firelands Portal with upside early in the game, since it has the potential to kill multiple minions. It has significant blowout potential if you can roll the Spell Power totem from your hero power. The downside of this card is that if you play against a slower deck, it will mostly just be a 2-mana one drop with very little benefit.
  • Devolve – Devolve is a very good card versus decks that rely on early buffs (i.e. Murloc Paladin, Pirate Warrior, Token Druid). It is important enough in those matchups that you want to keep it, especially since we are only running a single copy, but if you guess the matchups wrong on ladder it can be a dead card in your hand.
  • Flametongue Totem – Totem is a very powerful card, but requires other early card in your hand to be effective, especially in fast matchups. If you play against an aggro deck and a Flametongue is your only early play, you’re probably going to lose and wish you had mulliganed it away in search of a one drop or a Jade Claws. This card looks like a must-keep because it has such high upside, but the opportunity cost of keeping it without other early game is very high.
  • Primalfin Totem – Primalfin is a somewhat slow card, but demands an answer from your opponent immediately or it can very easily take over a game. The 0/3 body is not trivial as it can be difficult to deal with early on and frequently your opponent will take two turns to deal with this card while you develop other threats and generate more tokens.

VS SLOW DECKS

Higher Priority (keep every time)

  • Bloodsail Corsair – This is going to be kept in your opening hand every game, for the same reasons that we kept it against fast decks. He is two bodies in one card that draws Patches the Pirate out of your deck and combos with Flametongue Totem.
  • Fire Fly – Similar to Bloodsail Corsair we want to keep Fire Fly because we always want early board presence to transition into pressure. Fire Fly is also two bodies in one card, but for a higher mana cost. We want one drops always, so we should always keep Corsair and Fire Fly.
  • Flametongue Totem – Unlike versus fast decks, we can afford to keep this basically any time against slow decks. Even if we have no early plays, this turns our hero power and anything we play for the rest of the game into a threat. It is a must-answer card and combos very nicely with our one-drops if we have them. This is one of your best tools to snowball the game in your favor.
  • Primalfin Totem – We keep this for the same reasons we keep it against fast decks. It is another must-answer threat that acts as a lightning rod for removal from your opponent. It will either get cleared and generate a token, creating an opportunity for your other threats to live or it will live and generate an endless stream of murloc tokens that can end the game with a Bloodlust.

Lower Priority (keep only if certain conditions are met)

  • Jade Claws – While Jade Claws is still a fantastic card and we are not unhappy to see it in our opening hand, it loses a great deal of luster versus slower decks. Claws is best when it can come down on turn two and immediately start fighting for board control, but versus the slower archetypes it will usually just generate a jade golem and then sit around for a few turns. I usually only keep this card versus priest (Northshire Cleric, Radiant Elemental, and Curious Glimmerroot are pretty easy targets ) and Paladin, since Paladin frequently plays early Murlocs that need contesting.
  • Mana Tide Totem – I will almost always keep Mana Tide when I have the coin as you immediately put your opponent to the test of having removal for it starting on turn two. This card is a fantastic keep if you already have early pressure like Bloodsail CorsairFlametongue Totem, or Primalfin Totem. Frequently versus slow decks, you will play your totems on curve and will end up overloading your opponents removal and one of your totems will live and take over the game.

Frozen Throne Evolve Token Shaman Win Rates

Winrates provided by Metastats

Frozen Throne Evolve Token Shaman Play Strategy

Evolve Shaman has been classified as an aggressive deck in the past, but I would disagree with that. It plays out very much like a faster midrange deck (like Midrange Hunter) in that you want to seize board control and develop your threats continuously for the remainder of the game until you can close out the game with a Bloodlust, a game-ending Evolve, or even just natural damage from your superior board presence. The drawback of playing Evolve Shaman is that if you lose board control, it starts to become much more difficult to win the game. The deck thrives on being ahead on board and many of its cards supplement that (Flametongue Totem, Evolve, Bloodlust, Thrall, Deathseer). With the new Frozen Throne expansion, Token Shaman gets better and worse at the same time. The deck can thrive against slow decks if you are able to curve your minions into your late-game evolve threats, demanding answers for your totems along every step of the way, BUT it can also get blown out by strong, cheap AoE spells (like the recently printed Defile). Evolve Shaman is in an odd spot in the metagame as the best list has not been figured out yet, but it is undoubtedly still a very powerful deck.

