Mulligans
General Mulligans
the big problem with hunter is the lack of card draw, so we ideally want to get down a Wild Pyromancer and an Acolyte of Pain to help with it. drawing those removal spells is what we want so that we can stay alive till the late game. You should mulligan flare unless your against mage or paladin, because they almost 100% run a secret. Since Deadly Shot is a single target I would want to trade it to try and get Wild Pyromancer or Tar creeper.
the idea of the deck is for that late game call of the wild and Medivh combo. their is enough spells in here to make yogg work. I added in alley cat because I found that the deck at times was way to slow and I wasn’t able to get much on board with some agro decks. This deck is in no way perfect and is open to be modification