Versus Aggro

When playing against aggressive decks, you are looking to fight for board control early and transition that board control into a mid-game value or damage push. What I mean by this is: You want to play early minions early on in the game, trade effectively and efficiently into your opponents minions, and once you have both fought for board control, you can end the game with Bloodlust or Thrall, Deathseer if you’re ahead on board, or a Doppelgangster/Evolve combo if you are at a high enough life total. Usually you will play the Doppelgangster/evolve combo if you have traded off your minions with theirs, but you may also find that your minions survived and theirs did not and can make damage pushes to close out the game.

Once you’re ahead on board, it becomes a matter of managing your resources. You want to take value trades when given the opportunity (i.e. trade your 1/4 into their 2/1) and develop your totems when you can. Each one of your totems (Flametongue Totem, Primalfin Totem, and Mana Tide Totem) are incredibly effective when you are not under much threat from your opponent and each one of them can create and insurmountable lead that your opponent frequently cannot beat.

While you can easily close out games with the Doppelgangster/Evolve combo, it is frequently correct to evolve a board of dorky one and two-cost minions to upgrade your tokens and totems into more threatening cards. It is always a risk that you evolve a board with a one drop on it and get Lorewalker Cho or Doomsayer, the odds of that happening are very low and you should not be scared of it when you are fighting in the early game.

Versus Control

Control decks can sometimes just roll over and die without doing much against you, because of how the deck plays. You play so many cards that demand answers on their own that your opponents removal is very commonly overburdened and a powerful totem will slip through the cracks. It is not uncommon to curve a one-drop minion into a Primalfin Totem or Flametongue Totem, have your two-drop totem be killed and then follow it up with a Mana Tide Totem which lives and takes over the game.

Your best-case scenario against slower decks is just to curve out as best as you can and try to close out the game with a Bloodlust. Unfortunately, games get messy and we hardly every have the best-case scenario work out. Luckily for us, there are many different ways to approach games with this deck.

The deck has a natural scaling element with the Jade cards (Jade Claws, Jade Lightning, Aya Blackpaw), which is extremely helpful against control decks. We basically get rewarded for playing the game and playing cards, since we get the benefit of the free scaling golems. These can be problematic for control as the quickly begin turning into threats that pressure their life total a significant amount.

Evolve is always a good fallback whenever we have begun to exhaust the opponent of their removal and AoE spells, since we can Evolve + Doppelgangster to get three 6-drop minions (which can admittedly sometimes low-roll into a 1/1 or 2/3), which are usually too much for the opponent to handle.

Thrall, Deathseer is a fantastic inclusion from Knights of the Frozen Throne as it has an extremely powerful battlecry effect, and transitions into incremental value from then on. Incremental value is how you shut control decks down and Thrall is just the man (*orc) for the job.

Frozen Throne Evolve Token Shaman Deck Tips

  • Like I mentioned before, you can use Evolve on a board of dorky minions to upgrade them, but the threat of Doomsayer is always there. One of the tips I give people when playing the deck is: If you are ahead in the game, don’t hero power before you Evolve, because that just gives you another chance to hit Doomsayer with Evolve and if you’re ahead, you usually don’t need to take the risk. Obviously, this is contextual given the state of the game, but it is something to be aware of.
  • Devolve is very strong against decks that rely on buffs. It is a great card against Token Druid, Murloc Paladin, Pirate Warrior, etc. It is also very important against cards like Spikeridged SteedTirion FordringObsidian StatueThe Lich King, etc. Basically it’s a fantastic card against buffs, deathrattles, and taunts. Try not to be too trigger-happy with it since we only run one copy.
  • Do not be afraid to use Bloodlust if you have a wide board and don’t have lethal. You usually want to pull the trigger on it if you think it is unlikely that your board gets any wider than in that moment. If you wait too long on Bloodlust and get greedy trying to have lethal with it, you give your opponent more time to board clears that shut off your Bloodlust entirely.
  • Remember that Jade Lightning can be used as a board control/tempo tool as well as burst damage. There are situations that come up where you can roll spell damage to boost the power of Jade Lightning and kill your opponent, not that you will always need the extra spell damage.
  • Don’t overextend your resources. If your board is pressuring your opponent, you likely don’t need to commit any more cards to the board and can use your superior board presence to gain card advantage while your opponent tries to find a way to deal with your board. Your opponents will usually overreact to the threat of a Bloodlust, so use that to your advantage.

Frozen Throne Evolve Token Shaman Card Substitutions

Evolve Shaman is a pretty tight list, meaning there is very little room for innovation. The deck is basically 25-26 core cards with a few flex spots, which I’ll go over here.

  • Thrall, Deathseer – While Thrall is a very powerful addition to the deck and his effect is irreplaceable, he isn’t totally necessary. You can add an additional Devolve or some lists have been running Bonemare.
  • Aya Blackpaw – While Aya is extremely powerful and a natural fit for the deck, some people may be looking for a budget option and can find one in Jade Spirit or Jade Chieftain. If you don’t mind losing some Jade power, you can look back to the other evolve options listed above.
  • Patches the Pirate – If you don’t have Patches by this point, I assume you’re not going to craft him and should just remove the Bloodsail Corsair from the deck and add three other one drops. Argent Squire is probably the best budget one drop you can go to and then the third one drop is up to personal taste.
  • Maelstrom Portal – If you haven’t purchased the Karazhan expansion, you can’t really replace Portal with a similar effect but you can add more minions to the deck. Remember, Portal is good in specific matchups and dead in others, so replacing wouldn’t be a strict downgrade to the deck, but would decrease overall win-rates across the board. You can try to place it with other minions, like any of the ones listed above.

About the Author

Appa is a professional Hearthstone player with high finishes at multiple high-level events. He has been rated in the top 100 players in the world multiple times and brings a deep knowledge of the game with him. You can follow him on social media on Twitter or follow his weekly podcast that he co-hosts at Coin Concede.

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89 Comments

Discuss This Deck
  1. DartbB
    September 16, 2017 at 3:57 am

    Is there any replacement for Aya Blackpaw??

    Reply
    • Sacro
      September 19, 2017 at 9:33 am

      irreplaceable…. sorry

      Reply
  2. PnutButtrSandwich
    September 5, 2017 at 1:25 am

    This deck is fun to play! I don’t have Thrall, Deathseer but replaced it with Bonemare. I’m currently 10-1. I noticed in one of my games, I played Evolved and one of my minions turned in to a Wild Pyromancer automatically triggering the 1 damage. I think that shouldn’t be the case because the Spell is cast PRIOR to the minion being transformed. Your thoughts?

    Nevertheless, I enjoy playing this deck.

    Reply
    • Chimborazo
      September 5, 2017 at 3:15 am

      Pyromancer works as intended. The evolved minions are summoned mid-spell before it has finished resolving. After Pyro is on the board, the last phase of Evolve occurs and it finishes casting. Pyro recognises that a spell has finished casting and triggers.

      Reply
      • PnutButtrSandwich
        September 5, 2017 at 5:20 am

        Well regardless. It brings excitement to the deck! Thanks!

        Reply
  3. blackwidower
    September 3, 2017 at 10:41 am

    Why couldn’t you tell us how to react to certain classes be a lot easier and a 3 turn option because against priest non of the starting mulligan is good enough

    Reply
  4. Pisu
    August 26, 2017 at 9:17 pm

    Aya Blackeye any of replacement?

    Reply
    • Dickhead
      September 6, 2017 at 9:44 am

      Who?

      Reply
  5. SUcker1
    August 22, 2017 at 11:46 pm

    This deck so bad never lucky deck

    Reply
    • Midn8
      September 12, 2017 at 11:00 am

      You are so bad never lucky player?

      Reply
  6. blackwidower
    August 22, 2017 at 3:25 pm

    @Deaazh its worth crafting I’m 100 wins in at rank 11 I’ve won 7 game streak, then 5 game streak with it just have to have good predictions and not be draw dependent on evolves.

    Reply
  7. blackwidower
    August 22, 2017 at 3:22 pm

    a bad placed flametongue totem could lose the game very easily. If you draw into the pirate and bring patches out and the totem is on the leftmost side of the board it becomes a huge minus.

    Reply
  8. Deaazh
    August 21, 2017 at 9:10 am

    Is this worth crafting ATM?

    Reply
  9. Brandon
    August 19, 2017 at 7:47 pm

    My take has been
    + Thrall
    + 1 Pantry Spider
    + 1 Rattling Skeleton dude

    – 1 Devolve
    – 1 Bloodlust
    – 1 Stonehill

    Thoughts? Seems consistent.

    Reply
  10. Deterth
    August 18, 2017 at 1:31 pm

    This deck is super fun and really effective.

    I’ve found its effective to always keep 1 part of a big evolve turn, for example I keep thrall in my opening hand, or a single dopplegangster / evolve. Especially versus decks like Druid or the Mirror its really important to hit that turn 5/6 big evolve turn. Most of the time if you turn 5/6 dopple gangster evolve and then drop another evolve / deathseer the opponent will just concede straight up.

    Against aggro, mulligan hard for flametongue / primalfin totem. Currently 20 – 6 with this deck from Rank 18 and im climbing far faster then with the other decks ive tried this meta like Highlander priest and Jade Druid.

    Reply
  11. HateShaman
    August 15, 2017 at 9:18 pm

    This is the Worst deck of all in the current Meta. for someone whitout luck this fking sucks.

    Reply
    • CD001
      August 16, 2017 at 4:46 am

      I feel your pain 😉

      I’ve not yet had all 3 Doppelgangsters evolve into Big Time Racketeers (1/1) – but it’s only a matter of time.

      I seem to get a disproportionally high number of Big Time Racketeers and Corrupted Seers from Moonglade Portal (when playing Druid obviously) as well.

      Reply
  12. money
    August 15, 2017 at 2:59 am

    I am having serious problems figuring out why Blizzard would give a deck that was dominating ladder anyway cards like the Deathseer or Rattling Rascal. These two cards make this Archetype seriously OP.

    Yes, there are certain ways to play around it, if you get lucky that is. As a perennial Priest player, I really don’t want to omit my Highlander only because I have to run two potions, plus two nova, plus two lashes, plus two pyros, and then some, just to be competitive against Evolve Shammy. That is at least 4-5 slots taken that I could fill with cards that make the game actual fun.

    Don’t get me wrong, I like Shamans and the Evolve technique. It just has become a bit too much OP-RNGish.

    Reply
    • Magnum
      August 23, 2017 at 11:50 pm

      You know what is OP right now, the whole Druid class!

      Reply
  13. phantomn1nja
    August 14, 2017 at 10:19 pm

    no thrall death seer or saronite chain gang?

    Reply
  14. Anthonik22
    August 14, 2017 at 7:25 am

    Is Deathseer Thrall good instead of a second devolve?

    Reply
    • Shadowreaper91
      August 14, 2017 at 1:56 pm

      It’s a Death Knight worked completely around Evolve mechanic. Is this even a proper question?

      Reply
    • DANIEL
      August 14, 2017 at 2:21 pm

      LOOOOOOOOOOOOOOOOOOOL

      Reply
  15. TripleSpoon
    August 2, 2017 at 8:59 am

    Made it to Rank 6 with this deck! I did have a little luck with replacing one of the Parafin Totems with the 6 drop Elemental that does 3 damage on his battlecry. This seems to give it a mid game boost where it can run out of steam too quickly.

    Reply
  16. josh
    July 27, 2017 at 2:50 am

    fill the board.. evolve.. get a doomsayer.. concede.. this deck hates me.

    Reply
    • stewbacca
      August 19, 2017 at 8:10 am

      Don’t evolve 1 drops. Run them into your opponents minions before evolving. Or, wait until 7 mana, drop thrall, then if you get a doomsayer, pay 2 and evolve him into a 3 drop. I played a lot of evolve shaman last season (250 wins) and would say I lost maybe 5 games to a doomsayer. I’ve only played 4 matches so far and got a doomsayer off my Thrall Deathseer, then just evolved it with the hero power.

      Reply
      • Supa Hot Fire
        September 5, 2017 at 7:08 pm

        Is this serious man ITS IMPOSSIBLE TO get a doomsayer from Thrall with a 1 drop xD. U should read twice what your writting buddy 😉

        Reply
        • Dickhead
          September 6, 2017 at 9:46 am

          0 drops?

          Reply
        • BlueyesOwl
          September 18, 2017 at 3:13 pm

          You should read what evolve does, instead… 😛
          It turns your minions with other minions that are cost 1 more mana… So, 1 drop minion turns into 2 mana cost minion and guess what… Doomslayer is a 2cost minion.

          Reply
    • Magnum
      August 23, 2017 at 11:51 pm

      SAME!!! Thats why nowadays, I try not to have too many hero power totems on the board before I evolve!!!

      Reply
  17. Spideyboi
    July 21, 2017 at 11:20 am

    I havent been able to craft aya yet, but i have replaced her for moroes and i have liked it alot. I just want to hear some thoughts on my choice.

    Reply
    • RagingPotato
      July 23, 2017 at 6:35 am

      I think Aya is good but not to necessary on this deck, i have one, just opened it on yesterday, but i think it’s not
      worth to pay 1600 dust to craft. But if you play other jade decks, you should craft it, i think Patches is more important in this deck

      Reply
      • RagingPotato
        July 23, 2017 at 6:36 am

        BTW, sr for my bad English 🙁

        Reply
  18. IzziRDG
    July 3, 2017 at 11:03 am

    I can’t seem to get past rank 17 with this deck. The only substitute I use is blood mage thalnos instead of aya please help

    Reply
    • Huinkenr
      July 9, 2017 at 7:07 am

      you can change aya for barnes

      Reply
      • Matt
        July 10, 2017 at 11:49 am

        Between average impact when summoned and average cost of the little dude for evolve Barnes is almost a strictly worse version of Jade Spirit.

        Reply
  19. Gooblaf
    July 1, 2017 at 7:39 am

    It is a great deck. The only downfall is it is very volatile on the first 3 turns. Meaning you can draw all 6s or all totems and be at the mercy of the other players onslaught. I won the first 10 matches in a row with this deck. After that it is 50/50

    Reply
  20. JJ
    June 29, 2017 at 5:31 am

    The deck is actually terrible. 0-5 atm, even with a good mulligan at rank 12 (i’m like 15 right now). Justg awfull.

    Reply
    • JJ
      June 29, 2017 at 1:56 pm

      Ok update, i’m like 15-5 atm (r8). 😛 not that bad.

      Reply
    • XD
      July 15, 2017 at 5:06 pm

      Hahaha. The learning curve!

      Reply
    • Pilth
      July 23, 2017 at 9:25 am

      14-2 atm

      Reply
  21. user123456
    June 26, 2017 at 2:49 pm

    i fckng hate the DEvolve card!it kicks my own ass every time!

    Reply
    • user123456
      June 26, 2017 at 2:52 pm

      and it does not work against the rogue Quest buff

      Reply
      • Jowser
        July 2, 2017 at 9:08 am

        But it does against anything else.

        Reply
  22. Matt
    June 24, 2017 at 6:06 am

    Every time I run into Tar Creepers in the mirror I get smashed. Is cutting Stonehills for Tar Creepers to guarantee totem value and tempo a thing?

    Reply
    • RampageKC
      June 24, 2017 at 7:19 pm

      You could try -1 Devolve for +1 Sea Giant for mirror match ups. Helped me quite a bit.

      Reply
      • Matt
        June 25, 2017 at 5:16 am

        I already run Sea Giant.

        Reply
  23. DanTheMan
    June 21, 2017 at 3:48 pm

    Btw is Bloodsail really worth the craft? Im running Southsea instead, and actually the version with the highest win rate in the meta score was also running southsea… I see its a double boddy etc, but then its no charge, less attack and 200 dust for two.

    Reply
    • Ulti Atlas
      June 21, 2017 at 4:39 pm

      I actually like to use bloodsail in this deck since it will usually be a great counter to weapons in meta such as pirate warrior or even paladin’s truesilver or hunter’s eaglehorn bow. Weapons are really used in the meta right now and this card even saved me from a pirate warrior double upgraded arcanite reaper. Worth the craft.

      Reply
    • Matt
      June 22, 2017 at 7:08 am

      If you are strapped Southsea does a lot of fun stuff like taking out totems with weapon in the mirror and is actually pretty close. Bloodsail is very slightly better imo though.

      Reply
    • Keepo
      June 22, 2017 at 9:53 am

      bloodsail vs war axe or reaper won me so many games. its important and 1 mana weapon removal with 1/1 charger swings the board

      Reply
  24. Piep
    June 20, 2017 at 11:37 pm

    Is aya worth the craft? I don’t have a lot of dust but i’m considering crafting it

    Reply
    • DanTheMan
      June 21, 2017 at 3:59 pm

      Aya is really nice. She really gives u 3 cards on board every time she cycles, and the as u know the golums get bigger… thats to say imagine a game where maybe u only had a 5-5 golum without Aya…
      Now Aya will Produce a 6-6 She is a 5-3 and her Death is another 7-7.
      I was gonna craft her, and then I got her for free in a pack. 🙂
      The budget alternative would be Jade Chiftain. he produces One golum with Taunt. But he is also a 7 mana cost card (aya is 6).

      She is Key in Jade Rogue and Jade Druid.
      So if u like big minions that are green and Roar, u will need to craft her.
      One of my fav. Legendaries By far (and a very high value on Board).

      Reply
    • Matt
      June 22, 2017 at 12:10 am

      2nd most powerful card in standard right now after patches. The only problem is she’s only used in a few decks.

      Reply
      • Dude
        June 29, 2017 at 7:22 am

        That’s definitely not true. Aya is great but the deck works fine without it.

        There are several cards in standard which are way more meta-defin

        Reply
        • Matt
          July 3, 2017 at 11:49 am

          Just removing Aya from the deck drops the winrate by over 3%. For comparison removing Tarim from murloc pally only drops the winrate by 1%.

          Reply
  25. DanTheMan
    June 19, 2017 at 2:59 am

    This deck is a Powerhouse.
    My main concerns are Taunt poop and Mage.
    If I was to throw in a Eater of Secrets, what would be a good card to take out, and would it hurt the deck allot?
    Also I’ve seen people running, spirit echo, looks like a good card, anyone has any opinions on this?
    Thnx.

    Reply
    • Matt
      June 19, 2017 at 9:50 am

      The deck doesn’t have a lot of room for tech choices. Most common cuts are 1 of the devolves, 1 of the bloodlusts or both of the stonehills but all of them come with big consequences.

      Reply
      • Matt
        June 19, 2017 at 10:08 am

        Also echoing a bunch of random 6-drops isn’t that strong and with all the chip damage that this deck starts with just ending the game with bloodlust is way more powerful than echo.

        Reply
        • DanTheMan
          June 20, 2017 at 3:11 pm

          Thanks for the nice explanation. I’m just gonna stick to what it is for now…
          I did have one Evolve where all cards turned in to battle cry cards, thats why I was thinking it could be strong to play them from hand in late game… But Yeah, then I probably won right after anyways that time.

          Reply
  26. irishkid200
    June 15, 2017 at 10:24 am

    Im running a budgeted version:

    – x2 Bloodsail Corsair
    – x1 Patches
    – x1 Aya
    + x2 Wicked Witchdoctor
    + x2 Argent Squire

    Working great, got to rank 9 with it

    Reply
    • Matt
      June 16, 2017 at 8:21 am

      Master of evolution seems better than witchdoctor.

      Reply
  27. Ryder
    June 12, 2017 at 11:02 am

    I run -1 devolve, no pirates, +1 murloc tidecaller, +1 bluegill, +1 eater of secrets (i hate secret mages with a passion) and haven’t lost since i made the changes. My issues running this decklist were that I would very frequently end up on turn 2 or 3 having drawn nothing but a mix of evolve, devolve and totems. I had two games where turn 4 had me with 2x evolve, 2x devolve, a mana tide and a primalfin. for an “aggro” deck, it had an astonishingly inconsistent early game.

    Reply
    • Voltage351
      June 13, 2017 at 8:00 am

      You took 4 cards out and but those 3 in. What is the other card you put in???

      Reply
      • MtheBrawler
        June 14, 2017 at 5:24 am

        What?
        There are 3 pirates in this decklist

        Reply
    • Jalen
      June 13, 2017 at 8:01 am

      You’re dropping 4 cards (Patches, 2x Corsair, 1 Devolve) and only adding 3. Are you adding 2x of one of the murlocs?

      Reply
      • Ryder
        June 16, 2017 at 12:02 am

        whoops! my fault. yeah, i did two bluegills, but i’ve been experimenting with different combos of 1- and 2-drops

        Reply
  28. DanTheMan
    June 12, 2017 at 9:53 am

    To be honest, I really like the looks of this deck, looks fun.

    Reply
  29. DanTheMan
    June 11, 2017 at 4:36 pm

    How do I tech against this deck? Or do I need to craft it and play it?
    THis is what I am up against all day. And I get smashed.

    Reply
    • Matt
      June 11, 2017 at 5:39 pm

      Put 6 board wipes in a deck. Rest of the cards don’t really even matter.

      Reply
      • DanTheMan
        June 11, 2017 at 6:29 pm

        thanks, just opened a taunt warrior quest, maybe I try that on this annoying things tomorrow 😉

        Reply
        • DanTheMan
          June 11, 2017 at 8:42 pm

          ps. dusted that stupid clunky quest and crafted Lyra. 🙂 Silence priest FTW.

          Reply
          • Matt
            June 11, 2017 at 9:57 pm

            Divine spirit + inner fire into the new devolve craze is always a solid option 🙂

      • DanTheMan
        June 18, 2017 at 3:06 am

        I now, crafted this deck and, it’s good fun. Still missing the Dobbelganger though… just need to fill up the dust bottle without actually dusting anymore viable Legendarys… Sigh 😉

        Reply
  30. K
    June 11, 2017 at 12:36 am

    Missing this few cards:

    1 mana tide
    1 primafin
    1 aya

    Swapped for

    1 spirit echo
    1 lightning storm
    1 jade spirit.

    Any suggestions to the card changes?

    Reply
    • Matt
      June 11, 2017 at 9:14 pm

      I’d try 2 spirits and the echo instead of the lightning storm. You are going to need targets for echo if you aren’t playing aya.

      Reply
    • irishkid200
      June 15, 2017 at 10:27 am

      I’d just dust spirit echo to craft the primalfin and mana tide. Jade spirit, witchdoctor, or squire work well to replace Aya.

      Reply
  31. Mitch
    June 9, 2017 at 4:05 pm

    Always draw late game early and when i need late game cards i draw a tidalfin or a maelstrom

    Maybe I’m just not lucky.

    Always evolve my patches into doomsayer too.

    Reply
  32. Alexzon
    June 9, 2017 at 2:51 pm

    I run this deck with a Cult Master instead of a Mana Tide Totem and a Sea Giant instead of a Devolve.
    Works pretty well to me.

    Reply
  33. rgb123
    June 9, 2017 at 9:29 am

    I’ve played this deck a lot and you do want to keep devolve against numerous decks:
    Priest, paladin, hunter, warrior

    Reply
  34. Matt
    June 8, 2017 at 2:07 pm

    As an agro player 4 1drops feels light, I always thought 6 was the magic number. I want to keep flametongue and toss back 2 in a ton of mulligans but I just don’t trust the deck to give me the turn 1 play.

    Reply
    • Matt
      June 10, 2017 at 2:40 am

      It plays like a completely different deck but -2 jade lightning, -1 aya, +2 argent squire, +1 stormforged axe is really smooth.

      Reply
      • Matt
        June 11, 2017 at 6:05 am

        Yea, nevermind. This deck isn’t agro. It has gas for days. No reason to remove the jades. It plays better as midrange.

        Reply
  35. djfroq
    June 7, 2017 at 7:43 pm

    This is origin list ( https://twitter.com/hint24s/status/861881543542710272 ) from Japanese player hint24s(@hint24s), and reached Legend rank with this list.
    Then another Japanese player STR(@str_22333b) reached Legend #24 rank with list. ( https://twitter.com/str_22333b/status/862953104496508928 )
    I guess after this some famous Japanese player shared this list though Twitter and some sites like here then spread worldwide.

    Reply
  36. Ulti Atlas
    June 7, 2017 at 4:42 pm

    Got from rank 20 to rank 10 with this deck with no losses. And I suggest for those who can’t afford the Karazhan wing for the maelstrom portal like me, you will need another AOE like Lightning Storm or Volcano. In my case, Lightning storm worked out great.

    Reply
  37. KSA
    June 7, 2017 at 9:50 am

    I’ve won several games with this build. It’s fun to play.

    Reply
  38. Seshos
    June 5, 2017 at 5:06 pm

    i cant win two games in a row whit this deck 🙁

    Reply
    • Woodsy
      June 6, 2017 at 2:17 pm

      You are the man dude

      Reply
    • Idiotspotter
      June 8, 2017 at 8:18 am

      Idiot.

      Reply

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